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-rw-r--r-- | OpenSim/Region/ClientStack/ClientViewBase.cs | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs new file mode 100644 index 0000000..048f4df --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientViewBase.cs | |||
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1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Timers; | ||
34 | using libsecondlife; | ||
35 | using libsecondlife.Packets; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Utilities; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack | ||
40 | { | ||
41 | public class ClientViewBase | ||
42 | { | ||
43 | protected BlockingQueue<QueItem> PacketQueue; | ||
44 | protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
45 | protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
46 | |||
47 | protected Timer AckTimer; | ||
48 | protected uint Sequence = 0; | ||
49 | protected object SequenceLock = new object(); | ||
50 | protected const int MAX_APPENDED_ACKS = 10; | ||
51 | protected const int RESEND_TIMEOUT = 4000; | ||
52 | protected const int MAX_SEQUENCE = 0xFFFFFF; | ||
53 | |||
54 | public uint CircuitCode; | ||
55 | public EndPoint userEP; | ||
56 | |||
57 | protected PacketServer m_networkServer; | ||
58 | |||
59 | public ClientViewBase() | ||
60 | { | ||
61 | |||
62 | } | ||
63 | |||
64 | protected virtual void ProcessInPacket(Packet Pack) | ||
65 | { | ||
66 | |||
67 | } | ||
68 | |||
69 | protected virtual void ProcessOutPacket(Packet Pack) | ||
70 | { | ||
71 | // Keep track of when this packet was sent out | ||
72 | Pack.TickCount = Environment.TickCount; | ||
73 | |||
74 | Console.WriteLine(CircuitCode + ":OUT: " + Pack.Type.ToString()); | ||
75 | |||
76 | if (!Pack.Header.Resent) | ||
77 | { | ||
78 | // Set the sequence number | ||
79 | lock (SequenceLock) | ||
80 | { | ||
81 | if (Sequence >= MAX_SEQUENCE) | ||
82 | Sequence = 1; | ||
83 | else | ||
84 | Sequence++; | ||
85 | Pack.Header.Sequence = Sequence; | ||
86 | } | ||
87 | |||
88 | if (Pack.Header.Reliable) //DIRTY HACK | ||
89 | { | ||
90 | lock (NeedAck) | ||
91 | { | ||
92 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
93 | { | ||
94 | try | ||
95 | { | ||
96 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
97 | } | ||
98 | catch (Exception e) // HACKY | ||
99 | { | ||
100 | e.ToString(); | ||
101 | // Ignore | ||
102 | // Seems to throw a exception here occasionally | ||
103 | // of 'duplicate key' despite being locked. | ||
104 | // !?!?!? | ||
105 | } | ||
106 | } | ||
107 | else | ||
108 | { | ||
109 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
110 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
111 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
112 | } | ||
113 | } | ||
114 | |||
115 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
116 | // delivery to fail | ||
117 | if (!Pack.Header.Resent) | ||
118 | { | ||
119 | // Append any ACKs that need to be sent out to this packet | ||
120 | lock (PendingAcks) | ||
121 | { | ||
122 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
123 | Pack.Type != PacketType.PacketAck && | ||
124 | Pack.Type != PacketType.LogoutRequest) | ||
125 | { | ||
126 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
127 | int i = 0; | ||
128 | |||
129 | foreach (uint ack in PendingAcks.Values) | ||
130 | { | ||
131 | Pack.Header.AckList[i] = ack; | ||
132 | i++; | ||
133 | } | ||
134 | |||
135 | PendingAcks.Clear(); | ||
136 | Pack.Header.AppendedAcks = true; | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | |||
143 | byte[] ZeroOutBuffer = new byte[4096]; | ||
144 | byte[] sendbuffer; | ||
145 | sendbuffer = Pack.ToBytes(); | ||
146 | |||
147 | try | ||
148 | { | ||
149 | if (Pack.Header.Zerocoded) | ||
150 | { | ||
151 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
152 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
157 | } | ||
158 | } | ||
159 | catch (Exception) | ||
160 | { | ||
161 | MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
162 | this.KillThread(); | ||
163 | } | ||
164 | |||
165 | } | ||
166 | |||
167 | public virtual void InPacket(Packet NewPack) | ||
168 | { | ||
169 | // Handle appended ACKs | ||
