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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs25
1 files changed, 15 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index e20ab50..41debb3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3857,8 +3857,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3857 objupdate.Header.Zerocoded = true; 3857 objupdate.Header.Zerocoded = true;
3858 3858
3859 objupdate.RegionData.RegionHandle = presence.RegionHandle; 3859 objupdate.RegionData.RegionHandle = presence.RegionHandle;
3860 objupdate.RegionData.TimeDilation = ushort.MaxValue; 3860// objupdate.RegionData.TimeDilation = ushort.MaxValue;
3861 3861 objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
3862 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 3862 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3863 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3863 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
3864 3864
@@ -4014,7 +4014,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4014 4014
4015 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 4015 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
4016 // condition where a kill can be processed before an out-of-date update for the same object. 4016 // condition where a kill can be processed before an out-of-date update for the same object.
4017 float avgTimeDilation = 1.0f; 4017// float avgTimeDilation = 0.0f;
4018 IEntityUpdate iupdate; 4018 IEntityUpdate iupdate;
4019 Int32 timeinqueue; // this is just debugging code & can be dropped later 4019 Int32 timeinqueue; // this is just debugging code & can be dropped later
4020 4020
@@ -4026,8 +4026,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4026 4026
4027 EntityUpdate update = (EntityUpdate)iupdate; 4027 EntityUpdate update = (EntityUpdate)iupdate;
4028 4028
4029 avgTimeDilation += update.TimeDilation; 4029// avgTimeDilation += update.TimeDilation;
4030 avgTimeDilation *= 0.5f;
4031 4030
4032 if (update.Entity is SceneObjectPart) 4031 if (update.Entity is SceneObjectPart)
4033 { 4032 {
@@ -4198,8 +4197,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4198 #region Packet Sending 4197 #region Packet Sending
4199 4198
4200// const float TIME_DILATION = 1.0f; 4199// const float TIME_DILATION = 1.0f;
4201 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 4200 ushort timeDilation;
4202 4201// if(updatesThisCall > 0)
4202// timeDilation = Utils.FloatToUInt16(avgTimeDilation/updatesThisCall, 0.0f, 1.0f);
4203// else
4204// timeDilation = ushort.MaxValue; // 1.0;
4205
4206 timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
4207
4203 if (terseAgentUpdateBlocks.IsValueCreated) 4208 if (terseAgentUpdateBlocks.IsValueCreated)
4204 { 4209 {
4205 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4210 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
@@ -4274,7 +4279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4274 SceneObjectPart part = (SceneObjectPart)ent; 4279 SceneObjectPart part = (SceneObjectPart)ent;
4275 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 4280 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4276 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4281 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4277 packet.RegionData.TimeDilation = 1; 4282 packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
4278 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 4283 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
4279 4284
4280 ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId); 4285 ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId);
@@ -13199,8 +13204,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
13199 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = 13204 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
13200 CreateImprovedTerseBlock(p, false); 13205 CreateImprovedTerseBlock(p, false);
13201 13206
13202 const float TIME_DILATION = 1.0f; 13207// const float TIME_DILATION = 1.0f;
13203 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); 13208 ushort timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);;
13204 13209
13205 ImprovedTerseObjectUpdatePacket packet 13210 ImprovedTerseObjectUpdatePacket packet
13206 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( 13211 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(