diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1694 |
1 files changed, 1052 insertions, 642 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index e7dd9d3..806269f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -100,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | public event AvatarPickerRequest OnAvatarPickerRequest; | 100 | public event AvatarPickerRequest OnAvatarPickerRequest; |
101 | public event StartAnim OnStartAnim; | 101 | public event StartAnim OnStartAnim; |
102 | public event StopAnim OnStopAnim; | 102 | public event StopAnim OnStopAnim; |
103 | public event ChangeAnim OnChangeAnim; | ||
103 | public event Action<IClientAPI> OnRequestAvatarsData; | 104 | public event Action<IClientAPI> OnRequestAvatarsData; |
104 | public event LinkObjects OnLinkObjects; | 105 | public event LinkObjects OnLinkObjects; |
105 | public event DelinkObjects OnDelinkObjects; | 106 | public event DelinkObjects OnDelinkObjects; |
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 128 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
128 | public event UpdatePrimFlags OnUpdatePrimFlags; | 129 | public event UpdatePrimFlags OnUpdatePrimFlags; |
129 | public event UpdatePrimTexture OnUpdatePrimTexture; | 130 | public event UpdatePrimTexture OnUpdatePrimTexture; |
131 | public event ClientChangeObject onClientChangeObject; | ||
130 | public event UpdateVector OnUpdatePrimGroupPosition; | 132 | public event UpdateVector OnUpdatePrimGroupPosition; |
131 | public event UpdateVector OnUpdatePrimSinglePosition; | 133 | public event UpdateVector OnUpdatePrimSinglePosition; |
132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 134 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -156,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
156 | public event RequestTaskInventory OnRequestTaskInventory; | 158 | public event RequestTaskInventory OnRequestTaskInventory; |
157 | public event UpdateInventoryItem OnUpdateInventoryItem; | 159 | public event UpdateInventoryItem OnUpdateInventoryItem; |
158 | public event CopyInventoryItem OnCopyInventoryItem; | 160 | public event CopyInventoryItem OnCopyInventoryItem; |
161 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
159 | public event MoveInventoryItem OnMoveInventoryItem; | 162 | public event MoveInventoryItem OnMoveInventoryItem; |
160 | public event RemoveInventoryItem OnRemoveInventoryItem; | 163 | public event RemoveInventoryItem OnRemoveInventoryItem; |
161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -250,7 +253,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
250 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 253 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
251 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 254 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
252 | public event ClassifiedDelete OnClassifiedDelete; | 255 | public event ClassifiedDelete OnClassifiedDelete; |
253 | public event ClassifiedDelete OnClassifiedGodDelete; | 256 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
254 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 257 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
255 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 258 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
256 | public event EventGodDelete OnEventGodDelete; | 259 | public event EventGodDelete OnEventGodDelete; |
@@ -281,10 +284,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
281 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 284 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
282 | public event SimWideDeletesDelegate OnSimWideDeletes; | 285 | public event SimWideDeletesDelegate OnSimWideDeletes; |
283 | public event SendPostcard OnSendPostcard; | 286 | public event SendPostcard OnSendPostcard; |
287 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
284 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 288 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
285 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 289 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
286 | public event GodlikeMessage onGodlikeMessage; | 290 | public event GodlikeMessage onGodlikeMessage; |
287 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 291 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
292 | public event GenericCall2 OnUpdateThrottles; | ||
288 | 293 | ||
289 | #pragma warning disable 0067 | 294 | #pragma warning disable 0067 |
290 | public event GenericMessage OnGenericMessage; | 295 | public event GenericMessage OnGenericMessage; |
@@ -333,7 +338,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | private PriorityQueue m_entityProps; | 338 | private PriorityQueue m_entityProps; |
334 | private Prioritizer m_prioritizer; | 339 | private Prioritizer m_prioritizer; |
335 | private bool m_disableFacelights = false; | 340 | private bool m_disableFacelights = false; |
336 | private volatile bool m_justEditedTerrain = false; | 341 | |
342 | private bool m_VelocityInterpolate = false; | ||
343 | private const uint MaxTransferBytesPerPacket = 600; | ||
344 | |||
337 | /// <value> | 345 | /// <value> |
338 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 346 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
339 | /// continually recreate it. | 347 | /// continually recreate it. |
@@ -345,14 +353,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
345 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 353 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
346 | /// ownerless phantom. | 354 | /// ownerless phantom. |
347 | /// | 355 | /// |
348 | /// All manipulation of this set has to occur under a lock | 356 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
349 | /// | 357 | /// |
350 | /// </value> | 358 | /// </value> |
351 | protected HashSet<uint> m_killRecord; | 359 | // protected HashSet<uint> m_killRecord; |
352 | 360 | ||
353 | // protected HashSet<uint> m_attachmentsSent; | 361 | // protected HashSet<uint> m_attachmentsSent; |
354 | 362 | ||
355 | private int m_animationSequenceNumber = 1; | 363 | private bool m_deliverPackets = true; |
364 | |||
356 | private bool m_SendLogoutPacketWhenClosing = true; | 365 | private bool m_SendLogoutPacketWhenClosing = true; |
357 | 366 | ||
358 | /// <summary> | 367 | /// <summary> |
@@ -398,6 +407,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
398 | get { return m_startpos; } | 407 | get { return m_startpos; } |
399 | set { m_startpos = value; } | 408 | set { m_startpos = value; } |
400 | } | 409 | } |
410 | public bool DeliverPackets | ||
411 | { | ||
412 | get { return m_deliverPackets; } | ||
413 | set { | ||
414 | m_deliverPackets = value; | ||
415 | m_udpClient.m_deliverPackets = value; | ||
416 | } | ||
417 | } | ||
401 | public UUID AgentId { get { return m_agentId; } } | 418 | public UUID AgentId { get { return m_agentId; } } |
402 | public ISceneAgent SceneAgent { get; set; } | 419 | public ISceneAgent SceneAgent { get; set; } |
403 | public UUID ActiveGroupId { get { return m_activeGroupID; } private set { m_activeGroupID = value; } } | 420 | public UUID ActiveGroupId { get { return m_activeGroupID; } private set { m_activeGroupID = value; } } |
@@ -405,6 +422,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
405 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } private set { m_activeGroupPowers = value; } } | 422 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } private set { m_activeGroupPowers = value; } } |
406 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } | 423 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } |
407 | 424 | ||
425 | public int PingTimeMS | ||
426 | { | ||
427 | get | ||
428 | { | ||
429 | if (UDPClient != null) | ||
430 | return UDPClient.PingTimeMS; | ||
431 | return 0; | ||
432 | } | ||
433 | } | ||
434 | |||
408 | /// <summary> | 435 | /// <summary> |
409 | /// Entity update queues | 436 | /// Entity update queues |
410 | /// </summary> | 437 | /// </summary> |
@@ -426,7 +453,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
426 | public string Name { get { return FirstName + " " + LastName; } } | 453 | public string Name { get { return FirstName + " " + LastName; } } |
427 | 454 | ||
428 | public uint CircuitCode { get { return m_circuitCode; } } | 455 | public uint CircuitCode { get { return m_circuitCode; } } |
429 | public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } | 456 | public int NextAnimationSequenceNumber |
457 | { | ||
458 | get { return m_udpServer.NextAnimationSequenceNumber; } | ||
459 | } | ||
430 | 460 | ||
431 | /// <summary> | 461 | /// <summary> |
432 | /// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to | 462 | /// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to |
@@ -447,7 +477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
447 | set { m_disableFacelights = value; } | 477 | set { m_disableFacelights = value; } |
448 | } | 478 | } |
449 | 479 | ||
480 | public List<uint> SelectedObjects {get; private set;} | ||
481 | |||
450 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 482 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
483 | |||
451 | 484 | ||
452 | #endregion Properties | 485 | #endregion Properties |
453 | 486 | ||
@@ -465,6 +498,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
465 | // DebugPacketLevel = 1; | 498 | // DebugPacketLevel = 1; |
466 | 499 | ||
467 | CloseSyncLock = new Object(); | 500 | CloseSyncLock = new Object(); |
501 | SelectedObjects = new List<uint>(); | ||
468 | 502 | ||
469 | RegisterInterface<IClientIM>(this); | 503 | RegisterInterface<IClientIM>(this); |
470 | RegisterInterface<IClientInventory>(this); | 504 | RegisterInterface<IClientInventory>(this); |
@@ -474,7 +508,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
474 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 508 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
475 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 509 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
476 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 510 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
477 | m_killRecord = new HashSet<uint>(); | 511 | // m_killRecord = new HashSet<uint>(); |
478 | // m_attachmentsSent = new HashSet<uint>(); | 512 | // m_attachmentsSent = new HashSet<uint>(); |
479 | 513 | ||
480 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 514 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -504,12 +538,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | 538 | ||
505 | #region Client Methods | 539 | #region Client Methods |
506 | 540 | ||
541 | |||
542 | /// <summary> | ||
543 | /// Close down the client view | ||
544 | /// </summary> | ||
507 | public void Close() | 545 | public void Close() |
508 | { | 546 | { |
509 | Close(false); | 547 | Close(true, false); |
510 | } | 548 | } |
511 | 549 | ||
512 | public void Close(bool force) | 550 | public void Close(bool sendStop, bool force) |
513 | { | 551 | { |
514 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 552 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
515 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 553 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -526,7 +564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
526 | } | 564 | } |
527 | 565 | ||
528 | IsActive = false; | 566 | IsActive = false; |
529 | CloseWithoutChecks(); | 567 | CloseWithoutChecks(sendStop); |
530 | } | 568 | } |
531 | } | 569 | } |
532 | 570 | ||
@@ -539,12 +577,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
539 | /// | 577 | /// |
540 | /// Callers must lock ClosingSyncLock before calling. | 578 | /// Callers must lock ClosingSyncLock before calling. |
541 | /// </remarks> | 579 | /// </remarks> |
542 | public void CloseWithoutChecks() | 580 | public void CloseWithoutChecks(bool sendStop) |
543 | { | 581 | { |
544 | m_log.DebugFormat( | 582 | m_log.DebugFormat( |
545 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 583 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
546 | Name, m_scene.RegionInfo.RegionName); | 584 | Name, m_scene.RegionInfo.RegionName); |
547 | 585 | ||
586 | if (sendStop) | ||
587 | { | ||
588 | // Send the STOP packet | ||
589 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
590 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
591 | } | ||
592 | |||
548 | // Shutdown the image manager | 593 | // Shutdown the image manager |
549 | ImageManager.Close(); | 594 | ImageManager.Close(); |
550 | 595 | ||
@@ -566,7 +611,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
566 | 611 | ||
567 | // Disable UDP handling for this client | 612 | // Disable UDP handling for this client |
568 | m_udpClient.Shutdown(); | 613 | m_udpClient.Shutdown(); |
569 | 614 | ||
615 | |||
570 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 616 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
571 | //GC.Collect(); | 617 | //GC.Collect(); |
572 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 618 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -677,7 +723,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
677 | if (!m_packetHandlers.ContainsKey(packetType)) | 723 | if (!m_packetHandlers.ContainsKey(packetType)) |
678 | { | 724 | { |
679 | m_packetHandlers.Add( | 725 | m_packetHandlers.Add( |
726 | <<<<<<< HEAD | ||
680 | packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine }); | 727 | packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine }); |
728 | ======= | ||
729 | packetType, new PacketProcessor() { method = handler, Async = doAsync }); | ||
730 | >>>>>>> avn/ubitvar | ||
681 | result = true; | 731 | result = true; |
682 | } | 732 | } |
683 | } | 733 | } |
@@ -858,6 +908,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
858 | 908 | ||
859 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 909 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
860 | { | 910 | { |
911 | m_thisAgentUpdateArgs.CameraAtAxis.X = float.MinValue; | ||
912 | m_thisAgentUpdateArgs.ControlFlags = uint.MaxValue; | ||
913 | |||
861 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); | 914 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); |
862 | mov.SimData.ChannelVersion = m_channelVersion; | 915 | mov.SimData.ChannelVersion = m_channelVersion; |
863 | mov.AgentData.SessionID = m_sessionId; | 916 | mov.AgentData.SessionID = m_sessionId; |
@@ -893,7 +946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
893 | reply.ChatData.OwnerID = ownerID; | 946 | reply.ChatData.OwnerID = ownerID; |
894 | reply.ChatData.SourceID = fromAgentID; | 947 | reply.ChatData.SourceID = fromAgentID; |
895 | 948 | ||
896 | OutPacket(reply, ThrottleOutPacketType.Task); | 949 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
897 | } | 950 | } |
898 | 951 | ||
899 | /// <summary> | 952 | /// <summary> |
@@ -926,32 +979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
926 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 979 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
927 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 980 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
928 | 981 | ||
929 | if (im.message.StartsWith("[grouptest]")) | 982 | OutPacket(msg, ThrottleOutPacketType.Task); |
930 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
931 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
932 | if (eq != null) | ||
933 | { | ||
934 | im.dialog = 17; | ||
935 | |||
936 | //eq.ChatterboxInvitation( | ||
937 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
938 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
939 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
940 | |||
941 | eq.ChatterboxInvitation( | ||
942 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
943 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
944 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
945 | |||
946 | eq.ChatterBoxSessionAgentListUpdates( | ||
947 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
948 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
949 | } | ||
950 | |||
951 | Console.WriteLine("SendInstantMessage: " + msg); | ||
952 | } | ||
953 | else | ||
954 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
955 | } | 983 | } |
956 | } | 984 | } |
957 | 985 | ||
@@ -1182,6 +1210,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1182 | OutPacket(GATRP, ThrottleOutPacketType.Task); | 1210 | OutPacket(GATRP, ThrottleOutPacketType.Task); |
1183 | } | 1211 | } |
1184 | 1212 | ||
1213 | |||
1214 | public virtual bool CanSendLayerData() | ||
1215 | { | ||
1216 | int n = m_udpClient.GetCatBytesInSendQueue(ThrottleOutPacketType.Land); | ||
1217 | if ( n > 100000) | ||
1218 | return false; | ||
1219 | return true; | ||
1220 | } | ||
1221 | |||
1185 | /// <summary> | 1222 | /// <summary> |
