diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 897 |
1 files changed, 751 insertions, 146 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index a46c24a..8241e07 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
54 | namespace OpenSim.Region.ClientStack.Linden | 55 | namespace OpenSim.Region.ClientStack.Linden |
55 | { | 56 | { |
56 | public delegate void UpLoadedAsset( | 57 | public delegate void UpLoadedAsset( |
57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
58 | byte[] data, string inventoryType, string assetType); | 59 | byte[] data, string inventoryType, string assetType, |
60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
61 | bool IsAtestUpload, ref string error); | ||
59 | 62 | ||
60 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
61 | 64 | ||
62 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 65 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
63 | 66 | ||
64 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 67 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
65 | 68 | ||
66 | public delegate void NewAsset(AssetBase asset); | 69 | public delegate void NewAsset(AssetBase asset); |
67 | 70 | ||
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | 90 | ||
88 | private Scene m_Scene; | 91 | private Scene m_Scene; |
89 | private Caps m_HostCapsObj; | 92 | private Caps m_HostCapsObj; |
93 | private ModelCost m_ModelCost; | ||
90 | 94 | ||
91 | private static readonly string m_requestPath = "0000/"; | 95 | private static readonly string m_requestPath = "0000/"; |
92 | // private static readonly string m_mapLayerPath = "0001/"; | 96 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
98 | private static readonly string m_copyFromNotecardPath = "0007/"; | 102 | private static readonly string m_copyFromNotecardPath = "0007/"; |
99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 103 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
100 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 104 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
101 | /* 0102 - 0103 RESERVED */ | 105 | private static readonly string m_getObjectCostPath = "0102/"; |
106 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 107 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
103 | 108 | ||
104 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 109 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
114 | private IAssetService m_assetService; | 119 | private IAssetService m_assetService; |
115 | private bool m_dumpAssetsToFile = false; | 120 | private bool m_dumpAssetsToFile = false; |
116 | private string m_regionName; | 121 | private string m_regionName; |
122 | |||
117 | private int m_levelUpload = 0; | 123 | private int m_levelUpload = 0; |
118 | 124 | ||
125 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
126 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
127 | |||
128 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
129 | // may not be visible till relog | ||
130 | |||
131 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
132 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
133 | |||
134 | private float m_PrimScaleMin = 0.001f; | ||
135 | |||
136 | private enum FileAgentInventoryState : int | ||
137 | { | ||
138 | idle = 0, | ||
139 | processRequest = 1, | ||
140 | waitUpload = 2, | ||
141 | processUpload = 3 | ||
142 | } | ||
143 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
144 | |||
119 | public BunchOfCaps(Scene scene, Caps caps) | 145 | public BunchOfCaps(Scene scene, Caps caps) |
120 | { | 146 | { |
121 | m_Scene = scene; | 147 | m_Scene = scene; |
122 | m_HostCapsObj = caps; | 148 | m_HostCapsObj = caps; |
149 | |||
150 | // create a model upload cost provider | ||
151 | m_ModelCost = new ModelCost(); | ||
152 | // tell it about scene object limits | ||
153 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
154 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
155 | |||
156 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
157 | // m_ModelCost.PrimScaleMin = ?? | ||
158 | |||
159 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
160 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
161 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
162 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
163 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
164 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
165 | |||
123 | IConfigSource config = m_Scene.Config; | 166 | IConfigSource config = m_Scene.Config; |
124 | if (config != null) | 167 | if (config != null) |
125 | { | 168 | { |
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | { | 177 | { |
135 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 178 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
136 | } | 179 | } |
180 | // economy for model upload | ||
181 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
182 | if (EconomyConfig != null) | ||
183 | { | ||
184 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
185 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
186 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
187 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
188 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
189 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
190 | |||
191 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
192 | |||
193 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
194 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
195 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
196 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
197 | if (testcreator != "") | ||
198 | { | ||
199 | UUID id; | ||
200 | UUID.TryParse(testcreator, out id); | ||
201 | if (id != null) | ||
202 | m_testAssetsCreatorID = id; | ||
203 | } | ||
204 | |||
205 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
206 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
207 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
208 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
209 | m_ModelCost.bytecost = modelMeshByteCost; | ||
210 | } | ||
137 | } | 211 | } |
138 | 212 | ||
139 | m_assetService = m_Scene.AssetService; | 213 | m_assetService = m_Scene.AssetService; |
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 219 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
