diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 923 |
1 files changed, 786 insertions, 137 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 185f9ce..c705f10 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; | |||
53 | namespace OpenSim.Region.ClientStack.Linden | 54 | namespace OpenSim.Region.ClientStack.Linden |
54 | { | 55 | { |
55 | public delegate void UpLoadedAsset( | 56 | public delegate void UpLoadedAsset( |
56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
57 | byte[] data, string inventoryType, string assetType); | 58 | byte[] data, string inventoryType, string assetType, |
59 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
60 | bool IsAtestUpload, ref string error); | ||
58 | 61 | ||
59 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 62 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
60 | 63 | ||
61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 64 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
62 | 65 | ||
63 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 66 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
64 | 67 | ||
65 | public delegate void NewAsset(AssetBase asset); | 68 | public delegate void NewAsset(AssetBase asset); |
66 | 69 | ||
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
86 | 89 | ||
87 | private Scene m_Scene; | 90 | private Scene m_Scene; |
88 | private Caps m_HostCapsObj; | 91 | private Caps m_HostCapsObj; |
92 | private ModelCost m_ModelCost; | ||
89 | 93 | ||
90 | private static readonly string m_requestPath = "0000/"; | 94 | private static readonly string m_requestPath = "0000/"; |
91 | // private static readonly string m_mapLayerPath = "0001/"; | 95 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 100 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 101 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 102 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
104 | private static readonly string m_getObjectCostPath = "0102/"; | ||
105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
106 | |||
100 | 107 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 108 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 109 | // receive capability calls |
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
111 | private IAssetService m_assetService; | 118 | private IAssetService m_assetService; |
112 | private bool m_dumpAssetsToFile = false; | 119 | private bool m_dumpAssetsToFile = false; |
113 | private string m_regionName; | 120 | private string m_regionName; |
121 | |||
114 | private int m_levelUpload = 0; | 122 | private int m_levelUpload = 0; |
115 | 123 | ||
124 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
125 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
126 | |||
127 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
128 | // may not be visible till relog | ||
129 | |||
130 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
131 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
132 | |||
133 | private float m_PrimScaleMin = 0.001f; | ||
134 | |||
135 | private enum FileAgentInventoryState : int | ||
136 | { | ||
137 | idle = 0, | ||
138 | processRequest = 1, | ||
139 | waitUpload = 2, | ||
140 | processUpload = 3 | ||
141 | } | ||
142 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
143 | |||
116 | public BunchOfCaps(Scene scene, Caps caps) | 144 | public BunchOfCaps(Scene scene, Caps caps) |
117 | { | 145 | { |
118 | m_Scene = scene; | 146 | m_Scene = scene; |
119 | m_HostCapsObj = caps; | 147 | m_HostCapsObj = caps; |
148 | |||
149 | // create a model upload cost provider | ||
150 | m_ModelCost = new ModelCost(); | ||
151 | // tell it about scene object limits | ||
152 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
153 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
154 | |||
155 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
156 | // m_ModelCost.PrimScaleMin = ?? | ||
157 | |||
158 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
159 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
160 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
161 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
162 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
163 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
164 | |||
120 | IConfigSource config = m_Scene.Config; | 165 | IConfigSource config = m_Scene.Config; |
121 | if (config != null) | 166 | if (config != null) |
122 | { | 167 | { |
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
131 | { | 176 | { |
132 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 177 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
133 | } | 178 | } |
179 | // economy for model upload | ||
180 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
181 | if (EconomyConfig != null) | ||
182 | { | ||
183 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
184 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
185 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
186 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
187 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
188 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
189 | |||
190 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
191 | |||
192 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
193 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
194 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
195 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
196 | if (testcreator != "") | ||
197 | { | ||
198 | UUID id; | ||
199 | UUID.TryParse(testcreator, out id); | ||
200 | if (id != null) | ||
201 | m_testAssetsCreatorID = id; | ||
202 | } | ||
203 | |||
204 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
205 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
206 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
207 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
208 | m_ModelCost.bytecost = modelMeshByteCost; | ||
209 | } | ||
134 | } | 210 | } |
135 | 211 | ||
136 | m_assetService = m_Scene.AssetService; | 212 | m_assetService = m_Scene.AssetService; |
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
142 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 218 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