1186 | /// Send the region heightmap to the client | 1223 | /// Send the region heightmap to the client |
1187 | /// This method is only called when not doing intellegent terrain patch sending and | 1224 | /// This method is only called when not doing intellegent terrain patch sending and |
@@ -1191,7 +1228,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | /// <param name="map">heightmap</param> | 1228 | /// <param name="map">heightmap</param> |
1192 | public virtual void SendLayerData(float[] map) | 1229 | public virtual void SendLayerData(float[] map) |
1193 | { | 1230 | { |
1231 | <<<<<<< HEAD | ||
1194 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData"); | 1232 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData"); |
1233 | ======= | ||
1234 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); | ||
1235 | |||
1236 | // Send it sync, and async. It's not that much data | ||
1237 | // and it improves user experience just so much! | ||
1238 | // DoSendLayerData(map); | ||
1239 | >>>>>>> avn/ubitvar | ||
1195 | } | 1240 | } |
1196 | 1241 | ||
1197 | /// <summary> | 1242 | /// <summary> |
@@ -1205,6 +1250,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1205 | try | 1250 | try |
1206 | { | 1251 | { |
1207 | // Send LayerData in typerwriter pattern | 1252 | // Send LayerData in typerwriter pattern |
1253 | <<<<<<< HEAD | ||
1208 | //for (int y = 0; y < 16; y++) | 1254 | //for (int y = 0; y < 16; y++) |
1209 | //{ | 1255 | //{ |
1210 | // for (int x = 0; x < 16; x++) | 1256 | // for (int x = 0; x < 16; x++) |
@@ -1215,6 +1261,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1215 | 1261 | ||
1216 | // Send LayerData in a spiral pattern. Fun! | 1262 | // Send LayerData in a spiral pattern. Fun! |
1217 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); | 1263 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1264 | ======= | ||
1265 | for (int y = 0; y < 16; y++) | ||
1266 | { | ||
1267 | for (int x = 0; x < 16; x++) | ||
1268 | { | ||
1269 | SendLayerData(x, y, map); | ||
1270 | } | ||
1271 | } | ||
1272 | >>>>>>> avn/ubitvar | ||
1218 | } | 1273 | } |
1219 | catch (Exception e) | 1274 | catch (Exception e) |
1220 | { | 1275 | { |
@@ -1222,16 +1277,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1222 | } | 1277 | } |
1223 | } | 1278 | } |
1224 | 1279 | ||
1280 | <<<<<<< HEAD | ||
1225 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) | 1281 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1282 | ======= | ||
1283 | // Legacy form of invocation that passes around a bare data array. | ||
1284 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1285 | // As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI, | ||
1286 | // there is a special form for specifying multiple terrain patches to send. | ||
1287 | // The form is to pass 'px' as negative the number of patches to send and to | ||
1288 | // pass the float array as pairs of patch X and Y coordinates. So, passing 'px' | ||
1289 | // as -2 and map= [3, 5, 8, 4] would mean to send two terrain heightmap patches | ||
1290 | // and the patches to send are <3,5> and <8,4>. | ||
1291 | public void SendLayerData(int px, int py, float[] map) | ||
1292 | >>>>>>> avn/ubitvar | ||
1226 | { | 1293 | { |
1227 | // Row | 1294 | if (px >= 0) |
1228 | for (int i = x1; i <= x2; i++) | 1295 | { |
1229 | SendLayerData(i, y1, map); | 1296 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); |
1297 | } | ||
1298 | else | ||
1299 | { | ||
1300 | int numPatches = -px; | ||
1301 | int[] xPatches = new int[numPatches]; | ||
1302 | int[] yPatches = new int[numPatches]; | ||
1303 | for (int pp = 0; pp < numPatches; pp++) | ||
1304 | { | ||
1305 | xPatches[pp] = (int)map[pp * 2]; | ||
1306 | yPatches[pp] = (int)map[pp * 2 + 1]; | ||
1307 | } | ||
1230 | 1308 | ||
1231 | // Column | 1309 | // DebugSendingPatches("SendLayerData", xPatches, yPatches); |
1232 | for (int j = y1 + 1; j <= y2; j++) | ||
1233 | SendLayerData(x2, j, map); | ||
1234 | 1310 | ||
1311 | <<<<<<< HEAD | ||
1235 | if (x2 - x1 > 0 && y2 - y1 > 0) | 1312 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1236 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1313 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1237 | } | 1314 | } |
@@ -1316,6 +1393,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1316 | } | 1393 | } |
1317 | 1394 | ||
1318 | /// <summary> | 1395 | /// <summary> |
1396 | ======= | ||
1397 | SendLayerData(xPatches, yPatches, m_scene.Heightmap.GetTerrainData()); | ||
1398 | } | ||
1399 | } | ||
1400 | |||
1401 | private void DebugSendingPatches(string pWho, int[] pX, int[] pY) | ||
1402 | { | ||
1403 | if (m_log.IsDebugEnabled) | ||
1404 | { | ||
1405 | int numPatches = pX.Length; | ||
1406 | string Xs = ""; | ||
1407 | string Ys = ""; | ||
1408 | for (int pp = 0; pp < numPatches; pp++) | ||
1409 | { | ||
1410 | Xs += String.Format("{0}", (int)pX[pp]) + ","; | ||
1411 | Ys += String.Format("{0}", (int)pY[pp]) + ","; | ||
1412 | } | ||
1413 | m_log.DebugFormat("{0} {1}: numPatches={2}, X={3}, Y={4}", LogHeader, pWho, numPatches, Xs, Ys); | ||
1414 | } | ||
1415 | } | ||
1416 | |||
1417 | /// <summary> | ||
1418 | >>>>>>> avn/ubitvar | ||
1319 | /// Sends a terrain packet for the point specified. | 1419 | /// Sends a terrain packet for the point specified. |
1320 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | 1420 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. |
1321 | /// We just use the terrain from the region we know about. | 1421 | /// We just use the terrain from the region we know about. |
@@ -1367,6 +1467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1367 | } | 1467 | } |
1368 | } | 1468 | } |
1369 | 1469 | ||
1470 | <<<<<<< HEAD | ||
1370 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a | 1471 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a |
1371 | // sub optimal editing experience. To alleviate this issue, when the user edits the terrain, we | 1472 | // sub optimal editing experience. To alleviate this issue, when the user edits the terrain, we |
1372 | // start skipping the queues until they're done editing the terrain. We also make them | 1473 | // start skipping the queues until they're done editing the terrain. We also make them |
@@ -1395,6 +1496,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1395 | layerpack.Header.Reliable = true; | 1496 | layerpack.Header.Reliable = true; |
1396 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1497 | OutPacket(layerpack, ThrottleOutPacketType.Land); |
1397 | } | 1498 | } |
1499 | ======= | ||
1500 | private void SendTheLayerPacket(LayerDataPacket layerpack) | ||
1501 | { | ||
1502 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1503 | >>>>>>> avn/ubitvar | ||
1398 | } | 1504 | } |
1399 | 1505 | ||
1400 | /// <summary> | 1506 | /// <summary> |
@@ -1735,11 +1841,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1735 | pc.PingID.OldestUnacked = 0; | 1841 | pc.PingID.OldestUnacked = 0; |
1736 | 1842 | ||
1737 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1843 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1844 | UDPClient.m_lastStartpingTimeMS = Util.EnvironmentTickCount(); | ||
1738 | } | 1845 | } |
1739 | 1846 | ||
1740 | public void SendKillObject(List<uint> localIDs) | 1847 | public void SendKillObject(List<uint> localIDs) |
1741 | { | 1848 | { |
1742 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1849 | // think we do need this |
1850 | // foreach (uint id in localIDs) | ||
1851 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1852 | |||
1853 | // remove pending entities | ||
1854 | lock (m_entityProps.SyncRoot) | ||
1855 | m_entityProps.Remove(localIDs); | ||
1856 | lock (m_entityUpdates.SyncRoot) | ||
1857 | m_entityUpdates.Remove(localIDs); | ||
1743 | 1858 | ||
1744 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1859 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1745 | // TODO: don't create new blocks if recycling an old packet | 1860 | // TODO: don't create new blocks if recycling an old packet |
@@ -1752,28 +1867,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1752 | kill.Header.Reliable = true; | 1867 | kill.Header.Reliable = true; |
1753 | kill.Header.Zerocoded = true; | 1868 | kill.Header.Zerocoded = true; |
1754 | 1869 | ||
1755 | if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) | 1870 | OutPacket(kill, ThrottleOutPacketType.Task); |
1756 | { | 1871 | } |
1757 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1758 | } | ||
1759 | else | ||
1760 | { | ||
1761 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | ||
1762 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1763 | // ProcessEntityUpdates() also takes the m_killRecord lock. | ||
1764 | lock (m_killRecord) | ||
1765 | { | ||
1766 | foreach (uint localID in localIDs) | ||
1767 | m_killRecord.Add(localID); | ||
1768 | |||
1769 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | ||
1770 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | ||
1771 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | ||
1772 | // scene objects in a viewer until that viewer is relogged in. | ||
1773 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1774 | } | ||
1775 | } | ||
1776 | } | ||
1777 | 1872 | ||
1778 | /// <summary> | 1873 | /// <summary> |
1779 | /// Send information about the items contained in a folder to the client. | 1874 | /// Send information about the items contained in a folder to the client. |
@@ -1895,7 +1990,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1895 | newBlock.CreationDate = item.CreationDate; | 1990 | newBlock.CreationDate = item.CreationDate; |
1896 | newBlock.SalePrice = item.SalePrice; | 1991 | newBlock.SalePrice = item.SalePrice; |
1897 | newBlock.SaleType = item.SaleType; | 1992 | newBlock.SaleType = item.SaleType; |
1898 | newBlock.Flags = item.Flags; | 1993 | newBlock.Flags = item.Flags & 0x2000ff; |
1899 | 1994 | ||
1900 | newBlock.CRC = | 1995 | newBlock.CRC = |
1901 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1996 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2151,7 +2246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2151 | itemBlock.GroupID = item.GroupID; | 2246 | itemBlock.GroupID = item.GroupID; |
2152 | itemBlock.GroupOwned = item.GroupOwned; | 2247 | itemBlock.GroupOwned = item.GroupOwned; |
2153 | itemBlock.GroupMask = item.GroupPermissions; | 2248 | itemBlock.GroupMask = item.GroupPermissions; |
2154 | itemBlock.Flags = item.Flags; | 2249 | itemBlock.Flags = item.Flags & 0x2000ff; |
2155 | itemBlock.SalePrice = item.SalePrice; | 2250 | itemBlock.SalePrice = item.SalePrice; |
2156 | itemBlock.SaleType = item.SaleType; | 2251 | itemBlock.SaleType = item.SaleType; |
2157 | itemBlock.CreationDate = item.CreationDate; | 2252 | itemBlock.CreationDate = item.CreationDate; |
@@ -2218,7 +2313,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2218 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2313 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2219 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2314 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2220 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2315 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2221 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2316 | bulkUpdate.ItemData[0].Flags = item.Flags & 0x2000ff; |
2222 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2317 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2223 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2318 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2224 | 2319 | ||
@@ -2234,9 +2329,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2234 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2329 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2235 | } | 2330 | } |
2236 | 2331 | ||
2237 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2238 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2332 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2239 | { | 2333 | { |
2334 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2335 | } | ||
2336 | |||
2337 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2338 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2339 | { | ||
2240 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2340 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2241 | 2341 | ||
2242 | UpdateCreateInventoryItemPacket InventoryReply | 2342 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2246,6 +2346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2246 | // TODO: don't create new blocks if recycling an old packet | 2346 | // TODO: don't create new blocks if recycling an old packet |
2247 | InventoryReply.AgentData.AgentID = AgentId; | 2347 | InventoryReply.AgentData.AgentID = AgentId; |
2248 | InventoryReply.AgentData.SimApproved = true; | 2348 | InventoryReply.AgentData.SimApproved = true; |
2349 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2249 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2350 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2250 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2351 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2251 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2352 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2266,7 +2367,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2266 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2367 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2267 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2368 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2268 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2369 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2269 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2370 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0x2000ff; |
2270 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2371 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2271 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2372 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2272 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2373 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2315,16 +2416,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2315 | replytask.InventoryData.TaskID = taskID; | 2416 | replytask.InventoryData.TaskID = taskID; |
2316 | replytask.InventoryData.Serial = serial; | 2417 | replytask.InventoryData.Serial = serial; |
2317 | replytask.InventoryData.Filename = fileName; | 2418 | replytask.InventoryData.Filename = fileName; |
2318 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2419 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2319 | } | 2420 | } |
2320 | 2421 | ||
2321 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2422 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2322 | { | 2423 | { |
2424 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2425 | if (isTaskInventory) | ||
2426 | type = ThrottleOutPacketType.Task; | ||
2427 | |||
2323 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2428 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2324 | sendXfer.XferID.ID = xferID; | 2429 | sendXfer.XferID.ID = xferID; |
2325 | sendXfer.XferID.Packet = packet; | 2430 | sendXfer.XferID.Packet = packet; |
2326 | sendXfer.DataPacket.Data = data; | 2431 | sendXfer.DataPacket.Data = data; |
2327 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2432 | OutPacket(sendXfer, type); |
2328 | } | 2433 | } |
2329 | 2434 | ||
2330 | public void SendAbortXferPacket(ulong xferID) | 2435 | public void SendAbortXferPacket(ulong xferID) |
@@ -2385,9 +2490,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2385 | { | 2490 | { |
2386 | if (agentid == AgentId) | 2491 | if (agentid == AgentId) |
2387 | { | 2492 | { |
2493 | <<<<<<< HEAD | ||
2388 | ActiveGroupId = activegroupid; | 2494 | ActiveGroupId = activegroupid; |
2389 | ActiveGroupName = groupname; | 2495 | ActiveGroupName = groupname; |
2390 | ActiveGroupPowers = grouppowers; | 2496 | ActiveGroupPowers = grouppowers; |
2497 | ======= | ||
2498 | m_activeGroupID = activegroupid; | ||
2499 | m_activeGroupName = groupname; | ||
2500 | m_activeGroupPowers = grouppowers; | ||
2501 | >>>>>>> avn/ubitvar | ||
2391 | } | 2502 | } |
2392 | 2503 | ||
2393 | AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); | 2504 | AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); |
@@ -2514,6 +2625,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2514 | OutPacket(sound, ThrottleOutPacketType.Task); | 2625 | OutPacket(sound, ThrottleOutPacketType.Task); |
2515 | } | 2626 | } |
2516 | 2627 | ||
2628 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2629 | { | ||