146 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 220 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
147 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 221 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
222 | |||
223 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
148 | } | 224 | } |
149 | 225 | ||
150 | /// <summary> | 226 | /// <summary> |
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
190 | { | 266 | { |
191 | try | 267 | try |
192 | { | 268 | { |
193 | // I don't think this one works... | ||
194 | m_HostCapsObj.RegisterHandler( | 269 | m_HostCapsObj.RegisterHandler( |
195 | "NewFileAgentInventory", | 270 | "NewFileAgentInventory", |
196 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 271 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -209,6 +284,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 284 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
210 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 285 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
211 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 286 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
287 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
288 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
289 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
290 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
212 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 291 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); |
213 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 292 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
214 | 293 | ||
@@ -264,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
264 | m_log.DebugFormat( | 343 | m_log.DebugFormat( |
265 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 344 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
266 | 345 | ||
346 | if (!m_HostCapsObj.WaitForActivation()) | ||
347 | return string.Empty; | ||
348 | |||
267 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 349 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
268 | { | 350 | { |
269 | m_log.WarnFormat( | 351 | m_log.WarnFormat( |
@@ -404,62 +486,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
404 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 486 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
405 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 487 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
406 | 488 | ||
489 | // start by getting the client | ||
490 | IClientAPI client = null; | ||
491 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
492 | |||
493 | // check current state so we only have one service at a time | ||
494 | lock (m_ModelCost) | ||
495 | { | ||
496 | switch (m_FileAgentInventoryState) | ||
497 | { | ||
498 | case FileAgentInventoryState.processRequest: | ||
499 | case FileAgentInventoryState.processUpload: | ||
500 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
501 | resperror.message = "Uploader busy processing previus request"; | ||
502 | resperror.identifier = UUID.Zero; | ||
503 | |||
504 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
505 | errorResponse.uploader = ""; | ||
506 | errorResponse.state = "error"; | ||
507 | errorResponse.error = resperror; | ||
508 | return errorResponse; | ||
509 | break; | ||
510 | case FileAgentInventoryState.waitUpload: | ||
511 | // todo stop current uploader server | ||
512 | break; | ||
513 | case FileAgentInventoryState.idle: | ||
514 | default: | ||
515 | break; | ||
516 | } | ||
517 | |||
518 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
519 | } | ||
520 | |||
521 | int cost = 0; | ||
522 | int nreqtextures = 0; | ||
523 | int nreqmeshs= 0; | ||
524 | int nreqinstances = 0; | ||
525 | bool IsAtestUpload = false; | ||
526 | |||
527 | string assetName = llsdRequest.name; | ||
528 | |||
529 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
530 | |||
407 | if (llsdRequest.asset_type == "texture" || | 531 | if (llsdRequest.asset_type == "texture" || |
408 | llsdRequest.asset_type == "animation" || | 532 | llsdRequest.asset_type == "animation" || |
533 | llsdRequest.asset_type == "mesh" || | ||
409 | llsdRequest.asset_type == "sound") | 534 | llsdRequest.asset_type == "sound") |
410 | { | 535 | { |
411 | ScenePresence avatar = null; | 536 | ScenePresence avatar = null; |
412 | IClientAPI client = null; | ||
413 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 537 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
414 | 538 | ||
415 | // check user level | 539 | // check user level |
416 | if (avatar != null) | 540 | if (avatar != null) |
417 | { | 541 | { |
418 | client = avatar.ControllingClient; | ||
419 | |||
420 | if (avatar.UserLevel < m_levelUpload) | 542 | if (avatar.UserLevel < m_levelUpload) |
421 | { | 543 | { |
422 | if (client != null) | 544 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
423 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 545 | resperror.message = "Insufficient permissions to upload"; |
546 | resperror.identifier = UUID.Zero; | ||
424 | 547 | ||
425 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 548 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
426 | errorResponse.uploader = ""; | 549 | errorResponse.uploader = ""; |
427 | errorResponse.state = "error"; | 550 | errorResponse.state = "error"; |
551 | errorResponse.error = resperror; | ||
552 | lock (m_ModelCost) | ||
553 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
428 | return errorResponse; | 554 | return errorResponse; |
429 | } | 555 | } |
430 | } | 556 | } |
431 | 557 | ||
432 | // check funds | 558 | // check test upload and funds |
433 | if (client != null) | 559 | if (client != null) |
434 | { | 560 | { |
435 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 561 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
436 | 562 | ||
563 | int baseCost = 0; | ||
437 | if (mm != null) | 564 | if (mm != null) |
565 | baseCost = mm.UploadCharge; | ||
566 | |||
567 | string warning = String.Empty; | ||
568 | |||
569 | if (llsdRequest.asset_type == "mesh") | ||
438 | { | 570 | { |
439 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 571 | string error; |
572 | int modelcost; | ||
573 | |||
