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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 18602f7..3461971 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5080,10 +5080,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5080 update.TextureEntry = Utils.EmptyBytes; 5080 update.TextureEntry = Utils.EmptyBytes;
5081// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5081// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5082 5082
5083/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5083 update.UpdateFlags = (uint)( 5084 update.UpdateFlags = (uint)(
5084 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5085 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5085 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5086 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5086 PrimFlags.ObjectOwnerModify); 5087 PrimFlags.ObjectOwnerModify);
5088*/
5089 update.UpdateFlags = 0;
5087 5090
5088 return update; 5091 return update;
5089 } 5092 }
@@ -6404,6 +6407,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6404 { 6407 {
6405 handlerCompleteMovementToRegion(sender, true); 6408 handlerCompleteMovementToRegion(sender, true);
6406 } 6409 }
6410 else
6411 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6412
6407 handlerCompleteMovementToRegion = null; 6413 handlerCompleteMovementToRegion = null;
6408 6414
6409 return true; 6415 return true;