143 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 219 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
144 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 220 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
221 | |||
222 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
145 | } | 223 | } |
146 | 224 | ||
147 | /// <summary> | 225 | /// <summary> |
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
187 | { | 265 | { |
188 | try | 266 | try |
189 | { | 267 | { |
190 | // I don't think this one works... | ||
191 | m_HostCapsObj.RegisterHandler( | 268 | m_HostCapsObj.RegisterHandler( |
192 | "NewFileAgentInventory", | 269 | "NewFileAgentInventory", |
193 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 270 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 281 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
205 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 282 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
206 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
284 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
285 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
286 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
207 | 290 | ||
208 | m_HostCapsObj.RegisterHandler( | 291 | m_HostCapsObj.RegisterHandler( |
209 | "CopyInventoryFromNotecard", | 292 | "CopyInventoryFromNotecard", |
@@ -385,62 +468,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
385 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 468 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
386 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 469 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
387 | 470 | ||
471 | // start by getting the client | ||
472 | IClientAPI client = null; | ||
473 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
474 | |||
475 | // check current state so we only have one service at a time | ||
476 | lock (m_ModelCost) | ||
477 | { | ||
478 | switch (m_FileAgentInventoryState) | ||
479 | { | ||
480 | case FileAgentInventoryState.processRequest: | ||
481 | case FileAgentInventoryState.processUpload: | ||
482 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
483 | resperror.message = "Uploader busy processing previus request"; | ||
484 | resperror.identifier = UUID.Zero; | ||
485 | |||
486 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
487 | errorResponse.uploader = ""; | ||
488 | errorResponse.state = "error"; | ||
489 | errorResponse.error = resperror; | ||
490 | return errorResponse; | ||
491 | break; | ||
492 | case FileAgentInventoryState.waitUpload: | ||
493 | // todo stop current uploader server | ||
494 | break; | ||
495 | case FileAgentInventoryState.idle: | ||
496 | default: | ||
497 | break; | ||
498 | } | ||
499 | |||
500 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
501 | } | ||
502 | |||
503 | int cost = 0; | ||
504 | int nreqtextures = 0; | ||
505 | int nreqmeshs= 0; | ||
506 | int nreqinstances = 0; | ||
507 | bool IsAtestUpload = false; | ||
508 | |||
509 | string assetName = llsdRequest.name; | ||
510 | |||
511 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
512 | |||
388 | if (llsdRequest.asset_type == "texture" || | 513 | if (llsdRequest.asset_type == "texture" || |
389 | llsdRequest.asset_type == "animation" || | 514 | llsdRequest.asset_type == "animation" || |
515 | llsdRequest.asset_type == "mesh" || | ||
390 | llsdRequest.asset_type == "sound") | 516 | llsdRequest.asset_type == "sound") |
391 | { | 517 | { |
392 | ScenePresence avatar = null; | 518 | ScenePresence avatar = null; |
393 | IClientAPI client = null; | ||
394 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 519 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
395 | 520 | ||
396 | // check user level | 521 | // check user level |
397 | if (avatar != null) | 522 | if (avatar != null) |
398 | { | 523 | { |
399 | client = avatar.ControllingClient; | ||
400 | |||
401 | if (avatar.UserLevel < m_levelUpload) | 524 | if (avatar.UserLevel < m_levelUpload) |
402 | { | 525 | { |
403 | if (client != null) | 526 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
404 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 527 | resperror.message = "Insufficient permissions to upload"; |
528 | resperror.identifier = UUID.Zero; | ||
405 | 529 | ||
406 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 530 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
407 | errorResponse.uploader = ""; | 531 | errorResponse.uploader = ""; |
408 | errorResponse.state = "error"; | 532 | errorResponse.state = "error"; |
533 | errorResponse.error = resperror; | ||
534 | lock (m_ModelCost) | ||
535 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
409 | return errorResponse; | 536 | return errorResponse; |
410 | } | 537 | } |
411 | } | 538 | } |
412 | 539 | ||
413 | // check funds | 540 | // check test upload and funds |
414 | if (client != null) | 541 | if (client != null) |
415 | { | 542 | { |
416 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 543 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
417 | 544 | ||
545 | int baseCost = 0; | ||
418 | if (mm != null) | 546 | if (mm != null) |
547 | baseCost = mm.UploadCharge; | ||
548 | |||
549 | string warning = String.Empty; | ||
550 | |||
551 | if (llsdRequest.asset_type == "mesh") | ||
419 | { | 552 | { |
420 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 553 | string error; |
554 | int modelcost; | ||
555 | |||
556 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
557 | meshcostdata, out error, ref warning)) | ||
421 | { | 558 | { |
422 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 559 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
560 | resperror.message = error; | ||
561 | resperror.identifier = UUID.Zero; | ||
423 | 562 | ||
424 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 563 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
425 | errorResponse.uploader = ""; | 564 | errorResponse.uploader = ""; |
426 | errorResponse.state = "error"; | 565 | errorResponse.state = "error"; |
566 | errorResponse.error = resperror; | ||
567 | |||
568 | lock (m_ModelCost) | ||
569 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
