diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 894 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | 671 |
2 files changed, 1419 insertions, 146 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 8752404..921d3bf 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
54 | namespace OpenSim.Region.ClientStack.Linden | 55 | namespace OpenSim.Region.ClientStack.Linden |
55 | { | 56 | { |
56 | public delegate void UpLoadedAsset( | 57 | public delegate void UpLoadedAsset( |
57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
58 | byte[] data, string inventoryType, string assetType); | 59 | byte[] data, string inventoryType, string assetType, |
60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
61 | bool IsAtestUpload, ref string error); | ||
59 | 62 | ||
60 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
61 | 64 | ||
62 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 65 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
63 | 66 | ||
64 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 67 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
65 | 68 | ||
66 | public delegate void NewAsset(AssetBase asset); | 69 | public delegate void NewAsset(AssetBase asset); |
67 | 70 | ||
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | 90 | ||
88 | private Scene m_Scene; | 91 | private Scene m_Scene; |
89 | private Caps m_HostCapsObj; | 92 | private Caps m_HostCapsObj; |
93 | private ModelCost m_ModelCost; | ||
90 | 94 | ||
91 | private static readonly string m_requestPath = "0000/"; | 95 | private static readonly string m_requestPath = "0000/"; |
92 | // private static readonly string m_mapLayerPath = "0001/"; | 96 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
98 | private static readonly string m_copyFromNotecardPath = "0007/"; | 102 | private static readonly string m_copyFromNotecardPath = "0007/"; |
99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 103 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
100 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 104 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
101 | /* 0102 - 0103 RESERVED */ | 105 | private static readonly string m_getObjectCostPath = "0102/"; |
106 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 107 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
103 | 108 | ||
104 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 109 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
114 | private IAssetService m_assetService; | 119 | private IAssetService m_assetService; |
115 | private bool m_dumpAssetsToFile = false; | 120 | private bool m_dumpAssetsToFile = false; |
116 | private string m_regionName; | 121 | private string m_regionName; |
122 | |||
117 | private int m_levelUpload = 0; | 123 | private int m_levelUpload = 0; |
118 | 124 | ||
125 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
126 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
127 | |||
128 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
129 | // may not be visible till relog | ||
130 | |||
131 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
132 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
133 | |||
134 | private float m_PrimScaleMin = 0.001f; | ||
135 | |||
136 | private enum FileAgentInventoryState : int | ||
137 | { | ||
138 | idle = 0, | ||
139 | processRequest = 1, | ||
140 | waitUpload = 2, | ||
141 | processUpload = 3 | ||
142 | } | ||
143 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
144 | |||
119 | public BunchOfCaps(Scene scene, Caps caps) | 145 | public BunchOfCaps(Scene scene, Caps caps) |
120 | { | 146 | { |
121 | m_Scene = scene; | 147 | m_Scene = scene; |
122 | m_HostCapsObj = caps; | 148 | m_HostCapsObj = caps; |
149 | |||
150 | // create a model upload cost provider | ||
151 | m_ModelCost = new ModelCost(); | ||
152 | // tell it about scene object limits | ||
153 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
154 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
155 | |||
156 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
157 | // m_ModelCost.PrimScaleMin = ?? | ||
158 | |||
159 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
160 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
161 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
162 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
163 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
164 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
165 | |||
123 | IConfigSource config = m_Scene.Config; | 166 | IConfigSource config = m_Scene.Config; |
124 | if (config != null) | 167 | if (config != null) |
125 | { | 168 | { |
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | { | 177 | { |
135 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 178 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
136 | } | 179 | } |
180 | // economy for model upload | ||
181 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
182 | if (EconomyConfig != null) | ||
183 | { | ||
184 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
185 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
186 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
187 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
188 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
189 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
190 | |||
191 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
192 | |||
193 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
194 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
195 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
196 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
197 | if (testcreator != "") | ||
198 | { | ||
199 | UUID id; | ||
200 | UUID.TryParse(testcreator, out id); | ||
201 | if (id != null) | ||
202 | m_testAssetsCreatorID = id; | ||
203 | } | ||
204 | |||
205 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
206 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
207 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
208 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
209 | m_ModelCost.bytecost = modelMeshByteCost; | ||
210 | } | ||
137 | } | 211 | } |
138 | 212 | ||
139 | m_assetService = m_Scene.AssetService; | 213 | m_assetService = m_Scene.AssetService; |