574 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
575 | meshcostdata, out error, ref warning)) | ||
440 | { | 576 | { |
441 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 577 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
578 | resperror.message = error; | ||
579 | resperror.identifier = UUID.Zero; | ||
442 | 580 | ||
443 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 581 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
444 | errorResponse.uploader = ""; | 582 | errorResponse.uploader = ""; |
445 | errorResponse.state = "error"; | 583 | errorResponse.state = "error"; |
584 | errorResponse.error = resperror; | ||
585 | |||
586 | lock (m_ModelCost) | ||
587 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
446 | return errorResponse; | 588 | return errorResponse; |
447 | } | 589 | } |
590 | cost = modelcost; | ||
591 | } | ||
592 | else | ||
593 | { | ||
594 | cost = baseCost; | ||
595 | } | ||
596 | |||
597 | if (cost > 0 && mm != null) | ||
598 | { | ||
599 | // check for test upload | ||
600 | |||
601 | if (m_ForceFreeTestUpload) // all are test | ||
602 | { | ||
603 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
604 | assetName = "TEST-" + assetName; | ||
605 | |||
606 | IsAtestUpload = true; | ||
607 | } | ||
608 | |||
609 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
610 | { | ||
611 | |||
612 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
613 | } | ||
614 | |||
615 | |||
616 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
617 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
618 | |||
619 | // check funds | ||
620 | else | ||
621 | { | ||
622 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
623 | { | ||
624 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
625 | resperror.message = "Insuficient funds"; | ||
626 | resperror.identifier = UUID.Zero; | ||
627 | |||
628 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
629 | errorResponse.uploader = ""; | ||
630 | errorResponse.state = "error"; | ||
631 | errorResponse.error = resperror; | ||
632 | lock (m_ModelCost) | ||
633 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
634 | return errorResponse; | ||
635 | } | ||
636 | } | ||
448 | } | 637 | } |
638 | |||
639 | if (client != null && warning != String.Empty) | ||
640 | client.SendAgentAlertMessage(warning, true); | ||
449 | } | 641 | } |
450 | } | 642 | } |
451 | 643 | ||
452 | string assetName = llsdRequest.name; | ||
453 | string assetDes = llsdRequest.description; | 644 | string assetDes = llsdRequest.description; |
454 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 645 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
455 | UUID newAsset = UUID.Random(); | 646 | UUID newAsset = UUID.Random(); |
456 | UUID newInvItem = UUID.Random(); | 647 | UUID newInvItem = UUID.Random(); |
457 | UUID parentFolder = llsdRequest.folder_id; | 648 | UUID parentFolder = llsdRequest.folder_id; |
458 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 649 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
650 | UUID texturesFolder = UUID.Zero; | ||
651 | |||
652 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
653 | texturesFolder = llsdRequest.texture_folder_id; | ||
459 | 654 | ||
460 | AssetUploader uploader = | 655 | AssetUploader uploader = |
461 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 656 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
462 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 657 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
658 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
463 | 659 | ||
464 | m_HostCapsObj.HttpListener.AddStreamHandler( | 660 | m_HostCapsObj.HttpListener.AddStreamHandler( |
465 | new BinaryStreamHandler( | 661 | new BinaryStreamHandler( |
@@ -477,10 +673,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
477 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 673 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
478 | uploaderPath; | 674 | uploaderPath; |
479 | 675 | ||
676 | |||
480 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 677 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
481 | uploadResponse.uploader = uploaderURL; | 678 | uploadResponse.uploader = uploaderURL; |
482 | uploadResponse.state = "upload"; | 679 | uploadResponse.state = "upload"; |
680 | uploadResponse.upload_price = (int)cost; | ||
681 | |||
682 | if (llsdRequest.asset_type == "mesh") | ||
683 | { | ||
684 | uploadResponse.data = meshcostdata; | ||
685 | } | ||
686 | |||
483 | uploader.OnUpLoad += UploadCompleteHandler; | 687 | uploader.OnUpLoad += UploadCompleteHandler; |
688 | |||
689 | lock (m_ModelCost) | ||
690 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
691 | |||
484 | return uploadResponse; | 692 | return uploadResponse; |
485 | } | 693 | } |
486 | 694 | ||
@@ -492,8 +700,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
492 | /// <param name="data"></param> | 700 | /// <param name="data"></param> |
493 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 701 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
494 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 702 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
495 | string assetType) | 703 | string assetType, int cost, |
704 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
705 | bool IsAtestUpload, ref string error) | ||
496 | { | 706 | { |
707 | |||
708 | lock (m_ModelCost) | ||
709 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
710 | |||
497 | m_log.DebugFormat( | 711 | m_log.DebugFormat( |
498 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 712 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
499 | assetID, inventoryItem, inventoryType, assetType); | 713 | assetID, inventoryItem, inventoryType, assetType); |
@@ -501,117 +715,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
501 | sbyte assType = 0; | 715 | sbyte assType = 0; |
502 | sbyte inType = 0; | 716 | sbyte inType = 0; |
503 | 717 | ||
718 | IClientAPI client = null; | ||
719 | |||
720 | UUID owner_id = m_HostCapsObj.AgentID; | ||
721 | UUID creatorID; | ||
722 | |||
723 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
724 | |||
725 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
726 | |||
727 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
