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-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 411883b..b4441ec 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack
96 // TODO: Make this variable. Lower throttle on un-ack. Raise over time 96 // TODO: Make this variable. Lower throttle on un-ack. Raise over time
97 97
98 // All throttle times and number of bytes are calculated by dividing by this value 98 // All throttle times and number of bytes are calculated by dividing by this value
99 private int throttleTimeDivisor = 5; 99 private int throttleTimeDivisor = 7;
100 100
101 private int throttletimems = 1000; 101 private int throttletimems = 1000;
102 102
@@ -208,7 +208,7 @@ namespace OpenSim.Region.ClientStack
208 // The General overhead of the UDP protocol gets sent to the queue un-throttled by this 208 // The General overhead of the UDP protocol gets sent to the queue un-throttled by this
209 // so This'll pick up about around the right time. 209 // so This'll pick up about around the right time.
210 210
211 int MaxThrottleLoops = 5550; // 50*7 packets can be dequeued at once. 211 int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
212 int throttleLoops = 0; 212 int throttleLoops = 0;
213 213
214 // We're going to dequeue all of the saved up packets until 214 // We're going to dequeue all of the saved up packets until