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 219 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
146 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 220 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
147 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 221 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
222 | |||
223 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
148 | } | 224 | } |
149 | 225 | ||
150 | /// <summary> | 226 | /// <summary> |
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
190 | { | 266 | { |
191 | try | 267 | try |
192 | { | 268 | { |
193 | // I don't think this one works... | ||
194 | m_HostCapsObj.RegisterHandler( | 269 | m_HostCapsObj.RegisterHandler( |
195 | "NewFileAgentInventory", | 270 | "NewFileAgentInventory", |
196 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 271 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -209,6 +284,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 284 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
210 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 285 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
211 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 286 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
287 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
288 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
289 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
290 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
212 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 291 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); |
213 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 292 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
214 | 293 | ||
@@ -264,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
264 | m_log.DebugFormat( | 343 | m_log.DebugFormat( |
265 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 344 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
266 | 345 | ||
346 | if (!m_HostCapsObj.WaitForActivation()) | ||
347 | return string.Empty; | ||
348 | |||
267 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 349 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
268 | { | 350 | { |
269 | m_log.WarnFormat( | 351 | m_log.WarnFormat( |
@@ -393,62 +475,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
393 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 475 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
394 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 476 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
395 | 477 | ||
478 | // start by getting the client | ||
479 | IClientAPI client = null; | ||
480 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
481 | |||
482 | // check current state so we only have one service at a time | ||
483 | lock (m_ModelCost) | ||
484 | { | ||
485 | switch (m_FileAgentInventoryState) | ||
486 | { | ||
487 | case FileAgentInventoryState.processRequest: | ||
488 | case FileAgentInventoryState.processUpload: | ||
489 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
490 | resperror.message = "Uploader busy processing previus request"; | ||
491 | resperror.identifier = UUID.Zero; | ||
492 | |||
493 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
494 | errorResponse.uploader = ""; | ||
495 | errorResponse.state = "error"; | ||
496 | errorResponse.error = resperror; | ||
497 | return errorResponse; | ||
498 | break; | ||
499 | case FileAgentInventoryState.waitUpload: | ||
500 | // todo stop current uploader server | ||
501 | break; | ||
502 | case FileAgentInventoryState.idle: | ||
503 | default: | ||
504 | break; | ||
505 | } | ||
506 | |||
507 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
508 | } | ||
509 | |||
510 | int cost = 0; | ||
511 | int nreqtextures = 0; | ||
512 | int nreqmeshs= 0; | ||
513 | int nreqinstances = 0; | ||
514 | bool IsAtestUpload = false; | ||
515 | |||
516 | string assetName = llsdRequest.name; | ||
517 | |||
518 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
519 | |||
396 | if (llsdRequest.asset_type == "texture" || | 520 | if (llsdRequest.asset_type == "texture" || |
397 | llsdRequest.asset_type == "animation" || | 521 | llsdRequest.asset_type == "animation" || |
522 | llsdRequest.asset_type == "mesh" || | ||
398 | llsdRequest.asset_type == "sound") | 523 | llsdRequest.asset_type == "sound") |
399 | { | 524 | { |
400 | ScenePresence avatar = null; | 525 | ScenePresence avatar = null; |
401 | IClientAPI client = null; | ||
402 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 526 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
403 | 527 | ||
404 | // check user level | 528 | // check user level |
405 | if (avatar != null) | 529 | if (avatar != null) |
406 | { | 530 | { |
407 | client = avatar.ControllingClient; | ||
408 | |||
409 | if (avatar.UserLevel < m_levelUpload) | 531 | if (avatar.UserLevel < m_levelUpload) |
410 | { | 532 | { |
411 | if (client != null) | 533 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
412 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 534 | resperror.message = "Insufficient permissions to upload"; |
535 | resperror.identifier = UUID.Zero; | ||
413 | 536 | ||
414 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 537 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
415 | errorResponse.uploader = ""; | 538 | errorResponse.uploader = ""; |
416 | errorResponse.state = "error"; | 539 | errorResponse.state = "error"; |
540 | errorResponse.error = resperror; | ||
541 | lock (m_ModelCost) | ||
542 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
417 | return errorResponse; | 543 | return errorResponse; |
418 | } | 544 | } |
419 | } | 545 | } |
420 | 546 | ||
421 | // check funds | 547 | // check test upload and funds |
422 | if (client != null) | 548 | if (client != null) |
423 | { | 549 | { |
424 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 550 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
425 | 551 | ||
552 | int baseCost = 0; | ||
426 | if (mm != null) | 553 | if (mm != null) |
554 | baseCost = mm.UploadCharge; | ||
555 | |||
556 | string warning = String.Empty; | ||
557 | |||
558 | if (llsdRequest.asset_type == "mesh") | ||
427 | { | 559 | { |
428 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 560 | string error; |
