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Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 702 |
1 files changed, 702 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs new file mode 100644 index 0000000..468881e --- /dev/null +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -0,0 +1,702 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using System.Threading; | ||
35 | using libsecondlife; | ||
36 | using log4net; | ||
37 | using Mono.Addins; | ||
38 | using Nini.Config; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications.Cache; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Statistics; | ||
43 | using OpenSim.Region.ClientStack; | ||
44 | using OpenSim.Region.Communications.Local; | ||
45 | using OpenSim.Region.Communications.OGS1; | ||
46 | using OpenSim.Region.Environment; | ||
47 | using OpenSim.Region.Environment.Interfaces; | ||
48 | using OpenSim.Region.Environment.Scenes; | ||
49 | using OpenSim.Region.Physics.Manager; | ||
50 | |||
51 | namespace OpenSim | ||
52 | { | ||
53 | /// <summary> | ||
54 | /// Common OpenSim region service code | ||
55 | /// </summary> | ||
56 | public class OpenSimBase : RegionApplicationBase | ||
57 | { | ||
58 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | |||
60 | protected string proxyUrl; | ||
61 | protected int proxyOffset = 0; | ||
62 | |||
63 | /// <summary> | ||
64 | /// The file used to load and save prim backup xml if none has been specified | ||
65 | /// </summary> | ||
66 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; | ||
67 | |||
68 | /// <summary> | ||
69 | /// The file use to load and save an opensim archive if none has been specified | ||
70 | /// </summary> | ||
71 | protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.tar"; | ||
72 | |||
73 | public string m_physicsEngine; | ||
74 | public string m_meshEngineName; | ||
75 | public string m_scriptEngine; | ||
76 | public bool m_sandbox; | ||
77 | public bool user_accounts; | ||
78 | public bool m_gridLocalAsset; | ||
79 | public bool m_see_into_region_from_neighbor; | ||
80 | |||
81 | protected LocalLoginService m_loginService; | ||
82 | |||
83 | protected string m_storageDll; | ||
84 | |||
85 | protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>(); | ||
86 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); | ||
87 | |||
88 | protected bool m_physicalPrim; | ||
89 | |||
90 | protected bool m_standaloneAuthenticate = false; | ||
91 | protected string m_standaloneWelcomeMessage = null; | ||
92 | protected string m_standaloneInventoryPlugin; | ||
93 | protected string m_standaloneAssetPlugin; | ||
94 | protected string m_standaloneUserPlugin; | ||
95 | |||
96 | private string m_standaloneInventorySource; | ||
97 | private string m_standaloneAssetSource; | ||
98 | private string m_standaloneUserSource; | ||
99 | |||
100 | protected string m_assetStorage = "local"; | ||
101 | |||
102 | public ConsoleCommand CreateAccount = null; | ||
103 | protected bool m_dumpAssetsToFile; | ||
104 | |||
105 | protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); | ||
106 | |||
107 | protected IConfigSource m_finalConfig = null; | ||
108 | |||
109 | protected IniConfigSource m_config; | ||
110 | |||
111 | public IniConfigSource ConfigSource | ||
112 | { | ||
113 | get { return m_config; } | ||
114 | set { m_config = value; } | ||
115 | } | ||
116 | |||
117 | public List<IClientNetworkServer> ClientServers | ||
118 | { | ||
119 | get { return m_clientServers; } | ||
120 | } | ||
121 | |||
122 | public List<RegionInfo> RegionData | ||
123 | { | ||
124 | get { return m_regionData; } | ||
125 | } | ||
126 | |||
127 | public new BaseHttpServer HttpServer | ||
128 | { | ||
129 | get { return m_httpServer; } | ||
130 | } | ||
131 | |||
132 | public new uint HttpServerPort | ||
133 | { | ||
134 | get { return m_httpServerPort; } | ||
135 | } | ||
136 | |||
137 | protected ModuleLoader m_moduleLoader; | ||
138 | |||
139 | public ModuleLoader ModuleLoader | ||
140 | { | ||
141 | get { return m_moduleLoader; } | ||
142 | set { m_moduleLoader = value; } | ||
143 | } | ||
144 | |||
145 | public OpenSimBase(IConfigSource configSource) | ||
146 | : base() | ||
147 | { | ||
148 | IConfig startupConfig = configSource.Configs["Startup"]; | ||