2630 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2631 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2632 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2633 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2634 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2635 | } | ||
2636 | |||
2517 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2637 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2518 | { | 2638 | { |
2519 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2639 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2819,6 +2939,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2819 | float friction = part.Friction; | 2939 | float friction = part.Friction; |
2820 | float bounce = part.Restitution; | 2940 | float bounce = part.Restitution; |
2821 | float gravmod = part.GravityModifier; | 2941 | float gravmod = part.GravityModifier; |
2942 | |||
2822 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2943 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2823 | } | 2944 | } |
2824 | } | 2945 | } |
@@ -2889,8 +3010,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2889 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 3010 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2890 | return; | 3011 | return; |
2891 | } | 3012 | } |
3013 | int WearableOut = 0; | ||
3014 | bool isWearable = false; | ||
3015 | |||
3016 | if (req.AssetInf != null) | ||
3017 | isWearable = | ||
3018 | ((AssetType) req.AssetInf.Type == | ||
3019 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2892 | 3020 | ||
2893 | //m_log.Debug("sending asset " + req.RequestAssetID); | 3021 | |
3022 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
3023 | |||
3024 | |||
3025 | //if (isWearable) | ||
3026 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
3027 | |||
2894 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 3028 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2895 | Transfer.TransferInfo.ChannelType = 2; | 3029 | Transfer.TransferInfo.ChannelType = 2; |
2896 | Transfer.TransferInfo.Status = 0; | 3030 | Transfer.TransferInfo.Status = 0; |
@@ -2912,7 +3046,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2912 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 3046 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2913 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 3047 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2914 | Transfer.Header.Zerocoded = true; | 3048 | Transfer.Header.Zerocoded = true; |
2915 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 3049 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2916 | 3050 | ||
2917 | if (req.NumPackets == 1) | 3051 | if (req.NumPackets == 1) |
2918 | { | 3052 | { |
@@ -2923,12 +3057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2923 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 3057 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2924 | TransferPacket.TransferData.Status = 1; | 3058 | TransferPacket.TransferData.Status = 1; |
2925 | TransferPacket.Header.Zerocoded = true; | 3059 | TransferPacket.Header.Zerocoded = true; |
2926 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 3060 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2927 | } | 3061 | } |
2928 | else | 3062 | else |
2929 | { | 3063 | { |
2930 | int processedLength = 0; | 3064 | int processedLength = 0; |
2931 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 3065 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
3066 | |||
3067 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2932 | int packetNumber = 0; | 3068 | int packetNumber = 0; |
2933 | 3069 | ||
2934 | while (processedLength < req.AssetInf.Data.Length) | 3070 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2954,7 +3090,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2954 | TransferPacket.TransferData.Status = 1; | 3090 | TransferPacket.TransferData.Status = 1; |
2955 | } | 3091 | } |
2956 | TransferPacket.Header.Zerocoded = true; | 3092 | TransferPacket.Header.Zerocoded = true; |
2957 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 3093 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2958 | 3094 | ||
2959 | processedLength += chunkSize; | 3095 | processedLength += chunkSize; |
2960 | packetNumber++; | 3096 | packetNumber++; |
@@ -2999,7 +3135,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2999 | reply.Data.ParcelID = parcelID; | 3135 | reply.Data.ParcelID = parcelID; |
3000 | reply.Data.OwnerID = land.OwnerID; | 3136 | reply.Data.OwnerID = land.OwnerID; |
3001 | reply.Data.Name = Utils.StringToBytes(land.Name); | 3137 | reply.Data.Name = Utils.StringToBytes(land.Name); |
3002 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 3138 | if (land != null && land.Description != null && land.Description != String.Empty) |
3139 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
3140 | else | ||
3141 | reply.Data.Desc = new Byte[0]; | ||
3003 | reply.Data.ActualArea = land.Area; | 3142 | reply.Data.ActualArea = land.Area; |
3004 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 3143 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
3005 | 3144 | ||
@@ -3706,24 +3845,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3706 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3845 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3707 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3846 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3708 | int idx = 0; | 3847 | int idx = 0; |
3709 | for (int i = 0; i < wearables.Length; i++) | 3848 | |
3710 | { | 3849 | for (int i = 0; i < wearables.Length; i++) |
3711 | for (int j = 0; j < wearables[i].Count; j++) | 3850 | { |
3712 | { | 3851 | for (int j = 0; j < wearables[i].Count; j++) |
3713 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3852 | { |
3714 | awb.WearableType = (byte)i; | 3853 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3715 | awb.AssetID = wearables[i][j].AssetID; | 3854 | awb.WearableType = (byte) i; |
3716 | awb.ItemID = wearables[i][j].ItemID; | 3855 | awb.AssetID = wearables[i][j].AssetID; |
3717 | aw.WearableData[idx] = awb; | 3856 | awb.ItemID = wearables[i][j].ItemID; |
3718 | idx++; | 3857 | aw.WearableData[idx] = awb; |
3719 | 3858 | idx++; | |
3720 | // m_log.DebugFormat( | 3859 | |
3721 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3860 | // m_log.DebugFormat( |
3722 | // awb.ItemID, awb.AssetID, i, Name); | 3861 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3723 | } | 3862 | // awb.ItemID, awb.AssetID, i, Name); |
3724 | } | 3863 | } |
3864 | } | ||
3725 | 3865 | ||
3726 | OutPacket(aw, ThrottleOutPacketType.Task); | 3866 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3727 | } | 3867 | } |
3728 | 3868 | ||
3729 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3869 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3748,9 +3888,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3748 | avp.Sender.IsTrial = false; | 3888 | avp.Sender.IsTrial = false; |
3749 | avp.Sender.ID = agentID; | 3889 | avp.Sender.ID = agentID; |
3750 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; | 3890 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; |
3891 | <<<<<<< HEAD | ||
3751 | avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0]; | 3892 | avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0]; |
3893 | ======= | ||
3894 | |||
3895 | // this need be use in future | ||
3896 | // avp.AppearanceData[0].AppearanceVersion = 0; | ||
3897 | // avp.AppearanceData[0].CofVersion = 0; | ||
3898 | |||
3899 | >>>>>>> avn/ubitvar | ||
3752 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3900 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3753 | OutPacket(avp, ThrottleOutPacketType.Task); | 3901 | OutPacket(avp, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3754 | } | 3902 | } |
3755 | 3903 | ||
3756 | public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) | 3904 | public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) |
@@ -3778,7 +3926,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3778 | ani.AnimationSourceList[i].ObjectID = objectIDs[i]; | 3926 | ani.AnimationSourceList[i].ObjectID = objectIDs[i]; |
3779 | } | 3927 | } |
3780 | ani.Header.Reliable = false; | 3928 | ani.Header.Reliable = false; |
3781 | OutPacket(ani, ThrottleOutPacketType.Task); | 3929 | OutPacket(ani, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3782 | } | 3930 | } |
3783 | 3931 | ||
3784 | #endregion | 3932 | #endregion |
@@ -3807,7 +3955,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3807 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3955 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3808 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); | 3956 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); |
3809 | 3957 | ||
3810 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3958 | OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3811 | 3959 | ||
3812 | // We need to record the avatar local id since the root prim of an attachment points to this. | 3960 | // We need to record the avatar local id since the root prim of an attachment points to this. |
3813 | // m_attachmentsSent.Add(avatar.LocalId); | 3961 | // m_attachmentsSent.Add(avatar.LocalId); |
@@ -3866,10 +4014,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3866 | /// </summary> | 4014 | /// </summary> |
3867 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 4015 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3868 | { | 4016 | { |
4017 | <<<<<<< HEAD | ||
3869 | if (entity.UUID == m_agentId && !updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4018 | if (entity.UUID == m_agentId && !updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3870 | { | 4019 | { |
3871 | ImprovedTerseObjectUpdatePacket packet | 4020 | ImprovedTerseObjectUpdatePacket packet |
3872 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4021 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4022 | ======= | ||
4023 | if (entity is SceneObjectPart) | ||
4024 | { | ||
4025 | SceneObjectPart e = (SceneObjectPart)entity; | ||
4026 | SceneObjectGroup g = e.ParentGroup; | ||
4027 | if (g.HasPrivateAttachmentPoint && g.OwnerID != AgentId) | ||
4028 | return; // Don't send updates for other people's HUDs | ||
4029 | } | ||
4030 | |||
4031 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
4032 | >>>>>>> avn/ubitvar | ||
3873 | 4033 | ||
3874 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4034 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3875 | packet.RegionData.TimeDilation = Utils.FloatToUInt16(1, 0.0f, 1.0f); | 4035 | packet.RegionData.TimeDilation = Utils.FloatToUInt16(1, 0.0f, 1.0f); |
@@ -3887,6 +4047,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3887 | } | 4047 | } |
3888 | } | 4048 | } |
3889 | 4049 | ||
4050 | |||
3890 | /// <summary> | 4051 | /// <summary> |
3891 | /// Requeue an EntityUpdate when it was not acknowledged by the client. | 4052 | /// Requeue an EntityUpdate when it was not acknowledged by the client. |
3892 | /// We will update the priority and put it in the correct queue, merging update flags | 4053 | /// We will update the priority and put it in the correct queue, merging update flags |
@@ -3894,8 +4055,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3894 | /// The original update time is used for the merged update. | 4055 | /// The original update time is used for the merged update. |
3895 | /// </summary> | 4056 | /// </summary> |
3896 | private void ResendPrimUpdate(EntityUpdate update) | 4057 | private void ResendPrimUpdate(EntityUpdate update) |
3897 | { | 4058 | { |
3898 | // If the update exists in priority queue, it will be updated. | 4059 | // If the update exists in priority queue, it will be updated. |
3899 | // If it does not exist then it will be added with the current (rather than its original) priority | 4060 | // If it does not exist then it will be added with the current (rather than its original) priority |
3900 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); | 4061 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); |
3901 | 4062 | ||
@@ -3919,7 +4080,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3919 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | 4080 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); |
3920 | 4081 | ||
3921 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | 4082 | // Count this as a resent packet since we are going to requeue all of the updates contained in it |
3922 | Interlocked.Increment(ref m_udpClient.PacketsResent); | 4083 | Interlocked.Increment(ref m_udpClient.PacketsResent); |
3923 | 4084 | ||
3924 | // We're not going to worry about interlock yet since its not currently critical that this total count | 4085 | // We're not going to worry about interlock yet since its not currently critical that this total count |
3925 | // is 100% correct | 4086 | // is 100% correct |
@@ -3928,18 +4089,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3928 | foreach (EntityUpdate update in updates) | 4089 | foreach (EntityUpdate update in updates) |
3929 | ResendPrimUpdate(update); | 4090 | ResendPrimUpdate(update); |
3930 | } | 4091 | } |
3931 | 4092 | ||
3932 | // OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | ||
3933 | // OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); | ||
3934 | // OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3935 | // OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3936 | // | ||
3937 | // OpenSim.Framework.Lazy<List<EntityUpdate>> objectUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3938 | // OpenSim.Framework.Lazy<List<EntityUpdate>> compressedUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3939 | // OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3940 | // OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3941 | |||
3942 | |||
3943 | private void ProcessEntityUpdates(int maxUpdates) | 4093 | private void ProcessEntityUpdates(int maxUpdates) |
3944 | { | 4094 | { |
3945 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 4095 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3952,15 +4102,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3952 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | 4102 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); |
3953 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | 4103 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); |
3954 | 4104 | ||
3955 | // objectUpdateBlocks.Value.Clear(); | ||
3956 | // compressedUpdateBlocks.Value.Clear(); | ||
3957 | // terseUpdateBlocks.Value.Clear(); | ||
3958 | // terseAgentUpdateBlocks.Value.Clear(); | ||
3959 | // objectUpdates.Value.Clear(); | ||
3960 | // compressedUpdates.Value.Clear(); | ||
3961 | // terseUpdates.Value.Clear(); | ||
3962 | // terseAgentUpdates.Value.Clear(); | ||
3963 | |||
3964 | // Check to see if this is a flush | 4105 | // Check to see if this is a flush |
3965 | if (maxUpdates <= 0) | 4106 | if (maxUpdates <= 0) |
3966 | { | 4107 | { |
@@ -3971,54 +4112,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3971 | 4112 | ||
3972 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 4113 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3973 | // condition where a kill can be processed before an out-of-date update for the same object. | 4114 | // condition where a kill can be processed before an out-of-date update for the same object. |
3974 | lock (m_killRecord) | 4115 | float avgTimeDilation = 1.0f; |
4116 | IEntityUpdate iupdate; | ||
4117 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
4118 | |||
4119 | while (updatesThisCall < maxUpdates) | ||
3975 | { | 4120 | { |
3976 | float avgTimeDilation = 1.0f; | 4121 | lock (m_entityUpdates.SyncRoot) |
3977 | IEntityUpdate iupdate; | 4122 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3978 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 4123 | break; |
4124 | |||
4125 | EntityUpdate update = (EntityUpdate)iupdate; | ||
4126 | |||
4127 | avgTimeDilation += update.TimeDilation; | ||
4128 | avgTimeDilation *= 0.5f; | ||
3979 | 4129 | ||
3980 | while (updatesThisCall < maxUpdates) | 4130 | if (update.Entity is SceneObjectPart) |
3981 | { | 4131 | { |
3982 | lock (m_entityUpdates.SyncRoot) | 4132 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3983 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3984 | break; | ||
3985 | 4133 | ||
3986 | EntityUpdate update = (EntityUpdate)iupdate; | 4134 | if (part.ParentGroup.IsDeleted || part.ParentGroup.inTransit) |
3987 | 4135 | continue; | |
3988 | avgTimeDilation += update.TimeDilation; | ||
3989 | avgTimeDilation *= 0.5f; | ||
3990 | 4136 | ||
3991 | if (update.Entity is SceneObjectPart) | 4137 | if (part.ParentGroup.IsAttachment) |
3992 | { | 4138 | { // Someone else's HUD, why are we getting these? |
3993 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 4139 | if (part.ParentGroup.OwnerID != AgentId && part.ParentGroup.HasPrivateAttachmentPoint) |