561 | int modelcost; | ||
562 | |||
563 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
564 | meshcostdata, out error, ref warning)) | ||
429 | { | 565 | { |
430 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 566 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
567 | resperror.message = error; | ||
568 | resperror.identifier = UUID.Zero; | ||
431 | 569 | ||
432 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 570 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
433 | errorResponse.uploader = ""; | 571 | errorResponse.uploader = ""; |
434 | errorResponse.state = "error"; | 572 | errorResponse.state = "error"; |
573 | errorResponse.error = resperror; | ||
574 | |||
575 | lock (m_ModelCost) | ||
576 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
435 | return errorResponse; | 577 | return errorResponse; |
436 | } | 578 | } |
579 | cost = modelcost; | ||
580 | } | ||
581 | else | ||
582 | { | ||
583 | cost = baseCost; | ||
584 | } | ||
585 | |||
586 | if (cost > 0 && mm != null) | ||
587 | { | ||
588 | // check for test upload | ||
589 | |||
590 | if (m_ForceFreeTestUpload) // all are test | ||
591 | { | ||
592 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
593 | assetName = "TEST-" + assetName; | ||
594 | |||
595 | IsAtestUpload = true; | ||
596 | } | ||
597 | |||
598 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
599 | { | ||
600 | |||
601 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
602 | } | ||
603 | |||
604 | |||
605 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
606 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
607 | |||
608 | // check funds | ||
609 | else | ||
610 | { | ||
611 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
612 | { | ||
613 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
614 | resperror.message = "Insuficient funds"; | ||
615 | resperror.identifier = UUID.Zero; | ||
616 | |||
617 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
618 | errorResponse.uploader = ""; | ||
619 | errorResponse.state = "error"; | ||
620 | errorResponse.error = resperror; | ||
621 | lock (m_ModelCost) | ||
622 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
623 | return errorResponse; | ||
624 | } | ||
625 | } | ||
437 | } | 626 | } |
627 | |||
628 | if (client != null && warning != String.Empty) | ||
629 | client.SendAgentAlertMessage(warning, true); | ||
438 | } | 630 | } |
439 | } | 631 | } |
440 | 632 | ||
441 | string assetName = llsdRequest.name; | ||
442 | string assetDes = llsdRequest.description; | 633 | string assetDes = llsdRequest.description; |
443 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 634 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
444 | UUID newAsset = UUID.Random(); | 635 | UUID newAsset = UUID.Random(); |
445 | UUID newInvItem = UUID.Random(); | 636 | UUID newInvItem = UUID.Random(); |
446 | UUID parentFolder = llsdRequest.folder_id; | 637 | UUID parentFolder = llsdRequest.folder_id; |
447 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 638 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
639 | UUID texturesFolder = UUID.Zero; | ||
640 | |||
641 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
642 | texturesFolder = llsdRequest.texture_folder_id; | ||
448 | 643 | ||
449 | AssetUploader uploader = | 644 | AssetUploader uploader = |
450 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 645 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
451 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 646 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
647 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
452 | 648 | ||
453 | m_HostCapsObj.HttpListener.AddStreamHandler( | 649 | m_HostCapsObj.HttpListener.AddStreamHandler( |
454 | new BinaryStreamHandler( | 650 | new BinaryStreamHandler( |
@@ -466,10 +662,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
466 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 662 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
467 | uploaderPath; | 663 | uploaderPath; |
468 | 664 | ||
665 | |||
469 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 666 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
470 | uploadResponse.uploader = uploaderURL; | 667 | uploadResponse.uploader = uploaderURL; |
471 | uploadResponse.state = "upload"; | 668 | uploadResponse.state = "upload"; |
669 | uploadResponse.upload_price = (int)cost; | ||
670 | |||
671 | if (llsdRequest.asset_type == "mesh") | ||
672 | { | ||
673 | uploadResponse.data = meshcostdata; | ||
674 | } | ||
675 | |||
472 | uploader.OnUpLoad += UploadCompleteHandler; | 676 | uploader.OnUpLoad += UploadCompleteHandler; |
677 | |||
678 | lock (m_ModelCost) | ||
679 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
680 | |||
473 | return uploadResponse; | 681 | return uploadResponse; |
474 | } | 682 | } |
475 | 683 | ||
@@ -481,8 +689,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
481 | /// <param name="data"></param> | 689 | /// <param name="data"></param> |
482 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 690 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
483 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 691 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
484 | string assetType) | 692 | string assetType, int cost, |
693 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
694 | bool IsAtestUpload, ref string error) | ||
485 | { | 695 | { |
696 | |||
697 | lock (m_ModelCost) | ||
698 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
699 | |||
486 | m_log.DebugFormat( | 700 | m_log.DebugFormat( |
487 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 701 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
488 | assetID, inventoryItem, inventoryType, assetType); | 702 | assetID, inventoryItem, inventoryType, assetType); |
@@ -490,117 +704,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
490 | sbyte assType = 0; | 704 | sbyte assType = 0; |
491 | sbyte inType = 0; | 705 | sbyte inType = 0; |
492 | 706 | ||
707 | IClientAPI client = null; | ||
708 | |||
709 | UUID owner_id = m_HostCapsObj.AgentID; | ||
710 | UUID creatorID; | ||
711 | |||
712 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
713 | |||
714 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