149 | |||
150 | // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache | ||
151 | // Hence, as a temporary solution we'll remove it before each startup | ||
152 | if (Directory.Exists("addin-db-000")) | ||
153 | Directory.Delete("addin-db-000", true); | ||
154 | |||
155 | if (Directory.Exists("addin-db-001")) | ||
156 | Directory.Delete("addin-db-001", true); | ||
157 | |||
158 | // This blocks the scanning warnings from outputing to the console. | ||
159 | TextWriter oldOutput = Console.Out; | ||
160 | Console.SetOut(new StreamWriter(Stream.Null)); | ||
161 | |||
162 | AddinManager.Initialize("."); | ||
163 | AddinManager.Registry.Update(null); | ||
164 | |||
165 | // Returns the console.writelines back to the console's stream | ||
166 | Console.SetOut(oldOutput); | ||
167 | |||
168 | Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini"); | ||
169 | |||
170 | m_config = new IniConfigSource(); | ||
171 | //check for .INI file (either default or name passed in command line) | ||
172 | if (File.Exists(Application.iniFilePath)) | ||
173 | { | ||
174 | m_config.Merge(new IniConfigSource(Application.iniFilePath)); | ||
175 | m_config.Merge(configSource); | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath); | ||
180 | if (File.Exists(Application.iniFilePath)) | ||
181 | { | ||
182 | m_config.Merge(new IniConfigSource(Application.iniFilePath)); | ||
183 | m_config.Merge(configSource); | ||
184 | } | ||
185 | else | ||
186 | { | ||
187 | // no default config files, so set default values, and save it | ||
188 | m_config.Merge(DefaultConfig()); | ||
189 | m_config.Merge(configSource); | ||
190 | m_config.Save(Application.iniFilePath); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | ReadConfigSettings(); | ||
195 | } | ||
196 | |||
197 | public static IConfigSource DefaultConfig() | ||
198 | { | ||
199 | IConfigSource DefaultConfig = new IniConfigSource(); | ||
200 | if (DefaultConfig.Configs["Startup"] == null) | ||
201 | DefaultConfig.AddConfig("Startup"); | ||
202 | IConfig config = DefaultConfig.Configs["Startup"]; | ||
203 | if (config != null) | ||
204 | { | ||
205 | config.Set("gridmode", false); | ||
206 | config.Set("physics", "basicphysics"); | ||
207 | config.Set("physical_prim", true); | ||
208 | config.Set("see_into_this_sim_from_neighbor", true); | ||
209 | config.Set("serverside_object_permissions", false); | ||
210 | config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); | ||
211 | config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); | ||
212 | config.Set("storage_prim_inventories", true); | ||
213 | config.Set("startup_console_commands_file", String.Empty); | ||
214 | config.Set("shutdown_console_commands_file", String.Empty); | ||
215 | config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); | ||
216 | config.Set("asset_database", "sqlite"); | ||
217 | } | ||
218 | |||
219 | if (DefaultConfig.Configs["StandAlone"] == null) | ||
220 | DefaultConfig.AddConfig("StandAlone"); | ||
221 | |||
222 | config = DefaultConfig.Configs["StandAlone"]; | ||
223 | if (config != null) | ||
224 | { | ||
225 | config.Set("accounts_authenticate", false); | ||
226 | config.Set("welcome_message", "Welcome to OpenSimulator"); | ||
227 | config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll"); | ||
228 | config.Set("inventory_source", ""); | ||
229 | config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); | ||
230 | config.Set("user_source", ""); | ||
231 | config.Set("asset_plugin", "OpenSim.Data.SQLite.dll"); | ||
232 | config.Set("asset_source", ""); | ||
233 | config.Set("dump_assets_to_file", false); | ||
234 | } | ||
235 | |||
236 | if (DefaultConfig.Configs["Network"] == null) | ||
237 | DefaultConfig.AddConfig("Network"); | ||
238 | config = DefaultConfig.Configs["Network"]; | ||
239 | if (config != null) | ||
240 | { | ||
241 | config.Set("default_location_x", 1000); | ||
242 | config.Set("default_location_y", 1000); | ||
243 | config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); | ||
244 | config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); | ||
245 | config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); | ||
246 | config.Set("grid_send_key", "null"); | ||
247 | config.Set("grid_recv_key", "null"); | ||
