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-rw-r--r--OpenSim/Region/Application/OpenSim.cs78
1 files changed, 49 insertions, 29 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index caf74cf..28f9481 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -971,8 +971,7 @@ namespace OpenSim
971 if (showParams.Length > 1 && showParams[1] == "full") 971 if (showParams.Length > 1 && showParams[1] == "full")
972 { 972 {
973 agents = m_sceneManager.GetCurrentScenePresences(); 973 agents = m_sceneManager.GetCurrentScenePresences();
974 } 974 } else
975 else
976 { 975 {
977 agents = m_sceneManager.GetCurrentSceneAvatars(); 976 agents = m_sceneManager.GetCurrentSceneAvatars();
978 } 977 }
@@ -981,7 +980,8 @@ namespace OpenSim
981 980
982 MainConsole.Instance.Output( 981 MainConsole.Instance.Output(
983 String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname", 982 String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
984 "Agent ID", "Root/Child", "Region", "Position")); 983 "Agent ID", "Root/Child", "Region", "Position")
984 );
985 985
986 foreach (ScenePresence presence in agents) 986 foreach (ScenePresence presence in agents)
987 { 987 {
@@ -991,8 +991,7 @@ namespace OpenSim
991 if (regionInfo == null) 991 if (regionInfo == null)
992 { 992 {
993 regionName = "Unresolvable"; 993 regionName = "Unresolvable";
994 } 994 } else
995 else
996 { 995 {
997 regionName = regionInfo.RegionName; 996 regionName = regionInfo.RegionName;
998 } 997 }
@@ -1005,7 +1004,8 @@ namespace OpenSim
1005 presence.UUID, 1004 presence.UUID,
1006 presence.IsChildAgent ? "Child" : "Root", 1005 presence.IsChildAgent ? "Child" : "Root",
1007 regionName, 1006 regionName,
1008 presence.AbsolutePosition.ToString())); 1007 presence.AbsolutePosition.ToString())
1008 );
1009 } 1009 }
1010 1010
1011 MainConsole.Instance.Output(String.Empty); 1011 MainConsole.Instance.Output(String.Empty);
@@ -1014,16 +1014,20 @@ namespace OpenSim
1014 case "connections": 1014 case "connections":
1015 System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n"); 1015 System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
1016 m_sceneManager.ForEachScene( 1016 m_sceneManager.ForEachScene(
1017 delegate(Scene scene) 1017 delegate(Scene scene) {
1018 { 1018 scene.ForEachClient(
1019 scene.ForEachClient( 1019 delegate(IClientAPI client) {
1020 delegate(IClientAPI client) 1020 connections.AppendFormat(
1021 { 1021 "{0}: {1} ({2}) from {3} on circuit {4}\n",
1022 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n", 1022 scene.RegionInfo.RegionName,
1023 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode); 1023 client.Name,
1024 } 1024 client.AgentId,
1025 client.RemoteEndPoint,
1026 client.CircuitCode
1025 ); 1027 );
1026 } 1028 }
1029 );
1030 }
1027 ); 1031 );
1028 1032
1029 MainConsole.Instance.Output(connections.ToString()); 1033 MainConsole.Instance.Output(connections.ToString());
@@ -1032,13 +1036,17 @@ namespace OpenSim
1032 case "circuits": 1036 case "circuits":
1033 System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n"); 1037 System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
1034 m_sceneManager.ForEachScene( 1038 m_sceneManager.ForEachScene(
1035 delegate(Scene scene) 1039 delegate(Scene scene) {
1036 { 1040 //this.HttpServer.
1037 //this.HttpServer. 1041 acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
1038 acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); 1042 foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values)
1039 foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values) 1043 acd.AppendFormat(
1040 acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); 1044 "\t{0} {1} ({2})\n",
1041 } 1045 aCircuit.firstname,
1046 aCircuit.lastname,
1047 (aCircuit.child ? "Child" : "Root")
1048 );
1049 }
1042 ); 1050 );
1043 1051
1044 MainConsole.Instance.Output(acd.ToString()); 1052 MainConsole.Instance.Output(acd.ToString());
@@ -1079,17 +1087,29 @@ namespace OpenSim
1079 } 1087 }
1080 1088
1081 m_sceneManager.ForEachScene( 1089 m_sceneManager.ForEachScene(
1082 delegate(Scene scene) 1090 delegate(Scene scene) {
1091 m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
1092 foreach (IRegionModule module in scene.Modules.Values)
1083 { 1093 {
1084 m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:"); 1094 if (!module.IsSharedModule)
1085 foreach (IRegionModule module in scene.Modules.Values)
1086 { 1095 {
1087 if (!module.IsSharedModule) 1096 m_log.Error("Region Module: " + module.Name);
1088 {
1089 m_log.Error("Region Module: " + module.Name);
1090 }
1091 } 1097 }
1092 }); 1098 }
1099 }
1100 );
1101
1102 m_sceneManager.ForEachScene(
1103 delegate(Scene scene) {
1104 MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
1105 foreach (IRegionModuleBase module in scene.RegionModules.Values)
1106 {
1107 Type type = module.GetType().GetInterface("ISharedRegionModule");
1108 string module_type = type != null ? "Shared" : "Non-Shared";
1109 MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
1110 }
1111 }
1112 );
1093 1113
1094 MainConsole.Instance.Output(""); 1114 MainConsole.Instance.Output("");
1095 break; 1115 break;