728 | creatorID = m_testAssetsCreatorID; | ||
729 | else | ||
730 | creatorID = owner_id; | ||
731 | |||
732 | string creatorIDstr = creatorID.ToString(); | ||
733 | |||
734 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
735 | if (mm != null) | ||
736 | { | ||
737 | // make sure client still has enougth credit | ||
738 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
739 | { | ||
740 | error = "Insufficient funds."; | ||
741 | return; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | // strings to types | ||
504 | if (inventoryType == "sound") | 746 | if (inventoryType == "sound") |
505 | { | 747 | { |
506 | inType = 1; | 748 | inType = (sbyte)InventoryType.Sound; |
507 | assType = 1; | 749 | assType = (sbyte)AssetType.Sound; |
508 | } | 750 | } |
509 | else if (inventoryType == "animation") | 751 | else if (inventoryType == "animation") |
510 | { | 752 | { |
511 | inType = 19; | 753 | inType = (sbyte)InventoryType.Animation; |
512 | assType = 20; | 754 | assType = (sbyte)AssetType.Animation; |
513 | } | 755 | } |
514 | else if (inventoryType == "wearable") | 756 | else if (inventoryType == "wearable") |
515 | { | 757 | { |
516 | inType = 18; | 758 | inType = (sbyte)InventoryType.Wearable; |
517 | switch (assetType) | 759 | switch (assetType) |
518 | { | 760 | { |
519 | case "bodypart": | 761 | case "bodypart": |
520 | assType = 13; | 762 | assType = (sbyte)AssetType.Bodypart; |
521 | break; | 763 | break; |
522 | case "clothing": | 764 | case "clothing": |
523 | assType = 5; | 765 | assType = (sbyte)AssetType.Clothing; |
524 | break; | 766 | break; |
525 | } | 767 | } |
526 | } | 768 | } |
527 | else if (inventoryType == "object") | 769 | else if (inventoryType == "object") |
528 | { | 770 | { |
529 | inType = (sbyte)InventoryType.Object; | 771 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
530 | assType = (sbyte)AssetType.Object; | ||
531 | |||
532 | List<Vector3> positions = new List<Vector3>(); | ||
533 | List<Quaternion> rotations = new List<Quaternion>(); | ||
534 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
535 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
536 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
537 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
538 | SceneObjectGroup grp = null; | ||
539 | |||
540 | List<UUID> textures = new List<UUID>(); | ||
541 | for (int i = 0; i < texture_list.Count; i++) | ||
542 | { | 772 | { |
543 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 773 | inType = (sbyte)InventoryType.Object; |
544 | textureAsset.Data = texture_list[i].AsBinary(); | 774 | assType = (sbyte)AssetType.Object; |
545 | m_assetService.Store(textureAsset); | ||
546 | textures.Add(textureAsset.FullID); | ||
547 | } | ||
548 | 775 | ||
549 | for (int i = 0; i < mesh_list.Count; i++) | 776 | List<Vector3> positions = new List<Vector3>(); |
550 | { | 777 | List<Quaternion> rotations = new List<Quaternion>(); |
551 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 778 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
552 | 779 | ||
553 | Primitive.TextureEntry textureEntry | 780 | // compare and get updated information |
554 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
555 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
556 | 781 | ||
557 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 782 | bool mismatchError = true; |
558 | for (uint face = 0; face < face_list.Count; face++) | 783 | |
784 | while (mismatchError) | ||
559 | { | 785 | { |
560 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 786 | mismatchError = false; |
561 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 787 | } |
562 | if(faceMap.ContainsKey("fullbright")) | ||
563 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
564 | if (faceMap.ContainsKey ("diffuse_color")) | ||
565 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
566 | 788 | ||
567 | int textureNum = faceMap["image"].AsInteger(); | 789 | if (mismatchError) |
568 | float imagerot = faceMap["imagerot"].AsInteger(); | 790 | { |
569 | float offsets = (float)faceMap["offsets"].AsReal(); | 791 | error = "Upload and fee estimation information don't match"; |
570 | float offsett = (float)faceMap["offsett"].AsReal(); | 792 | lock (m_ModelCost) |
571 | float scales = (float)faceMap["scales"].AsReal(); | 793 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
572 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
573 | 794 | ||
574 | if(imagerot != 0) | 795 | return; |
575 | f.Rotation = imagerot; | 796 | } |
576 | 797 | ||
577 | if(offsets != 0) | 798 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
578 | f.OffsetU = offsets; | 799 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
800 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
801 | SceneObjectGroup grp = null; | ||
579 | 802 | ||
580 | if (offsett != 0) | 803 | // create and store texture assets |
581 | f.OffsetV = offsett; | 804 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
805 | texturesFolder != UUID.Zero); | ||
582 | 806 | ||
583 | if (scales != 0) | ||
584 | f.RepeatU = scales; | ||
585 | 807 | ||
586 | if (scalet != 0) | 808 | List<UUID> textures = new List<UUID>(); |
587 | f.RepeatV = scalet; | ||
588 | 809 | ||
589 | if (textures.Count > textureNum) | 810 | |
590 | f.TextureID = textures[textureNum]; | 811 | if (doTextInv) |
591 | else | 812 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
592 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
593 | 813 | ||
594 | textureEntry.FaceTextures[face] = f; | 814 | if(client == null) // don't put textures in inventory if there is no client |
815 | doTextInv = false; | ||
816 | |||
817 | for (int i = 0; i < texture_list.Count; i++) | ||
818 | { | ||
819 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
820 | textureAsset.Data = texture_list[i].AsBinary(); | ||
821 | if (istest) | ||
822 | textureAsset.Local = true; | ||
823 | m_assetService.Store(textureAsset); | ||
824 | textures.Add(textureAsset.FullID); | ||
825 | |||
826 | if (doTextInv) | ||
827 | { | ||
828 | string name = assetName; | ||
829 | if (name.Length > 25) | ||
830 | name = name.Substring(0, 24); | ||
831 | name += "_Texture#" + i.ToString(); | ||
832 | InventoryItemBase texitem = new InventoryItemBase(); | ||
