diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 894 |
1 files changed, 748 insertions, 146 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 20df8a6..eadca9b 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; | |||
53 | namespace OpenSim.Region.ClientStack.Linden | 54 | namespace OpenSim.Region.ClientStack.Linden |
54 | { | 55 | { |
55 | public delegate void UpLoadedAsset( | 56 | public delegate void UpLoadedAsset( |
56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
57 | byte[] data, string inventoryType, string assetType); | 58 | byte[] data, string inventoryType, string assetType, |
59 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
60 | bool IsAtestUpload, ref string error); | ||
58 | 61 | ||
59 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 62 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
60 | 63 | ||
61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 64 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
62 | 65 | ||
63 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 66 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
64 | 67 | ||
65 | public delegate void NewAsset(AssetBase asset); | 68 | public delegate void NewAsset(AssetBase asset); |
66 | 69 | ||
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
86 | 89 | ||
87 | private Scene m_Scene; | 90 | private Scene m_Scene; |
88 | private Caps m_HostCapsObj; | 91 | private Caps m_HostCapsObj; |
92 | private ModelCost m_ModelCost; | ||
89 | 93 | ||
90 | private static readonly string m_requestPath = "0000/"; | 94 | private static readonly string m_requestPath = "0000/"; |
91 | // private static readonly string m_mapLayerPath = "0001/"; | 95 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -97,7 +101,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 101 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 102 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
100 | /* 0102 - 0103 RESERVED */ | 104 | private static readonly string m_getObjectCostPath = "0102/"; |
105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
101 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 106 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
102 | 107 | ||
103 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 108 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -113,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
113 | private IAssetService m_assetService; | 118 | private IAssetService m_assetService; |
114 | private bool m_dumpAssetsToFile = false; | 119 | private bool m_dumpAssetsToFile = false; |
115 | private string m_regionName; | 120 | private string m_regionName; |
121 | |||
116 | private int m_levelUpload = 0; | 122 | private int m_levelUpload = 0; |
117 | 123 | ||
124 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
125 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
126 | |||
127 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
128 | // may not be visible till relog | ||
129 | |||
130 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
131 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
132 | |||
133 | private float m_PrimScaleMin = 0.001f; | ||
134 | |||
135 | private enum FileAgentInventoryState : int | ||
136 | { | ||
137 | idle = 0, | ||
138 | processRequest = 1, | ||
139 | waitUpload = 2, | ||
140 | processUpload = 3 | ||
141 | } | ||
142 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
143 | |||
118 | public BunchOfCaps(Scene scene, Caps caps) | 144 | public BunchOfCaps(Scene scene, Caps caps) |
119 | { | 145 | { |
120 | m_Scene = scene; | 146 | m_Scene = scene; |
121 | m_HostCapsObj = caps; | 147 | m_HostCapsObj = caps; |
148 | |||
149 | // create a model upload cost provider | ||
150 | m_ModelCost = new ModelCost(); | ||
151 | // tell it about scene object limits | ||
152 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
153 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
154 | |||
155 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
156 | // m_ModelCost.PrimScaleMin = ?? | ||
157 | |||
158 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
159 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
160 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
161 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
162 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
163 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
164 | |||
122 | IConfigSource config = m_Scene.Config; | 165 | IConfigSource config = m_Scene.Config; |
123 | if (config != null) | 166 | if (config != null) |
124 | { | 167 | { |
@@ -133,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
133 | { | 176 | { |
134 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 177 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
135 | } | 178 | } |
179 | // economy for model upload | ||
180 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
181 | if (EconomyConfig != null) | ||
182 | { | ||
183 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
184 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
185 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
186 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
187 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
188 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
189 | |||
190 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
191 | |||
192 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
193 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
194 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
195 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
196 | if (testcreator != "") | ||
197 | { | ||
198 | UUID id; | ||
199 | UUID.TryParse(testcreator, out id); | ||
200 | if (id != null) | ||
201 | m_testAssetsCreatorID = id; | ||
202 | } | ||
203 | |||
204 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
205 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
206 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
207 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
208 | m_ModelCost.bytecost = modelMeshByteCost; | ||
209 | } | ||
136 | } | 210 | } |
137 | 211 | ||
138 | m_assetService = m_Scene.AssetService; | 212 | m_assetService = m_Scene.AssetService; |
@@ -144,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
