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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index f3f715a..f265769 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -200,12 +200,6 @@ namespace OpenSim
200 plugin.PostInitialise(); 200 plugin.PostInitialise();
201 } 201 }
202 202
203 // Only enable logins to the regions once we have completely finished starting up (apart from scripts)
204 if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
205 {
206 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
207 }
208
209 AddPluginCommands(); 203 AddPluginCommands();
210 } 204 }
211 205
@@ -276,31 +270,6 @@ namespace OpenSim
276 } 270 }
277 271
278 /// <summary> 272 /// <summary>
279 /// Initialises the asset cache. This supports legacy configuration values
280 /// to ensure consistent operation, but values outside of that namespace
281 /// are handled by the more generic resolution mechanism provided by
282 /// the ResolveAssetServer virtual method. If extended resolution fails,
283 /// then the normal default action is taken.
284 /// Creation of the AssetCache is handled by ResolveAssetCache. This
285 /// function accepts a reference to the instantiated AssetServer and
286 /// returns an IAssetCache implementation, if possible. This is a virtual
287 /// method.
288 /// </summary>
289 public void ProcessLogin(bool LoginEnabled)
290 {
291 if (LoginEnabled)
292 {
293 m_log.Info("[LOGIN]: Login is now enabled.");
294 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
295 }
296 else
297 {
298 m_log.Info("[LOGIN]: Login is now disabled.");
299 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
300 }
301 }
302
303 /// <summary>
304 /// Execute the region creation process. This includes setting up scene infrastructure. 273 /// Execute the region creation process. This includes setting up scene infrastructure.
305 /// </summary> 274 /// </summary>
306 /// <param name="regionInfo"></param> 275 /// <param name="regionInfo"></param>