833 | texitem.Owner = m_HostCapsObj.AgentID; | ||
834 | texitem.CreatorId = creatorIDstr; | ||
835 | texitem.CreatorData = String.Empty; | ||
836 | texitem.ID = UUID.Random(); | ||
837 | texitem.AssetID = textureAsset.FullID; | ||
838 | texitem.Description = "mesh model texture"; | ||
839 | texitem.Name = name; | ||
840 | texitem.AssetType = (int)AssetType.Texture; | ||
841 | texitem.InvType = (int)InventoryType.Texture; | ||
842 | texitem.Folder = texturesFolder; | ||
843 | |||
844 | texitem.CurrentPermissions | ||
845 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
846 | |||
847 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
848 | texitem.EveryOnePermissions = 0; | ||
849 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
850 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
851 | |||
852 | m_Scene.AddInventoryItem(client, texitem); | ||
853 | texitem = null; | ||
854 | } | ||
595 | } | 855 | } |
596 | 856 | ||
597 | pbs.TextureEntry = textureEntry.GetBytes(); | 857 | // create and store meshs assets |
858 | List<UUID> meshAssets = new List<UUID>(); | ||
859 | for (int i = 0; i < mesh_list.Count; i++) | ||
860 | { | ||
861 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
862 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
863 | if (istest) | ||
864 | meshAsset.Local = true; | ||
865 | m_assetService.Store(meshAsset); | ||
866 | meshAssets.Add(meshAsset.FullID); | ||
867 | } | ||
868 | |||
869 | int skipedMeshs = 0; | ||
870 | // build prims from instances | ||
871 | for (int i = 0; i < instance_list.Count; i++) | ||
872 | { | ||
873 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
874 | |||
875 | // skip prims that are 2 small | ||
876 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
877 | |||
878 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
879 | { | ||
880 | skipedMeshs++; | ||
881 | continue; | ||
882 | } | ||
883 | |||
884 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
885 | |||
886 | Primitive.TextureEntry textureEntry | ||
887 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
888 | |||
598 | 889 | ||
599 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 890 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
600 | meshAsset.Data = mesh_list[i].AsBinary(); | 891 | for (uint face = 0; face < face_list.Count; face++) |
601 | m_assetService.Store(meshAsset); | 892 | { |
893 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
894 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
895 | if (faceMap.ContainsKey("fullbright")) | ||
896 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
897 | if (faceMap.ContainsKey("diffuse_color")) | ||
898 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
899 | |||
900 | int textureNum = faceMap["image"].AsInteger(); | ||
901 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
902 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
903 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
904 | float scales = (float)faceMap["scales"].AsReal(); | ||
905 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
906 | |||
907 | if (imagerot != 0) | ||
908 | f.Rotation = imagerot; | ||
909 | |||
910 | if (offsets != 0) | ||
911 | f.OffsetU = offsets; | ||
602 | 912 | ||
603 | pbs.SculptEntry = true; | 913 | if (offsett != 0) |
604 | pbs.SculptTexture = meshAsset.FullID; | 914 | f.OffsetV = offsett; |
605 | pbs.SculptType = (byte)SculptType.Mesh; | ||
606 | pbs.SculptData = meshAsset.Data; | ||
607 | 915 | ||
608 | Vector3 position = inner_instance_list["position"].AsVector3(); | 916 | if (scales != 0) |
609 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 917 | f.RepeatU = scales; |
610 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 918 | |
919 | if (scalet != 0) | ||
920 | f.RepeatV = scalet; | ||
921 | |||
922 | if (textures.Count > textureNum) | ||
923 | f.TextureID = textures[textureNum]; | ||
924 | else | ||
925 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
926 | |||
927 | textureEntry.FaceTextures[face] = f; | ||
928 | } | ||
929 | |||
930 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
931 | |||
932 | bool hasmesh = false; | ||
933 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
934 | { | ||
935 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
936 | if (meshAssets.Count > meshindx) | ||
937 | { | ||
938 | pbs.SculptEntry = true; | ||
939 | pbs.SculptType = (byte)SculptType.Mesh; | ||
940 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
941 | // data will be requested from asset on rez (i hope) | ||
942 | hasmesh = true; | ||
943 | } | ||
944 | } | ||
945 | |||
946 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
947 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
948 | |||
949 | // for now viwers do send fixed defaults | ||
950 | // but this may change | ||
951 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
952 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
953 | if(hasmesh) | ||
954 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
955 | // int material = inner_instance_list["material"].AsInteger(); | ||
956 | byte material = (byte)Material.Wood; | ||
611 | 957 | ||
612 | // no longer used - begin ------------------------ | 958 | // no longer used - begin ------------------------ |
613 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
614 | // int material = inner_instance_list["material"].AsInteger(); | ||
615 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 959 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
616 | 960 | ||
617 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 961 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -626,24 +970,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
626 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 970 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
627 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 971 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
628 | // no longer used - end ------------------------ | 972 | // no longer used - end ------------------------ |
973 | |||
974 | |||
975 | SceneObjectPart prim | ||
976 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
977 | |||
978 | prim.Scale = scale; | ||
979 | rotations.Add(rotation); | ||
980 | positions.Add(position); | ||
981 | prim.UUID = UUID.Random(); | ||