715 | |||
716 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
717 | creatorID = m_testAssetsCreatorID; | ||
718 | else | ||
719 | creatorID = owner_id; | ||
720 | |||
721 | string creatorIDstr = creatorID.ToString(); | ||
722 | |||
723 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
724 | if (mm != null) | ||
725 | { | ||
726 | // make sure client still has enougth credit | ||
727 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
728 | { | ||
729 | error = "Insufficient funds."; | ||
730 | return; | ||
731 | } | ||
732 | } | ||
733 | |||
734 | // strings to types | ||
493 | if (inventoryType == "sound") | 735 | if (inventoryType == "sound") |
494 | { | 736 | { |
495 | inType = 1; | 737 | inType = (sbyte)InventoryType.Sound; |
496 | assType = 1; | 738 | assType = (sbyte)AssetType.Sound; |
497 | } | 739 | } |
498 | else if (inventoryType == "animation") | 740 | else if (inventoryType == "animation") |
499 | { | 741 | { |
500 | inType = 19; | 742 | inType = (sbyte)InventoryType.Animation; |
501 | assType = 20; | 743 | assType = (sbyte)AssetType.Animation; |
502 | } | 744 | } |
503 | else if (inventoryType == "wearable") | 745 | else if (inventoryType == "wearable") |
504 | { | 746 | { |
505 | inType = 18; | 747 | inType = (sbyte)InventoryType.Wearable; |
506 | switch (assetType) | 748 | switch (assetType) |
507 | { | 749 | { |
508 | case "bodypart": | 750 | case "bodypart": |
509 | assType = 13; | 751 | assType = (sbyte)AssetType.Bodypart; |
510 | break; | 752 | break; |
511 | case "clothing": | 753 | case "clothing": |
512 | assType = 5; | 754 | assType = (sbyte)AssetType.Clothing; |
513 | break; | 755 | break; |
514 | } | 756 | } |
515 | } | 757 | } |
516 | else if (inventoryType == "object") | 758 | else if (inventoryType == "object") |
517 | { | 759 | { |
518 | inType = (sbyte)InventoryType.Object; | 760 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
519 | assType = (sbyte)AssetType.Object; | ||
520 | |||
521 | List<Vector3> positions = new List<Vector3>(); | ||
522 | List<Quaternion> rotations = new List<Quaternion>(); | ||
523 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
524 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
525 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
526 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
527 | SceneObjectGroup grp = null; | ||
528 | |||
529 | List<UUID> textures = new List<UUID>(); | ||
530 | for (int i = 0; i < texture_list.Count; i++) | ||
531 | { | 761 | { |
532 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 762 | inType = (sbyte)InventoryType.Object; |
533 | textureAsset.Data = texture_list[i].AsBinary(); | 763 | assType = (sbyte)AssetType.Object; |
534 | m_assetService.Store(textureAsset); | ||
535 | textures.Add(textureAsset.FullID); | ||
536 | } | ||
537 | 764 | ||
538 | for (int i = 0; i < mesh_list.Count; i++) | 765 | List<Vector3> positions = new List<Vector3>(); |
539 | { | 766 | List<Quaternion> rotations = new List<Quaternion>(); |
540 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 767 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
768 | |||
769 | // compare and get updated information | ||
541 | 770 | ||
542 | Primitive.TextureEntry textureEntry | 771 | bool mismatchError = true; |
543 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
544 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
545 | 772 | ||
546 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 773 | while (mismatchError) |
547 | for (uint face = 0; face < face_list.Count; face++) | ||
548 | { | 774 | { |
549 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 775 | mismatchError = false; |
550 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 776 | } |
551 | if(faceMap.ContainsKey("fullbright")) | ||
552 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
553 | if (faceMap.ContainsKey ("diffuse_color")) | ||
554 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
555 | 777 | ||
556 | int textureNum = faceMap["image"].AsInteger(); | 778 | if (mismatchError) |
557 | float imagerot = faceMap["imagerot"].AsInteger(); | 779 | { |
558 | float offsets = (float)faceMap["offsets"].AsReal(); | 780 | error = "Upload and fee estimation information don't match"; |
559 | float offsett = (float)faceMap["offsett"].AsReal(); | 781 | lock (m_ModelCost) |
560 | float scales = (float)faceMap["scales"].AsReal(); | 782 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
561 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
562 | 783 | ||
563 | if(imagerot != 0) | 784 | return; |
564 | f.Rotation = imagerot; | 785 | } |
565 | 786 | ||
566 | if(offsets != 0) | 787 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
567 | f.OffsetU = offsets; | 788 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
789 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
790 | SceneObjectGroup grp = null; | ||
568 | 791 | ||
569 | if (offsett != 0) | 792 | // create and store texture assets |
570 | f.OffsetV = offsett; | 793 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
794 | texturesFolder != UUID.Zero); | ||
571 | 795 | ||
572 | if (scales != 0) | ||
573 | f.RepeatU = scales; | ||
574 | 796 | ||
575 | if (scalet != 0) | 797 | List<UUID> textures = new List<UUID>(); |
576 | f.RepeatV = scalet; | ||
577 | 798 | ||
578 | if (textures.Count > textureNum) | 799 | |
579 | f.TextureID = textures[textureNum]; | 800 | if (doTextInv) |
580 | else | 801 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
581 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | 802 | |
803 | if(client == null) // don't put textures in inventory if there is no client | ||
804 | doTextInv = false; | ||
805 | |||
806 | for (int i = 0; i < texture_list.Count; i++) | ||
807 | { | ||
808 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
809 | textureAsset.Data = texture_list[i].AsBinary(); | ||
810 | if (istest) | ||
811 | textureAsset.Local = true; | ||
812 | m_assetService.Store(textureAsset); | ||
813 | textures.Add(textureAsset.FullID); | ||
814 | |||
815 | if (doTextInv) | ||
816 | { | ||
817 | string name = assetName; | ||
818 | if (name.Length > 25) | ||
819 | name = name.Substring(0, 24); | ||
820 | name += "_Texture#" + i.ToString(); | ||
821 | InventoryItemBase texitem = new InventoryItemBase(); | ||
