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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs58
1 files changed, 43 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 73cdec3..ae5207b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -347,8 +347,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
347 private int m_animationSequenceNumber = 1; 347 private int m_animationSequenceNumber = 1;
348 private bool m_SendLogoutPacketWhenClosing = true; 348 private bool m_SendLogoutPacketWhenClosing = true;
349 private AgentUpdateArgs lastarg; 349 private AgentUpdateArgs lastarg;
350 private bool m_IsActive = true;
351 private bool m_IsLoggingOut = false;
352 350
353 protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); 351 protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
354 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers 352 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
@@ -412,16 +410,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
412 public uint CircuitCode { get { return m_circuitCode; } } 410 public uint CircuitCode { get { return m_circuitCode; } }
413 public int MoneyBalance { get { return m_moneyBalance; } } 411 public int MoneyBalance { get { return m_moneyBalance; } }
414 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } 412 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
415 public bool IsActive 413
416 { 414 /// <summary>
417 get { return m_IsActive; } 415 /// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
418 set { m_IsActive = value; } 416 /// prevent race conditions by different threads calling Close().
419 } 417 /// </summary>
420 public bool IsLoggingOut 418 public bool IsActive { get; set; }
421 { 419
422 get { return m_IsLoggingOut; } 420 /// <summary>
423 set { m_IsLoggingOut = value; } 421 /// Used to synchronise threads when client is being closed.
424 } 422 /// </summary>
423 public Object CloseSyncLock { get; private set; }
424
425 public bool IsLoggingOut { get; set; }
425 426
426 public bool DisableFacelights 427 public bool DisableFacelights
427 { 428 {
@@ -446,6 +447,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
446 { 447 {
447// DebugPacketLevel = 1; 448// DebugPacketLevel = 1;
448 449
450 CloseSyncLock = new Object();
451
449 RegisterInterface<IClientIM>(this); 452 RegisterInterface<IClientIM>(this);
450 RegisterInterface<IClientInventory>(this); 453 RegisterInterface<IClientInventory>(this);
451 RegisterInterface<IClientChat>(this); 454 RegisterInterface<IClientChat>(this);
@@ -478,17 +481,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
478 m_prioritizer = new Prioritizer(m_scene); 481 m_prioritizer = new Prioritizer(m_scene);
479 482
480 RegisterLocalPacketHandlers(); 483 RegisterLocalPacketHandlers();
484
485 IsActive = true;
481 } 486 }
482 487
483 #region Client Methods 488 #region Client Methods
484 489
485 /// <summary> 490 /// <summary>
486 /// Shut down the client view 491 /// Close down the client view
487 /// </summary> 492 /// </summary>
488 public void Close() 493 public void Close()
489 { 494 {
490 IsActive = false; 495 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
496 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
497 lock (CloseSyncLock)
498 {
499 if (!IsActive)
500 return;
501
502 IsActive = false;
503 CloseWithoutChecks();
504 }
505 }
491 506
507 /// <summary>
508 /// Closes down the client view without first checking whether it is active.
509 /// </summary>
510 /// <remarks>
511 /// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
512 /// CloseWithoutIsActiveCheck asynchronously.
513 ///
514 /// Callers must lock ClosingSyncLock before calling.
515 /// </remarks>
516 public void CloseWithoutChecks()
517 {
492 m_log.DebugFormat( 518 m_log.DebugFormat(
493 "[CLIENT]: Close has been called for {0} attached to scene {1}", 519 "[CLIENT]: Close has been called for {0} attached to scene {1}",
494 Name, m_scene.RegionInfo.RegionName); 520 Name, m_scene.RegionInfo.RegionName);
@@ -3567,7 +3593,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3567 3593
3568 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3594 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
3569 { 3595 {
3570 if (!IsActive) return; // We don't need to update inactive clients. 3596 // We don't need to update inactive clients.
3597 if (!IsActive)
3598 return;
3571 3599
3572 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); 3600 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
3573 loc.Header.Reliable = false; 3601 loc.Header.Reliable = false;