144 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 218 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
145 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 219 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
146 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 220 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
221 | |||
222 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
147 | } | 223 | } |
148 | 224 | ||
149 | /// <summary> | 225 | /// <summary> |
@@ -189,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
189 | { | 265 | { |
190 | try | 266 | try |
191 | { | 267 | { |
192 | // I don't think this one works... | ||
193 | m_HostCapsObj.RegisterHandler( | 268 | m_HostCapsObj.RegisterHandler( |
194 | "NewFileAgentInventory", | 269 | "NewFileAgentInventory", |
195 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 270 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -208,6 +283,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
208 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
209 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 284 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
210 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 285 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
286 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
211 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 290 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); |
212 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 291 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
213 | 292 | ||
@@ -263,6 +342,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
263 | m_log.DebugFormat( | 342 | m_log.DebugFormat( |
264 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 343 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
265 | 344 | ||
345 | if (!m_HostCapsObj.WaitForActivation()) | ||
346 | return string.Empty; | ||
347 | |||
266 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 348 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
267 | { | 349 | { |
268 | m_log.WarnFormat( | 350 | m_log.WarnFormat( |
@@ -392,62 +474,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
392 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 474 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
393 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 475 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
394 | 476 | ||
477 | // start by getting the client | ||
478 | IClientAPI client = null; | ||
479 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
480 | |||
481 | // check current state so we only have one service at a time | ||
482 | lock (m_ModelCost) | ||
483 | { | ||
484 | switch (m_FileAgentInventoryState) | ||
485 | { | ||
486 | case FileAgentInventoryState.processRequest: | ||
487 | case FileAgentInventoryState.processUpload: | ||
488 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
489 | resperror.message = "Uploader busy processing previus request"; | ||
490 | resperror.identifier = UUID.Zero; | ||
491 | |||
492 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
493 | errorResponse.uploader = ""; | ||
494 | errorResponse.state = "error"; | ||
495 | errorResponse.error = resperror; | ||
496 | return errorResponse; | ||
497 | break; | ||
498 | case FileAgentInventoryState.waitUpload: | ||
499 | // todo stop current uploader server | ||
500 | break; | ||
501 | case FileAgentInventoryState.idle: | ||
502 | default: | ||
503 | break; | ||
504 | } | ||
505 | |||
506 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
507 | } | ||
508 | |||
509 | int cost = 0; | ||
510 | int nreqtextures = 0; | ||
511 | int nreqmeshs= 0; | ||
512 | int nreqinstances = 0; | ||
513 | bool IsAtestUpload = false; | ||
514 | |||
515 | string assetName = llsdRequest.name; | ||
516 | |||
517 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
518 | |||
395 | if (llsdRequest.asset_type == "texture" || | 519 | if (llsdRequest.asset_type == "texture" || |
396 | llsdRequest.asset_type == "animation" || | 520 | llsdRequest.asset_type == "animation" || |
521 | llsdRequest.asset_type == "mesh" || | ||
397 | llsdRequest.asset_type == "sound") | 522 | llsdRequest.asset_type == "sound") |
398 | { | 523 | { |
399 | ScenePresence avatar = null; | 524 | ScenePresence avatar = null; |
400 | IClientAPI client = null; | ||
401 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 525 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
402 | 526 | ||
403 | // check user level | 527 | // check user level |
404 | if (avatar != null) | 528 | if (avatar != null) |
405 | { | 529 | { |
406 | client = avatar.ControllingClient; | ||
407 | |||
408 | if (avatar.UserLevel < m_levelUpload) | 530 | if (avatar.UserLevel < m_levelUpload) |
409 | { | 531 | { |
410 | if (client != null) | 532 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
411 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 533 | resperror.message = "Insufficient permissions to upload"; |
534 | resperror.identifier = UUID.Zero; | ||
412 | 535 | ||
413 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 536 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
414 | errorResponse.uploader = ""; | 537 | errorResponse.uploader = ""; |
415 | errorResponse.state = "error"; | 538 | errorResponse.state = "error"; |
539 | errorResponse.error = resperror; | ||
540 | lock (m_ModelCost) | ||
541 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
416 | return errorResponse; | 542 | return errorResponse; |
417 | } | 543 | } |
418 | } | 544 | } |
419 | 545 | ||
420 | // check funds | 546 | // check test upload and funds |
421 | if (client != null) | 547 | if (client != null) |
422 | { | 548 | { |
423 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 549 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
424 | 550 | ||
551 | int baseCost = 0; | ||
425 | if (mm != null) | 552 | if (mm != null) |
553 | baseCost = mm.UploadCharge; | ||
554 | |||
555 | string warning = String.Empty; | ||
556 | |||
557 | if (llsdRequest.asset_type == "mesh") | ||
426 | { | 558 | { |
427 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 559 | string error; |
560 | int modelcost; | ||
561 | |||
562 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