427 | return errorResponse; | 570 | return errorResponse; |
428 | } | 571 | } |
572 | cost = modelcost; | ||
429 | } | 573 | } |
574 | else | ||
575 | { | ||
576 | cost = baseCost; | ||
577 | } | ||
578 | |||
579 | if (cost > 0 && mm != null) | ||
580 | { | ||
581 | // check for test upload | ||
582 | |||
583 | if (m_ForceFreeTestUpload) // all are test | ||
584 | { | ||
585 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
586 | assetName = "TEST-" + assetName; | ||
587 | |||
588 | IsAtestUpload = true; | ||
589 | } | ||
590 | |||
591 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
592 | { | ||
593 | |||
594 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
595 | } | ||
596 | |||
597 | |||
598 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
599 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
600 | |||
601 | // check funds | ||
602 | else | ||
603 | { | ||
604 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
605 | { | ||
606 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
607 | resperror.message = "Insuficient funds"; | ||
608 | resperror.identifier = UUID.Zero; | ||
609 | |||
610 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
611 | errorResponse.uploader = ""; | ||
612 | errorResponse.state = "error"; | ||
613 | errorResponse.error = resperror; | ||
614 | lock (m_ModelCost) | ||
615 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
616 | return errorResponse; | ||
617 | } | ||
618 | } | ||
619 | } | ||
620 | |||
621 | if (client != null && warning != String.Empty) | ||
622 | client.SendAgentAlertMessage(warning, true); | ||
430 | } | 623 | } |
431 | } | 624 | } |
432 | 625 | ||
433 | string assetName = llsdRequest.name; | ||
434 | string assetDes = llsdRequest.description; | 626 | string assetDes = llsdRequest.description; |
435 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 627 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
436 | UUID newAsset = UUID.Random(); | 628 | UUID newAsset = UUID.Random(); |
437 | UUID newInvItem = UUID.Random(); | 629 | UUID newInvItem = UUID.Random(); |
438 | UUID parentFolder = llsdRequest.folder_id; | 630 | UUID parentFolder = llsdRequest.folder_id; |
439 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 631 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
632 | UUID texturesFolder = UUID.Zero; | ||
633 | |||
634 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
635 | texturesFolder = llsdRequest.texture_folder_id; | ||
440 | 636 | ||
441 | AssetUploader uploader = | 637 | AssetUploader uploader = |
442 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 638 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
443 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 639 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
640 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
444 | 641 | ||
445 | m_HostCapsObj.HttpListener.AddStreamHandler( | 642 | m_HostCapsObj.HttpListener.AddStreamHandler( |
446 | new BinaryStreamHandler( | 643 | new BinaryStreamHandler( |
@@ -458,10 +655,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
458 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 655 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
459 | uploaderPath; | 656 | uploaderPath; |
460 | 657 | ||
658 | |||
461 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 659 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
462 | uploadResponse.uploader = uploaderURL; | 660 | uploadResponse.uploader = uploaderURL; |
463 | uploadResponse.state = "upload"; | 661 | uploadResponse.state = "upload"; |
662 | uploadResponse.upload_price = (int)cost; | ||
663 | |||
664 | if (llsdRequest.asset_type == "mesh") | ||
665 | { | ||
666 | uploadResponse.data = meshcostdata; | ||
667 | } | ||
668 | |||
464 | uploader.OnUpLoad += UploadCompleteHandler; | 669 | uploader.OnUpLoad += UploadCompleteHandler; |
670 | |||
671 | lock (m_ModelCost) | ||
672 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
673 | |||
465 | return uploadResponse; | 674 | return uploadResponse; |
466 | } | 675 | } |
467 | 676 | ||
@@ -473,8 +682,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
473 | /// <param name="data"></param> | 682 | /// <param name="data"></param> |
474 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 683 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
475 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 684 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
476 | string assetType) | 685 | string assetType, int cost, |
686 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
687 | bool IsAtestUpload, ref string error) | ||
477 | { | 688 | { |
689 | |||
690 | lock (m_ModelCost) | ||
691 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
692 | |||
478 | m_log.DebugFormat( | 693 | m_log.DebugFormat( |
479 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 694 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
480 | assetID, inventoryItem, inventoryType, assetType); | 695 | assetID, inventoryItem, inventoryType, assetType); |
@@ -482,117 +697,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
482 | sbyte assType = 0; | 697 | sbyte assType = 0; |
483 | sbyte inType = 0; | 698 | sbyte inType = 0; |
484 | 699 | ||
700 | IClientAPI client = null; | ||
701 | |||
702 | UUID owner_id = m_HostCapsObj.AgentID; | ||
703 | UUID creatorID; | ||
704 | |||
705 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
706 | |||
707 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
708 | |||
709 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
710 | creatorID = m_testAssetsCreatorID; | ||
711 | else | ||
712 | creatorID = owner_id; | ||
713 | |||
714 | string creatorIDstr = creatorID.ToString(); | ||
715 | |||
716 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
717 | if (mm != null) | ||
718 | { | ||
719 | // make sure client still has enougth credit | ||
720 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
721 | { | ||
722 | error = "Insufficient funds."; | ||
723 | return; | ||
724 | } | ||
725 | } | ||
726 | |||
727 | // strings to types | ||
485 | if (inventoryType == "sound") | 728 | if (inventoryType == "sound") |
486 | { | 729 | { |
487 | inType = 1; | 730 | inType = (sbyte)InventoryType.Sound; |
