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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs23
1 files changed, 4 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7c5aee7..3b0c775 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1209,8 +1209,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1209 1209
1210 public virtual bool CanSendLayerData() 1210 public virtual bool CanSendLayerData()
1211 { 1211 {
1212 int n = m_udpClient.GetCatBytesInSendQueue(ThrottleOutPacketType.Land); 1212 int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
1213 if ( n > 100000) 1213 if ( n > 256)
1214 return false; 1214 return false;
1215 return true; 1215 return true;
1216 } 1216 }
@@ -1355,15 +1355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1355 { 1355 {
1356 try 1356 try
1357 { 1357 {
1358 /* test code using the terrain compressor in libOpenMetaverse 1358 int PatchesAssumedToFit = 3;
1359 int[] patchInd = new int[1];
1360 patchInd[0] = px + (py * Constants.TerrainPatchSize);
1361 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd);
1362 */
1363 // Many, many patches could have been passed to us. Since the patches will be compressed
1364 // into variable sized blocks, we cannot pre-compute how many will fit into one
1365 // packet. While some fancy packing algorithm is possible, 4 seems to always fit.
1366 int PatchesAssumedToFit = 4;
1367 for (int pcnt = 0; pcnt < px.Length; pcnt += PatchesAssumedToFit) 1359 for (int pcnt = 0; pcnt < px.Length; pcnt += PatchesAssumedToFit)
1368 { 1360 {
1369 int remaining = Math.Min(px.Length - pcnt, PatchesAssumedToFit); 1361 int remaining = Math.Min(px.Length - pcnt, PatchesAssumedToFit);
@@ -1377,10 +1369,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1377 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, xPatches, yPatches); 1369 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, xPatches, yPatches);
1378 // DebugSendingPatches("SendLayerDataInternal", xPatches, yPatches); 1370 // DebugSendingPatches("SendLayerDataInternal", xPatches, yPatches);
1379 1371
1380 SendTheLayerPacket(layerpack); 1372 OutPacket(layerpack, ThrottleOutPacketType.Land);
1381 } 1373 }
1382 // LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1383
1384 } 1374 }
1385 catch (Exception e) 1375 catch (Exception e)
1386 { 1376 {
@@ -1388,11 +1378,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1388 } 1378 }
1389 } 1379 }
1390 1380
1391 private void SendTheLayerPacket(LayerDataPacket layerpack)
1392 {
1393 OutPacket(layerpack, ThrottleOutPacketType.Land);
1394 }
1395
1396 /// <summary> 1381 /// <summary>
1397 /// Send the wind matrix to the client 1382 /// Send the wind matrix to the client
1398 /// </summary> 1383 /// </summary>