563 | meshcostdata, out error, ref warning)) | ||
428 | { | 564 | { |
429 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 565 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
566 | resperror.message = error; | ||
567 | resperror.identifier = UUID.Zero; | ||
430 | 568 | ||
431 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 569 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
432 | errorResponse.uploader = ""; | 570 | errorResponse.uploader = ""; |
433 | errorResponse.state = "error"; | 571 | errorResponse.state = "error"; |
572 | errorResponse.error = resperror; | ||
573 | |||
574 | lock (m_ModelCost) | ||
575 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
434 | return errorResponse; | 576 | return errorResponse; |
435 | } | 577 | } |
578 | cost = modelcost; | ||
579 | } | ||
580 | else | ||
581 | { | ||
582 | cost = baseCost; | ||
583 | } | ||
584 | |||
585 | if (cost > 0 && mm != null) | ||
586 | { | ||
587 | // check for test upload | ||
588 | |||
589 | if (m_ForceFreeTestUpload) // all are test | ||
590 | { | ||
591 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
592 | assetName = "TEST-" + assetName; | ||
593 | |||
594 | IsAtestUpload = true; | ||
595 | } | ||
596 | |||
597 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
598 | { | ||
599 | |||
600 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
601 | } | ||
602 | |||
603 | |||
604 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
605 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
606 | |||
607 | // check funds | ||
608 | else | ||
609 | { | ||
610 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
611 | { | ||
612 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
613 | resperror.message = "Insuficient funds"; | ||
614 | resperror.identifier = UUID.Zero; | ||
615 | |||
616 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
617 | errorResponse.uploader = ""; | ||
618 | errorResponse.state = "error"; | ||
619 | errorResponse.error = resperror; | ||
620 | lock (m_ModelCost) | ||
621 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
622 | return errorResponse; | ||
623 | } | ||
624 | } | ||
436 | } | 625 | } |
626 | |||
627 | if (client != null && warning != String.Empty) | ||
628 | client.SendAgentAlertMessage(warning, true); | ||
437 | } | 629 | } |
438 | } | 630 | } |
439 | 631 | ||
440 | string assetName = llsdRequest.name; | ||
441 | string assetDes = llsdRequest.description; | 632 | string assetDes = llsdRequest.description; |
442 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 633 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
443 | UUID newAsset = UUID.Random(); | 634 | UUID newAsset = UUID.Random(); |
444 | UUID newInvItem = UUID.Random(); | 635 | UUID newInvItem = UUID.Random(); |
445 | UUID parentFolder = llsdRequest.folder_id; | 636 | UUID parentFolder = llsdRequest.folder_id; |
446 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 637 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
638 | UUID texturesFolder = UUID.Zero; | ||
639 | |||
640 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
641 | texturesFolder = llsdRequest.texture_folder_id; | ||
447 | 642 | ||
448 | AssetUploader uploader = | 643 | AssetUploader uploader = |
449 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 644 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
450 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 645 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
646 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
451 | 647 | ||
452 | m_HostCapsObj.HttpListener.AddStreamHandler( | 648 | m_HostCapsObj.HttpListener.AddStreamHandler( |
453 | new BinaryStreamHandler( | 649 | new BinaryStreamHandler( |
@@ -465,10 +661,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
465 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 661 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
466 | uploaderPath; | 662 | uploaderPath; |
467 | 663 | ||
664 | |||
468 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 665 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
469 | uploadResponse.uploader = uploaderURL; | 666 | uploadResponse.uploader = uploaderURL; |
470 | uploadResponse.state = "upload"; | 667 | uploadResponse.state = "upload"; |
668 | uploadResponse.upload_price = (int)cost; | ||
669 | |||
670 | if (llsdRequest.asset_type == "mesh") | ||
671 | { | ||
672 | uploadResponse.data = meshcostdata; | ||
673 | } | ||
674 | |||
471 | uploader.OnUpLoad += UploadCompleteHandler; | 675 | uploader.OnUpLoad += UploadCompleteHandler; |
676 | |||
677 | lock (m_ModelCost) | ||
678 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
679 | |||
472 | return uploadResponse; | 680 | return uploadResponse; |
473 | } | 681 | } |
474 | 682 | ||
@@ -480,8 +688,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
480 | /// <param name="data"></param> | 688 | /// <param name="data"></param> |
481 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 689 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
482 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 690 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
483 | string assetType) | 691 | string assetType, int cost, |
692 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
693 | bool IsAtestUpload, ref string error) | ||
484 | { | 694 | { |
695 | |||
696 | lock (m_ModelCost) | ||
697 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
698 | |||
485 | m_log.DebugFormat( | 699 | m_log.DebugFormat( |
486 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 700 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
487 | assetID, inventoryItem, inventoryType, assetType); | 701 | assetID, inventoryItem, inventoryType, assetType); |
@@ -489,117 +703,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
489 | sbyte assType = 0; | 703 | sbyte assType = 0; |
490 | sbyte inType = 0; | 704 | sbyte inType = 0; |
491 | 705 | ||
706 | IClientAPI client = null; | ||
707 | |||
708 | UUID owner_id = m_HostCapsObj.AgentID; | ||
709 | UUID creatorID; | ||
710 | |||
711 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
712 | |||
713 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
714 | |||
715 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