822 | texitem.Owner = m_HostCapsObj.AgentID; | ||
823 | texitem.CreatorId = creatorIDstr; | ||
824 | texitem.CreatorData = String.Empty; | ||
825 | texitem.ID = UUID.Random(); | ||
826 | texitem.AssetID = textureAsset.FullID; | ||
827 | texitem.Description = "mesh model texture"; | ||
828 | texitem.Name = name; | ||
829 | texitem.AssetType = (int)AssetType.Texture; | ||
830 | texitem.InvType = (int)InventoryType.Texture; | ||
831 | texitem.Folder = texturesFolder; | ||
832 | |||
833 | texitem.CurrentPermissions | ||
834 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
835 | |||
836 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
837 | texitem.EveryOnePermissions = 0; | ||
838 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
839 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
840 | |||
841 | m_Scene.AddInventoryItem(client, texitem); | ||
842 | texitem = null; | ||
843 | } | ||
844 | } | ||
582 | 845 | ||
583 | textureEntry.FaceTextures[face] = f; | 846 | // create and store meshs assets |
847 | List<UUID> meshAssets = new List<UUID>(); | ||
848 | for (int i = 0; i < mesh_list.Count; i++) | ||
849 | { | ||
850 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
851 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
852 | if (istest) | ||
853 | meshAsset.Local = true; | ||
854 | m_assetService.Store(meshAsset); | ||
855 | meshAssets.Add(meshAsset.FullID); | ||
584 | } | 856 | } |
585 | 857 | ||
586 | pbs.TextureEntry = textureEntry.GetBytes(); | 858 | int skipedMeshs = 0; |
859 | // build prims from instances | ||
860 | for (int i = 0; i < instance_list.Count; i++) | ||
861 | { | ||
862 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
863 | |||
864 | // skip prims that are 2 small | ||
865 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
866 | |||
867 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
868 | { | ||
869 | skipedMeshs++; | ||
870 | continue; | ||
871 | } | ||
872 | |||
873 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
874 | |||
875 | Primitive.TextureEntry textureEntry | ||
876 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
587 | 877 | ||
588 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | ||
589 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
590 | m_assetService.Store(meshAsset); | ||
591 | 878 | ||
592 | pbs.SculptEntry = true; | 879 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
593 | pbs.SculptTexture = meshAsset.FullID; | 880 | for (uint face = 0; face < face_list.Count; face++) |
594 | pbs.SculptType = (byte)SculptType.Mesh; | 881 | { |
595 | pbs.SculptData = meshAsset.Data; | 882 | OSDMap faceMap = (OSDMap)face_list[(int)face]; |
883 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
884 | if (faceMap.ContainsKey("fullbright")) | ||
885 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
886 | if (faceMap.ContainsKey("diffuse_color")) | ||
887 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
888 | |||
889 | int textureNum = faceMap["image"].AsInteger(); | ||
890 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
891 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
892 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
893 | float scales = (float)faceMap["scales"].AsReal(); | ||
894 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
895 | |||
896 | if (imagerot != 0) | ||
897 | f.Rotation = imagerot; | ||
898 | |||
899 | if (offsets != 0) | ||
900 | f.OffsetU = offsets; | ||
901 | |||
902 | if (offsett != 0) | ||
903 | f.OffsetV = offsett; | ||
904 | |||
905 | if (scales != 0) | ||
906 | f.RepeatU = scales; | ||
907 | |||
908 | if (scalet != 0) | ||
909 | f.RepeatV = scalet; | ||
910 | |||
911 | if (textures.Count > textureNum) | ||
912 | f.TextureID = textures[textureNum]; | ||
913 | else | ||
914 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
915 | |||
916 | textureEntry.FaceTextures[face] = f; | ||
917 | } | ||
918 | |||
919 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
920 | |||
921 | bool hasmesh = false; | ||
922 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
923 | { | ||
924 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
925 | if (meshAssets.Count > meshindx) | ||
926 | { | ||
927 | pbs.SculptEntry = true; | ||
928 | pbs.SculptType = (byte)SculptType.Mesh; | ||
929 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
930 | // data will be requested from asset on rez (i hope) | ||
931 | hasmesh = true; | ||
932 | } | ||
933 | } | ||
934 | |||
935 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
936 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
596 | 937 | ||
597 | Vector3 position = inner_instance_list["position"].AsVector3(); | 938 | // for now viwers do send fixed defaults |
598 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 939 | // but this may change |
599 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 940 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); |
941 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
942 | if(hasmesh) | ||
943 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
944 | // int material = inner_instance_list["material"].AsInteger(); | ||
945 | byte material = (byte)Material.Wood; | ||
600 | 946 | ||
601 | // no longer used - begin ------------------------ | 947 | // no longer used - begin ------------------------ |
602 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
603 | // int material = inner_instance_list["material"].AsInteger(); | ||
604 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 948 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
605 | 949 | ||
606 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 950 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -615,24 +959,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
615 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 959 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
616 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 960 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
617 | // no longer used - end ------------------------ | 961 | // no longer used - end ------------------------ |
962 | |||
963 | |||
964 | SceneObjectPart prim | ||
965 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
966 | |||
967 | prim.Scale = scale; | ||