170 | if (NewPack.Header.AppendedAcks) | ||
171 | { | ||
172 | lock (NeedAck) | ||
173 | { | ||
174 | foreach (uint ack in NewPack.Header.AckList) | ||
175 | { | ||
176 | NeedAck.Remove(ack); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | |||
181 | // Handle PacketAck packets | ||
182 | if (NewPack.Type == PacketType.PacketAck) | ||
183 | { | ||
184 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
185 | |||
186 | lock (NeedAck) | ||
187 | { | ||
188 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
189 | { | ||
190 | NeedAck.Remove(block.ID); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
195 | { | ||
196 | //reply to pingcheck | ||
197 | StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack; | ||
198 | CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
199 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
200 | OutPacket(endPing); | ||
201 | } | ||
202 | else | ||
203 | { | ||
204 | QueItem item = new QueItem(); | ||
205 | item.Packet = NewPack; | ||
206 | item.Incoming = true; | ||
207 | this.PacketQueue.Enqueue(item); | ||
208 | } | ||
209 | |||
210 | } | ||
211 | |||
212 | public virtual void OutPacket(Packet NewPack) | ||
213 | { | ||
214 | QueItem item = new QueItem(); | ||
215 | item.Packet = NewPack; | ||
216 | item.Incoming = false; | ||
217 | this.PacketQueue.Enqueue(item); | ||
218 | } | ||
219 | |||
220 | # region Low Level Packet Methods | ||
221 | |||
222 | protected void ack_pack(Packet Pack) | ||
223 | { | ||
224 | if (Pack.Header.Reliable) | ||
225 | { | ||
226 | PacketAckPacket ack_it = new PacketAckPacket(); | ||
227 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
228 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
229 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
230 | ack_it.Header.Reliable = false; | ||
231 | |||
232 | OutPacket(ack_it); | ||
233 | |||
234 | } | ||
235 | /* | ||
236 | if (Pack.Header.Reliable) | ||
237 | { | ||
238 | lock (PendingAcks) | ||
239 | { | ||
240 | uint sequence = (uint)Pack.Header.Sequence; | ||
241 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
242 | } | ||
243 | }*/ | ||
244 | } | ||
245 | |||
246 | protected void ResendUnacked() | ||
247 | { | ||
248 | int now = Environment.TickCount; | ||
249 | |||
250 | lock (NeedAck) | ||
251 | { | ||
252 | foreach (Packet packet in NeedAck.Values) | ||
253 | { | ||
254 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
255 | { | ||
256 | MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " + | ||
257 | (now - packet.TickCount) + "ms have passed"); | ||
258 | |||
259 | packet.Header.Resent = true; | ||
260 | OutPacket(packet); | ||
261 | } | ||
262 | } | ||
263 | } | ||
264 | } | ||
265 | |||
266 | protected void SendAcks() | ||
267 | { | ||
268 | lock (PendingAcks) | ||
269 | { | ||
270 | if (PendingAcks.Count > 0) | ||
271 | { | ||
272 | if (PendingAcks.Count > 250) | ||
273 | { | ||
274 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
275 | MainLog.Instance.Verbose( "Too many ACKs queued up!"); | ||
276 | return; | ||
277 | } | ||
278 | |||
279 | //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck"); | ||
280 | |||
281 | |||
282 | int i = 0; | ||
283 | PacketAckPacket acks = new PacketAckPacket(); | ||
284 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
285 | |||
286 | foreach (uint ack in PendingAcks.Values) | ||
287 | { | ||
288 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
289 | acks.Packets[i].ID = ack; | ||
290 | i++; | ||
291 | } | ||
292 | |||
293 | acks.Header.Reliable = false; | ||
294 | OutPacket(acks); | ||
295 | |||
296 | PendingAcks.Clear(); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | |||
301 | protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
302 | { | ||
303 | SendAcks(); | ||
304 | ResendUnacked(); | ||
305 | } | ||
306 | #endregion | ||
307 | |||
308 | protected virtual void KillThread() | ||
309 | { | ||
310 | |||
311 | } | ||
312 | |||
313 | #region Nested Classes | ||
314 | |||
315 | public class QueItem | ||
316 | { | ||
317 | public QueItem() | ||
318 | { | ||
319 | } | ||
320 | |||
321 | public Packet Packet; | ||
322 | public bool Incoming; | ||
323 | } | ||
324 | #endregion | ||
325 | } | ||
326 | } | ||