716 | creatorID = m_testAssetsCreatorID; | ||
717 | else | ||
718 | creatorID = owner_id; | ||
719 | |||
720 | string creatorIDstr = creatorID.ToString(); | ||
721 | |||
722 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
723 | if (mm != null) | ||
724 | { | ||
725 | // make sure client still has enougth credit | ||
726 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
727 | { | ||
728 | error = "Insufficient funds."; | ||
729 | return; | ||
730 | } | ||
731 | } | ||
732 | |||
733 | // strings to types | ||
492 | if (inventoryType == "sound") | 734 | if (inventoryType == "sound") |
493 | { | 735 | { |
494 | inType = 1; | 736 | inType = (sbyte)InventoryType.Sound; |
495 | assType = 1; | 737 | assType = (sbyte)AssetType.Sound; |
496 | } | 738 | } |
497 | else if (inventoryType == "animation") | 739 | else if (inventoryType == "animation") |
498 | { | 740 | { |
499 | inType = 19; | 741 | inType = (sbyte)InventoryType.Animation; |
500 | assType = 20; | 742 | assType = (sbyte)AssetType.Animation; |
501 | } | 743 | } |
502 | else if (inventoryType == "wearable") | 744 | else if (inventoryType == "wearable") |
503 | { | 745 | { |
504 | inType = 18; | 746 | inType = (sbyte)InventoryType.Wearable; |
505 | switch (assetType) | 747 | switch (assetType) |
506 | { | 748 | { |
507 | case "bodypart": | 749 | case "bodypart": |
508 | assType = 13; | 750 | assType = (sbyte)AssetType.Bodypart; |
509 | break; | 751 | break; |
510 | case "clothing": | 752 | case "clothing": |
511 | assType = 5; | 753 | assType = (sbyte)AssetType.Clothing; |
512 | break; | 754 | break; |
513 | } | 755 | } |
514 | } | 756 | } |
515 | else if (inventoryType == "object") | 757 | else if (inventoryType == "object") |
516 | { | 758 | { |
517 | inType = (sbyte)InventoryType.Object; | 759 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
518 | assType = (sbyte)AssetType.Object; | ||
519 | |||
520 | List<Vector3> positions = new List<Vector3>(); | ||
521 | List<Quaternion> rotations = new List<Quaternion>(); | ||
522 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
523 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
524 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
525 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
526 | SceneObjectGroup grp = null; | ||
527 | |||
528 | List<UUID> textures = new List<UUID>(); | ||
529 | for (int i = 0; i < texture_list.Count; i++) | ||
530 | { | 760 | { |
531 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 761 | inType = (sbyte)InventoryType.Object; |
532 | textureAsset.Data = texture_list[i].AsBinary(); | 762 | assType = (sbyte)AssetType.Object; |
533 | m_assetService.Store(textureAsset); | ||
534 | textures.Add(textureAsset.FullID); | ||
535 | } | ||
536 | 763 | ||
537 | for (int i = 0; i < mesh_list.Count; i++) | 764 | List<Vector3> positions = new List<Vector3>(); |
538 | { | 765 | List<Quaternion> rotations = new List<Quaternion>(); |
539 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 766 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
767 | |||
768 | // compare and get updated information | ||
540 | 769 | ||
541 | Primitive.TextureEntry textureEntry | 770 | bool mismatchError = true; |
542 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
543 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
544 | 771 | ||
545 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 772 | while (mismatchError) |
546 | for (uint face = 0; face < face_list.Count; face++) | ||
547 | { | 773 | { |
548 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 774 | mismatchError = false; |
549 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 775 | } |
550 | if(faceMap.ContainsKey("fullbright")) | ||
551 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
552 | if (faceMap.ContainsKey ("diffuse_color")) | ||
553 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
554 | 776 | ||
555 | int textureNum = faceMap["image"].AsInteger(); | 777 | if (mismatchError) |
556 | float imagerot = faceMap["imagerot"].AsInteger(); | 778 | { |
557 | float offsets = (float)faceMap["offsets"].AsReal(); | 779 | error = "Upload and fee estimation information don't match"; |
558 | float offsett = (float)faceMap["offsett"].AsReal(); | 780 | lock (m_ModelCost) |
559 | float scales = (float)faceMap["scales"].AsReal(); | 781 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
560 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
561 | 782 | ||
562 | if(imagerot != 0) | 783 | return; |
563 | f.Rotation = imagerot; | 784 | } |
564 | 785 | ||
565 | if(offsets != 0) | 786 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
566 | f.OffsetU = offsets; | 787 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
788 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
789 | SceneObjectGroup grp = null; | ||
567 | 790 | ||
568 | if (offsett != 0) | 791 | // create and store texture assets |
569 | f.OffsetV = offsett; | 792 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
793 | texturesFolder != UUID.Zero); | ||
570 | 794 | ||
571 | if (scales != 0) | ||
572 | f.RepeatU = scales; | ||
573 | 795 | ||
574 | if (scalet != 0) | 796 | List<UUID> textures = new List<UUID>(); |
575 | f.RepeatV = scalet; | ||
576 | 797 | ||
577 | if (textures.Count > textureNum) | 798 | |
578 | f.TextureID = textures[textureNum]; | 799 | if (doTextInv) |
579 | else | 800 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
580 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | 801 | |
802 | if(client == null) // don't put textures in inventory if there is no client | ||
803 | doTextInv = false; | ||
804 | |||
805 | for (int i = 0; i < texture_list.Count; i++) | ||
806 | { | ||
807 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
808 | textureAsset.Data = texture_list[i].AsBinary(); | ||
809 | if (istest) | ||
810 | textureAsset.Local = true; | ||
811 | m_assetService.Store(textureAsset); | ||
812 | textures.Add(textureAsset.FullID); | ||
813 | |||
814 | if (doTextInv) | ||
815 | { | ||
816 | string name = assetName; | ||
817 | if (name.Length > 25) | ||
818 | name = name.Substring(0, 24); | ||
819 | name += "_Texture#" + i.ToString(); | ||
820 | InventoryItemBase texitem = new InventoryItemBase(); | ||
821 | texitem.Owner = m_HostCapsObj.AgentID; | ||
