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-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/World.cs | 734 |
1 files changed, 0 insertions, 734 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs deleted file mode 100644 index 69f3fda..0000000 --- a/OpenSim/OpenSim.RegionServer/world/World.cs +++ /dev/null | |||
@@ -1,734 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using OpenSim.Physics.Manager; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Types; | ||
39 | using OpenSim.Framework.Terrain; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Assets; | ||
42 | //using OpenSim.world.scripting; | ||
43 | using OpenSim.RegionServer.world.scripting; | ||
44 | using OpenSim.Terrain; | ||
45 | using OpenSim.Framework.Console; | ||
46 | |||
47 | namespace OpenSim.world | ||
48 | { | ||
49 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | ||
50 | { | ||
51 | public object LockPhysicsEngine = new object(); | ||
52 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
53 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
54 | //public ScriptEngine Scripts; | ||
55 | public uint _localNumber = 0; | ||
56 | private PhysicsScene phyScene; | ||
57 | private float timeStep = 0.1f; | ||
58 | public ILocalStorage localStorage; | ||
59 | private Random Rand = new Random(); | ||
60 | private uint _primCount = 702000; | ||
61 | private int storageCount; | ||
62 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
63 | private Dictionary<string, ScriptFactory> m_scripts; | ||
64 | private Mutex updateLock; | ||
65 | public string m_datastore; | ||
66 | public OpenSim.RegionServer.world.ParcelManager parcelManager; | ||
67 | |||
68 | #region Properties | ||
69 | public PhysicsScene PhysScene | ||
70 | { | ||
71 | set | ||
72 | { | ||
73 | this.phyScene = value; | ||
74 | } | ||
75 | get | ||
76 | { | ||
77 | return (this.phyScene); | ||
78 | } | ||
79 | } | ||
80 | #endregion | ||
81 | |||
82 | #region Constructors | ||
83 | /// <summary> | ||
84 | /// Creates a new World class, and a region to go with it. | ||
85 | /// </summary> | ||
86 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
87 | /// <param name="regionHandle">Region Handle for this region</param> | ||
88 | /// <param name="regionName">Region Name for this region</param> | ||
89 | public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) | ||
90 | { | ||
91 | try | ||
92 | { | ||
93 | updateLock = new Mutex(false); | ||
94 | m_clientThreads = clientThreads; | ||
95 | m_regionHandle = regionHandle; | ||
96 | m_regionName = regionName; | ||
97 | m_regInfo = regInfo; | ||
98 | |||
99 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
100 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
101 | |||
102 | MainConsole.Instance.Notice("World.cs - creating new entitities instance"); | ||
103 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
104 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
105 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
106 | |||
107 | MainConsole.Instance.Notice("World.cs - creating LandMap"); | ||
108 | TerrainManager = new TerrainManager(new SecondLife()); | ||
109 | Terrain = new TerrainEngine(); | ||
110 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
111 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | ||
112 | // Initialise this only after the world has loaded | ||
113 | // Scripts = new ScriptEngine(this); | ||
114 | Avatar.LoadAnims(); | ||
115 | this.SetDefaultScripts(); | ||
116 | this.LoadScriptEngines(); | ||
117 | |||
118 | } | ||
119 | catch (Exception e) | ||
120 | { | ||
121 | OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString()); | ||
122 | } | ||
123 | } | ||
124 | #endregion | ||
125 | |||
126 | #region Script Methods | ||
127 | /// <summary> | ||
128 | /// Loads a new script into the specified entity | ||
129 | /// </summary> | ||
130 | /// <param name="entity">Entity to be scripted</param> | ||
131 | /// <param name="script">The script to load</param> | ||
132 | public void AddScript(Entity entity, Script script) | ||
133 | { | ||
134 | try | ||
135 | { | ||
136 | ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); | ||
137 | m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); | ||
138 | } | ||