968 | rotations.Add(rotation); | ||
969 | positions.Add(position); | ||
970 | prim.UUID = UUID.Random(); | ||
971 | prim.CreatorID = creatorID; | ||
972 | prim.OwnerID = owner_id; | ||
973 | prim.GroupID = UUID.Zero; | ||
974 | prim.LastOwnerID = creatorID; | ||
975 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
976 | |||
977 | if (grp == null) | ||
978 | prim.Name = assetName; | ||
979 | else | ||
980 | prim.Name = assetName + "#" + i.ToString(); | ||
618 | 981 | ||
619 | UUID owner_id = m_HostCapsObj.AgentID; | 982 | if (restrictPerms) |
983 | { | ||
984 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
985 | prim.EveryoneMask = 0; | ||
986 | prim.GroupMask = 0; | ||
987 | prim.NextOwnerMask = 0; | ||
988 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
989 | } | ||
620 | 990 | ||
621 | SceneObjectPart prim | 991 | if(istest) |
622 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 992 | prim.Description = "For testing only. Other uses are prohibited"; |
993 | else | ||
994 | prim.Description = ""; | ||
623 | 995 | ||
624 | prim.Scale = scale; | 996 | prim.Material = material; |
625 | //prim.OffsetPosition = position; | 997 | prim.PhysicsShapeType = physicsShapeType; |
626 | rotations.Add(rotation); | ||
627 | positions.Add(position); | ||
628 | prim.UUID = UUID.Random(); | ||
629 | prim.CreatorID = owner_id; | ||
630 | prim.OwnerID = owner_id; | ||
631 | prim.GroupID = UUID.Zero; | ||
632 | prim.LastOwnerID = prim.OwnerID; | ||
633 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
634 | prim.Name = assetName; | ||
635 | prim.Description = ""; | ||
636 | 998 | ||
637 | // prim.BaseMask = (uint)base_mask; | 999 | // prim.BaseMask = (uint)base_mask; |
638 | // prim.EveryoneMask = (uint)everyone_mask; | 1000 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -640,52 +1002,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
640 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1002 | // prim.NextOwnerMask = (uint)next_owner_mask; |
641 | // prim.OwnerMask = (uint)owner_mask; | 1003 | // prim.OwnerMask = (uint)owner_mask; |
642 | 1004 | ||
643 | if (grp == null) | 1005 | if (grp == null) |
644 | grp = new SceneObjectGroup(prim); | 1006 | { |
645 | else | 1007 | grp = new SceneObjectGroup(prim); |
646 | grp.AddPart(prim); | 1008 | grp.LastOwnerID = creatorID; |
647 | } | 1009 | } |
1010 | else | ||
1011 | grp.AddPart(prim); | ||
1012 | } | ||
648 | 1013 | ||
649 | Vector3 rootPos = positions[0]; | 1014 | Vector3 rootPos = positions[0]; |
650 | 1015 | ||
651 | if (grp.Parts.Length > 1) | 1016 | if (grp.Parts.Length > 1) |
652 | { | 1017 | { |
653 | // Fix first link number | 1018 | // Fix first link number |
654 | grp.RootPart.LinkNum++; | 1019 | grp.RootPart.LinkNum++; |
655 | 1020 | ||
656 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1021 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
657 | Quaternion tmprot; | 1022 | Quaternion tmprot; |
658 | Vector3 offset; | 1023 | Vector3 offset; |
659 | 1024 | ||
660 | // fix children rotations and positions | 1025 | // fix children rotations and positions |
661 | for (int i = 1; i < rotations.Count; i++) | 1026 | for (int i = 1; i < rotations.Count; i++) |
662 | { | 1027 | { |
663 | tmprot = rotations[i]; | 1028 | tmprot = rotations[i]; |
664 | tmprot = rootRotConj * tmprot; | 1029 | tmprot = rootRotConj * tmprot; |
665 | 1030 | ||
666 | grp.Parts[i].RotationOffset = tmprot; | 1031 | grp.Parts[i].RotationOffset = tmprot; |
667 | 1032 | ||
668 | offset = positions[i] - rootPos; | 1033 | offset = positions[i] - rootPos; |
1034 | |||
1035 | offset *= rootRotConj; | ||
1036 | grp.Parts[i].OffsetPosition = offset; | ||
1037 | } | ||
669 | 1038 | ||
670 | offset *= rootRotConj; | 1039 | grp.AbsolutePosition = rootPos; |
671 | grp.Parts[i].OffsetPosition = offset; | 1040 | grp.UpdateGroupRotationR(rotations[0]); |
1041 | } | ||
1042 | else | ||
1043 | { | ||
1044 | grp.AbsolutePosition = rootPos; | ||
1045 | grp.UpdateGroupRotationR(rotations[0]); | ||
672 | } | 1046 | } |
673 | 1047 | ||
674 | grp.AbsolutePosition = rootPos; | 1048 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
675 | grp.UpdateGroupRotationR(rotations[0]); | ||
676 | } | 1049 | } |
677 | else | 1050 | |
1051 | else // not a mesh model | ||
678 | { | 1052 | { |
679 | grp.AbsolutePosition = rootPos; | 1053 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
680 | grp.UpdateGroupRotationR(rotations[0]); | 1054 | return; |
681 | } | 1055 | } |
682 | |||
683 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
684 | } | 1056 | } |
685 | 1057 | ||
686 | AssetBase asset; | 1058 | AssetBase asset; |
687 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1059 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
688 | asset.Data = data; | 1060 | asset.Data = data; |
1061 | if (istest) | ||
1062 | asset.Local = true; | ||
689 | if (AddNewAsset != null) | 1063 | if (AddNewAsset != null) |
690 | AddNewAsset(asset); | 1064 | AddNewAsset(asset); |
691 | else if (m_assetService != null) | 1065 | else if (m_assetService != null) |
@@ -693,11 +1067,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
693 | 1067 | ||
694 | InventoryItemBase item = new InventoryItemBase(); | 1068 | InventoryItemBase item = new InventoryItemBase(); |
695 | item.Owner = m_HostCapsObj.AgentID; | 1069 | item.Owner = m_HostCapsObj.AgentID; |
696 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1070 | item.CreatorId = creatorIDstr; |
697 | item.CreatorData = String.Empty; | 1071 | item.CreatorData = String.Empty; |
698 | item.ID = inventoryItem; | 1072 | item.ID = inventoryItem; |
699 | item.AssetID = asset.FullID; | 1073 | item.AssetID = asset.FullID; |
700 | item.Description = assetDescription; | 1074 | if (istest) |
1075 | { | ||
1076 | item.Description = "For testing only. Other uses are prohibited"; | ||
1077 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1078 | } | ||
1079 | else | ||
1080 | item.Description = assetDescription; | ||
701 | item.Name = assetName; | 1081 | item.Name = assetName; |
702 | item.AssetType = assType; | 1082 | item.AssetType = assType; |
703 | item.InvType = inType; | 1083 | item.InvType = inType; |
@@ -705,18 +1085,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
705 | 1085 | ||