822 | texitem.CreatorId = creatorIDstr; | ||
823 | texitem.CreatorData = String.Empty; | ||
824 | texitem.ID = UUID.Random(); | ||
825 | texitem.AssetID = textureAsset.FullID; | ||
826 | texitem.Description = "mesh model texture"; | ||
827 | texitem.Name = name; | ||
828 | texitem.AssetType = (int)AssetType.Texture; | ||
829 | texitem.InvType = (int)InventoryType.Texture; | ||
830 | texitem.Folder = texturesFolder; | ||
831 | |||
832 | texitem.CurrentPermissions | ||
833 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
834 | |||
835 | texitem.BasePermissions = (uint)PermissionMask.All; | ||
836 | texitem.EveryOnePermissions = 0; | ||
837 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
838 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
839 | |||
840 | m_Scene.AddInventoryItem(client, texitem); | ||
841 | texitem = null; | ||
842 | } | ||
843 | } | ||
581 | 844 | ||
582 | textureEntry.FaceTextures[face] = f; | 845 | // create and store meshs assets |
846 | List<UUID> meshAssets = new List<UUID>(); | ||
847 | for (int i = 0; i < mesh_list.Count; i++) | ||
848 | { | ||
849 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
850 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
851 | if (istest) | ||
852 | meshAsset.Local = true; | ||
853 | m_assetService.Store(meshAsset); | ||
854 | meshAssets.Add(meshAsset.FullID); | ||
583 | } | 855 | } |
584 | 856 | ||
585 | pbs.TextureEntry = textureEntry.GetBytes(); | 857 | int skipedMeshs = 0; |
858 | // build prims from instances | ||
859 | for (int i = 0; i < instance_list.Count; i++) | ||
860 | { | ||
861 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
862 | |||
863 | // skip prims that are 2 small | ||
864 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
865 | |||
866 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
867 | { | ||
868 | skipedMeshs++; | ||
869 | continue; | ||
870 | } | ||
871 | |||
872 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
873 | |||
874 | Primitive.TextureEntry textureEntry | ||
875 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
586 | 876 | ||
587 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | ||
588 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
589 | m_assetService.Store(meshAsset); | ||
590 | 877 | ||
591 | pbs.SculptEntry = true; | 878 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
592 | pbs.SculptTexture = meshAsset.FullID; | 879 | for (uint face = 0; face < face_list.Count; face++) |
593 | pbs.SculptType = (byte)SculptType.Mesh; | 880 | { |
594 | pbs.SculptData = meshAsset.Data; | 881 | OSDMap faceMap = (OSDMap)face_list[(int)face]; |
882 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
883 | if (faceMap.ContainsKey("fullbright")) | ||
884 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
885 | if (faceMap.ContainsKey("diffuse_color")) | ||
886 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
887 | |||
888 | int textureNum = faceMap["image"].AsInteger(); | ||
889 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
890 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
891 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
892 | float scales = (float)faceMap["scales"].AsReal(); | ||
893 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
894 | |||
895 | if (imagerot != 0) | ||
896 | f.Rotation = imagerot; | ||
897 | |||
898 | if (offsets != 0) | ||
899 | f.OffsetU = offsets; | ||
900 | |||
901 | if (offsett != 0) | ||
902 | f.OffsetV = offsett; | ||
903 | |||
904 | if (scales != 0) | ||
905 | f.RepeatU = scales; | ||
906 | |||
907 | if (scalet != 0) | ||
908 | f.RepeatV = scalet; | ||
909 | |||
910 | if (textures.Count > textureNum) | ||
911 | f.TextureID = textures[textureNum]; | ||
912 | else | ||
913 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
914 | |||
915 | textureEntry.FaceTextures[face] = f; | ||
916 | } | ||
917 | |||
918 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
919 | |||
920 | bool hasmesh = false; | ||
921 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
922 | { | ||
923 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
924 | if (meshAssets.Count > meshindx) | ||
925 | { | ||
926 | pbs.SculptEntry = true; | ||
927 | pbs.SculptType = (byte)SculptType.Mesh; | ||
928 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
929 | // data will be requested from asset on rez (i hope) | ||
930 | hasmesh = true; | ||
931 | } | ||
932 | } | ||
933 | |||
934 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
935 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
595 | 936 | ||
596 | Vector3 position = inner_instance_list["position"].AsVector3(); | 937 | // for now viwers do send fixed defaults |
597 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 938 | // but this may change |
598 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 939 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); |
940 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
941 | if(hasmesh) | ||
942 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
943 | // int material = inner_instance_list["material"].AsInteger(); | ||
944 | byte material = (byte)Material.Wood; | ||
599 | 945 | ||
600 | // no longer used - begin ------------------------ | 946 | // no longer used - begin ------------------------ |
601 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
602 | // int material = inner_instance_list["material"].AsInteger(); | ||
603 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 947 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
604 | 948 | ||
605 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 949 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -614,24 +958,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
614 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 958 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
615 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 959 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
616 | // no longer used - end ------------------------ | 960 | // no longer used - end ------------------------ |
961 | |||
962 | |||
963 | SceneObjectPart prim | ||
964 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
965 | |||
966 | prim.Scale = scale; | ||
967 | rotations.Add(rotation); | ||