982 | prim.CreatorID = creatorID; | ||
983 | prim.OwnerID = owner_id; | ||
984 | prim.GroupID = UUID.Zero; | ||
985 | prim.LastOwnerID = creatorID; | ||
986 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
987 | |||
988 | if (grp == null) | ||
989 | prim.Name = assetName; | ||
990 | else | ||
991 | prim.Name = assetName + "#" + i.ToString(); | ||
629 | 992 | ||
630 | UUID owner_id = m_HostCapsObj.AgentID; | 993 | prim.EveryoneMask = 0; |
994 | prim.GroupMask = 0; | ||
631 | 995 | ||
632 | SceneObjectPart prim | 996 | if (restrictPerms) |
633 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 997 | { |
998 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
999 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1000 | prim.NextOwnerMask = 0; | ||
1001 | } | ||
1002 | else | ||
1003 | { | ||
1004 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1005 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1006 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | ||
1007 | } | ||
1008 | |||
1009 | if(istest) | ||
1010 | prim.Description = "For testing only. Other uses are prohibited"; | ||
1011 | else | ||
1012 | prim.Description = ""; | ||
634 | 1013 | ||
635 | prim.Scale = scale; | 1014 | prim.Material = material; |
636 | //prim.OffsetPosition = position; | 1015 | prim.PhysicsShapeType = physicsShapeType; |
637 | rotations.Add(rotation); | ||
638 | positions.Add(position); | ||
639 | prim.UUID = UUID.Random(); | ||
640 | prim.CreatorID = owner_id; | ||
641 | prim.OwnerID = owner_id; | ||
642 | prim.GroupID = UUID.Zero; | ||
643 | prim.LastOwnerID = prim.OwnerID; | ||
644 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
645 | prim.Name = assetName; | ||
646 | prim.Description = ""; | ||
647 | 1016 | ||
648 | // prim.BaseMask = (uint)base_mask; | 1017 | // prim.BaseMask = (uint)base_mask; |
649 | // prim.EveryoneMask = (uint)everyone_mask; | 1018 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -651,52 +1020,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
651 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1020 | // prim.NextOwnerMask = (uint)next_owner_mask; |
652 | // prim.OwnerMask = (uint)owner_mask; | 1021 | // prim.OwnerMask = (uint)owner_mask; |
653 | 1022 | ||
654 | if (grp == null) | 1023 | if (grp == null) |
655 | grp = new SceneObjectGroup(prim); | 1024 | { |
656 | else | 1025 | grp = new SceneObjectGroup(prim); |
657 | grp.AddPart(prim); | 1026 | grp.LastOwnerID = creatorID; |
658 | } | 1027 | } |
1028 | else | ||
1029 | grp.AddPart(prim); | ||
1030 | } | ||
659 | 1031 | ||
660 | Vector3 rootPos = positions[0]; | 1032 | Vector3 rootPos = positions[0]; |
661 | 1033 | ||
662 | if (grp.Parts.Length > 1) | 1034 | if (grp.Parts.Length > 1) |
663 | { | 1035 | { |
664 | // Fix first link number | 1036 | // Fix first link number |
665 | grp.RootPart.LinkNum++; | 1037 | grp.RootPart.LinkNum++; |
666 | 1038 | ||
667 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1039 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
668 | Quaternion tmprot; | 1040 | Quaternion tmprot; |
669 | Vector3 offset; | 1041 | Vector3 offset; |
670 | 1042 | ||
671 | // fix children rotations and positions | 1043 | // fix children rotations and positions |
672 | for (int i = 1; i < rotations.Count; i++) | 1044 | for (int i = 1; i < rotations.Count; i++) |
673 | { | 1045 | { |
674 | tmprot = rotations[i]; | 1046 | tmprot = rotations[i]; |
675 | tmprot = rootRotConj * tmprot; | 1047 | tmprot = rootRotConj * tmprot; |
1048 | |||
1049 | grp.Parts[i].RotationOffset = tmprot; | ||
676 | 1050 | ||
677 | grp.Parts[i].RotationOffset = tmprot; | 1051 | offset = positions[i] - rootPos; |
678 | 1052 | ||
679 | offset = positions[i] - rootPos; | 1053 | offset *= rootRotConj; |
1054 | grp.Parts[i].OffsetPosition = offset; | ||
1055 | } | ||
680 | 1056 | ||
681 | offset *= rootRotConj; | 1057 | grp.AbsolutePosition = rootPos; |
682 | grp.Parts[i].OffsetPosition = offset; | 1058 | grp.UpdateGroupRotationR(rotations[0]); |
1059 | } | ||
1060 | else | ||
1061 | { | ||
1062 | grp.AbsolutePosition = rootPos; | ||
1063 | grp.UpdateGroupRotationR(rotations[0]); | ||
683 | } | 1064 | } |
684 | 1065 | ||
685 | grp.AbsolutePosition = rootPos; | 1066 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
686 | grp.UpdateGroupRotationR(rotations[0]); | ||
687 | } | 1067 | } |
688 | else | 1068 | |
1069 | else // not a mesh model | ||
689 | { | 1070 | { |
690 | grp.AbsolutePosition = rootPos; | 1071 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
691 | grp.UpdateGroupRotationR(rotations[0]); | 1072 | return; |
692 | } | 1073 | } |
693 | |||
694 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
695 | } | 1074 | } |
696 | 1075 | ||
697 | AssetBase asset; | 1076 | AssetBase asset; |
698 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1077 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
699 | asset.Data = data; | 1078 | asset.Data = data; |
1079 | if (istest) | ||
1080 | asset.Local = true; | ||
700 | if (AddNewAsset != null) | 1081 | if (AddNewAsset != null) |
701 | AddNewAsset(asset); | 1082 | AddNewAsset(asset); |
702 | else if (m_assetService != null) | 1083 | else if (m_assetService != null) |
@@ -704,11 +1085,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
704 | 1085 | ||
705 | InventoryItemBase item = new InventoryItemBase(); | 1086 | InventoryItemBase item = new InventoryItemBase(); |
706 | item.Owner = m_HostCapsObj.AgentID; | 1087 | item.Owner = m_HostCapsObj.AgentID; |
707 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1088 | item.CreatorId = creatorIDstr; |
708 | item.CreatorData = String.Empty; | 1089 | item.CreatorData = String.Empty; |
709 | item.ID = inventoryItem; | 1090 | item.ID = inventoryItem; |
710 | item.AssetID = asset.FullID; | 1091 | item.AssetID = asset.FullID; |
711 | item.Description = assetDescription; | 1092 | if (istest) |
1093 | { | ||
1094 | item.Description = "For testing only. Other uses are prohibited"; | ||
1095 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1096 | } | ||
1097 | else | ||
1098 | item.Description = assetDescription; | ||
712 | item.Name = assetName; | 1099 | item.Name = assetName; |
713 | item.AssetType = assType; | 1100 | item.AssetType = assType; |
714 | item.InvType = inType; | 1101 | item.InvType = inType; |