488 | assType = 1; | 731 | assType = (sbyte)AssetType.Sound; |
489 | } | 732 | } |
490 | else if (inventoryType == "animation") | 733 | else if (inventoryType == "animation") |
491 | { | 734 | { |
492 | inType = 19; | 735 | inType = (sbyte)InventoryType.Animation; |
493 | assType = 20; | 736 | assType = (sbyte)AssetType.Animation; |
494 | } | 737 | } |
495 | else if (inventoryType == "wearable") | 738 | else if (inventoryType == "wearable") |
496 | { | 739 | { |
497 | inType = 18; | 740 | inType = (sbyte)InventoryType.Wearable; |
498 | switch (assetType) | 741 | switch (assetType) |
499 | { | 742 | { |
500 | case "bodypart": | 743 | case "bodypart": |
501 | assType = 13; | 744 | assType = (sbyte)AssetType.Bodypart; |
502 | break; | 745 | break; |
503 | case "clothing": | 746 | case "clothing": |
504 | assType = 5; | 747 | assType = (sbyte)AssetType.Clothing; |
505 | break; | 748 | break; |
506 | } | 749 | } |
507 | } | 750 | } |
508 | else if (inventoryType == "object") | 751 | else if (inventoryType == "object") |
509 | { | 752 | { |
510 | inType = (sbyte)InventoryType.Object; | 753 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
511 | assType = (sbyte)AssetType.Object; | ||
512 | |||
513 | List<Vector3> positions = new List<Vector3>(); | ||
514 | List<Quaternion> rotations = new List<Quaternion>(); | ||
515 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
516 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
517 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
518 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
519 | SceneObjectGroup grp = null; | ||
520 | |||
521 | List<UUID> textures = new List<UUID>(); | ||
522 | for (int i = 0; i < texture_list.Count; i++) | ||
523 | { | 754 | { |
524 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 755 | inType = (sbyte)InventoryType.Object; |
525 | textureAsset.Data = texture_list[i].AsBinary(); | 756 | assType = (sbyte)AssetType.Object; |
526 | m_assetService.Store(textureAsset); | ||
527 | textures.Add(textureAsset.FullID); | ||
528 | } | ||
529 | 757 | ||
530 | for (int i = 0; i < mesh_list.Count; i++) | 758 | List<Vector3> positions = new List<Vector3>(); |
531 | { | 759 | List<Quaternion> rotations = new List<Quaternion>(); |
532 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 760 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
761 | |||
762 | // compare and get updated information | ||
533 | 763 | ||
534 | Primitive.TextureEntry textureEntry | 764 | bool mismatchError = true; |
535 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
536 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
537 | 765 | ||
538 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 766 | while (mismatchError) |
539 | for (uint face = 0; face < face_list.Count; face++) | ||
540 | { | 767 | { |
541 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 768 | mismatchError = false; |
542 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 769 | } |
543 | if(faceMap.ContainsKey("fullbright")) | ||
544 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
545 | if (faceMap.ContainsKey ("diffuse_color")) | ||
546 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
547 | 770 | ||
548 | int textureNum = faceMap["image"].AsInteger(); | 771 | if (mismatchError) |
549 | float imagerot = faceMap["imagerot"].AsInteger(); | 772 | { |
550 | float offsets = (float)faceMap["offsets"].AsReal(); | 773 | error = "Upload and fee estimation information don't match"; |
551 | float offsett = (float)faceMap["offsett"].AsReal(); | 774 | lock (m_ModelCost) |
552 | float scales = (float)faceMap["scales"].AsReal(); | 775 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
553 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
554 | 776 | ||
555 | if(imagerot != 0) | 777 | return; |
556 | f.Rotation = imagerot; | 778 | } |
557 | 779 | ||
558 | if(offsets != 0) | 780 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
559 | f.OffsetU = offsets; | 781 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
782 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
783 | SceneObjectGroup grp = null; | ||
560 | 784 | ||
561 | if (offsett != 0) | 785 | // create and store texture assets |
562 | f.OffsetV = offsett; | 786 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
787 | texturesFolder != UUID.Zero); | ||
563 | 788 | ||
564 | if (scales != 0) | ||
565 | f.RepeatU = scales; | ||
566 | 789 | ||
567 | if (scalet != 0) | 790 | List<UUID> textures = new List<UUID>(); |
568 | f.RepeatV = scalet; | ||
569 | 791 | ||
570 | if (textures.Count > textureNum) | 792 | |
571 | f.TextureID = textures[textureNum]; | 793 | if (doTextInv) |
572 | else | 794 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
573 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
574 | 795 | ||
575 | textureEntry.FaceTextures[face] = f; | 796 | if(client == null) // don't put textures in inventory if there is no client |
797 | doTextInv = false; | ||
798 | |||
799 | for (int i = 0; i < texture_list.Count; i++) | ||
800 | { | ||
801 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
802 | textureAsset.Data = texture_list[i].AsBinary(); | ||
803 | if (istest) | ||
804 | textureAsset.Local = true; | ||
805 | m_assetService.Store(textureAsset); | ||
806 | textures.Add(textureAsset.FullID); | ||
807 | |||
808 | if (doTextInv) | ||
809 | { | ||
810 | string name = assetName; | ||
811 | if (name.Length > 25) | ||
812 | name = name.Substring(0, 24); | ||
813 | name += "_Texture#" + i.ToString(); | ||
814 | InventoryItemBase texitem = new InventoryItemBase(); | ||
815 | texitem.Owner = m_HostCapsObj.AgentID; | ||
816 | texitem.CreatorId = creatorIDstr; | ||
817 | texitem.CreatorData = String.Empty; | ||
818 | texitem.ID = UUID.Random(); | ||
819 | texitem.AssetID = textureAsset.FullID; | ||
820 | texitem.Description = "mesh model texture"; | ||
821 | texitem.Name = name; | ||
822 | texitem.AssetType = (int)AssetType.Texture; | ||
823 | texitem.InvType = (int)InventoryType.Texture; | ||
824 | texitem.Folder = texturesFolder; | ||
825 | |||
826 | texitem.CurrentPermissions | ||
827 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
828 | |||
829 | texitem.BasePermissions = (uint)PermissionMask.All; | ||