248 | config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); | ||
249 | config.Set("user_send_key", "null"); | ||
250 | config.Set("user_recv_key", "null"); | ||
251 | config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); | ||
252 | config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); | ||
253 | } | ||
254 | |||
255 | if (DefaultConfig.Configs["RemoteAdmin"] == null) | ||
256 | DefaultConfig.AddConfig("RemoteAdmin"); | ||
257 | config = DefaultConfig.Configs["RemoteAdmin"]; | ||
258 | if (config != null) | ||
259 | { | ||
260 | config.Set("enabled", "false"); | ||
261 | } | ||
262 | |||
263 | if (DefaultConfig.Configs["Voice"] == null) | ||
264 | DefaultConfig.AddConfig("Voice"); | ||
265 | config = DefaultConfig.Configs["Voice"]; | ||
266 | if (config != null) | ||
267 | { | ||
268 | config.Set("enabled", "false"); | ||
269 | } | ||
270 | return DefaultConfig; | ||
271 | |||
272 | } | ||
273 | |||
274 | protected virtual void ReadConfigSettings() | ||
275 | { | ||
276 | m_networkServersInfo = new NetworkServersInfo(); | ||
277 | |||
278 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
279 | |||
280 | if (startupConfig != null) | ||
281 | { | ||
282 | m_sandbox = !startupConfig.GetBoolean("gridmode", false); | ||
283 | m_physicsEngine = startupConfig.GetString("physics", "basicphysics"); | ||
284 | m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher"); | ||
285 | |||
286 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | ||
287 | |||
288 | m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); | ||
289 | |||
290 | m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll"); | ||
291 | if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll") | ||
292 | { | ||
293 | m_storageDll = "OpenSim.Data.SQLite.dll"; | ||
294 | Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); | ||
295 | Thread.Sleep(3000); | ||
296 | } | ||
297 | m_storageConnectionString | ||
298 | = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3"); | ||
299 | m_storagePersistPrimInventories | ||
300 | = startupConfig.GetBoolean("storage_prim_inventories", true); | ||
301 | |||
302 | m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); | ||
303 | m_assetStorage = startupConfig.GetString("asset_database", "local"); | ||
304 | } | ||
305 | |||
306 | IConfig standaloneConfig = m_config.Configs["StandAlone"]; | ||
307 | if (standaloneConfig != null) | ||
308 | { | ||
309 | m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false); | ||
310 | m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim"); | ||
311 | m_standaloneInventoryPlugin = | ||
312 | standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll"); | ||
313 | m_standaloneInventorySource = | ||
314 | standaloneConfig.GetString("inventory_source",""); | ||
315 | m_standaloneUserPlugin = | ||
316 | standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); | ||
317 | m_standaloneUserSource = | ||
318 | standaloneConfig.GetString("user_source",""); | ||
319 | m_standaloneAssetPlugin = | ||
320 | standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll"); | ||
321 | m_standaloneAssetSource = | ||
322 | standaloneConfig.GetString("asset_source",""); | ||
323 | |||
324 | m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false); | ||
325 | } | ||
326 | |||
327 | m_networkServersInfo.loadFromConfiguration(m_config); | ||
328 | } | ||
329 | |||
330 | /// <summary> | ||
331 | /// Performs initialisation of the scene, such as loading configuration from disk. | ||
332 | /// </summary> | ||
333 | protected void InternalStartUp() | ||
334 | { | ||
335 | m_log.Info("[STARTUP]: Version " + m_version + "\n"); | ||
336 | |||
337 | m_stats = StatsManager.StartCollectingSimExtraStats(); | ||
338 | |||
339 | // Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp | ||
340 | // TerrainManager, StorageManager, HTTP Server | ||
341 | // This base will call abstract Initialize | ||
342 | base.StartUp(); | ||
343 | |||
344 | // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false) | ||
345 | if (m_sandbox) | ||
346 | { | ||
347 | LocalInventoryService inventoryService = new LocalInventoryService(); | ||
348 | inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource); | ||
349 | |||
350 | LocalUserServices userService = | ||