3994 | |||
3995 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3996 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3997 | // safety measure. | ||
3998 | // | ||
3999 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
4000 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
4001 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
4002 | // | ||
4003 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
4004 | // after the root prim has been deleted. | ||
4005 | if (m_killRecord.Contains(part.LocalId)) | ||
4006 | { | ||
4007 | // m_log.WarnFormat( | ||
4008 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
4009 | // part.LocalId, Name); | ||
4010 | continue; | 4140 | continue; |
4011 | } | 4141 | ScenePresence sp; |
4012 | 4142 | // Owner is not in the sim, don't update it to | |
4013 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 4143 | // anyone |
4144 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
4145 | continue; | ||
4146 | |||
4147 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
4148 | bool found = false; | ||
4149 | foreach (SceneObjectGroup att in atts) | ||
4014 | { | 4150 | { |
4015 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 4151 | if (att == part.ParentGroup) |
4016 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
4017 | { | 4152 | { |
4018 | part.Shape.LightEntry = false; | 4153 | found = true; |
4154 | break; | ||
4019 | } | 4155 | } |
4020 | } | 4156 | } |
4021 | 4157 | ||
4158 | // It's an attachment of a valid avatar, but | ||
4159 | // doesn't seem to be attached, skip | ||
4160 | if (!found) | ||
4161 | continue; | ||
4162 | |||
4163 | // On vehicle crossing, the attachments are received | ||
4164 | // while the avatar is still a child. Don't send | ||
4165 | // updates here because the LocalId has not yet | ||
4166 | // been updated and the viewer will derender the | ||
4167 | // attachments until the avatar becomes root. | ||
4168 | if (sp.IsChildAgent) | ||
4169 | continue; | ||
4170 | |||
4171 | } | ||
4172 | |||
4173 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
4174 | { | ||
4175 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
4176 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
4177 | { | ||
4178 | part.Shape.LightEntry = false; | ||
4179 | } | ||
4180 | |||
4022 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 4181 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
4023 | { | 4182 | { |
4024 | // Ensure that mesh has at least 8 valid faces | 4183 | // Ensure that mesh has at least 8 valid faces |
@@ -4027,233 +4186,216 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4027 | part.Shape.ProfileHollow = 27500; | 4186 | part.Shape.ProfileHollow = 27500; |
4028 | } | 4187 | } |
4029 | } | 4188 | } |
4030 | 4189 | ||
4031 | #region UpdateFlags to packet type conversion | 4190 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
4032 | |||
4033 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4034 | |||
4035 | bool canUseCompressed = true; | ||
4036 | bool canUseImproved = true; | ||
4037 | |||
4038 | // Compressed object updates only make sense for LL primitives | ||
4039 | if (!(update.Entity is SceneObjectPart)) | ||
4040 | { | 4191 | { |
4041 | canUseCompressed = false; | 4192 | // Ensure that mesh has at least 8 valid faces |
4193 | part.Shape.ProfileBegin = 12500; | ||
4194 | part.Shape.ProfileEnd = 0; | ||
4195 | part.Shape.ProfileHollow = 27500; | ||
4042 | } | 4196 | } |
4043 | 4197 | } | |
4044 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4198 | else if (update.Entity is ScenePresence) |
4199 | { | ||
4200 | ScenePresence presence = (ScenePresence)update.Entity; | ||
4201 | if (presence.IsDeleted) | ||
4202 | continue; | ||
4203 | // If ParentUUID is not UUID.Zero and ParentID is 0, this | ||
4204 | // avatar is in the process of crossing regions while | ||
4205 | // sat on an object. In this state, we don't want any | ||
4206 | // updates because they will visually orbit the avatar. | ||
4207 | // Update will be forced once crossing is completed anyway. | ||
4208 | if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) | ||
4209 | continue; | ||
4210 | } | ||
4211 | |||
4212 | ++updatesThisCall; | ||
4213 | |||
4214 | #region UpdateFlags to packet type conversion | ||
4215 | |||
4216 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4217 | |||
4218 | bool canUseCompressed = true; | ||
4219 | bool canUseImproved = true; | ||
4220 | |||
4221 | // Compressed object updates only make sense for LL primitives | ||
4222 | if (!(update.Entity is SceneObjectPart)) | ||
4223 | { | ||
4224 | canUseCompressed = false; | ||
4225 | } | ||
4226 | |||
4227 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
4228 | { | ||
4229 | canUseCompressed = false; | ||
4230 | canUseImproved = false; | ||
4231 | } | ||
4232 | else | ||
4233 | { | ||
4234 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4235 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4236 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4237 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4045 | { | 4238 | { |
4046 | canUseCompressed = false; | 4239 | canUseCompressed = false; |
4047 | canUseImproved = false; | ||
4048 | } | 4240 | } |
4049 | else | 4241 | |
4242 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4243 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4244 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4245 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4246 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4247 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4248 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4249 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4250 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4251 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4252 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4253 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4254 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4255 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4050 | { | 4256 | { |
4051 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4257 | canUseImproved = false; |
4052 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4053 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4054 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4055 | { | ||
4056 | canUseCompressed = false; | ||
4057 | } | ||
4058 | |||
4059 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4060 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4061 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4062 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4063 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4064 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4065 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4066 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4067 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4068 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4069 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4070 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4071 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4072 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4073 | { | ||
4074 | canUseImproved = false; | ||
4075 | } | ||
4076 | } | 4258 | } |
4259 | } | ||
4077 | 4260 | ||
4078 | #endregion UpdateFlags to packet type conversion | 4261 | #endregion UpdateFlags to packet type conversion |
4079 | |||
4080 | #region Block Construction | ||
4081 | |||
4082 | // TODO: Remove this once we can build compressed updates | ||
4083 | canUseCompressed = false; | ||
4084 | |||
4085 | if (!canUseImproved && !canUseCompressed) | ||
4086 | { | ||
4087 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
4088 | 4262 | ||
4089 | if (update.Entity is ScenePresence) | 4263 | #region Block Construction |
4090 | { | ||
4091 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
4092 | } | ||
4093 | else | ||
4094 | { | ||
4095 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4096 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
4097 | |||
4098 | // If the part has become a private hud since the update was scheduled then we do not | ||
4099 | // want to send it to other avatars. | ||
4100 | if (part.ParentGroup.IsAttachment | ||
4101 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4102 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4103 | continue; | ||
4104 | |||
4105 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4106 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4107 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4108 | // of the test above). | ||
4109 | // | ||
4110 | // Actual deletions (kills) happen in another method. | ||
4111 | if (part.ParentGroup.IsDeleted) | ||
4112 | continue; | ||
4113 | } | ||
4114 | 4264 | ||
4115 | objectUpdateBlocks.Value.Add(updateBlock); | 4265 | // TODO: Remove this once we can build compressed updates |
4116 | objectUpdates.Value.Add(update); | 4266 | canUseCompressed = false; |
4117 | } | ||
4118 | else if (!canUseImproved) | ||
4119 | { | ||
4120 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4121 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
4122 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
4123 | |||
4124 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4125 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4126 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4127 | // of the test above). | ||
4128 | // | ||
4129 | // Actual deletions (kills) happen in another method. | ||
4130 | if (part.ParentGroup.IsDeleted) | ||
4131 | continue; | ||
4132 | 4267 | ||
4133 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4268 | if (!canUseImproved && !canUseCompressed) |
4134 | compressedUpdates.Value.Add(update); | 4269 | { |
4270 | if (update.Entity is ScenePresence) | ||
4271 | { | ||
4272 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
4135 | } | 4273 | } |
4136 | else | 4274 | else |
4137 | { | 4275 | { |
4138 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4276 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
4139 | { | 4277 | } |
4140 | // Self updates go into a special list | 4278 | } |
4141 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 4279 | else if (!canUseImproved) |
4142 | terseAgentUpdates.Value.Add(update); | 4280 | { |
4143 | } | 4281 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4144 | else | 4282 | } |
4145 | { | 4283 | else |
4146 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | 4284 | { |
4147 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | 4285 | if (update.Entity is ScenePresence) |
4286 | // ALL presence updates go into a special list | ||
4287 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4288 | else | ||
4289 | // Everything else goes here | ||
4290 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4291 | } | ||
4148 | 4292 | ||
4149 | // Everything else goes here | 4293 | #endregion Block Construction |
4150 | if (update.Entity is SceneObjectPart) | 4294 | } |
4151 | { | ||
4152 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4153 | |||
4154 | // If the part has become a private hud since the update was scheduled then we do not | ||
4155 | // want to send it to other avatars. | ||
4156 | if (part.ParentGroup.IsAttachment | ||
4157 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4158 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4159 | continue; | ||
4160 | |||
4161 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4162 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4163 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4164 | // of the test above). | ||
4165 | // | ||
4166 | // Actual deletions (kills) happen in another method. | ||
4167 | if (part.ParentGroup.IsDeleted) | ||
4168 | continue; | ||
4169 | } | ||
4170 | 4295 | ||
4171 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | 4296 | #region Packet Sending |
4172 | terseUpdates.Value.Add(update); | 4297 | |
4173 | } | 4298 | // const float TIME_DILATION = 1.0f; |
4174 | } | 4299 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
4300 | |||
4301 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4302 | { | ||
4303 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4304 | |||
4305 | ImprovedTerseObjectUpdatePacket packet | ||
4306 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
4307 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4308 | packet.RegionData.TimeDilation = timeDilation; | ||
4309 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4175 | 4310 | ||
4176 | ++updatesThisCall; | 4311 | for (int i = 0; i < blocks.Count; i++) |
4312 | packet.ObjectData[i] = blocks[i]; | ||
4313 | |||
4314 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4315 | } | ||
4316 | |||
4317 | if (objectUpdateBlocks.IsValueCreated) | ||
4318 | { | ||
4319 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4177 | 4320 | ||
4178 | #endregion Block Construction | 4321 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4179 | } | 4322 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4323 | packet.RegionData.TimeDilation = timeDilation; | ||
4324 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4180 | 4325 | ||
4181 | #region Packet Sending | 4326 | for (int i = 0; i < blocks.Count; i++) |
4182 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4327 | packet.ObjectData[i] = blocks[i]; |
4328 | |||
4329 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4330 | } | ||
4331 | |||
4332 | if (compressedUpdateBlocks.IsValueCreated) | ||
4333 | { | ||
4334 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4335 | |||
4336 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4337 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4338 | packet.RegionData.TimeDilation = timeDilation; | ||
4339 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4183 | 4340 | ||
4184 | if (terseAgentUpdateBlocks.IsValueCreated) | 4341 | for (int i = 0; i < blocks.Count; i++) |
4185 | { | 4342 | packet.ObjectData[i] = blocks[i]; |
4186 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4343 | |
4344 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4345 | } | ||
4346 | |||
4347 | if (terseUpdateBlocks.IsValueCreated) | ||
4348 | { | ||
4349 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4350 | |||
4351 | ImprovedTerseObjectUpdatePacket packet | ||
4352 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4353 | PacketType.ImprovedTerseObjectUpdate); | ||
4354 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4355 | packet.RegionData.TimeDilation = timeDilation; | ||
4356 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4357 | |||
4358 | for (int i = 0; i < blocks.Count; i++) | ||
4359 | packet.ObjectData[i] = blocks[i]; | ||
4187 | 4360 | ||
4188 | ImprovedTerseObjectUpdatePacket packet | 4361 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4189 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4362 | } |
4190 | 4363 | ||
4191 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4364 | #endregion Packet Sending |
4192 | packet.RegionData.TimeDilation = timeDilation; | 4365 | } |
4193 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4194 | 4366 | ||
4195 | for (int i = 0; i < blocks.Count; i++) | 4367 | // hack.. dont use |
4196 | packet.ObjectData[i] = blocks[i]; | 4368 | public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) |
4197 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4369 | { |
4198 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4370 | if (ent is SceneObjectPart) |
4199 | } | 4371 | { |
4372 | SceneObjectPart part = (SceneObjectPart)ent; | ||
4373 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4374 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4375 | packet.RegionData.TimeDilation = 1; | ||
4376 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
4200 | 4377 | ||
4201 | if (objectUpdateBlocks.IsValueCreated) | 4378 | ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId); |
4379 | if (parentID.HasValue) | ||
4202 | { | 4380 | { |
4203 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 4381 | blk.ParentID = parentID.Value; |
4204 | |||
4205 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4206 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4207 | packet.RegionData.TimeDilation = timeDilation; | ||
4208 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4209 | |||
4210 | for (int i = 0; i < blocks.Count; i++) | ||
4211 | packet.ObjectData[i] = blocks[i]; | ||
4212 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4213 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4214 | } | ||
4215 | |||
4216 | if (compressedUpdateBlocks.IsValueCreated) | ||
4217 | { | ||