830 | texitem.EveryOnePermissions = 0; | ||
831 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
832 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
833 | |||
834 | m_Scene.AddInventoryItem(client, texitem); | ||
835 | texitem = null; | ||
836 | } | ||
837 | } | ||
838 | |||
839 | // create and store meshs assets | ||
840 | List<UUID> meshAssets = new List<UUID>(); | ||
841 | for (int i = 0; i < mesh_list.Count; i++) | ||
842 | { | ||
843 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
844 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
845 | if (istest) | ||
846 | meshAsset.Local = true; | ||
847 | m_assetService.Store(meshAsset); | ||
848 | meshAssets.Add(meshAsset.FullID); | ||
576 | } | 849 | } |
577 | 850 | ||
578 | pbs.TextureEntry = textureEntry.GetBytes(); | 851 | int skipedMeshs = 0; |
852 | // build prims from instances | ||
853 | for (int i = 0; i < instance_list.Count; i++) | ||
854 | { | ||
855 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
856 | |||
857 | // skip prims that are 2 small | ||
858 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
859 | |||
860 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
861 | { | ||
862 | skipedMeshs++; | ||
863 | continue; | ||
864 | } | ||
865 | |||
866 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
867 | |||
868 | Primitive.TextureEntry textureEntry | ||
869 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
870 | |||
871 | |||
872 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
873 | for (uint face = 0; face < face_list.Count; face++) | ||
874 | { | ||
875 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
876 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
877 | if (faceMap.ContainsKey("fullbright")) | ||
878 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
879 | if (faceMap.ContainsKey("diffuse_color")) | ||
880 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
881 | |||
882 | int textureNum = faceMap["image"].AsInteger(); | ||
883 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
884 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
885 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
886 | float scales = (float)faceMap["scales"].AsReal(); | ||
887 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
579 | 888 | ||
580 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 889 | if (imagerot != 0) |
581 | meshAsset.Data = mesh_list[i].AsBinary(); | 890 | f.Rotation = imagerot; |
582 | m_assetService.Store(meshAsset); | ||
583 | 891 | ||
584 | pbs.SculptEntry = true; | 892 | if (offsets != 0) |
585 | pbs.SculptTexture = meshAsset.FullID; | 893 | f.OffsetU = offsets; |
586 | pbs.SculptType = (byte)SculptType.Mesh; | ||
587 | pbs.SculptData = meshAsset.Data; | ||
588 | 894 | ||
589 | Vector3 position = inner_instance_list["position"].AsVector3(); | 895 | if (offsett != 0) |
590 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 896 | f.OffsetV = offsett; |
591 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 897 | |
898 | if (scales != 0) | ||
899 | f.RepeatU = scales; | ||
900 | |||
901 | if (scalet != 0) | ||
902 | f.RepeatV = scalet; | ||
903 | |||
904 | if (textures.Count > textureNum) | ||
905 | f.TextureID = textures[textureNum]; | ||
906 | else | ||
907 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
908 | |||
909 | textureEntry.FaceTextures[face] = f; | ||
910 | } | ||
911 | |||
912 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
913 | |||
914 | bool hasmesh = false; | ||
915 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
916 | { | ||
917 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
918 | if (meshAssets.Count > meshindx) | ||
919 | { | ||
920 | pbs.SculptEntry = true; | ||
921 | pbs.SculptType = (byte)SculptType.Mesh; | ||
922 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
923 | // data will be requested from asset on rez (i hope) | ||
924 | hasmesh = true; | ||
925 | } | ||
926 | } | ||
927 | |||
928 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
929 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
930 | |||
931 | // for now viwers do send fixed defaults | ||
932 | // but this may change | ||
933 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
934 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
935 | if(hasmesh) | ||
936 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
937 | // int material = inner_instance_list["material"].AsInteger(); | ||
938 | byte material = (byte)Material.Wood; | ||
592 | 939 | ||
593 | // no longer used - begin ------------------------ | 940 | // no longer used - begin ------------------------ |
594 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
595 | // int material = inner_instance_list["material"].AsInteger(); | ||
596 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 941 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
597 | 942 | ||
598 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 943 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -607,24 +952,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
607 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 952 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
608 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 953 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
609 | // no longer used - end ------------------------ | 954 | // no longer used - end ------------------------ |
955 | |||
956 | |||
957 | SceneObjectPart prim | ||
958 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
959 | |||
960 | prim.Scale = scale; | ||
961 | rotations.Add(rotation); | ||
962 | positions.Add(position); | ||
963 | prim.UUID = UUID.Random(); | ||
964 | prim.CreatorID = creatorID; | ||
965 | prim.OwnerID = owner_id; | ||
966 | prim.GroupID = UUID.Zero; | ||
967 | prim.LastOwnerID = creatorID; | ||
968 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
969 | |||
970 | if (grp == null) | ||
971 | prim.Name = assetName; | ||
972 | else | ||
973 | prim.Name = assetName + "#" + i.ToString(); | ||
610 | 974 | ||
611 | UUID owner_id = m_HostCapsObj.AgentID; | 975 | if (restrictPerms) |
976 | { | ||
977 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
978 | prim.EveryoneMask = 0; | ||
979 | prim.GroupMask = 0; | ||
