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Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 308638c..7e7f42e 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -690,7 +690,8 @@ namespace OpenSim
690 clientServer = clientNetworkServers; 690 clientServer = clientNetworkServers;
691 scene.LoadWorldMap(); 691 scene.LoadWorldMap();
692 692
693 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 693 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
694 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent);
694 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; 695 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
695 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 696 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
696 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 697 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@@ -742,7 +743,7 @@ namespace OpenSim
742 { 743 {
743 m_log.InfoFormat( 744 m_log.InfoFormat(
744 "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", 745 "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
745 whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); 746 whichRegion.RegionName, whichRegion.LegacyRegionLocX, whichRegion.LegacyRegionLocY);
746 747
747 ShutdownClientServer(whichRegion); 748 ShutdownClientServer(whichRegion);
748 IScene scene; 749 IScene scene;
@@ -752,10 +753,10 @@ namespace OpenSim
752 753
753 # region Setup methods 754 # region Setup methods
754 755
755 protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) 756 protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
756 { 757 {
757 return GetPhysicsScene( 758 return GetPhysicsScene(
758 m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); 759 m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
759 } 760 }
760 761
761 /// <summary> 762 /// <summary>