968 | positions.Add(position); | ||
969 | prim.UUID = UUID.Random(); | ||
970 | prim.CreatorID = creatorID; | ||
971 | prim.OwnerID = owner_id; | ||
972 | prim.GroupID = UUID.Zero; | ||
973 | prim.LastOwnerID = creatorID; | ||
974 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
975 | |||
976 | if (grp == null) | ||
977 | prim.Name = assetName; | ||
978 | else | ||
979 | prim.Name = assetName + "#" + i.ToString(); | ||
617 | 980 | ||
618 | UUID owner_id = m_HostCapsObj.AgentID; | 981 | if (restrictPerms) |
982 | { | ||
983 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
984 | prim.EveryoneMask = 0; | ||
985 | prim.GroupMask = 0; | ||
986 | prim.NextOwnerMask = 0; | ||
987 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
988 | } | ||
619 | 989 | ||
620 | SceneObjectPart prim | 990 | if(istest) |
621 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 991 | prim.Description = "For testing only. Other uses are prohibited"; |
992 | else | ||
993 | prim.Description = ""; | ||
622 | 994 | ||
623 | prim.Scale = scale; | 995 | prim.Material = material; |
624 | //prim.OffsetPosition = position; | 996 | prim.PhysicsShapeType = physicsShapeType; |
625 | rotations.Add(rotation); | ||
626 | positions.Add(position); | ||
627 | prim.UUID = UUID.Random(); | ||
628 | prim.CreatorID = owner_id; | ||
629 | prim.OwnerID = owner_id; | ||
630 | prim.GroupID = UUID.Zero; | ||
631 | prim.LastOwnerID = prim.OwnerID; | ||
632 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
633 | prim.Name = assetName; | ||
634 | prim.Description = ""; | ||
635 | 997 | ||
636 | // prim.BaseMask = (uint)base_mask; | 998 | // prim.BaseMask = (uint)base_mask; |
637 | // prim.EveryoneMask = (uint)everyone_mask; | 999 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -639,52 +1001,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
639 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1001 | // prim.NextOwnerMask = (uint)next_owner_mask; |
640 | // prim.OwnerMask = (uint)owner_mask; | 1002 | // prim.OwnerMask = (uint)owner_mask; |
641 | 1003 | ||
642 | if (grp == null) | 1004 | if (grp == null) |
643 | grp = new SceneObjectGroup(prim); | 1005 | { |
644 | else | 1006 | grp = new SceneObjectGroup(prim); |
645 | grp.AddPart(prim); | 1007 | grp.LastOwnerID = creatorID; |
646 | } | 1008 | } |
1009 | else | ||
1010 | grp.AddPart(prim); | ||
1011 | } | ||
647 | 1012 | ||
648 | Vector3 rootPos = positions[0]; | 1013 | Vector3 rootPos = positions[0]; |
649 | 1014 | ||
650 | if (grp.Parts.Length > 1) | 1015 | if (grp.Parts.Length > 1) |
651 | { | 1016 | { |
652 | // Fix first link number | 1017 | // Fix first link number |
653 | grp.RootPart.LinkNum++; | 1018 | grp.RootPart.LinkNum++; |
654 | 1019 | ||
655 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1020 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
656 | Quaternion tmprot; | 1021 | Quaternion tmprot; |
657 | Vector3 offset; | 1022 | Vector3 offset; |
658 | 1023 | ||
659 | // fix children rotations and positions | 1024 | // fix children rotations and positions |
660 | for (int i = 1; i < rotations.Count; i++) | 1025 | for (int i = 1; i < rotations.Count; i++) |
661 | { | 1026 | { |
662 | tmprot = rotations[i]; | 1027 | tmprot = rotations[i]; |
663 | tmprot = rootRotConj * tmprot; | 1028 | tmprot = rootRotConj * tmprot; |
664 | 1029 | ||
665 | grp.Parts[i].RotationOffset = tmprot; | 1030 | grp.Parts[i].RotationOffset = tmprot; |
666 | 1031 | ||
667 | offset = positions[i] - rootPos; | 1032 | offset = positions[i] - rootPos; |
1033 | |||
1034 | offset *= rootRotConj; | ||
1035 | grp.Parts[i].OffsetPosition = offset; | ||
1036 | } | ||
668 | 1037 | ||
669 | offset *= rootRotConj; | 1038 | grp.AbsolutePosition = rootPos; |
670 | grp.Parts[i].OffsetPosition = offset; | 1039 | grp.UpdateGroupRotationR(rotations[0]); |
1040 | } | ||
1041 | else | ||
1042 | { | ||
1043 | grp.AbsolutePosition = rootPos; | ||
1044 | grp.UpdateGroupRotationR(rotations[0]); | ||
671 | } | 1045 | } |
672 | 1046 | ||
673 | grp.AbsolutePosition = rootPos; | 1047 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
674 | grp.UpdateGroupRotationR(rotations[0]); | ||
675 | } | 1048 | } |
676 | else | 1049 | |
1050 | else // not a mesh model | ||
677 | { | 1051 | { |
678 | grp.AbsolutePosition = rootPos; | 1052 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
679 | grp.UpdateGroupRotationR(rotations[0]); | 1053 | return; |
680 | } | 1054 | } |
681 | |||
682 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
683 | } | 1055 | } |
684 | 1056 | ||
685 | AssetBase asset; | 1057 | AssetBase asset; |
686 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1058 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
687 | asset.Data = data; | 1059 | asset.Data = data; |
1060 | if (istest) | ||
1061 | asset.Local = true; | ||
688 | if (AddNewAsset != null) | 1062 | if (AddNewAsset != null) |
689 | AddNewAsset(asset); | 1063 | AddNewAsset(asset); |
690 | else if (m_assetService != null) | 1064 | else if (m_assetService != null) |
@@ -692,11 +1066,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
692 | 1066 | ||
693 | InventoryItemBase item = new InventoryItemBase(); | 1067 | InventoryItemBase item = new InventoryItemBase(); |
694 | item.Owner = m_HostCapsObj.AgentID; | 1068 | item.Owner = m_HostCapsObj.AgentID; |
695 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1069 | item.CreatorId = creatorIDstr; |
696 | item.CreatorData = String.Empty; | 1070 | item.CreatorData = String.Empty; |
697 | item.ID = inventoryItem; | 1071 | item.ID = inventoryItem; |
698 | item.AssetID = asset.FullID; | 1072 | item.AssetID = asset.FullID; |
699 | item.Description = assetDescription; | 1073 | if (istest) |
1074 | { | ||
1075 | item.Description = "For testing only. Other uses are prohibited"; | ||
1076 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1077 | } | ||
1078 | else | ||
1079 | item.Description = assetDescription; | ||
700 | item.Name = assetName; | 1080 | item.Name = assetName; |
701 | item.AssetType = assType; | 1081 | item.AssetType = assType; |
702 | item.InvType = inType; | 1082 | item.InvType = inType; |
@@ -704,18 +1084,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
704 | 1084 | ||