980 | prim.NextOwnerMask = 0; | ||
981 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
982 | } | ||
612 | 983 | ||
613 | SceneObjectPart prim | 984 | if(istest) |
614 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 985 | prim.Description = "For testing only. Other uses are prohibited"; |
986 | else | ||
987 | prim.Description = ""; | ||
615 | 988 | ||
616 | prim.Scale = scale; | 989 | prim.Material = material; |
617 | prim.OffsetPosition = position; | 990 | prim.PhysicsShapeType = physicsShapeType; |
618 | rotations.Add(rotation); | ||
619 | positions.Add(position); | ||
620 | prim.UUID = UUID.Random(); | ||
621 | prim.CreatorID = owner_id; | ||
622 | prim.OwnerID = owner_id; | ||
623 | prim.GroupID = UUID.Zero; | ||
624 | prim.LastOwnerID = prim.OwnerID; | ||
625 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
626 | prim.Name = assetName; | ||
627 | prim.Description = ""; | ||
628 | 991 | ||
629 | // prim.BaseMask = (uint)base_mask; | 992 | // prim.BaseMask = (uint)base_mask; |
630 | // prim.EveryoneMask = (uint)everyone_mask; | 993 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -632,37 +995,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
632 | // prim.NextOwnerMask = (uint)next_owner_mask; | 995 | // prim.NextOwnerMask = (uint)next_owner_mask; |
633 | // prim.OwnerMask = (uint)owner_mask; | 996 | // prim.OwnerMask = (uint)owner_mask; |
634 | 997 | ||
635 | if (grp == null) | 998 | if (grp == null) |
636 | grp = new SceneObjectGroup(prim); | 999 | { |
637 | else | 1000 | grp = new SceneObjectGroup(prim); |
638 | grp.AddPart(prim); | 1001 | grp.LastOwnerID = creatorID; |
639 | } | 1002 | } |
1003 | else | ||
1004 | grp.AddPart(prim); | ||
1005 | } | ||
640 | 1006 | ||
641 | // Fix first link number | 1007 | Vector3 rootPos = positions[0]; |
642 | if (grp.Parts.Length > 1) | ||
643 | grp.RootPart.LinkNum++; | ||
644 | 1008 | ||
645 | Vector3 rootPos = positions[0]; | 1009 | if (grp.Parts.Length > 1) |
646 | grp.AbsolutePosition = rootPos; | 1010 | { |
647 | for (int i = 0; i < positions.Count; i++) | 1011 | // Fix first link number |
648 | { | 1012 | grp.RootPart.LinkNum++; |
649 | Vector3 offset = positions[i] - rootPos; | 1013 | |
650 | grp.Parts[i].OffsetPosition = offset; | 1014 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
1015 | Quaternion tmprot; | ||
1016 | Vector3 offset; | ||
1017 | |||
1018 | // fix children rotations and positions | ||
1019 | for (int i = 1; i < rotations.Count; i++) | ||
1020 | { | ||
1021 | tmprot = rotations[i]; | ||
1022 | tmprot = rootRotConj * tmprot; | ||
1023 | |||
1024 | grp.Parts[i].RotationOffset = tmprot; | ||
1025 | |||
1026 | offset = positions[i] - rootPos; | ||
1027 | |||
1028 | offset *= rootRotConj; | ||
1029 | grp.Parts[i].OffsetPosition = offset; | ||
1030 | } | ||
1031 | |||
1032 | grp.AbsolutePosition = rootPos; | ||
1033 | grp.UpdateGroupRotationR(rotations[0]); | ||
1034 | } | ||
1035 | else | ||
1036 | { | ||
1037 | grp.AbsolutePosition = rootPos; | ||
1038 | grp.UpdateGroupRotationR(rotations[0]); | ||
1039 | } | ||
1040 | |||
1041 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
651 | } | 1042 | } |
652 | 1043 | ||
653 | for (int i = 0; i < rotations.Count; i++) | 1044 | else // not a mesh model |
654 | { | 1045 | { |
655 | if (i != 0) | 1046 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
656 | grp.Parts[i].RotationOffset = rotations[i]; | 1047 | return; |
657 | } | 1048 | } |
658 | |||
659 | grp.UpdateGroupRotationR(rotations[0]); | ||
660 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
661 | } | 1049 | } |
662 | 1050 | ||
663 | AssetBase asset; | 1051 | AssetBase asset; |
664 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1052 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
665 | asset.Data = data; | 1053 | asset.Data = data; |
1054 | if (istest) | ||
1055 | asset.Local = true; | ||
666 | if (AddNewAsset != null) | 1056 | if (AddNewAsset != null) |
667 | AddNewAsset(asset); | 1057 | AddNewAsset(asset); |
668 | else if (m_assetService != null) | 1058 | else if (m_assetService != null) |
@@ -670,11 +1060,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
670 | 1060 | ||
671 | InventoryItemBase item = new InventoryItemBase(); | 1061 | InventoryItemBase item = new InventoryItemBase(); |
672 | item.Owner = m_HostCapsObj.AgentID; | 1062 | item.Owner = m_HostCapsObj.AgentID; |
673 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1063 | item.CreatorId = creatorIDstr; |
674 | item.CreatorData = String.Empty; | 1064 | item.CreatorData = String.Empty; |
675 | item.ID = inventoryItem; | 1065 | item.ID = inventoryItem; |
676 | item.AssetID = asset.FullID; | 1066 | item.AssetID = asset.FullID; |
677 | item.Description = assetDescription; | 1067 | if (istest) |
1068 | { | ||
1069 | item.Description = "For testing only. Other uses are prohibited"; | ||
1070 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1071 | } | ||
1072 | else | ||
1073 | item.Description = assetDescription; | ||
678 | item.Name = assetName; | 1074 | item.Name = assetName; |
679 | item.AssetType = assType; | 1075 | item.AssetType = assType; |
680 | item.InvType = inType; | 1076 | item.InvType = inType; |
@@ -682,18 +1078,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
682 | 1078 | ||
683 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1079 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
684 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1080 | // (owner) permissions. This becomes a problem if next permissions are changed. |
685 | item.CurrentPermissions | ||
686 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
687 | 1081 | ||
688 | item.BasePermissions = (uint)PermissionMask.All; | 1082 | if (restrictPerms) |
689 | item.EveryOnePermissions = 0; | 1083 | { |
690 | item.NextPermissions = (uint)PermissionMask.All; | 1084 | item.CurrentPermissions |
1085 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1086 | |||
1087 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1088 | item.EveryOnePermissions = 0; | ||
1089 | item.NextPermissions = 0; | ||
1090 | } | ||
1091 | else | ||
1092 | { | ||
1093 | item.CurrentPermissions | ||
1094 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1095 | |||