@@ -716,18 +1103,56 @@ namespace OpenSim.Region.ClientStack.Linden | |||
716 | 1103 | ||
717 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1104 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
718 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1105 | // (owner) permissions. This becomes a problem if next permissions are changed. |
719 | item.CurrentPermissions | ||
720 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
721 | 1106 | ||
722 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1107 | if (restrictPerms) |
723 | item.EveryOnePermissions = 0; | 1108 | { |
724 | item.NextPermissions = (uint)PermissionMask.All; | 1109 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); |
1110 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1111 | item.EveryOnePermissions = 0; | ||
1112 | item.NextPermissions = 0; | ||
1113 | } | ||
1114 | else | ||
1115 | { | ||
1116 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1117 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1118 | item.EveryOnePermissions = 0; | ||
1119 | item.NextPermissions = (uint)PermissionMask.Transfer; | ||
1120 | } | ||
1121 | |||
725 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1122 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
726 | 1123 | ||
1124 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1125 | |||
727 | if (AddNewInventoryItem != null) | 1126 | if (AddNewInventoryItem != null) |
728 | { | 1127 | { |
729 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1128 | if (istest) |
1129 | { | ||
1130 | m_Scene.AddInventoryItem(client, item); | ||
1131 | /* | ||
1132 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1133 | if (client != null) | ||
1134 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1135 | */ | ||
1136 | } | ||
1137 | else | ||
1138 | { | ||
1139 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1140 | // if (client != null) | ||
1141 | // { | ||
1142 | // // let users see anything.. i don't so far | ||
1143 | // string str; | ||
1144 | // if (cost > 0) | ||
1145 | // // dont remember where is money unit name to put here | ||
1146 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1147 | // else | ||
1148 | // str = "Upload complete"; | ||
1149 | // client.SendAgentAlertMessage(str, true); | ||
1150 | // } | ||
1151 | } | ||
730 | } | 1152 | } |
1153 | |||
1154 | lock (m_ModelCost) | ||
1155 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
731 | } | 1156 | } |
732 | 1157 | ||
733 | /// <summary> | 1158 | /// <summary> |
@@ -920,6 +1345,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
920 | return response; | 1345 | return response; |
921 | } | 1346 | } |
922 | 1347 | ||
1348 | public string GetObjectCost(string request, string path, | ||
1349 | string param, IOSHttpRequest httpRequest, | ||
1350 | IOSHttpResponse httpResponse) | ||
1351 | { | ||
1352 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1353 | OSDMap resp = new OSDMap(); | ||
1354 | |||
1355 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1356 | |||
1357 | for (int i = 0; i < object_ids.Count; i++) | ||
1358 | { | ||
1359 | UUID uuid = object_ids[i].AsUUID(); | ||
1360 | |||
1361 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1362 | |||
1363 | if (part != null) | ||
1364 | { | ||
1365 | SceneObjectGroup grp = part.ParentGroup; | ||
1366 | if (grp != null) | ||
1367 | { | ||
1368 | float linksetCost; | ||
1369 | float linksetPhysCost; | ||
1370 | float partCost; | ||
1371 | float partPhysCost; | ||
1372 | |||
1373 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1374 | |||
1375 | OSDMap object_data = new OSDMap(); | ||
1376 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1377 | object_data["resource_cost"] = partCost; | ||
1378 | object_data["physics_cost"] = partPhysCost; | ||
1379 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1380 | |||
1381 | resp[uuid.ToString()] = object_data; | ||
1382 | } | ||
1383 | } | ||
1384 | } | ||
1385 | |||
1386 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1387 | return response; | ||
1388 | } | ||
1389 | |||
1390 | public string ResourceCostSelected(string request, string path, | ||
1391 | string param, IOSHttpRequest httpRequest, | ||
1392 | IOSHttpResponse httpResponse) | ||
1393 | { | ||
1394 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1395 | OSDMap resp = new OSDMap(); | ||
1396 | |||
1397 | |||
1398 | float phys=0; | ||
1399 | float stream=0; | ||
1400 | float simul=0; | ||
1401 | |||
1402 | if (req.ContainsKey("selected_roots")) | ||
1403 | { | ||
1404 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1405 | |||
1406 | // should go by SOG suming costs for all parts | ||
1407 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1408 | // FS calls per object so results are wrong guess fs bug | ||
1409 | for (int i = 0; i < object_ids.Count; i++) | ||
1410 | { | ||
1411 | UUID uuid = object_ids[i].AsUUID(); | ||
1412 | float Physc; | ||
1413 | float simulc; | ||
1414 | float streamc; | ||
1415 | |||
1416 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1417 | if (grp != null) | ||
1418 | { | ||
1419 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1420 | phys += Physc; | ||
1421 | stream += streamc; | ||
1422 | simul += simulc; | ||
1423 | } | ||
1424 | } | ||
1425 | } | ||
1426 | else if (req.ContainsKey("selected_prims")) | ||
1427 | { | ||
1428 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1429 | |||
1430 | // don't see in use in any of the 2 viewers | ||
1431 | // guess it should be for edit linked but... nothing | ||
1432 | // should go to SOP per part | ||
1433 | for (int i = 0; i < object_ids.Count; i++) | ||
1434 | { | ||
1435 | UUID uuid = object_ids[i].AsUUID(); | ||
1436 | |||
1437 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1438 | if (part != null) | ||
1439 | { | ||
1440 | phys += part.PhysicsCost; | ||
1441 | stream += part.StreamingCost; | ||
1442 | simul += part.SimulationCost; | ||
1443 | } | ||
1444 | } | ||
1445 | } | ||
1446 | |||
1447 | if (simul != 0) | ||
1448 | { | ||
1449 | OSDMap object_data = new OSDMap(); | ||
1450 | |||
1451 | object_data["physics"] = phys; | ||
1452 | object_data["streaming"] = stream; | ||
1453 | object_data["simulation"] = simul; | ||
1454 | |||
1455 | resp["selected"] = object_data; | ||