705 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1085 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
706 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1086 | // (owner) permissions. This becomes a problem if next permissions are changed. |
707 | item.CurrentPermissions | ||
708 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
709 | 1087 | ||
710 | item.BasePermissions = (uint)PermissionMask.All; | 1088 | if (restrictPerms) |
711 | item.EveryOnePermissions = 0; | 1089 | { |
712 | item.NextPermissions = (uint)PermissionMask.All; | 1090 | item.CurrentPermissions |
1091 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1092 | |||
1093 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1094 | item.EveryOnePermissions = 0; | ||
1095 | item.NextPermissions = 0; | ||
1096 | } | ||
1097 | else | ||
1098 | { | ||
1099 | item.CurrentPermissions | ||
1100 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1101 | |||
1102 | item.BasePermissions = (uint)PermissionMask.All; | ||
1103 | item.EveryOnePermissions = 0; | ||
1104 | item.NextPermissions = (uint)PermissionMask.All; | ||
1105 | } | ||
1106 | |||
713 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1107 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
714 | 1108 | ||
1109 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1110 | |||
715 | if (AddNewInventoryItem != null) | 1111 | if (AddNewInventoryItem != null) |
716 | { | 1112 | { |
717 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1113 | if (istest) |
1114 | { | ||
1115 | m_Scene.AddInventoryItem(client, item); | ||
1116 | /* | ||
1117 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1118 | if (client != null) | ||
1119 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1120 | */ | ||
1121 | } | ||
1122 | else | ||
1123 | { | ||
1124 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1125 | // if (client != null) | ||
1126 | // { | ||
1127 | // // let users see anything.. i don't so far | ||
1128 | // string str; | ||
1129 | // if (cost > 0) | ||
1130 | // // dont remember where is money unit name to put here | ||
1131 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1132 | // else | ||
1133 | // str = "Upload complete"; | ||
1134 | // client.SendAgentAlertMessage(str, true); | ||
1135 | // } | ||
1136 | } | ||
718 | } | 1137 | } |
1138 | |||
1139 | lock (m_ModelCost) | ||
1140 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
719 | } | 1141 | } |
720 | 1142 | ||
721 | /// <summary> | 1143 | /// <summary> |
@@ -908,6 +1330,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
908 | return response; | 1330 | return response; |
909 | } | 1331 | } |
910 | 1332 | ||
1333 | public string GetObjectCost(string request, string path, | ||
1334 | string param, IOSHttpRequest httpRequest, | ||
1335 | IOSHttpResponse httpResponse) | ||
1336 | { | ||
1337 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1338 | OSDMap resp = new OSDMap(); | ||
1339 | |||
1340 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1341 | |||
1342 | for (int i = 0; i < object_ids.Count; i++) | ||
1343 | { | ||
1344 | UUID uuid = object_ids[i].AsUUID(); | ||
1345 | |||
1346 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1347 | |||
1348 | if (part != null) | ||
1349 | { | ||
1350 | SceneObjectGroup grp = part.ParentGroup; | ||
1351 | if (grp != null) | ||
1352 | { | ||
1353 | float linksetCost; | ||
1354 | float linksetPhysCost; | ||
1355 | float partCost; | ||
1356 | float partPhysCost; | ||
1357 | |||
1358 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1359 | |||
1360 | OSDMap object_data = new OSDMap(); | ||
1361 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1362 | object_data["resource_cost"] = partCost; | ||
1363 | object_data["physics_cost"] = partPhysCost; | ||
1364 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1365 | |||
1366 | resp[uuid.ToString()] = object_data; | ||
1367 | } | ||
1368 | } | ||
1369 | } | ||
1370 | |||
1371 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1372 | return response; | ||
1373 | } | ||
1374 | |||
1375 | public string ResourceCostSelected(string request, string path, | ||
1376 | string param, IOSHttpRequest httpRequest, | ||
1377 | IOSHttpResponse httpResponse) | ||
1378 | { | ||
1379 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1380 | OSDMap resp = new OSDMap(); | ||
1381 | |||
1382 | |||
1383 | float phys=0; | ||
1384 | float stream=0; | ||
1385 | float simul=0; | ||
1386 | |||
1387 | if (req.ContainsKey("selected_roots")) | ||
1388 | { | ||
1389 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1390 | |||
1391 | // should go by SOG suming costs for all parts | ||
1392 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1393 | // FS calls per object so results are wrong guess fs bug | ||
1394 | for (int i = 0; i < object_ids.Count; i++) | ||
1395 | { | ||
1396 | UUID uuid = object_ids[i].AsUUID(); | ||
1397 | float Physc; | ||
1398 | float simulc; | ||
1399 | float streamc; | ||
1400 | |||
1401 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1402 | if (grp != null) | ||
1403 | { | ||
1404 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1405 | phys += Physc; | ||
1406 | stream += streamc; | ||
1407 | simul += simulc; | ||
1408 | } | ||
1409 | } | ||
1410 | } | ||
1411 | else if (req.ContainsKey("selected_prims")) | ||
1412 | { | ||
1413 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1414 | |||
1415 | // don't see in use in any of the 2 viewers | ||
1416 | // guess it should be for edit linked but... nothing | ||
1417 | // should go to SOP per part | ||
1418 | for (int i = 0; i < object_ids.Count; i++) | ||
1419 | { | ||
1420 | UUID uuid = object_ids[i].AsUUID(); | ||
1421 | |||
1422 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1423 | if (part != null) | ||
1424 | { | ||
1425 | phys += part.PhysicsCost; | ||
1426 | stream += part.StreamingCost; | ||
1427 | simul += part.SimulationCost; | ||
1428 | } | ||
1429 | } | ||
1430 | } | ||
1431 | |||
1432 | if (simul != 0) | ||
1433 | { | ||
1434 | OSDMap object_data = new OSDMap(); | ||
1435 | |||
1436 | object_data["physics"] = phys; | ||
1437 | object_data["streaming"] = stream; | ||
1438 | object_data["simulation"] = simul; | ||
1439 | |||
1440 | resp["selected"] = object_data; | ||
1441 | } | ||
1442 | |||