1096 | item.BasePermissions = (uint)PermissionMask.All; | ||
1097 | item.EveryOnePermissions = 0; | ||
1098 | item.NextPermissions = (uint)PermissionMask.All; | ||
1099 | } | ||
1100 | |||
691 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1101 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
692 | 1102 | ||
1103 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1104 | |||
693 | if (AddNewInventoryItem != null) | 1105 | if (AddNewInventoryItem != null) |
694 | { | 1106 | { |
695 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1107 | if (istest) |
1108 | { | ||
1109 | m_Scene.AddInventoryItem(client, item); | ||
1110 | /* | ||
1111 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1112 | if (client != null) | ||
1113 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1114 | */ | ||
1115 | } | ||
1116 | else | ||
1117 | { | ||
1118 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1119 | if (client != null) | ||
1120 | { | ||
1121 | // let users see anything.. i don't so far | ||
1122 | string str; | ||
1123 | if (cost > 0) | ||
1124 | // dont remember where is money unit name to put here | ||
1125 | str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1126 | else | ||
1127 | str = "Upload complete"; | ||
1128 | client.SendAgentAlertMessage(str, true); | ||
1129 | } | ||
1130 | } | ||
696 | } | 1131 | } |
1132 | |||
1133 | lock (m_ModelCost) | ||
1134 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
697 | } | 1135 | } |
698 | 1136 | ||
699 | /// <summary> | 1137 | /// <summary> |
@@ -854,10 +1292,159 @@ namespace OpenSim.Region.ClientStack.Linden | |||
854 | response["int_response_code"] = 200; | 1292 | response["int_response_code"] = 200; |
855 | return LLSDHelpers.SerialiseLLSDReply(response); | 1293 | return LLSDHelpers.SerialiseLLSDReply(response); |
856 | } | 1294 | } |
1295 | |||
1296 | public string GetObjectPhysicsData(string request, string path, | ||
1297 | string param, IOSHttpRequest httpRequest, | ||
1298 | IOSHttpResponse httpResponse) | ||
1299 | { | ||
1300 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1301 | OSDMap resp = new OSDMap(); | ||
1302 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1303 | |||
1304 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
1305 | { | ||
1306 | UUID uuid = object_ids[i].AsUUID(); | ||
1307 | |||
1308 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
1309 | if (obj != null) | ||
1310 | { | ||
1311 | OSDMap object_data = new OSDMap(); | ||
1312 | |||
1313 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
1314 | object_data["Density"] = obj.Density; | ||
1315 | object_data["Friction"] = obj.Friction; | ||
1316 | object_data["Restitution"] = obj.Bounciness; | ||
1317 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
1318 | |||
1319 | resp[uuid.ToString()] = object_data; | ||
1320 | } | ||
1321 | } | ||
1322 | |||
1323 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1324 | return response; | ||
1325 | } | ||
1326 | |||
1327 | public string GetObjectCost(string request, string path, | ||
1328 | string param, IOSHttpRequest httpRequest, | ||
1329 | IOSHttpResponse httpResponse) | ||
1330 | { | ||
1331 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1332 | OSDMap resp = new OSDMap(); | ||
1333 | |||
1334 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1335 | |||
1336 | for (int i = 0; i < object_ids.Count; i++) | ||
1337 | { | ||
1338 | UUID uuid = object_ids[i].AsUUID(); | ||
1339 | |||
1340 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1341 | |||
1342 | if (part != null) | ||
1343 | { | ||
1344 | SceneObjectGroup grp = part.ParentGroup; | ||
1345 | if (grp != null) | ||
1346 | { | ||
1347 | float linksetCost; | ||
1348 | float linksetPhysCost; | ||
1349 | float partCost; | ||
1350 | float partPhysCost; | ||
1351 | |||
1352 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1353 | |||
1354 | OSDMap object_data = new OSDMap(); | ||
1355 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1356 | object_data["resource_cost"] = partCost; | ||
1357 | object_data["physics_cost"] = partPhysCost; | ||
1358 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1359 | |||
1360 | resp[uuid.ToString()] = object_data; | ||
1361 | } | ||
1362 | } | ||
1363 | } | ||
1364 | |||
1365 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1366 | return response; | ||
1367 | } | ||
1368 | |||
1369 | public string ResourceCostSelected(string request, string path, | ||
1370 | string param, IOSHttpRequest httpRequest, | ||
1371 | IOSHttpResponse httpResponse) | ||
1372 | { | ||
1373 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1374 | OSDMap resp = new OSDMap(); | ||
1375 | |||
1376 | |||
1377 | float phys=0; | ||
1378 | float stream=0; | ||
1379 | float simul=0; | ||
1380 | |||
1381 | if (req.ContainsKey("selected_roots")) | ||
1382 | { | ||
1383 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1384 | |||
1385 | // should go by SOG suming costs for all parts | ||
1386 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1387 | // FS calls per object so results are wrong guess fs bug | ||
1388 | for (int i = 0; i < object_ids.Count; i++) | ||
1389 | { | ||
1390 | UUID uuid = object_ids[i].AsUUID(); | ||
1391 | float Physc; | ||
1392 | float simulc; | ||
1393 | float streamc; | ||
1394 | |||
1395 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1396 | if (grp != null) | ||
1397 | { | ||
1398 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1399 | phys += Physc; | ||
1400 | stream += streamc; | ||
1401 | simul += simulc; | ||
1402 | } | ||
1403 | } | ||
1404 | } | ||
1405 | else if (req.ContainsKey("selected_prims")) | ||
1406 | { | ||
1407 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1408 | |||
1409 | // don't see in use in any of the 2 viewers | ||
1410 | // guess it should be for edit linked but... nothing | ||
1411 | // should go to SOP per part | ||
1412 | for (int i = 0; i < object_ids.Count; i++) | ||
1413 | { | ||
1414 | UUID uuid = object_ids[i].AsUUID(); | ||
1415 | |||
1416 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1417 | if (part != null) | ||
1418 | { | ||
1419 | phys += part.PhysicsCost; | ||
1420 | stream += part.StreamingCost; | ||
1421 | simul += part.SimulationCost; | ||