1456 | } | ||
1457 | |||
1458 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1459 | return response; | ||
1460 | } | ||
1461 | |||
923 | public string UpdateAgentInformation(string request, string path, | 1462 | public string UpdateAgentInformation(string request, string path, |
924 | string param, IOSHttpRequest httpRequest, | 1463 | string param, IOSHttpRequest httpRequest, |
925 | IOSHttpResponse httpResponse) | 1464 | IOSHttpResponse httpResponse) |
@@ -939,6 +1478,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
939 | 1478 | ||
940 | public class AssetUploader | 1479 | public class AssetUploader |
941 | { | 1480 | { |
1481 | private static readonly ILog m_log = | ||
1482 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1483 | |||
1484 | |||
942 | public event UpLoadedAsset OnUpLoad; | 1485 | public event UpLoadedAsset OnUpLoad; |
943 | private UpLoadedAsset handlerUpLoad = null; | 1486 | private UpLoadedAsset handlerUpLoad = null; |
944 | 1487 | ||
@@ -953,10 +1496,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
953 | 1496 | ||
954 | private string m_invType = String.Empty; | 1497 | private string m_invType = String.Empty; |
955 | private string m_assetType = String.Empty; | 1498 | private string m_assetType = String.Empty; |
1499 | private int m_cost; | ||
1500 | private string m_error = String.Empty; | ||
1501 | |||
1502 | private Timer m_timeoutTimer = new Timer(); | ||
1503 | private UUID m_texturesFolder; | ||
1504 | private int m_nreqtextures; | ||
1505 | private int m_nreqmeshs; | ||
1506 | private int m_nreqinstances; | ||
1507 | private bool m_IsAtestUpload; | ||
956 | 1508 | ||
957 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1509 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
958 | UUID parentFolderID, string invType, string assetType, string path, | 1510 | UUID parentFolderID, string invType, string assetType, string path, |
959 | IHttpServer httpServer, bool dumpAssetsToFile) | 1511 | IHttpServer httpServer, bool dumpAssetsToFile, |
1512 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1513 | bool IsAtestUpload) | ||
960 | { | 1514 | { |
961 | m_assetName = assetName; | 1515 | m_assetName = assetName; |
962 | m_assetDes = description; | 1516 | m_assetDes = description; |
@@ -968,6 +1522,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
968 | m_assetType = assetType; | 1522 | m_assetType = assetType; |
969 | m_invType = invType; | 1523 | m_invType = invType; |
970 | m_dumpAssetsToFile = dumpAssetsToFile; | 1524 | m_dumpAssetsToFile = dumpAssetsToFile; |
1525 | m_cost = totalCost; | ||
1526 | |||
1527 | m_texturesFolder = texturesFolder; | ||
1528 | m_nreqtextures = nreqtextures; | ||
1529 | m_nreqmeshs = nreqmeshs; | ||
1530 | m_nreqinstances = nreqinstances; | ||
1531 | m_IsAtestUpload = IsAtestUpload; | ||
1532 | |||
1533 | m_timeoutTimer.Elapsed += TimedOut; | ||
1534 | m_timeoutTimer.Interval = 120000; | ||
1535 | m_timeoutTimer.AutoReset = false; | ||
1536 | m_timeoutTimer.Start(); | ||
971 | } | 1537 | } |
972 | 1538 | ||
973 | /// <summary> | 1539 | /// <summary> |
@@ -982,12 +1548,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
982 | UUID inv = inventoryItemID; | 1548 | UUID inv = inventoryItemID; |
983 | string res = String.Empty; | 1549 | string res = String.Empty; |
984 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1550 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1551 | /* | ||
985 | uploadComplete.new_asset = newAssetID.ToString(); | 1552 | uploadComplete.new_asset = newAssetID.ToString(); |
986 | uploadComplete.new_inventory_item = inv; | 1553 | uploadComplete.new_inventory_item = inv; |
987 | uploadComplete.state = "complete"; | 1554 | uploadComplete.state = "complete"; |
988 | 1555 | ||
989 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1556 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
990 | 1557 | */ | |
1558 | m_timeoutTimer.Stop(); | ||
991 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1559 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
992 | 1560 | ||
993 | // TODO: probably make this a better set of extensions here | 1561 | // TODO: probably make this a better set of extensions here |
@@ -1004,12 +1572,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1004 | handlerUpLoad = OnUpLoad; | 1572 | handlerUpLoad = OnUpLoad; |
1005 | if (handlerUpLoad != null) | 1573 | if (handlerUpLoad != null) |
1006 | { | 1574 | { |
1007 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1575 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1576 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1577 | } | ||
1578 | if (m_IsAtestUpload) | ||
1579 | { | ||
1580 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1581 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1582 | resperror.identifier = inv; | ||
1583 | |||
1584 | uploadComplete.error = resperror; | ||
1585 | uploadComplete.state = "Upload4Testing"; | ||
1008 | } | 1586 | } |
1587 | else | ||
1588 | { | ||
1589 | if (m_error == String.Empty) | ||
1590 | { | ||
1591 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1592 | uploadComplete.new_inventory_item = inv; | ||
1593 | // if (m_texturesFolder != UUID.Zero) | ||
1594 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1595 | uploadComplete.state = "complete"; | ||
1596 | } | ||
1597 | else | ||
1598 | { | ||
1599 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1600 | resperror.message = m_error; | ||
1601 | resperror.identifier = inv; | ||
1009 | 1602 | ||
1603 | uploadComplete.error = resperror; | ||
1604 | uploadComplete.state = "failed"; | ||
1605 | } | ||
1606 | } | ||
1607 | |||
1608 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1010 | return res; | 1609 | return res; |
1011 | } | 1610 | } |
1012 | 1611 | ||
1612 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1613 | { | ||
1614 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1615 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1616 | } | ||
1617 | |||
1013 | ///Left this in and commented in case there are unforseen issues | 1618 | ///Left this in and commented in case there are unforseen issues |
1014 | //private void SaveAssetToFile(string filename, byte[] data) | 1619 | //private void SaveAssetToFile(string filename, byte[] data) |
1015 | //{ | 1620 | //{ |