139 | catch (Exception e) | ||
140 | { | ||
141 | MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); | ||
142 | } | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Loads a new script into the specified entity, using a script loaded from a string. | ||
147 | /// </summary> | ||
148 | /// <param name="entity">The entity to be scripted</param> | ||
149 | /// <param name="scriptData">The string containing the script</param> | ||
150 | public void AddScript(Entity entity, string scriptData) | ||
151 | { | ||
152 | try | ||
153 | { | ||
154 | int scriptstart = 0; | ||
155 | int scriptend = 0; | ||
156 | string substring; | ||
157 | scriptstart = scriptData.LastIndexOf("<Script>"); | ||
158 | scriptend = scriptData.LastIndexOf("</Script>"); | ||
159 | substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); | ||
160 | substring = substring.Trim(); | ||
161 | //Console.WriteLine("searching for script to add: " + substring); | ||
162 | |||
163 | ScriptFactory scriptFactory; | ||
164 | //Console.WriteLine("script string is " + substring); | ||
165 | if (substring.StartsWith("<ScriptEngine:")) | ||
166 | { | ||
167 | string substring1 = ""; | ||
168 | string script = ""; | ||
169 | // Console.WriteLine("searching for script engine"); | ||
170 | substring1 = substring.Remove(0, 14); | ||
171 | int dev = substring1.IndexOf(','); | ||
172 | string sEngine = substring1.Substring(0, dev); | ||
173 | substring1 = substring1.Remove(0, dev + 1); | ||
174 | int end = substring1.IndexOf('>'); | ||
175 | string sName = substring1.Substring(0, end); | ||
176 | //Console.WriteLine(" script info : " + sEngine + " , " + sName); | ||
177 | int startscript = substring.IndexOf('>'); | ||
178 | script = substring.Remove(0, startscript + 1); | ||
179 | // Console.WriteLine("script data is " + script); | ||
180 | if (this.scriptEngines.ContainsKey(sEngine)) | ||
181 | { | ||
182 | this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); | ||
183 | } | ||
184 | } | ||
185 | else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) | ||
186 | { | ||
187 | //Console.WriteLine("added script"); | ||
188 | this.AddScript(entity, scriptFactory()); | ||
189 | } | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | #endregion | ||
198 | |||
199 | #region Update Methods | ||
200 | /// <summary> | ||
201 | /// Performs per-frame updates on the world, this should be the central world loop | ||
202 | /// </summary> | ||
203 | public override void Update() | ||
204 | { | ||
205 | updateLock.WaitOne(); | ||
206 | try | ||
207 | { | ||
208 | if (this.phyScene.IsThreaded) | ||
209 | { | ||
210 | this.phyScene.GetResults(); | ||
211 | |||
212 | } | ||
213 | |||
214 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
215 | { | ||
216 | Entities[UUID].addForces(); | ||
217 | } | ||
218 | |||
219 | lock (this.LockPhysicsEngine) | ||
220 | { | ||
221 | this.phyScene.Simulate(timeStep); | ||
222 | } | ||
223 | |||
224 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
225 | { | ||
226 | Entities[UUID].update(); | ||
227 | } | ||
228 | |||
229 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
230 | { | ||
231 | scriptHandler.OnFrame(); | ||
232 | } | ||
233 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
234 | { | ||
235 | scripteng.OnFrame(); | ||
236 | } | ||
237 | //backup world data | ||
238 | this.storageCount++; | ||
239 | if (storageCount > 1200) //set to how often you want to backup | ||
240 | { | ||
241 | this.Backup(); | ||
242 | storageCount = 0; | ||
243 | } | ||
244 | } | ||
245 | catch (Exception e) | ||
246 | { | ||
247 | MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
248 | } | ||
249 | updateLock.ReleaseMutex(); | ||
250 | } | ||
251 | |||
252 | public bool Backup() | ||
253 | { | ||
254 | try | ||
255 | { | ||
256 | // Terrain backup routines | ||
257 | if (Terrain.tainted > 0) | ||
258 | { | ||
259 | Terrain.tainted = 0; | ||
260 | MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving."); | ||
261 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
262 | MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image."); | ||
263 | Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png"); | ||
264 | MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics."); | ||