706 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1086 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
707 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1087 | // (owner) permissions. This becomes a problem if next permissions are changed. |
708 | item.CurrentPermissions | ||
709 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
710 | 1088 | ||
711 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1089 | if (restrictPerms) |
712 | item.EveryOnePermissions = 0; | 1090 | { |
713 | item.NextPermissions = (uint)PermissionMask.All; | 1091 | item.CurrentPermissions |
1092 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1093 | |||
1094 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1095 | item.EveryOnePermissions = 0; | ||
1096 | item.NextPermissions = 0; | ||
1097 | } | ||
1098 | else | ||
1099 | { | ||
1100 | item.CurrentPermissions | ||
1101 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
1102 | |||
1103 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1104 | item.EveryOnePermissions = 0; | ||
1105 | item.NextPermissions = (uint)PermissionMask.All; | ||
1106 | } | ||
1107 | |||
714 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1108 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
715 | 1109 | ||
1110 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1111 | |||
716 | if (AddNewInventoryItem != null) | 1112 | if (AddNewInventoryItem != null) |
717 | { | 1113 | { |
718 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1114 | if (istest) |
1115 | { | ||
1116 | m_Scene.AddInventoryItem(client, item); | ||
1117 | /* | ||
1118 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1119 | if (client != null) | ||
1120 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1121 | */ | ||
1122 | } | ||
1123 | else | ||
1124 | { | ||
1125 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1126 | // if (client != null) | ||
1127 | // { | ||
1128 | // // let users see anything.. i don't so far | ||
1129 | // string str; | ||
1130 | // if (cost > 0) | ||
1131 | // // dont remember where is money unit name to put here | ||
1132 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1133 | // else | ||
1134 | // str = "Upload complete"; | ||
1135 | // client.SendAgentAlertMessage(str, true); | ||
1136 | // } | ||
1137 | } | ||
719 | } | 1138 | } |
1139 | |||
1140 | lock (m_ModelCost) | ||
1141 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
720 | } | 1142 | } |
721 | 1143 | ||
722 | /// <summary> | 1144 | /// <summary> |
@@ -909,6 +1331,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
909 | return response; | 1331 | return response; |
910 | } | 1332 | } |
911 | 1333 | ||
1334 | public string GetObjectCost(string request, string path, | ||
1335 | string param, IOSHttpRequest httpRequest, | ||
1336 | IOSHttpResponse httpResponse) | ||
1337 | { | ||
1338 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1339 | OSDMap resp = new OSDMap(); | ||
1340 | |||
1341 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1342 | |||
1343 | for (int i = 0; i < object_ids.Count; i++) | ||
1344 | { | ||
1345 | UUID uuid = object_ids[i].AsUUID(); | ||
1346 | |||
1347 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1348 | |||
1349 | if (part != null) | ||
1350 | { | ||
1351 | SceneObjectGroup grp = part.ParentGroup; | ||
1352 | if (grp != null) | ||
1353 | { | ||
1354 | float linksetCost; | ||
1355 | float linksetPhysCost; | ||
1356 | float partCost; | ||
1357 | float partPhysCost; | ||
1358 | |||
1359 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1360 | |||
1361 | OSDMap object_data = new OSDMap(); | ||
1362 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1363 | object_data["resource_cost"] = partCost; | ||
1364 | object_data["physics_cost"] = partPhysCost; | ||
1365 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1366 | |||
1367 | resp[uuid.ToString()] = object_data; | ||
1368 | } | ||
1369 | } | ||
1370 | } | ||
1371 | |||
1372 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1373 | return response; | ||
1374 | } | ||
1375 | |||
1376 | public string ResourceCostSelected(string request, string path, | ||
1377 | string param, IOSHttpRequest httpRequest, | ||
1378 | IOSHttpResponse httpResponse) | ||
1379 | { | ||
1380 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1381 | OSDMap resp = new OSDMap(); | ||
1382 | |||
1383 | |||
1384 | float phys=0; | ||
1385 | float stream=0; | ||
1386 | float simul=0; | ||
1387 | |||
1388 | if (req.ContainsKey("selected_roots")) | ||
1389 | { | ||
1390 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1391 | |||
1392 | // should go by SOG suming costs for all parts | ||
1393 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1394 | // FS calls per object so results are wrong guess fs bug | ||
1395 | for (int i = 0; i < object_ids.Count; i++) | ||
1396 | { | ||
1397 | UUID uuid = object_ids[i].AsUUID(); | ||
1398 | float Physc; | ||
1399 | float simulc; | ||
1400 | float streamc; | ||
1401 | |||
1402 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1403 | if (grp != null) | ||
1404 | { | ||
1405 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1406 | phys += Physc; | ||
1407 | stream += streamc; | ||
1408 | simul += simulc; | ||
1409 | } | ||
1410 | } | ||
1411 | } | ||
1412 | else if (req.ContainsKey("selected_prims")) | ||
1413 | { | ||
1414 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1415 | |||
1416 | // don't see in use in any of the 2 viewers | ||
1417 | // guess it should be for edit linked but... nothing | ||
1418 | // should go to SOP per part | ||
1419 | for (int i = 0; i < object_ids.Count; i++) | ||
1420 | { | ||
1421 | UUID uuid = object_ids[i].AsUUID(); | ||
1422 | |||
1423 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1424 | if (part != null) | ||
1425 | { | ||
1426 | phys += part.PhysicsCost; | ||
1427 | stream += part.StreamingCost; | ||
1428 | simul += part.SimulationCost; | ||
1429 | } | ||
1430 | } | ||
1431 | } | ||
1432 | |||
1433 | if (simul != 0) | ||
1434 | { | ||
1435 | OSDMap object_data = new OSDMap(); | ||
1436 | |||
1437 | object_data["physics"] = phys; | ||
1438 | object_data["streaming"] = stream; | ||
1439 | object_data["simulation"] = simul; | ||
1440 | |||
1441 | resp["selected"] = object_data; | ||
1442 | } | ||
1443 | |||