4218 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4219 | |||
4220 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4221 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4222 | packet.RegionData.TimeDilation = timeDilation; | ||
4223 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4224 | |||
4225 | for (int i = 0; i < blocks.Count; i++) | ||
4226 | packet.ObjectData[i] = blocks[i]; | ||
4227 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4228 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4229 | } | 4382 | } |
4230 | 4383 | ||
4231 | if (terseUpdateBlocks.IsValueCreated) | 4384 | packet.ObjectData[0] = blk; |
4232 | { | ||
4233 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4234 | |||
4235 | ImprovedTerseObjectUpdatePacket packet | ||
4236 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4237 | PacketType.ImprovedTerseObjectUpdate); | ||
4238 | 4385 | ||
4239 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4386 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
4240 | packet.RegionData.TimeDilation = timeDilation; | ||
4241 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4242 | |||
4243 | for (int i = 0; i < blocks.Count; i++) | ||
4244 | packet.ObjectData[i] = blocks[i]; | ||
4245 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4246 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4247 | } | ||
4248 | } | 4387 | } |
4388 | <<<<<<< HEAD | ||
4249 | 4389 | ||
4250 | // m_log.DebugFormat( | 4390 | // m_log.DebugFormat( |
4251 | // "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}", | 4391 | // "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}", |
4252 | // updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name); | 4392 | // updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name); |
4253 | // | 4393 | // |
4254 | #endregion Packet Sending | 4394 | #endregion Packet Sending |
4395 | ======= | ||
4396 | >>>>>>> avn/ubitvar | ||
4255 | } | 4397 | } |
4256 | 4398 | ||
4257 | public void ReprioritizeUpdates() | 4399 | public void ReprioritizeUpdates() |
4258 | { | 4400 | { |
4259 | lock (m_entityUpdates.SyncRoot) | 4401 | lock (m_entityUpdates.SyncRoot) |
@@ -4572,11 +4714,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4572 | 4714 | ||
4573 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4715 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4574 | // of the object rather than the properties when the packet was created | 4716 | // of the object rather than the properties when the packet was created |
4575 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4717 | // HACK : Remove intelligent resending until it's fixed in core |
4576 | delegate(OutgoingPacket oPacket) | 4718 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4577 | { | 4719 | // delegate(OutgoingPacket oPacket) |
4578 | ResendPropertyUpdates(updates, oPacket); | 4720 | // { |
4579 | }); | 4721 | // ResendPropertyUpdates(updates, oPacket); |
4722 | // }); | ||
4723 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4580 | 4724 | ||
4581 | // pbcnt += blocks.Count; | 4725 | // pbcnt += blocks.Count; |
4582 | // ppcnt++; | 4726 | // ppcnt++; |
@@ -4602,11 +4746,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4602 | // of the object rather than the properties when the packet was created | 4746 | // of the object rather than the properties when the packet was created |
4603 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4747 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4604 | updates.Add(familyUpdates.Value[i]); | 4748 | updates.Add(familyUpdates.Value[i]); |
4605 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4749 | // HACK : Remove intelligent resending until it's fixed in core |
4606 | delegate(OutgoingPacket oPacket) | 4750 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4607 | { | 4751 | // delegate(OutgoingPacket oPacket) |
4608 | ResendPropertyUpdates(updates, oPacket); | 4752 | // { |
4609 | }); | 4753 | // ResendPropertyUpdates(updates, oPacket); |
4754 | // }); | ||
4755 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4610 | 4756 | ||
4611 | // fpcnt++; | 4757 | // fpcnt++; |
4612 | // fbcnt++; | 4758 | // fbcnt++; |
@@ -4939,7 +5085,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4939 | packet.ParcelData.Data = data; | 5085 | packet.ParcelData.Data = data; |
4940 | packet.ParcelData.SequenceID = sequence_id; | 5086 | packet.ParcelData.SequenceID = sequence_id; |
4941 | packet.Header.Zerocoded = true; | 5087 | packet.Header.Zerocoded = true; |
4942 | OutPacket(packet, ThrottleOutPacketType.Task); | 5088 | // OutPacket(packet, ThrottleOutPacketType.Task); |
5089 | OutPacket(packet, ThrottleOutPacketType.Land); | ||
4943 | } | 5090 | } |
4944 | 5091 | ||
4945 | public void SendLandProperties( | 5092 | public void SendLandProperties( |
@@ -5004,7 +5151,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5004 | 5151 | ||
5005 | if (landData.SimwideArea > 0) | 5152 | if (landData.SimwideArea > 0) |
5006 | { | 5153 | { |
5007 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 5154 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
5155 | // Never report more than sim total capacity | ||
5156 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
5157 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
5008 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 5158 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
5009 | } | 5159 | } |
5010 | else | 5160 | else |
@@ -5039,7 +5189,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | 5189 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); |
5040 | if (eq != null) | 5190 | if (eq != null) |
5041 | { | 5191 | { |
5042 | eq.ParcelProperties(updateMessage, this.AgentId); | 5192 | |
5193 | OSD message_body = updateMessage.Serialize(); | ||
5194 | // Add new fields here until OMV has them | ||
5195 | OSDMap bodyMap = (OSDMap)message_body; | ||
5196 | OSDArray parcelDataArray = (OSDArray)bodyMap["ParcelData"]; | ||
5197 | OSDMap parcelData = (OSDMap)parcelDataArray[0]; | ||
5198 | parcelData["SeeAVs"] = OSD.FromBoolean(landData.SeeAVs); | ||
5199 | parcelData["AnyAVSounds"] = OSD.FromBoolean(landData.AnyAVSounds); | ||
5200 | parcelData["GroupAVSounds"] = OSD.FromBoolean(landData.GroupAVSounds); | ||
5201 | OSDMap message = new OSDMap(); | ||
5202 | message.Add("message", OSD.FromString("ParcelProperties")); | ||
5203 | message.Add("body", message_body); | ||
5204 | |||
5205 | eq.Enqueue (message, this.AgentId); | ||
5206 | |||
5207 | // eq.ParcelProperties(updateMessage, this.AgentId); | ||
5043 | } | 5208 | } |
5044 | else | 5209 | else |
5045 | { | 5210 | { |
@@ -5133,14 +5298,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5133 | 5298 | ||
5134 | if (notifyCount > 0) | 5299 | if (notifyCount > 0) |
5135 | { | 5300 | { |
5136 | if (notifyCount > 32) | 5301 | // if (notifyCount > 32) |
5137 | { | 5302 | // { |
5138 | m_log.InfoFormat( | 5303 | // m_log.InfoFormat( |
5139 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 5304 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
5140 | + " - a developer might want to investigate whether this is a hard limit", 32); | 5305 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
5141 | 5306 | // | |
5142 | notifyCount = 32; | 5307 | // notifyCount = 32; |
5143 | } | 5308 | // } |
5144 | 5309 | ||
5145 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 5310 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
5146 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 5311 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5195,41 +5360,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5195 | { | 5360 | { |
5196 | ScenePresence presence = (ScenePresence)entity; | 5361 | ScenePresence presence = (ScenePresence)entity; |
5197 | 5362 | ||
5363 | <<<<<<< HEAD | ||
5198 | // m_log.DebugFormat( | 5364 | // m_log.DebugFormat( |
5199 | // "[LLCLIENTVIEW]: Sending terse update to {0} with pos {1}, vel {2} in {3}", | 5365 | // "[LLCLIENTVIEW]: Sending terse update to {0} with pos {1}, vel {2} in {3}", |
5200 | // Name, presence.OffsetPosition, presence.Velocity, m_scene.Name); | 5366 | // Name, presence.OffsetPosition, presence.Velocity, m_scene.Name); |
5201 | 5367 | ======= | |
5202 | attachPoint = presence.State; | ||
5203 | collisionPlane = presence.CollisionPlane; | ||
5204 | position = presence.OffsetPosition; | 5368 | position = presence.OffsetPosition; |
5205 | velocity = presence.Velocity; | 5369 | rotation = presence.Rotation; |
5206 | acceleration = Vector3.Zero; | ||
5207 | |||
5208 | // Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating | ||
5209 | // in that direction, even though we don't model this on the server. Implementing this in the future | ||
5210 | // may improve movement smoothness. | ||
5211 | // acceleration = new Vector3(1, 0, 0); | ||
5212 | |||
5213 | angularVelocity = presence.AngularVelocity; | 5370 | angularVelocity = presence.AngularVelocity; |
5214 | |||
5215 | // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis | ||
5216 | // it rotates around. | ||
5217 | // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted | ||
5218 | // excessive up and down movements of the camera when looking up and down. | ||
5219 | // See http://opensimulator.org/mantis/view.php?id=3274 | ||
5220 | // This does not affect head movement, since this is controlled entirely by camera movement rather than | ||
5221 | // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change | ||
5222 | // the rotation in this case. | ||
5223 | rotation = presence.Rotation; | 5371 | rotation = presence.Rotation; |
5224 | 5372 | ||
5225 | if (!presence.IsSatOnObject) | 5373 | attachPoint = 0; |
5226 | { | 5374 | // m_log.DebugFormat( |
5227 | rotation.X = 0; | 5375 | // "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name); |
5228 | rotation.Y = 0; | 5376 | >>>>>>> avn/ubitvar |
5229 | } | 5377 | |
5378 | // attachPoint = presence.State; // Core: commented | ||
5379 | collisionPlane = presence.CollisionPlane; | ||
5380 | velocity = presence.Velocity; | ||
5381 | acceleration = Vector3.Zero; | ||
5230 | 5382 | ||
5231 | if (sendTexture) | 5383 | if (sendTexture) |
5384 | { | ||
5232 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5385 | textureEntry = presence.Appearance.Texture.GetBytes(); |
5386 | } | ||
5233 | else | 5387 | else |
5234 | textureEntry = null; | 5388 | textureEntry = null; |
5235 | } | 5389 | } |
@@ -5333,10 +5487,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5333 | 5487 | ||
5334 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5488 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5335 | { | 5489 | { |
5490 | Vector3 offsetPosition = data.OffsetPosition; | ||
5491 | Quaternion rotation = data.Rotation; | ||
5492 | uint parentID = data.ParentID; | ||
5493 | |||
5336 | // m_log.DebugFormat( | 5494 | // m_log.DebugFormat( |
5337 | // "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name); | 5495 | // "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name); |
5338 | 5496 | ||
5339 | byte[] objectData = new byte[76]; | 5497 | byte[] objectData = new byte[76]; |
5498 | <<<<<<< HEAD | ||
5340 | 5499 | ||
5341 | data.CollisionPlane.ToBytes(objectData, 0); | 5500 | data.CollisionPlane.ToBytes(objectData, 0); |
5342 | data.OffsetPosition.ToBytes(objectData, 16); | 5501 | data.OffsetPosition.ToBytes(objectData, 16); |
@@ -5352,15 +5511,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5352 | // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change | 5511 | // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change |
5353 | // the rotation in this case. | 5512 | // the rotation in this case. |
5354 | Quaternion rot = data.Rotation; | 5513 | Quaternion rot = data.Rotation; |
5514 | ======= | ||
5515 | >>>>>>> avn/ubitvar | ||
5355 | 5516 | ||
5356 | if (!data.IsSatOnObject) | 5517 | Vector3 velocity = new Vector3(0, 0, 0); |
5357 | { | 5518 | Vector3 acceleration = new Vector3(0, 0, 0); |
5358 | rot.X = 0; | 5519 | rotation.Normalize(); |
5359 | rot.Y = 0; | ||
5360 | } | ||
5361 | 5520 | ||
5362 | rot.ToBytes(objectData, 52); | 5521 | data.CollisionPlane.ToBytes(objectData, 0); |
5363 | //data.AngularVelocity.ToBytes(objectData, 64); | 5522 | offsetPosition.ToBytes(objectData, 16); |
5523 | velocity.ToBytes(objectData, 28); | ||
5524 | acceleration.ToBytes(objectData, 40); | ||
5525 | rotation.ToBytes(objectData, 52); | ||
5526 | data.AngularVelocity.ToBytes(objectData, 64); | ||
5364 | 5527 | ||
5365 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5528 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
5366 | 5529 | ||
@@ -5386,7 +5549,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5386 | update.PCode = (byte)PCode.Avatar; | 5549 | update.PCode = (byte)PCode.Avatar; |
5387 | update.ProfileCurve = 1; | 5550 | update.ProfileCurve = 1; |
5388 | update.PSBlock = Utils.EmptyBytes; | 5551 | update.PSBlock = Utils.EmptyBytes; |
5389 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5552 | update.Scale = data.Appearance.AvatarSize; |
5553 | // update.Scale.Z -= 0.2f; | ||
5554 | |||
5390 | update.Text = Utils.EmptyBytes; | 5555 | update.Text = Utils.EmptyBytes; |
5391 | update.TextColor = new byte[4]; | 5556 | update.TextColor = new byte[4]; |
5392 | 5557 | ||
@@ -5397,10 +5562,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5397 | update.TextureEntry = Utils.EmptyBytes; | 5562 | update.TextureEntry = Utils.EmptyBytes; |
5398 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5563 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5399 | 5564 | ||
5565 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5400 | update.UpdateFlags = (uint)( | 5566 | update.UpdateFlags = (uint)( |
5401 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5567 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5402 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5568 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5403 | PrimFlags.ObjectOwnerModify); | 5569 | PrimFlags.ObjectOwnerModify); |
5570 | */ | ||
5571 | update.UpdateFlags = 0; | ||
5404 | 5572 | ||
5405 | return update; | 5573 | return update; |
5406 | } | 5574 | } |
@@ -5411,15 +5579,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5411 | data.RelativePosition.ToBytes(objectData, 0); | 5579 | data.RelativePosition.ToBytes(objectData, 0); |
5412 | data.Velocity.ToBytes(objectData, 12); | 5580 | data.Velocity.ToBytes(objectData, 12); |
5413 | data.Acceleration.ToBytes(objectData, 24); | 5581 | data.Acceleration.ToBytes(objectData, 24); |
5414 | try | 5582 | |
5415 | { | 5583 | Quaternion rotation = data.RotationOffset; |
5416 | data.RotationOffset.ToBytes(objectData, 36); | 5584 | rotation.Normalize(); |
5417 | } | 5585 | rotation.ToBytes(objectData, 36); |
5418 | catch (Exception e) | ||
5419 | { | ||
5420 | m_log.Warn("[LLClientView]: exception converting quaternion to bytes, using Quaternion.Identity. Exception: " + e.ToString()); | ||
5421 | OpenMetaverse.Quaternion.Identity.ToBytes(objectData, 36); | ||
5422 | } | ||
5423 | data.AngularVelocity.ToBytes(objectData, 48); | 5586 | data.AngularVelocity.ToBytes(objectData, 48); |
5424 | 5587 | ||
5425 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5588 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5433,7 +5596,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5433 | //update.JointType = 0; | 5596 | //update.JointType = 0; |
5434 | update.Material = data.Material; | 5597 | update.Material = data.Material; |
5435 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim | 5598 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim |
5599 | <<<<<<< HEAD | ||
5436 | 5600 | ||
5601 | ======= | ||
5602 | /* | ||
5603 | >>>>>>> avn/ubitvar | ||
5437 | if (data.ParentGroup.IsAttachment) | 5604 | if (data.ParentGroup.IsAttachment) |
5438 | { | 5605 | { |
5439 | update.NameValue | 5606 | update.NameValue |
@@ -5458,6 +5625,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5458 | // case for attachments may contain conflicting values that can end up crashing the viewer. | 5625 | // case for attachments may contain conflicting values that can end up crashing the viewer. |
5459 | update.State = data.ParentGroup.RootPart.Shape.State; | 5626 | update.State = data.ParentGroup.RootPart.Shape.State; |
5460 | } | 5627 | } |
5628 | */ | ||
5629 | |||
5630 | if (data.ParentGroup.IsAttachment) | ||
5631 | { | ||
5632 | if (data.IsRoot) | ||
5633 | { | ||
5634 | update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID); | ||
5635 | } | ||
5636 | else | ||
5637 | update.NameValue = Utils.EmptyBytes; | ||
5638 | |||
5639 | int st = (int)data.ParentGroup.AttachmentPoint; | ||
5640 | update.State = (byte)(((st & 0xf0) >> 4) + ((st & 0x0f) << 4)); ; | ||
5641 | } | ||
5642 | else | ||
5643 | { | ||
5644 | update.NameValue = Utils.EmptyBytes; | ||