351 | new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, | ||
352 | m_networkServersInfo.DefaultHomeLocY, inventoryService); | ||
353 | userService.AddPlugin(m_standaloneUserPlugin, m_standaloneUserSource); | ||
354 | |||
355 | LocalBackEndServices backendService = new LocalBackEndServices(); | ||
356 | |||
357 | CommunicationsLocal localComms = | ||
358 | new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, | ||
359 | inventoryService, backendService, backendService, m_dumpAssetsToFile); | ||
360 | m_commsManager = localComms; | ||
361 | |||
362 | m_loginService = | ||
363 | new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo, | ||
364 | m_standaloneAuthenticate); | ||
365 | m_loginService.OnLoginToRegion += backendService.AddNewSession; | ||
366 | |||
367 | // set up XMLRPC handler for client's initial login request message | ||
368 | m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); | ||
369 | |||
370 | // provides the web form login | ||
371 | m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin); | ||
372 | |||
373 | // Provides the LLSD login | ||
374 | m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod); | ||
375 | |||
376 | CreateAccount = localComms.doCreate; | ||
377 | } | ||
378 | else | ||
379 | { | ||
380 | // We are in grid mode | ||
381 | m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); | ||
382 | m_httpServer.AddStreamHandler(new SimStatusHandler()); | ||
383 | } | ||
384 | |||
385 | proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", ""); | ||
386 | proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0")); | ||
387 | |||
388 | // Create a ModuleLoader instance | ||
389 | m_moduleLoader = new ModuleLoader(m_config); | ||
390 | |||
391 | ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); | ||
392 | foreach (TypeExtensionNode node in nodes) | ||
393 | { | ||
394 | m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path); | ||
395 | IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); | ||
396 | plugin.Initialise(this); | ||
397 | m_plugins.Add(plugin); | ||
398 | } | ||
399 | } | ||
400 | |||
401 | protected override void Initialize() | ||
402 | { | ||
403 | // | ||
404 | // Called from base.StartUp() | ||
405 | // | ||
406 | |||
407 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; | ||
408 | |||
409 | IAssetServer assetServer; | ||
410 | if (m_assetStorage == "grid") | ||
411 | { | ||
412 | assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); | ||
413 | } | ||
414 | else | ||
415 | { | ||
416 | SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource); | ||
417 | sqlAssetServer.LoadDefaultAssets(); | ||
418 | assetServer = sqlAssetServer; | ||
419 | } | ||
420 | |||
421 | m_assetCache = new AssetCache(assetServer); | ||
422 | |||
423 | m_sceneManager.OnRestartSim += handleRestartRegion; | ||
424 | } | ||
425 | |||
426 | public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) | ||
427 | { | ||
428 | return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY); | ||
429 | } | ||
430 | |||
431 | /// <summary> | ||
432 | /// Execute the region creation process. This includes setting up scene infrastructure. | ||
433 | /// </summary> | ||
434 | /// <param name="regionInfo"></param> | ||
435 | /// <param name="portadd_flag"></param> | ||
436 | /// <returns></returns> | ||
437 | public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag) | ||
438 | { | ||
439 | return CreateRegion(regionInfo, portadd_flag, false); | ||
440 | } | ||
441 | |||
442 | /// <summary> | ||
443 | /// Execute the region creation process. This includes setting up scene infrastructure. | ||
444 | /// </summary> | ||
445 | /// <param name="regionInfo"></param> | ||
446 | /// <param name="portadd_flag"></param> | ||
447 | /// <returns></returns> | ||
448 | public IClientNetworkServer CreateRegion(RegionInfo regionInfo) | ||
449 | { | ||
450 | return CreateRegion(regionInfo, false, true); | ||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// Execute the region creation process. This includes setting up scene infrastructure. | ||
455 | /// </summary> | ||
456 | /// <param name="regionInfo"></param> | ||
457 | /// <param name="portadd_flag"></param> | ||
458 | /// <param name="do_post_init"></param> | ||
459 | /// <returns></returns> | ||