1444 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1445 | return response; | ||
1446 | } | ||
1447 | |||
912 | public string UpdateAgentInformation(string request, string path, | 1448 | public string UpdateAgentInformation(string request, string path, |
913 | string param, IOSHttpRequest httpRequest, | 1449 | string param, IOSHttpRequest httpRequest, |
914 | IOSHttpResponse httpResponse) | 1450 | IOSHttpResponse httpResponse) |
@@ -928,6 +1464,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
928 | 1464 | ||
929 | public class AssetUploader | 1465 | public class AssetUploader |
930 | { | 1466 | { |
1467 | private static readonly ILog m_log = | ||
1468 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1469 | |||
1470 | |||
931 | public event UpLoadedAsset OnUpLoad; | 1471 | public event UpLoadedAsset OnUpLoad; |
932 | private UpLoadedAsset handlerUpLoad = null; | 1472 | private UpLoadedAsset handlerUpLoad = null; |
933 | 1473 | ||
@@ -942,10 +1482,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
942 | 1482 | ||
943 | private string m_invType = String.Empty; | 1483 | private string m_invType = String.Empty; |
944 | private string m_assetType = String.Empty; | 1484 | private string m_assetType = String.Empty; |
1485 | private int m_cost; | ||
1486 | private string m_error = String.Empty; | ||
1487 | |||
1488 | private Timer m_timeoutTimer = new Timer(); | ||
1489 | private UUID m_texturesFolder; | ||
1490 | private int m_nreqtextures; | ||
1491 | private int m_nreqmeshs; | ||
1492 | private int m_nreqinstances; | ||
1493 | private bool m_IsAtestUpload; | ||
945 | 1494 | ||
946 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1495 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
947 | UUID parentFolderID, string invType, string assetType, string path, | 1496 | UUID parentFolderID, string invType, string assetType, string path, |
948 | IHttpServer httpServer, bool dumpAssetsToFile) | 1497 | IHttpServer httpServer, bool dumpAssetsToFile, |
1498 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1499 | bool IsAtestUpload) | ||
949 | { | 1500 | { |
950 | m_assetName = assetName; | 1501 | m_assetName = assetName; |
951 | m_assetDes = description; | 1502 | m_assetDes = description; |
@@ -957,6 +1508,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
957 | m_assetType = assetType; | 1508 | m_assetType = assetType; |
958 | m_invType = invType; | 1509 | m_invType = invType; |
959 | m_dumpAssetsToFile = dumpAssetsToFile; | 1510 | m_dumpAssetsToFile = dumpAssetsToFile; |
1511 | m_cost = totalCost; | ||
1512 | |||
1513 | m_texturesFolder = texturesFolder; | ||
1514 | m_nreqtextures = nreqtextures; | ||
1515 | m_nreqmeshs = nreqmeshs; | ||
1516 | m_nreqinstances = nreqinstances; | ||
1517 | m_IsAtestUpload = IsAtestUpload; | ||
1518 | |||
1519 | m_timeoutTimer.Elapsed += TimedOut; | ||
1520 | m_timeoutTimer.Interval = 120000; | ||
1521 | m_timeoutTimer.AutoReset = false; | ||
1522 | m_timeoutTimer.Start(); | ||
960 | } | 1523 | } |
961 | 1524 | ||
962 | /// <summary> | 1525 | /// <summary> |
@@ -971,12 +1534,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
971 | UUID inv = inventoryItemID; | 1534 | UUID inv = inventoryItemID; |
972 | string res = String.Empty; | 1535 | string res = String.Empty; |
973 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1536 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1537 | /* | ||
974 | uploadComplete.new_asset = newAssetID.ToString(); | 1538 | uploadComplete.new_asset = newAssetID.ToString(); |
975 | uploadComplete.new_inventory_item = inv; | 1539 | uploadComplete.new_inventory_item = inv; |
976 | uploadComplete.state = "complete"; | 1540 | uploadComplete.state = "complete"; |
977 | 1541 | ||
978 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1542 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
979 | 1543 | */ | |
1544 | m_timeoutTimer.Stop(); | ||
980 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1545 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
981 | 1546 | ||
982 | // TODO: probably make this a better set of extensions here | 1547 | // TODO: probably make this a better set of extensions here |
@@ -993,12 +1558,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
993 | handlerUpLoad = OnUpLoad; | 1558 | handlerUpLoad = OnUpLoad; |
994 | if (handlerUpLoad != null) | 1559 | if (handlerUpLoad != null) |
995 | { | 1560 | { |
996 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1561 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1562 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1563 | } | ||
1564 | if (m_IsAtestUpload) | ||
1565 | { | ||
1566 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1567 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1568 | resperror.identifier = inv; | ||
1569 | |||
1570 | uploadComplete.error = resperror; | ||
1571 | uploadComplete.state = "Upload4Testing"; | ||
997 | } | 1572 | } |
1573 | else | ||
1574 | { | ||
1575 | if (m_error == String.Empty) | ||
1576 | { | ||
1577 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1578 | uploadComplete.new_inventory_item = inv; | ||
1579 | // if (m_texturesFolder != UUID.Zero) | ||
1580 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1581 | uploadComplete.state = "complete"; | ||
1582 | } | ||
1583 | else | ||
1584 | { | ||
1585 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1586 | resperror.message = m_error; | ||
1587 | resperror.identifier = inv; | ||
998 | 1588 | ||
1589 | uploadComplete.error = resperror; | ||
1590 | uploadComplete.state = "failed"; | ||
1591 | } | ||
1592 | } | ||
1593 | |||
1594 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
999 | return res; | 1595 | return res; |
1000 | } | 1596 | } |
1001 | 1597 | ||
1598 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1599 | { | ||
1600 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1601 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1602 | } | ||
1603 | |||
1002 | ///Left this in and commented in case there are unforseen issues | 1604 | ///Left this in and commented in case there are unforseen issues |
1003 | //private void SaveAssetToFile(string filename, byte[] data) | 1605 | //private void SaveAssetToFile(string filename, byte[] data) |
1004 | //{ | 1606 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||