5645 | update.State = data.Shape.State; // not sure about this | ||
5646 | } | ||
5647 | |||
5461 | 5648 | ||
5462 | update.ObjectData = objectData; | 5649 | update.ObjectData = objectData; |
5463 | update.ParentID = data.ParentID; | 5650 | update.ParentID = data.ParentID; |
@@ -5579,8 +5766,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5579 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5766 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5580 | // for each AgentUpdate packet. | 5767 | // for each AgentUpdate packet. |
5581 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5768 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5582 | 5769 | ||
5583 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5770 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5771 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5772 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5584 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5773 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5585 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5774 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5586 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5775 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5732,6 +5921,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5732 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5921 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5733 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5922 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5734 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5923 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5924 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5735 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5925 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5736 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5926 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5737 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5927 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5798,6 +5988,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5798 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5988 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5799 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5989 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5800 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5990 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5991 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5801 | 5992 | ||
5802 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5993 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5803 | } | 5994 | } |
@@ -5809,7 +6000,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5809 | #region Scene/Avatar | 6000 | #region Scene/Avatar |
5810 | 6001 | ||
5811 | // Threshold for body rotation to be a significant agent update | 6002 | // Threshold for body rotation to be a significant agent update |
5812 | private const float QDELTA = 0.000001f; | 6003 | // use the abs of cos |
6004 | private const float QDELTABody = 1.0f - 0.0001f; | ||
6005 | private const float QDELTAHead = 1.0f - 0.0001f; | ||
5813 | // Threshold for camera rotation to be a significant agent update | 6006 | // Threshold for camera rotation to be a significant agent update |
5814 | private const float VDELTA = 0.01f; | 6007 | private const float VDELTA = 0.01f; |
5815 | 6008 | ||
@@ -5832,18 +6025,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5832 | /// <param name='x'></param> | 6025 | /// <param name='x'></param> |
5833 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 6026 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
5834 | { | 6027 | { |
5835 | float qdelta1 = 1 - (float)Math.Pow(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation), 2); | 6028 | float qdelta1 = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation)); |
5836 | //qdelta2 = 1 - (float)Math.Pow(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation), 2); | 6029 | //qdelta2 = Math.Abs(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation)); |
5837 | 6030 | ||
5838 | bool movementSignificant = | 6031 | bool movementSignificant = |
5839 | (qdelta1 > QDELTA) // significant if body rotation above threshold | 6032 | (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed |
5840 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
5841 | // || (qdelta2 > QDELTA * 10) // significant if head rotation above threshold | ||
5842 | || (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed | ||
5843 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands | 6033 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands |
5844 | || (x.Far != m_thisAgentUpdateArgs.Far) // significant if far distance changed | ||
5845 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed | 6034 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed |
5846 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed | 6035 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed |
6036 | || (qdelta1 < QDELTABody) // significant if body rotation above(below cos) threshold | ||
6037 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
6038 | // || (qdelta2 < QDELTAHead) // significant if head rotation above(below cos) threshold | ||
6039 | || (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed | ||
5847 | ; | 6040 | ; |
5848 | //if (movementSignificant) | 6041 | //if (movementSignificant) |
5849 | //{ | 6042 | //{ |
@@ -5886,55 +6079,63 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5886 | return cameraSignificant; | 6079 | return cameraSignificant; |
5887 | } | 6080 | } |
5888 | 6081 | ||
5889 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) | 6082 | private bool HandleAgentUpdate(IClientAPI sender, Packet packet) |
5890 | { | 6083 | { |
5891 | // We got here, which means that something in agent update was significant | 6084 | // We got here, which means that something in agent update was significant |
5892 | 6085 | ||
5893 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | 6086 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5894 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | 6087 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; |
5895 | 6088 | ||
5896 | if (x.AgentID != AgentId || x.SessionID != SessionId) | 6089 | if (x.AgentID != AgentId || x.SessionID != SessionId) |
6090 | { | ||
6091 | PacketPool.Instance.ReturnPacket(packet); | ||
5897 | return false; | 6092 | return false; |
6093 | } | ||
6094 | |||
6095 | TotalAgentUpdates++; | ||
5898 | 6096 | ||
5899 | // Before we update the current m_thisAgentUpdateArgs, let's check this again | ||
5900 | // to see what exactly changed | ||
5901 | bool movement = CheckAgentMovementUpdateSignificance(x); | 6097 | bool movement = CheckAgentMovementUpdateSignificance(x); |
5902 | bool camera = CheckAgentCameraUpdateSignificance(x); | 6098 | bool camera = CheckAgentCameraUpdateSignificance(x); |
5903 | 6099 | ||
5904 | m_thisAgentUpdateArgs.AgentID = x.AgentID; | ||
5905 | m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation; | ||
5906 | m_thisAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | ||
5907 | m_thisAgentUpdateArgs.CameraCenter = x.CameraCenter; | ||
5908 | m_thisAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | ||
5909 | m_thisAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | ||
5910 | m_thisAgentUpdateArgs.ControlFlags = x.ControlFlags; | ||
5911 | m_thisAgentUpdateArgs.Far = x.Far; | ||
5912 | m_thisAgentUpdateArgs.Flags = x.Flags; | ||
5913 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||
5914 | m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
5915 | m_thisAgentUpdateArgs.State = x.State; | ||
5916 | |||
5917 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
5918 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | ||
5919 | UpdateAgent handlerAgentCameraUpdate = OnAgentCameraUpdate; | ||
5920 | |||
5921 | // Was there a significant movement/state change? | 6100 | // Was there a significant movement/state change? |
5922 | if (movement) | 6101 | if (movement) |
5923 | { | 6102 | { |
6103 | m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation; | ||
6104 | m_thisAgentUpdateArgs.ControlFlags = x.ControlFlags; | ||
6105 | m_thisAgentUpdateArgs.Far = x.Far; | ||
6106 | m_thisAgentUpdateArgs.Flags = x.Flags; | ||
6107 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||
6108 | // m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
6109 | m_thisAgentUpdateArgs.State = x.State; | ||
6110 | |||
6111 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
6112 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | ||
6113 | |||
5924 | if (handlerPreAgentUpdate != null) | 6114 | if (handlerPreAgentUpdate != null) |
5925 | OnPreAgentUpdate(this, m_thisAgentUpdateArgs); | 6115 | OnPreAgentUpdate(this, m_thisAgentUpdateArgs); |
5926 | 6116 | ||
5927 | if (handlerAgentUpdate != null) | 6117 | if (handlerAgentUpdate != null) |
5928 | OnAgentUpdate(this, m_thisAgentUpdateArgs); | 6118 | OnAgentUpdate(this, m_thisAgentUpdateArgs); |
6119 | |||
6120 | handlerAgentUpdate = null; | ||
6121 | handlerPreAgentUpdate = null; | ||
5929 | } | 6122 | } |
6123 | |||
5930 | // Was there a significant camera(s) change? | 6124 | // Was there a significant camera(s) change? |
5931 | if (camera) | 6125 | if (camera) |
6126 | { | ||
6127 | m_thisAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | ||
6128 | m_thisAgentUpdateArgs.CameraCenter = x.CameraCenter; | ||
6129 | m_thisAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | ||
6130 | m_thisAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | ||
6131 | |||
6132 | UpdateAgent handlerAgentCameraUpdate = OnAgentCameraUpdate; | ||
6133 | |||
5932 | if (handlerAgentCameraUpdate != null) | 6134 | if (handlerAgentCameraUpdate != null) |
5933 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); | 6135 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); |
5934 | 6136 | ||
5935 | handlerAgentUpdate = null; | 6137 | handlerAgentCameraUpdate = null; |
5936 | handlerPreAgentUpdate = null; | 6138 | } |
5937 | handlerAgentCameraUpdate = null; | ||
5938 | 6139 | ||
5939 | PacketPool.Instance.ReturnPacket(packet); | 6140 | PacketPool.Instance.ReturnPacket(packet); |
5940 | 6141 | ||
@@ -6150,6 +6351,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6150 | return true; | 6351 | return true; |
6151 | } | 6352 | } |
6152 | 6353 | ||
6354 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
6355 | { | ||
6356 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
6357 | if (p.AgentData.SessionID != SessionId || | ||
6358 | p.AgentData.AgentID != AgentId) | ||
6359 | return true; | ||
6360 | |||
6361 | m_VelocityInterpolate = false; | ||
6362 | return true; | ||
6363 | } | ||
6364 | |||
6365 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
6366 | { | ||
6367 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
6368 | if (p.AgentData.SessionID != SessionId || | ||
6369 | p.AgentData.AgentID != AgentId) | ||
6370 | return true; | ||
6371 | |||
6372 | m_VelocityInterpolate = true; | ||
6373 | return true; | ||
6374 | } | ||
6375 | |||
6376 | |||
6153 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 6377 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
6154 | { | 6378 | { |
6155 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 6379 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6503,7 +6727,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6503 | { | 6727 | { |
6504 | // Note: the ModifyTerrain event handler sends out updated packets before the end of this event. Therefore, | 6728 | // Note: the ModifyTerrain event handler sends out updated packets before the end of this event. Therefore, |
6505 | // a simple boolean value should work and perhaps queue up just a few terrain patch packets at the end of the edit. | 6729 | // a simple boolean value should work and perhaps queue up just a few terrain patch packets at the end of the edit. |
6506 | m_justEditedTerrain = true; // Prevent terrain packet (Land layer) from being queued, make it unreliable | ||
6507 | if (OnModifyTerrain != null) | 6730 | if (OnModifyTerrain != null) |
6508 | { | 6731 | { |
6509 | for (int i = 0; i < modify.ParcelData.Length; i++) | 6732 | for (int i = 0; i < modify.ParcelData.Length; i++) |
@@ -6519,7 +6742,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6519 | } | 6742 | } |
6520 | } | 6743 | } |
6521 | } | 6744 | } |
6522 | m_justEditedTerrain = false; // Queue terrain packet (Land layer) if necessary, make it reliable again | ||
6523 | } | 6745 | } |
6524 | 6746 | ||
6525 | return true; | 6747 | return true; |
@@ -6581,16 +6803,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6581 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6803 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6582 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6804 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6583 | //var b = appear.WearableData[0]; | 6805 | //var b = appear.WearableData[0]; |
6584 | 6806 | ||
6585 | Primitive.TextureEntry te = null; | 6807 | Primitive.TextureEntry te = null; |
6586 | if (appear.ObjectData.TextureEntry.Length > 1) | 6808 | if (appear.ObjectData.TextureEntry.Length > 1) |
6587 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6809 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6588 | 6810 | ||
6589 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | 6811 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; |
6590 | for (int i=0; i<appear.WearableData.Length;i++) | 6812 | for (int i=0; i<appear.WearableData.Length;i++) |
6591 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | 6813 | cacheitems[i] = new WearableCacheItem(){ |
6592 | 6814 | CacheId = appear.WearableData[i].CacheID, | |
6815 | TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex) | ||
6816 | }; | ||
6593 | 6817 | ||
6818 | |||
6594 | 6819 | ||
6595 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | 6820 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6596 | } | 6821 | } |
@@ -6794,13 +7019,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6794 | return true; | 7019 | return true; |
6795 | } | 7020 | } |
6796 | 7021 | ||
6797 | private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) | 7022 | private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) |
6798 | { | 7023 | { |
7024 | m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement"); | ||
7025 | |||
6799 | Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; | 7026 | Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; |
6800 | if (handlerCompleteMovementToRegion != null) | 7027 | if (handlerCompleteMovementToRegion != null) |
6801 | { | 7028 | { |
6802 | handlerCompleteMovementToRegion(sender, true); | 7029 | handlerCompleteMovementToRegion(sender, true); |
6803 | } | 7030 | } |
7031 | else | ||
7032 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
7033 | |||
6804 | handlerCompleteMovementToRegion = null; | 7034 | handlerCompleteMovementToRegion = null; |
6805 | 7035 | ||
6806 | return true; | 7036 | return true; |
@@ -6818,7 +7048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6818 | return true; | 7048 | return true; |
6819 | } | 7049 | } |
6820 | #endregion | 7050 | #endregion |
6821 | 7051 | /* | |
6822 | StartAnim handlerStartAnim = null; | 7052 | StartAnim handlerStartAnim = null; |
6823 | StopAnim handlerStopAnim = null; | 7053 | StopAnim handlerStopAnim = null; |
6824 | 7054 | ||
@@ -6842,6 +7072,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6842 | } | 7072 | } |
6843 | } | 7073 | } |
6844 | return true; | 7074 | return true; |
7075 | */ | ||
7076 | ChangeAnim handlerChangeAnim = null; | ||
7077 | |||
7078 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
7079 | { | ||
7080 | handlerChangeAnim = OnChangeAnim; | ||
7081 | if (handlerChangeAnim != null) | ||
7082 | { | ||
7083 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
7084 | } | ||
7085 | } | ||
7086 | |||
7087 | handlerChangeAnim = OnChangeAnim; | ||
7088 | if (handlerChangeAnim != null) | ||
7089 | { | ||
7090 | handlerChangeAnim(UUID.Zero, false, true); | ||
7091 | } | ||
7092 | |||
7093 | return true; | ||
6845 | } | 7094 | } |
6846 | 7095 | ||
6847 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 7096 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -7087,6 +7336,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7087 | #endregion | 7336 | #endregion |
7088 | 7337 | ||
7089 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 7338 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
7339 | GenericCall2 handler = OnUpdateThrottles; | ||
7340 | if (handler != null) | ||
7341 | { | ||
7342 | handler(); | ||
7343 | } | ||
7090 | return true; | 7344 | return true; |