1443 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1444 | return response; | ||
1445 | } | ||
1446 | |||
911 | public string UpdateAgentInformation(string request, string path, | 1447 | public string UpdateAgentInformation(string request, string path, |
912 | string param, IOSHttpRequest httpRequest, | 1448 | string param, IOSHttpRequest httpRequest, |
913 | IOSHttpResponse httpResponse) | 1449 | IOSHttpResponse httpResponse) |
@@ -927,6 +1463,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
927 | 1463 | ||
928 | public class AssetUploader | 1464 | public class AssetUploader |
929 | { | 1465 | { |
1466 | private static readonly ILog m_log = | ||
1467 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1468 | |||
1469 | |||
930 | public event UpLoadedAsset OnUpLoad; | 1470 | public event UpLoadedAsset OnUpLoad; |
931 | private UpLoadedAsset handlerUpLoad = null; | 1471 | private UpLoadedAsset handlerUpLoad = null; |
932 | 1472 | ||
@@ -941,10 +1481,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
941 | 1481 | ||
942 | private string m_invType = String.Empty; | 1482 | private string m_invType = String.Empty; |
943 | private string m_assetType = String.Empty; | 1483 | private string m_assetType = String.Empty; |
1484 | private int m_cost; | ||
1485 | private string m_error = String.Empty; | ||
1486 | |||
1487 | private Timer m_timeoutTimer = new Timer(); | ||
1488 | private UUID m_texturesFolder; | ||
1489 | private int m_nreqtextures; | ||
1490 | private int m_nreqmeshs; | ||
1491 | private int m_nreqinstances; | ||
1492 | private bool m_IsAtestUpload; | ||
944 | 1493 | ||
945 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1494 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
946 | UUID parentFolderID, string invType, string assetType, string path, | 1495 | UUID parentFolderID, string invType, string assetType, string path, |
947 | IHttpServer httpServer, bool dumpAssetsToFile) | 1496 | IHttpServer httpServer, bool dumpAssetsToFile, |
1497 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1498 | bool IsAtestUpload) | ||
948 | { | 1499 | { |
949 | m_assetName = assetName; | 1500 | m_assetName = assetName; |
950 | m_assetDes = description; | 1501 | m_assetDes = description; |
@@ -956,6 +1507,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
956 | m_assetType = assetType; | 1507 | m_assetType = assetType; |
957 | m_invType = invType; | 1508 | m_invType = invType; |
958 | m_dumpAssetsToFile = dumpAssetsToFile; | 1509 | m_dumpAssetsToFile = dumpAssetsToFile; |
1510 | m_cost = totalCost; | ||
1511 | |||
1512 | m_texturesFolder = texturesFolder; | ||
1513 | m_nreqtextures = nreqtextures; | ||
1514 | m_nreqmeshs = nreqmeshs; | ||
1515 | m_nreqinstances = nreqinstances; | ||
1516 | m_IsAtestUpload = IsAtestUpload; | ||
1517 | |||
1518 | m_timeoutTimer.Elapsed += TimedOut; | ||
1519 | m_timeoutTimer.Interval = 120000; | ||
1520 | m_timeoutTimer.AutoReset = false; | ||
1521 | m_timeoutTimer.Start(); | ||
959 | } | 1522 | } |
960 | 1523 | ||
961 | /// <summary> | 1524 | /// <summary> |
@@ -970,12 +1533,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
970 | UUID inv = inventoryItemID; | 1533 | UUID inv = inventoryItemID; |
971 | string res = String.Empty; | 1534 | string res = String.Empty; |
972 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1535 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1536 | /* | ||
973 | uploadComplete.new_asset = newAssetID.ToString(); | 1537 | uploadComplete.new_asset = newAssetID.ToString(); |
974 | uploadComplete.new_inventory_item = inv; | 1538 | uploadComplete.new_inventory_item = inv; |
975 | uploadComplete.state = "complete"; | 1539 | uploadComplete.state = "complete"; |
976 | 1540 | ||
977 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1541 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
978 | 1542 | */ | |
1543 | m_timeoutTimer.Stop(); | ||
979 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1544 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
980 | 1545 | ||
981 | // TODO: probably make this a better set of extensions here | 1546 | // TODO: probably make this a better set of extensions here |
@@ -992,12 +1557,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
992 | handlerUpLoad = OnUpLoad; | 1557 | handlerUpLoad = OnUpLoad; |
993 | if (handlerUpLoad != null) | 1558 | if (handlerUpLoad != null) |
994 | { | 1559 | { |
995 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1560 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1561 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1562 | } | ||
1563 | if (m_IsAtestUpload) | ||
1564 | { | ||
1565 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1566 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1567 | resperror.identifier = inv; | ||
1568 | |||
1569 | uploadComplete.error = resperror; | ||
1570 | uploadComplete.state = "Upload4Testing"; | ||
996 | } | 1571 | } |
1572 | else | ||
1573 | { | ||
1574 | if (m_error == String.Empty) | ||
1575 | { | ||
1576 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1577 | uploadComplete.new_inventory_item = inv; | ||
1578 | // if (m_texturesFolder != UUID.Zero) | ||
1579 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1580 | uploadComplete.state = "complete"; | ||
1581 | } | ||
1582 | else | ||
1583 | { | ||
1584 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1585 | resperror.message = m_error; | ||
1586 | resperror.identifier = inv; | ||
997 | 1587 | ||
1588 | uploadComplete.error = resperror; | ||
1589 | uploadComplete.state = "failed"; | ||
1590 | } | ||
1591 | } | ||
1592 | |||
1593 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
998 | return res; | 1594 | return res; |
999 | } | 1595 | } |
1000 | 1596 | ||
1597 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1598 | { | ||
1599 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1600 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1601 | } | ||
1602 | |||
1001 | ///Left this in and commented in case there are unforseen issues | 1603 | ///Left this in and commented in case there are unforseen issues |
1002 | //private void SaveAssetToFile(string filename, byte[] data) | 1604 | //private void SaveAssetToFile(string filename, byte[] data) |
1003 | //{ | 1605 | //{ |