460 | public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init) | ||
461 | { | ||
462 | int port = regionInfo.InternalEndPoint.Port; | ||
463 | |||
464 | // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims) | ||
465 | regionInfo.originRegionID = regionInfo.RegionID; | ||
466 | |||
467 | // set initial ServerURI | ||
468 | regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName | ||
469 | + ":" + regionInfo.InternalEndPoint.Port.ToString(); | ||
470 | |||
471 | regionInfo.HttpPort = m_httpServerPort; | ||
472 | |||
473 | if ((proxyUrl.Length > 0) && (portadd_flag)) | ||
474 | { | ||
475 | // set proxy url to RegionInfo | ||
476 | regionInfo.proxyUrl = proxyUrl; | ||
477 | Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); | ||
478 | } | ||
479 | |||
480 | IClientNetworkServer clientServer; | ||
481 | Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer); | ||
482 | |||
483 | m_log.Info("[MODULES]: Loading Region's modules"); | ||
484 | |||
485 | List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, "."); | ||
486 | // This needs to be ahead of the script engine load, so the | ||
487 | // script module can pick up events exposed by a module | ||
488 | m_moduleLoader.InitialiseSharedModules(scene); | ||
489 | |||
490 | //m_moduleLoader.PickupModules(scene, "ScriptEngines"); | ||
491 | //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); | ||
492 | |||
493 | if (string.IsNullOrEmpty(m_scriptEngine)) | ||
494 | { | ||
495 | m_log.Info("[MODULES]: No script engien module specified"); | ||
496 | } | ||
497 | else | ||
498 | { | ||
499 | m_log.Info("[MODULES]: Loading scripting engine modules"); | ||
500 | foreach (string module in m_scriptEngine.Split(',')) | ||
501 | { | ||
502 | string mod = module.Trim(" \t".ToCharArray()); // Clean up name | ||
503 | m_log.Info("[MODULES]: Loading scripting engine: " + mod); | ||
504 | try | ||
505 | { | ||
506 | m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene); | ||
507 | } | ||
508 | catch (Exception ex) | ||
509 | { | ||
510 | m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString()); | ||
511 | } | ||
512 | } | ||
513 | } | ||
514 | |||
515 | scene.SetModuleInterfaces(); | ||
516 | |||
517 | //moved these here as the terrain texture has to be created after the modules are initialized | ||
518 | // and has to happen before the region is registered with the grid. | ||
519 | scene.CreateTerrainTexture(true); | ||
520 | |||
521 | try | ||
522 | { | ||
523 | scene.RegisterRegionWithGrid(); | ||
524 | } | ||
525 | catch (Exception e) | ||
526 | { | ||
527 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); | ||
528 | |||
529 | // Carrying on now causes a lot of confusion down the line - we need to get the user's attention | ||
530 | System.Environment.Exit(1); | ||
531 | } | ||
532 | |||
533 | // We need to do this after we've initialized the scripting engines. | ||
534 | scene.StartScripts(); | ||
535 | |||
536 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | ||
537 | scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
538 | |||
539 | m_sceneManager.Add(scene); | ||
540 | |||
541 | m_clientServers.Add(clientServer); | ||
542 | m_regionData.Add(regionInfo); | ||
543 | clientServer.Start(); | ||
544 | |||
545 | if (do_post_init) | ||
546 | { | ||
547 | foreach (IRegionModule module in modules) | ||
548 | { | ||
549 | module.PostInitialise(); | ||
550 | } | ||
551 | } | ||
552 | |||
553 | return clientServer; | ||
554 | } | ||
555 | |||
556 | protected override StorageManager CreateStorageManager(string connectionstring) | ||
557 | { | ||
558 | return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories); | ||
559 | } | ||
560 | |||
561 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, | ||
562 | AgentCircuitManager circuitManager) | ||
563 | { | ||
564 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); | ||
565 | return | ||
566 | new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, | ||
567 | storageManager, m_httpServer, | ||
568 | m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config, | ||
569 | m_version); | ||
570 | |||
571 | } | ||
572 | |||
573 | public void handleRestartRegion(RegionInfo whichRegion) | ||
574 | { | ||
575 | m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); | ||