7091 | } | 7345 | } |
7092 | 7346 | ||
@@ -7359,6 +7613,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7359 | 7613 | ||
7360 | for (int i = 0; i < incomingselect.ObjectData.Length; i++) | 7614 | for (int i = 0; i < incomingselect.ObjectData.Length; i++) |
7361 | { | 7615 | { |
7616 | if (!SelectedObjects.Contains(incomingselect.ObjectData[i].ObjectLocalID)) | ||
7617 | SelectedObjects.Add(incomingselect.ObjectData[i].ObjectLocalID); | ||
7362 | handlerObjectSelect = OnObjectSelect; | 7618 | handlerObjectSelect = OnObjectSelect; |
7363 | if (handlerObjectSelect != null) | 7619 | if (handlerObjectSelect != null) |
7364 | { | 7620 | { |
@@ -7385,6 +7641,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7385 | 7641 | ||
7386 | for (int i = 0; i < incomingdeselect.ObjectData.Length; i++) | 7642 | for (int i = 0; i < incomingdeselect.ObjectData.Length; i++) |
7387 | { | 7643 | { |
7644 | if (!SelectedObjects.Contains(incomingdeselect.ObjectData[i].ObjectLocalID)) | ||
7645 | SelectedObjects.Add(incomingdeselect.ObjectData[i].ObjectLocalID); | ||
7388 | handlerObjectDeselect = OnObjectDeselect; | 7646 | handlerObjectDeselect = OnObjectDeselect; |
7389 | if (handlerObjectDeselect != null) | 7647 | if (handlerObjectDeselect != null) |
7390 | { | 7648 | { |
@@ -7511,7 +7769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7511 | physdata.Bounce = phsblock.Restitution; | 7769 | physdata.Bounce = phsblock.Restitution; |
7512 | physdata.Density = phsblock.Density; | 7770 | physdata.Density = phsblock.Density; |
7513 | physdata.Friction = phsblock.Friction; | 7771 | physdata.Friction = phsblock.Friction; |
7514 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7772 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7515 | } | 7773 | } |
7516 | 7774 | ||
7517 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7775 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -8097,6 +8355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8097 | // surrounding scene | 8355 | // surrounding scene |
8098 | if ((ImageType)block.Type == ImageType.Baked) | 8356 | if ((ImageType)block.Type == ImageType.Baked) |
8099 | args.Priority *= 2.0f; | 8357 | args.Priority *= 2.0f; |
8358 | int wearableout = 0; | ||
8100 | 8359 | ||
8101 | ImageManager.EnqueueReq(args); | 8360 | ImageManager.EnqueueReq(args); |
8102 | } | 8361 | } |
@@ -9106,7 +9365,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9106 | if ((locX >= m_scene.RegionInfo.WorldLocX) | 9365 | if ((locX >= m_scene.RegionInfo.WorldLocX) |
9107 | && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) | 9366 | && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) |
9108 | && (locY >= m_scene.RegionInfo.WorldLocY) | 9367 | && (locY >= m_scene.RegionInfo.WorldLocY) |
9368 | <<<<<<< HEAD | ||
9109 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) ) | 9369 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) ) |
9370 | ======= | ||
9371 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY))) | ||
9372 | >>>>>>> avn/ubitvar | ||
9110 | { | 9373 | { |
9111 | tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; | 9374 | tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; |
9112 | tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; | 9375 | tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; |
@@ -9146,16 +9409,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9146 | 9409 | ||
9147 | #region Parcel related packets | 9410 | #region Parcel related packets |
9148 | 9411 | ||
9412 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
9413 | // to be done with minimal resources as possible | ||
9414 | // variables temporary here while in test | ||
9415 | |||
9416 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
9417 | bool RegionHandleRequestsInService = false; | ||
9418 | |||
9149 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 9419 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
9150 | { | 9420 | { |
9151 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 9421 | UUID currentUUID; |
9152 | 9422 | ||
9153 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 9423 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
9154 | if (handlerRegionHandleRequest != null) | 9424 | |
9425 | if (handlerRegionHandleRequest == null) | ||
9426 | return true; | ||
9427 | |||
9428 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
9429 | |||
9430 | lock (RegionHandleRequests) | ||
9431 | { | ||
9432 | if (RegionHandleRequestsInService) | ||
9433 | { | ||
9434 | // we are already busy doing a previus request | ||
9435 | // so enqueue it | ||
9436 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
9437 | return true; | ||
9438 | } | ||
9439 | |||
9440 | // else do it | ||
9441 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
9442 | RegionHandleRequestsInService = true; | ||
9443 | } | ||
9444 | |||
9445 | while (true) | ||
9155 | { | 9446 | { |
9156 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 9447 | handlerRegionHandleRequest(this, currentUUID); |
9448 | |||
9449 | lock (RegionHandleRequests) | ||
9450 | { | ||
9451 | // exit condition, nothing to do or closed | ||
9452 | // current code seems to assume we may loose the handler at anytime, | ||
9453 | // so keep checking it | ||
9454 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
9455 | |||
9456 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
9457 | { | ||
9458 | RegionHandleRequests.Clear(); | ||
9459 | RegionHandleRequestsInService = false; | ||
9460 | return true; | ||
9461 | } | ||
9462 | currentUUID = RegionHandleRequests.Dequeue(); | ||
9463 | } | ||
9157 | } | 9464 | } |
9158 | return true; | 9465 | |
9466 | return true; // actually unreached | ||
9159 | } | 9467 | } |
9160 | 9468 | ||
9161 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 9469 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10425,7 +10733,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10425 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10733 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10426 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10734 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10427 | UpdateMuteListEntry.MuteData.MuteType, | 10735 | UpdateMuteListEntry.MuteData.MuteType, |
10428 | UpdateMuteListEntry.AgentData.AgentID); | 10736 | UpdateMuteListEntry.MuteData.MuteFlags); |
10429 | return true; | 10737 | return true; |
10430 | } | 10738 | } |
10431 | return false; | 10739 | return false; |
@@ -10440,8 +10748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10440 | { | 10748 | { |
10441 | handlerRemoveMuteListEntry(this, | 10749 | handlerRemoveMuteListEntry(this, |
10442 | RemoveMuteListEntry.MuteData.MuteID, | 10750 | RemoveMuteListEntry.MuteData.MuteID, |
10443 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10751 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10444 | RemoveMuteListEntry.AgentData.AgentID); | ||
10445 | return true; | 10752 | return true; |
10446 | } | 10753 | } |
10447 | return false; | 10754 | return false; |
@@ -10485,10 +10792,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10485 | return false; | 10792 | return false; |
10486 | } | 10793 | } |
10487 | 10794 | ||
10795 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10796 | { | ||
10797 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10798 | (ChangeInventoryItemFlagsPacket)packet; | ||
10799 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10800 | if (handlerChangeInventoryItemFlags != null) | ||
10801 | { | ||
10802 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10803 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10804 | return true; | ||
10805 | } | ||
10806 | return false; | ||
10807 | } | ||
10808 | |||
10488 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10809 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10489 | { | 10810 | { |
10490 | return true; | 10811 | return true; |
10491 | } | 10812 | } |
10813 | |||
10814 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10815 | { | ||
10816 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10817 | |||
10818 | #region Packet Session and User Check | ||
10819 | if (m_checkPackets) | ||
10820 | { | ||
10821 | if (packet.AgentData.SessionID != SessionId || | ||
10822 | packet.AgentData.AgentID != AgentId) | ||
10823 | return true; | ||
10824 | } | ||
10825 | #endregion | ||
10826 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10827 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10828 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10829 | { | ||
10830 | InventoryItemBase b = new InventoryItemBase(); | ||
10831 | b.ID = n.OldItemID; | ||
10832 | b.Folder = n.OldFolderID; | ||
10833 | items.Add(b); | ||
10834 | } | ||
10835 | |||
10836 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10837 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10838 | { | ||
10839 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10840 | } | ||
10841 | |||
10842 | return true; | ||
10843 | } | ||
10492 | 10844 | ||
10493 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10845 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10494 | { | 10846 | { |
@@ -10915,6 +11267,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10915 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 11267 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10916 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 11268 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10917 | 11269 | ||
11270 | Scene scene = (Scene)m_scene; | ||
11271 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
11272 | { | ||
11273 | ScenePresence p; | ||
11274 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
11275 | { | ||
11276 | if (p.GodLevel >= 200) | ||
11277 | { | ||
11278 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
11279 | groupProfileReply.GroupData.MembershipFee = 0; | ||
11280 | } | ||
11281 | } | ||
11282 | } | ||
11283 | |||
10918 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 11284 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10919 | } | 11285 | } |
10920 | return true; | 11286 | return true; |
@@ -11488,11 +11854,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11488 | 11854 | ||
11489 | StartLure handlerStartLure = OnStartLure; | 11855 | StartLure handlerStartLure = OnStartLure; |
11490 | if (handlerStartLure != null) | 11856 | if (handlerStartLure != null) |
11491 | handlerStartLure(startLureRequest.Info.LureType, | 11857 | { |
11492 | Utils.BytesToString( | 11858 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11493 | startLureRequest.Info.Message), | 11859 | { |
11494 | startLureRequest.TargetData[0].TargetID, | 11860 | handlerStartLure(startLureRequest.Info.LureType, |
11495 | this); | 11861 | Utils.BytesToString( |
11862 | startLureRequest.Info.Message), | ||
11863 | startLureRequest.TargetData[i].TargetID, | ||
11864 | this); | ||
11865 | } | ||
11866 | } | ||
11496 | return true; | 11867 | return true; |
11497 | } | 11868 | } |
11498 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11869 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11606,10 +11977,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11606 | } | 11977 | } |
11607 | #endregion | 11978 | #endregion |
11608 | 11979 | ||
11609 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11980 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11610 | if (handlerClassifiedGodDelete != null) | 11981 | if (handlerClassifiedGodDelete != null) |
11611 | handlerClassifiedGodDelete( | 11982 | handlerClassifiedGodDelete( |
11612 | classifiedGodDelete.Data.ClassifiedID, | 11983 | classifiedGodDelete.Data.ClassifiedID, |
11984 | classifiedGodDelete.Data.QueryID, | ||
11613 | this); | 11985 | this); |
11614 | return true; | 11986 | return true; |
11615 | } | 11987 | } |
@@ -11912,13 +12284,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11912 | /// <param name="simclient"></param> | 12284 | /// <param name="simclient"></param> |
11913 | /// <param name="packet"></param> | 12285 | /// <param name="packet"></param> |
11914 | /// <returns></returns> | 12286 | /// <returns></returns> |
11915 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 12287 | // TODO: Convert old handler to use new method |
12288 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11916 | { | 12289 | { |
11917 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 12290 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11918 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | 12291 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); |
11919 | 12292 | ||
11920 | if (cachedtex.AgentData.SessionID != SessionId) | 12293 | if (cachedtex.AgentData.SessionID != SessionId) |
11921 | return false; | 12294 | return false; |
12295 | |||
11922 | 12296 | ||
11923 | 12297 | ||
11924 | // TODO: don't create new blocks if recycling an old packet | 12298 | // TODO: don't create new blocks if recycling an old packet |
@@ -11966,6 +12340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11966 | } | 12340 | } |
11967 | } | 12341 | } |
11968 | 12342 | ||
12343 | <<<<<<< HEAD | ||
11969 | if (cacheItems != null) | 12344 | if (cacheItems != null) |
11970 | { | 12345 | { |
11971 | // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid. | 12346 | // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid. |
@@ -11985,13 +12360,69 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11985 | { | 12360 | { |
11986 | WearableCacheItem item = | 12361 | WearableCacheItem item = |
11987 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems); | 12362 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems); |
12363 | ======= | ||
12364 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | ||
12365 | if (handlerCachedTextureRequest != null) | ||
12366 | { | ||
12367 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | ||
12368 | } | ||
12369 | |||
12370 | return true; | ||
12371 | }*/ | ||
12372 | |||
12373 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
12374 | { | ||
12375 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
12376 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
12377 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
12378 | |||
12379 | if (cachedtex.AgentData.SessionID != SessionId) | ||
12380 | return false; | ||
12381 | |||
12382 | // TODO: don't create new blocks if recycling an old packet | ||
12383 | cachedresp.AgentData.AgentID = AgentId; | ||
12384 | cachedresp.AgentData.SessionID = m_sessionId; | ||
12385 | cachedresp.AgentData.SerialNum = cachedtex.AgentData.SerialNum; | ||
12386 | cachedresp.WearableData = | ||
12387 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
12388 | |||
12389 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
12390 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
12391 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
12392 | |||
12393 | int cacheHits = 0; | ||
12394 | |||
12395 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
12396 | |||
12397 | WearableCacheItem[] cacheItems = null; | ||
12398 | |||
12399 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
12400 | |||
12401 | if (p != null && p.Appearance != null) | ||
12402 | { | ||
12403 | cacheItems = p.Appearance.WearableCacheItems; | ||
12404 | } | ||
12405 | |||
12406 | if (cacheItems != null) | ||
12407 | { | ||
12408 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12409 | { | ||
12410 | int idx = cachedtex.WearableData[i].TextureIndex; | ||
12411 | >>>>>>> avn/ubitvar | ||
11988 | 12412 | ||
11989 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 12413 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11990 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 12414 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
11991 | cachedresp.WearableData[i].HostName = new byte[0]; | 12415 | cachedresp.WearableData[i].HostName = new byte[0]; |
12416 | <<<<<<< HEAD | ||
11992 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | 12417 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) |
11993 | { | 12418 | { |
11994 | cachedresp.WearableData[i].TextureID = item.TextureID; | 12419 | cachedresp.WearableData[i].TextureID = item.TextureID; |
12420 | ======= | ||
12421 | if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId) | ||
12422 | { | ||
12423 | cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID; | ||
12424 | cacheHits++; | ||
12425 | >>>>>>> avn/ubitvar | ||
11995 | } | 12426 | } |
11996 | else | 12427 | else |
11997 | { | 12428 | { |
@@ -12001,22 +12432,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12001 | } | 12432 | } |
12002 | else | 12433 | else |
12003 | { | 12434 | { |
12435 | <<<<<<< HEAD | ||
12004 | // Cached textures not available | 12436 | // Cached textures not available |
12437 | ======= | ||
