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-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs34
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 4815b89..0016d15 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -112,7 +112,7 @@ namespace OpenSim
112 this.physManager = new PhysicsManager(); 112 this.physManager = new PhysicsManager();
113 this.physManager.LoadPlugins(); 113 this.physManager.LoadPlugins();
114 114
115 this.SetupWorld(); 115 this.SetupScene();
116 116
117 m_log.Verbose("Main.cs:Startup() - Initialising HTTP server"); 117 m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
118 118
@@ -160,10 +160,10 @@ namespace OpenSim
160 } 160 }
161 } 161 }
162 162
163 protected override void SetupWorld() 163 protected override void SetupScene()
164 { 164 {
165 IGenericConfig regionConfig; 165 IGenericConfig regionConfig;
166 Scene LocalWorld; 166 Scene scene;
167 UDPServer udpServer; 167 UDPServer udpServer;
168 RegionInfo regionDat = new RegionInfo(); 168 RegionInfo regionDat = new RegionInfo();
169 AuthenticateSessionsBase authenBase; 169 AuthenticateSessionsBase authenBase;
@@ -213,35 +213,35 @@ namespace OpenSim
213 213
214 StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName); 214 StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
215 215
216 LocalWorld = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer); 216 scene = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
217 this.m_localWorld.Add(LocalWorld); 217 this.m_localWorld.Add(scene);
218 218
219 udpServer.LocalWorld = LocalWorld; 219 udpServer.LocalWorld = scene;
220 220
221 LocalWorld.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. 221 scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
222 LocalWorld.LoadWorldMap(); 222 scene.LoadWorldMap();
223 223
224 m_log.Verbose("Main.cs:Startup() - Starting up messaging system"); 224 m_log.Verbose("Main.cs:Startup() - Starting up messaging system");
225 LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); 225 scene.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
226 LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); 226 scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
227 LocalWorld.LoadPrimsFromStorage(); 227 scene.LoadPrimsFromStorage();
228 228
229 //Master Avatar Setup 229 //Master Avatar Setup
230 UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(LocalWorld.RegionInfo.MasterAvatarFirstName, LocalWorld.RegionInfo.MasterAvatarLastName, LocalWorld.RegionInfo.MasterAvatarSandboxPassword); 230 UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
231 if (masterAvatar != null) 231 if (masterAvatar != null)
232 { 232 {
233 m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); 233 m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
234 LocalWorld.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; 234 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
235 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.ParcelManager); 235 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
236 } 236 }
237 else 237 else
238 { 238 {
239 m_log.Notice("Parcels - No master avatar found, using null."); 239 m_log.Notice("Parcels - No master avatar found, using null.");
240 LocalWorld.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; 240 scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
241 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.ParcelManager); 241 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
242 } 242 }
243 LocalWorld.performParcelPrimCountUpdate(); 243 LocalWorld.performParcelPrimCountUpdate();
244 LocalWorld.StartTimer(); 244 scene.StartTimer();
245 } 245 }
246 } 246 }
247 247