576 | |||
577 | // Shutting down the client server | ||
578 | bool foundClientServer = false; | ||
579 | int clientServerElement = 0; | ||
580 | |||
581 | for (int i = 0; i < m_clientServers.Count; i++) | ||
582 | { | ||
583 | if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle))) | ||
584 | { | ||
585 | clientServerElement = i; | ||
586 | foundClientServer = true; | ||
587 | break; | ||
588 | } | ||
589 | } | ||
590 | if (foundClientServer) | ||
591 | { | ||
592 | m_clientServers[clientServerElement].Server.Close(); | ||
593 | m_clientServers.RemoveAt(clientServerElement); | ||
594 | } | ||
595 | |||
596 | //Removing the region from the sim's database of regions.. | ||
597 | int RegionHandleElement = -1; | ||
598 | for (int i = 0; i < m_regionData.Count; i++) | ||
599 | { | ||
600 | if (whichRegion.RegionHandle == m_regionData[i].RegionHandle) | ||
601 | { | ||
602 | RegionHandleElement = i; | ||
603 | } | ||
604 | } | ||
605 | if (RegionHandleElement >= 0) | ||
606 | { | ||
607 | m_regionData.RemoveAt(RegionHandleElement); | ||
608 | } | ||
609 | |||
610 | CreateRegion(whichRegion, true); | ||
611 | } | ||
612 | |||
613 | # region Setup methods | ||
614 | |||
615 | protected override PhysicsScene GetPhysicsScene() | ||
616 | { | ||
617 | return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config); | ||
618 | } | ||
619 | |||
620 | /// <summary> | ||
621 | /// Handler to supply the current status of this sim | ||
622 | /// | ||
623 | /// Currently this is always OK if the simulator is still listening for connections on its HTTP service | ||
624 | /// </summary> | ||
625 | protected class SimStatusHandler : IStreamedRequestHandler | ||
626 | { | ||
627 | public byte[] Handle(string path, Stream request, | ||
628 | OSHttpRequest httpRequest, OSHttpResponse httpResponse) | ||
629 | { | ||
630 | return Encoding.UTF8.GetBytes("OK"); | ||
631 | } | ||
632 | |||
633 | public string ContentType | ||
634 | { | ||
635 | get { return "text/plain"; } | ||
636 | } | ||
637 | |||
638 | public string HttpMethod | ||
639 | { | ||
640 | get { return "GET"; } | ||
641 | } | ||
642 | |||
643 | public string Path | ||
644 | { | ||
645 | get { return "/simstatus/"; } | ||
646 | } | ||
647 | } | ||
648 | |||
649 | #endregion | ||
650 | |||
651 | /// <summary> | ||
652 | /// Performs any last-minute sanity checking and shuts down the region server | ||
653 | /// </summary> | ||
654 | public override void Shutdown() | ||
655 | { | ||
656 | if (proxyUrl.Length > 0) | ||
657 | { | ||
658 | Util.XmlRpcCommand(proxyUrl, "Stop"); | ||
659 | } | ||
660 | |||
661 | m_log.Info("[SHUTDOWN]: Closing all threads"); | ||
662 | m_log.Info("[SHUTDOWN]: Killing listener thread"); | ||
663 | m_log.Info("[SHUTDOWN]: Killing clients"); | ||
664 | // TODO: implement this | ||
665 | m_log.Info("[SHUTDOWN]: Closing console and terminating"); | ||
666 | |||
667 | m_sceneManager.Close(); | ||
668 | |||
669 | base.Shutdown(); | ||
670 | } | ||
671 | |||
672 | /// <summary> | ||
673 | /// Get the start time and up time of Region server | ||
674 | /// </summary> | ||
675 | /// <param name="starttime">The first out parameter describing when the Region server started</param> | ||
676 | /// <param name="uptime">The second out parameter describing how long the Region server has run</param> | ||
677 | public void GetRunTime(out string starttime, out string uptime) | ||
678 | { | ||
679 | starttime = m_startuptime.ToString(); | ||
680 | uptime = (DateTime.Now - m_startuptime).ToString(); | ||
681 | } | ||
682 | |||
683 | /// <summary> | ||
684 | /// Get the number of the avatars in the Region server | ||
685 | /// </summary> | ||
686 | /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param> | ||
687 | public void GetAvatarNumber(out int usernum) | ||
688 | { | ||
689 | usernum = m_sceneManager.GetCurrentSceneAvatars().Count; | ||
690 | } | ||
691 | |||
692 | /// <summary> | ||
693 | /// Get the number of regions | ||
694 | /// </summary> | ||
695 | /// <param name="regionnum">The first out parameter describing the number of regions</param> | ||
696 | public void GetRegionNumber(out int regionnum) | ||
697 | { | ||
698 | regionnum = m_sceneManager.Scenes.Count; | ||
699 | } | ||
700 | } | ||
701 | } | ||
702 | |||