12438 | >>>>>>> avn/ubitvar | ||
12005 | for (int i = 0; i < maxWearablesLoop; i++) | 12439 | for (int i = 0; i < maxWearablesLoop; i++) |
12006 | { | 12440 | { |
12007 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 12441 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
12008 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 12442 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
12009 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 12443 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
12444 | <<<<<<< HEAD | ||
12010 | cachedresp.WearableData[i].HostName = new byte[0]; | 12445 | cachedresp.WearableData[i].HostName = new byte[0]; |
12011 | } | 12446 | } |
12012 | } | 12447 | } |
12013 | 12448 | ||
12449 | ======= | ||
12450 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12451 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12452 | } | ||
12453 | } | ||
12454 | |||
12455 | m_log.DebugFormat("texture cached: hits {0}", cacheHits); | ||
12456 | |||
12457 | >>>>>>> avn/ubitvar | ||
12014 | cachedresp.Header.Zerocoded = true; | 12458 | cachedresp.Header.Zerocoded = true; |
12015 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 12459 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
12016 | 12460 | ||
12017 | return true; | 12461 | return true; |
12018 | } | 12462 | } |
12019 | 12463 | ||
12020 | /// <summary> | 12464 | /// <summary> |
12021 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 12465 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
12022 | /// its appearance texture cached. | 12466 | /// its appearance texture cached. |
@@ -12080,209 +12524,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12080 | } | 12524 | } |
12081 | else | 12525 | else |
12082 | { | 12526 | { |
12083 | // m_log.DebugFormat( | 12527 | ClientChangeObject updatehandler = onClientChangeObject; |
12084 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
12085 | // i, block.Type, part.Name, part.LocalId); | ||
12086 | 12528 | ||
12087 | // // Do this once since fetch parts creates a new array. | 12529 | if (updatehandler != null) |
12088 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12530 | { |
12089 | // for (int j = 0; j < parts.Length; j++) | 12531 | ObjectChangeData udata = new ObjectChangeData(); |
12090 | // { | ||
12091 | // part.StoreUndoState(); | ||
12092 | // parts[j].IgnoreUndoUpdate = true; | ||
12093 | // } | ||
12094 | 12532 | ||
12095 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12533 | /*ubit from ll JIRA: |
12534 | * 0x01 position | ||
12535 | * 0x02 rotation | ||
12536 | * 0x04 scale | ||
12537 | |||
12538 | * 0x08 LINK_SET | ||
12539 | * 0x10 UNIFORM for scale | ||
12540 | */ | ||
12096 | 12541 | ||
12097 | switch (block.Type) | 12542 | // translate to internal changes |
12098 | { | 12543 | // not all cases .. just the ones older code did |
12099 | case 1: | ||
12100 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
12101 | 12544 | ||
12102 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12545 | switch (block.Type) |
12103 | if (handlerUpdatePrimSinglePosition != null) | 12546 | { |
12104 | { | 12547 | case 1: //change position sp |
12105 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12548 | udata.position = new Vector3(block.Data, 0); |
12106 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
12107 | } | ||
12108 | break; | ||
12109 | 12549 | ||
12110 | case 2: | 12550 | udata.change = ObjectChangeType.primP; |
12111 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12551 | updatehandler(localId, udata, this); |
12552 | break; | ||
12112 | 12553 | ||
12113 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12554 | case 2: // rotation sp |
12114 | if (handlerUpdatePrimSingleRotation != null) | 12555 | udata.rotation = new Quaternion(block.Data, 0, true); |
12115 | { | ||
12116 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
12117 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
12118 | } | ||
12119 | break; | ||
12120 | 12556 | ||
12121 | case 3: | 12557 | udata.change = ObjectChangeType.primR; |
12122 | Vector3 rotPos = new Vector3(block.Data, 0); | 12558 | updatehandler(localId, udata, this); |
12123 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12559 | break; |
12124 | 12560 | ||
12125 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12561 | case 3: // position plus rotation |
12126 | if (handlerUpdatePrimSingleRotationPosition != null) | 12562 | udata.position = new Vector3(block.Data, 0); |
12127 | { | 12563 | udata.rotation = new Quaternion(block.Data, 12, true); |
12128 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
12129 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
12130 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
12131 | } | ||
12132 | break; | ||
12133 | 12564 | ||
12134 | case 4: | 12565 | udata.change = ObjectChangeType.primPR; |
12135 | case 20: | 12566 | updatehandler(localId, udata, this); |
12136 | Vector3 scale4 = new Vector3(block.Data, 0); | 12567 | break; |
12137 | 12568 | ||
12138 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12569 | case 4: // scale sp |
12139 | if (handlerUpdatePrimScale != null) | 12570 | udata.scale = new Vector3(block.Data, 0); |
12140 | { | 12571 | udata.change = ObjectChangeType.primS; |
12141 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
12142 | handlerUpdatePrimScale(localId, scale4, this); | ||
12143 | } | ||
12144 | break; | ||
12145 | 12572 | ||
12146 | case 5: | 12573 | updatehandler(localId, udata, this); |
12147 | Vector3 scale1 = new Vector3(block.Data, 12); | 12574 | break; |
12148 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
12149 | 12575 | ||
12150 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12576 | case 0x14: // uniform scale sp |
12151 | if (handlerUpdatePrimScale != null) | 12577 | udata.scale = new Vector3(block.Data, 0); |
12152 | { | ||
12153 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12154 | handlerUpdatePrimScale(localId, scale1, this); | ||
12155 | 12578 | ||
12156 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12579 | udata.change = ObjectChangeType.primUS; |
12157 | if (handlerUpdatePrimSinglePosition != null) | 12580 | updatehandler(localId, udata, this); |
12158 | { | 12581 | break; |
12159 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
12160 | } | ||
12161 | } | ||
12162 | break; | ||
12163 | 12582 | ||
12164 | case 9: | 12583 | case 5: // scale and position sp |
12165 | Vector3 pos2 = new Vector3(block.Data, 0); | 12584 | udata.position = new Vector3(block.Data, 0); |
12585 | udata.scale = new Vector3(block.Data, 12); | ||
12166 | 12586 | ||
12167 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12587 | udata.change = ObjectChangeType.primPS; |
12588 | updatehandler(localId, udata, this); | ||
12589 | break; | ||
12168 | 12590 | ||
12169 | if (handlerUpdateVector != null) | 12591 | case 0x15: //uniform scale and position |
12170 | { | 12592 | udata.position = new Vector3(block.Data, 0); |
12171 | handlerUpdateVector(localId, pos2, this); | 12593 | udata.scale = new Vector3(block.Data, 12); |
12172 | } | ||
12173 | break; | ||
12174 | 12594 | ||
12175 | case 10: | 12595 | udata.change = ObjectChangeType.primPUS; |
12176 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12596 | updatehandler(localId, udata, this); |
12597 | break; | ||
12177 | 12598 | ||
12178 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12599 | // now group related (bit 4) |
12179 | if (handlerUpdatePrimRotation != null) | 12600 | case 9: //( 8 + 1 )group position |
12180 | { | 12601 | udata.position = new Vector3(block.Data, 0); |
12181 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
12182 | handlerUpdatePrimRotation(localId, rot3, this); | ||
12183 | } | ||
12184 | break; | ||
12185 | 12602 | ||
12186 | case 11: | 12603 | udata.change = ObjectChangeType.groupP; |
12187 | Vector3 pos3 = new Vector3(block.Data, 0); | 12604 | updatehandler(localId, udata, this); |
12188 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12605 | break; |
12189 | 12606 | ||
12190 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12607 | case 0x0A: // (8 + 2) group rotation |
12191 | if (handlerUpdatePrimGroupRotation != null) | 12608 | udata.rotation = new Quaternion(block.Data, 0, true); |
12192 | { | ||
12193 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
12194 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
12195 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
12196 | } | ||
12197 | break; | ||
12198 | case 12: | ||
12199 | case 28: | ||
12200 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
12201 | 12609 | ||
12202 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12610 | udata.change = ObjectChangeType.groupR; |
12203 | if (handlerUpdatePrimGroupScale != null) | 12611 | updatehandler(localId, udata, this); |
12204 | { | 12612 | break; |
12205 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
12206 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
12207 | } | ||
12208 | break; | ||
12209 | 12613 | ||
12210 | case 13: | 12614 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
12211 | Vector3 scale2 = new Vector3(block.Data, 12); | 12615 | udata.position = new Vector3(block.Data, 0); |
12212 | Vector3 pos4 = new Vector3(block.Data, 0); | 12616 | udata.rotation = new Quaternion(block.Data, 12, true); |
12213 | 12617 | ||
12214 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12618 | udata.change = ObjectChangeType.groupPR; |
12215 | if (handlerUpdatePrimScale != null) | 12619 | updatehandler(localId, udata, this); |
12216 | { | 12620 | break; |
12217 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12218 | handlerUpdatePrimScale(localId, scale2, this); | ||
12219 | 12621 | ||
12220 | // Change the position based on scale (for bug number 246) | 12622 | case 0x0C: // (8 + 4) group scale |
12221 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12623 | // only afects root prim and only sent by viewer editor object tab scaling |
12222 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12624 | // mouse edition only allows uniform scaling |
12223 | if (handlerUpdatePrimSinglePosition != null) | 12625 | // SL MAY CHANGE THIS in viewers |
12224 | { | ||
12225 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
12226 | } | ||
12227 | } | ||
12228 | break; | ||
12229 | 12626 | ||
12230 | case 29: | 12627 | udata.scale = new Vector3(block.Data, 0); |
12231 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
12232 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
12233 | 12628 | ||
12234 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12629 | udata.change = ObjectChangeType.groupS; |
12235 | if (handlerUpdatePrimGroupScale != null) | 12630 | updatehandler(localId, udata, this); |
12236 | { | ||
12237 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12238 | part.StoreUndoState(true); | ||
12239 | part.IgnoreUndoUpdate = true; | ||
12240 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
12241 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
12242 | 12631 | ||
12243 | if (handlerUpdateVector != null) | 12632 | break; |
12244 | { | ||
12245 | handlerUpdateVector(localId, pos5, this); | ||
12246 | } | ||
12247 | 12633 | ||
12248 | part.IgnoreUndoUpdate = false; | 12634 | case 0x0D: //(8 + 4 + 1) group scale and position |
12249 | } | 12635 | // exception as above |
12250 | 12636 | ||
12251 | break; | 12637 | udata.position = new Vector3(block.Data, 0); |
12638 | udata.scale = new Vector3(block.Data, 12); | ||
12252 | 12639 | ||
12253 | case 21: | 12640 | udata.change = ObjectChangeType.groupPS; |
12254 | Vector3 scale6 = new Vector3(block.Data, 12); | 12641 | updatehandler(localId, udata, this); |
12255 | Vector3 pos6 = new Vector3(block.Data, 0); | 12642 | break; |
12256 | 12643 | ||
12257 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12644 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
12258 | if (handlerUpdatePrimScale != null) | 12645 | udata.scale = new Vector3(block.Data, 0); |
12259 | { | ||
12260 | part.StoreUndoState(false); | ||
12261 | part.IgnoreUndoUpdate = true; | ||
12262 | 12646 | ||
12263 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12647 | udata.change = ObjectChangeType.groupUS; |
12264 | handlerUpdatePrimScale(localId, scale6, this); | 12648 | updatehandler(localId, udata, this); |
12265 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12649 | break; |
12266 | if (handlerUpdatePrimSinglePosition != null) | ||
12267 | { | ||
12268 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
12269 | } | ||
12270 | 12650 | ||
12271 | part.IgnoreUndoUpdate = false; | 12651 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
12272 | } | 12652 | udata.position = new Vector3(block.Data, 0); |
12273 | break; | 12653 | udata.scale = new Vector3(block.Data, 12); |
12274 | 12654 | ||
12275 | default: | 12655 | udata.change = ObjectChangeType.groupPUS; |
12276 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12656 | updatehandler(localId, udata, this); |
12277 | break; | 12657 | break; |
12658 | |||
12659 | default: | ||
12660 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12661 | break; | ||
12662 | } | ||
12278 | } | 12663 | } |
12279 | 12664 | ||
12280 | // for (int j = 0; j < parts.Length; j++) | ||
12281 | // parts[j].IgnoreUndoUpdate = false; | ||
12282 | } | 12665 | } |
12283 | } | 12666 | } |
12284 | } | 12667 | } |
12285 | |||
12286 | return true; | 12668 | return true; |
12287 | } | 12669 | } |
12288 | 12670 | ||
@@ -12342,7 +12724,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12342 | /// <param name="throttles"></param> | 12724 | /// <param name="throttles"></param> |
12343 | public void SetChildAgentThrottle(byte[] throttles) | 12725 | public void SetChildAgentThrottle(byte[] throttles) |
12344 | { | 12726 | { |
12345 | m_udpClient.SetThrottles(throttles); | 12727 | SetChildAgentThrottle(throttles, 1.0f); |
12728 | } | ||
12729 | |||
12730 | public void SetChildAgentThrottle(byte[] throttles,float factor) | ||
12731 | { | ||
12732 | m_udpClient.SetThrottles(throttles, factor); | ||
12733 | GenericCall2 handler = OnUpdateThrottles; | ||
12734 | if (handler != null) | ||
12735 | { | ||
12736 | handler(); | ||
12737 | } | ||
12738 | } | ||
12739 | |||
12740 | /// <summary> | ||
12741 | /// Sets the throttles from values supplied caller | ||
12742 | /// </summary> | ||
12743 | /// <param name="throttles"></param> | ||
12744 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12745 | { | ||
12746 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12747 | } | ||
12748 | |||
12749 | public int GetAgentThrottleSilent(int throttle) | ||
12750 | { | ||
12751 | return m_udpClient.GetThrottleSetting(throttle); | ||
12346 | } | 12752 | } |
12347 | 12753 | ||
12348 | /// <summary> | 12754 | /// <summary> |
@@ -12450,8 +12856,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12450 | uint regionY = 0; | 12856 | uint regionY = 0; |
12451 | 12857 | ||
12452 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY); | 12858 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY); |
12453 | locx = Convert.ToSingle(args[0]) - (float)regionX; | 12859 | locx = (float)(Convert.ToDouble(args[0]) - (double)regionX); |
12454 | locy = Convert.ToSingle(args[1]) - (float)regionY; | 12860 | locy = (float)(Convert.ToDouble(args[1]) - (double)regionY); |
12455 | locz = Convert.ToSingle(args[2]); | 12861 | locz = Convert.ToSingle(args[2]); |
12456 | 12862 | ||
12457 | Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo; | 12863 | Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo; |
@@ -12736,7 +13142,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12736 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 13142 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12737 | // requestID, taskID, (SourceType)sourceType, Name); | 13143 | // requestID, taskID, (SourceType)sourceType, Name); |
12738 | 13144 | ||
13145 | |||
13146 | //Note, the bool returned from the below function is useless since it is always false. | ||
12739 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 13147 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
13148 | |||
12740 | } | 13149 | } |
12741 | 13150 | ||
12742 | /// <summary> | 13151 | /// <summary> |
@@ -12819,7 +13228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12819 | /// <returns></returns> | 13228 | /// <returns></returns> |
12820 | private static int CalculateNumPackets(byte[] data) | 13229 | private static int CalculateNumPackets(byte[] data) |
12821 | { | 13230 | { |
12822 | const uint m_maxPacketSize = 600; | 13231 | // const uint m_maxPacketSize = 600; |
13232 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12823 | int numPackets = 1; | 13233 | int numPackets = 1; |
12824 | 13234 | ||
12825 | if (data == null) | 13235 | if (data == null) |