1422 | } | ||
1423 | } | ||
1424 | } | ||
1425 | |||
1426 | if (simul != 0) | ||
1427 | { | ||
1428 | OSDMap object_data = new OSDMap(); | ||
1429 | |||
1430 | object_data["physics"] = phys; | ||
1431 | object_data["streaming"] = stream; | ||
1432 | object_data["simulation"] = simul; | ||
1433 | |||
1434 | resp["selected"] = object_data; | ||
1435 | } | ||
1436 | |||
1437 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1438 | return response; | ||
1439 | } | ||
857 | } | 1440 | } |
858 | 1441 | ||
859 | public class AssetUploader | 1442 | public class AssetUploader |
860 | { | 1443 | { |
1444 | private static readonly ILog m_log = | ||
1445 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1446 | |||
1447 | |||
861 | public event UpLoadedAsset OnUpLoad; | 1448 | public event UpLoadedAsset OnUpLoad; |
862 | private UpLoadedAsset handlerUpLoad = null; | 1449 | private UpLoadedAsset handlerUpLoad = null; |
863 | 1450 | ||
@@ -872,10 +1459,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
872 | 1459 | ||
873 | private string m_invType = String.Empty; | 1460 | private string m_invType = String.Empty; |
874 | private string m_assetType = String.Empty; | 1461 | private string m_assetType = String.Empty; |
1462 | private int m_cost; | ||
1463 | private string m_error = String.Empty; | ||
1464 | |||
1465 | private Timer m_timeoutTimer = new Timer(); | ||
1466 | private UUID m_texturesFolder; | ||
1467 | private int m_nreqtextures; | ||
1468 | private int m_nreqmeshs; | ||
1469 | private int m_nreqinstances; | ||
1470 | private bool m_IsAtestUpload; | ||
875 | 1471 | ||
876 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1472 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
877 | UUID parentFolderID, string invType, string assetType, string path, | 1473 | UUID parentFolderID, string invType, string assetType, string path, |
878 | IHttpServer httpServer, bool dumpAssetsToFile) | 1474 | IHttpServer httpServer, bool dumpAssetsToFile, |
1475 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1476 | bool IsAtestUpload) | ||
879 | { | 1477 | { |
880 | m_assetName = assetName; | 1478 | m_assetName = assetName; |
881 | m_assetDes = description; | 1479 | m_assetDes = description; |
@@ -887,6 +1485,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
887 | m_assetType = assetType; | 1485 | m_assetType = assetType; |
888 | m_invType = invType; | 1486 | m_invType = invType; |
889 | m_dumpAssetsToFile = dumpAssetsToFile; | 1487 | m_dumpAssetsToFile = dumpAssetsToFile; |
1488 | m_cost = totalCost; | ||
1489 | |||
1490 | m_texturesFolder = texturesFolder; | ||
1491 | m_nreqtextures = nreqtextures; | ||
1492 | m_nreqmeshs = nreqmeshs; | ||
1493 | m_nreqinstances = nreqinstances; | ||
1494 | m_IsAtestUpload = IsAtestUpload; | ||
1495 | |||
1496 | m_timeoutTimer.Elapsed += TimedOut; | ||
1497 | m_timeoutTimer.Interval = 120000; | ||
1498 | m_timeoutTimer.AutoReset = false; | ||
1499 | m_timeoutTimer.Start(); | ||
890 | } | 1500 | } |
891 | 1501 | ||
892 | /// <summary> | 1502 | /// <summary> |
@@ -901,12 +1511,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
901 | UUID inv = inventoryItemID; | 1511 | UUID inv = inventoryItemID; |
902 | string res = String.Empty; | 1512 | string res = String.Empty; |
903 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1513 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1514 | /* | ||
904 | uploadComplete.new_asset = newAssetID.ToString(); | 1515 | uploadComplete.new_asset = newAssetID.ToString(); |
905 | uploadComplete.new_inventory_item = inv; | 1516 | uploadComplete.new_inventory_item = inv; |
906 | uploadComplete.state = "complete"; | 1517 | uploadComplete.state = "complete"; |
907 | 1518 | ||
908 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1519 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
909 | 1520 | */ | |
1521 | m_timeoutTimer.Stop(); | ||
910 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1522 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
911 | 1523 | ||
912 | // TODO: probably make this a better set of extensions here | 1524 | // TODO: probably make this a better set of extensions here |
@@ -923,12 +1535,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
923 | handlerUpLoad = OnUpLoad; | 1535 | handlerUpLoad = OnUpLoad; |
924 | if (handlerUpLoad != null) | 1536 | if (handlerUpLoad != null) |
925 | { | 1537 | { |
926 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1538 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1539 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1540 | } | ||
1541 | if (m_IsAtestUpload) | ||
1542 | { | ||
1543 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1544 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1545 | resperror.identifier = inv; | ||
1546 | |||
1547 | uploadComplete.error = resperror; | ||
1548 | uploadComplete.state = "Upload4Testing"; | ||
927 | } | 1549 | } |
1550 | else | ||
1551 | { | ||
1552 | if (m_error == String.Empty) | ||
1553 | { | ||
1554 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1555 | uploadComplete.new_inventory_item = inv; | ||
1556 | // if (m_texturesFolder != UUID.Zero) | ||
1557 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1558 | uploadComplete.state = "complete"; | ||
1559 | } | ||
1560 | else | ||
1561 | { | ||
1562 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1563 | resperror.message = m_error; | ||
1564 | resperror.identifier = inv; | ||
928 | 1565 | ||
1566 | uploadComplete.error = resperror; | ||
1567 | uploadComplete.state = "failed"; | ||
1568 | } | ||
1569 | } | ||
1570 | |||
1571 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
929 | return res; | 1572 | return res; |
930 | } | 1573 | } |
931 | 1574 | ||
1575 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1576 | { | ||
1577 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1578 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1579 | } | ||
1580 | |||
932 | ///Left this in and commented in case there are unforseen issues | 1581 | ///Left this in and commented in case there are unforseen issues |
933 | //private void SaveAssetToFile(string filename, byte[] data) | 1582 | //private void SaveAssetToFile(string filename, byte[] data) |
934 | //{ | 1583 | //{ |