265 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
266 | |||
267 | // Needs optimising to just send patches which have changed. | ||
268 | MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients."); | ||
269 | foreach (ClientView client in m_clientThreads.Values) | ||
270 | { | ||
271 | this.SendLayerData(client); | ||
272 | } | ||
273 | } | ||
274 | |||
275 | // Primitive backup routines -- should only do if there's been a change. | ||
276 | MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives"); | ||
277 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
278 | { | ||
279 | Entities[UUID].BackUp(); | ||
280 | } | ||
281 | |||
282 | |||
283 | //Parcel backup routines. Yay! | ||
284 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
285 | int i = 0; | ||
286 | foreach(OpenSim.RegionServer.world.Parcel parcel in parcelManager.parcelList.Values) | ||
287 | { | ||
288 | parcels[i] = parcel.parcelData; | ||
289 | i++; | ||
290 | } | ||
291 | localStorage.SaveParcels(parcels); | ||
292 | |||
293 | |||
294 | // Backup successful | ||
295 | return true; | ||
296 | } | ||
297 | catch (Exception e) | ||
298 | { | ||
299 | // Backup failed | ||
300 | OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
301 | return false; | ||
302 | } | ||
303 | } | ||
304 | #endregion | ||
305 | |||
306 | #region Setup Methods | ||
307 | /// <summary> | ||
308 | /// Loads a new storage subsystem from a named library | ||
309 | /// </summary> | ||
310 | /// <param name="dllName">Storage Library</param> | ||
311 | /// <returns>Successful or not</returns> | ||
312 | public bool LoadStorageDLL(string dllName) | ||
313 | { | ||
314 | try | ||
315 | { | ||
316 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
317 | ILocalStorage store = null; | ||
318 | |||
319 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
320 | { | ||
321 | if (pluginType.IsPublic) | ||
322 | { | ||
323 | if (!pluginType.IsAbstract) | ||
324 | { | ||
325 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
326 | |||
327 | if (typeInterface != null) | ||
328 | { | ||
329 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
330 | store = plug; | ||
331 | |||
332 | store.Initialise(this.m_datastore); | ||
333 | break; | ||
334 | } | ||
335 | |||
336 | typeInterface = null; | ||
337 | } | ||
338 | } | ||
339 | } | ||
340 | pluginAssembly = null; | ||
341 | this.localStorage = store; | ||
342 | return (store == null); | ||
343 | } | ||
344 | catch (Exception e) | ||
345 | { | ||
346 | MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
347 | return false; | ||
348 | } | ||
349 | } | ||
350 | |||
351 | public void SetDefaultScripts() | ||
352 | { | ||
353 | this.m_scripts.Add("FollowRandomAvatar", delegate() | ||
354 | { | ||
355 | return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar(); | ||
356 | }); | ||
357 | } | ||
358 | |||
359 | #endregion | ||
360 | |||
361 | #region Regenerate Terrain | ||
362 | |||
363 | /// <summary> | ||
364 | /// Rebuilds the terrain using a procedural algorithm | ||
365 | /// </summary> | ||
366 | public void RegenerateTerrain() | ||
367 | { | ||
368 | try | ||
369 | { | ||
370 | Terrain.hills(); | ||
371 | |||
372 | lock (this.LockPhysicsEngine) | ||
373 | { | ||
374 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
375 | } | ||
376 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
377 | |||
378 | foreach (ClientView client in m_clientThreads.Values) | ||
379 | { | ||
380 | this.SendLayerData(client); | ||
381 | } | ||
382 | |||
383 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
384 | { | ||
385 | Entities[UUID].LandRenegerated(); | ||
386 | } | ||
387 | } | ||
388 | catch (Exception e) | ||
389 | { | ||
390 | MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
391 | } | ||
392 | } | ||
393 | |||
394 | /// <summary> | ||
395 | /// Rebuilds the terrain using a 2D float array | ||
396 | /// </summary> | ||
397 | /// <param name="newMap">256,256 float array containing heights</param> | ||
398 | public void RegenerateTerrain(float[,] newMap) | ||
399 | { | ||
400 | try | ||
401 | { | ||
402 | this.Terrain.setHeights2D(newMap); | ||
403 | lock (this.LockPhysicsEngine) | ||
404 | { | ||
405 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
406 | } | ||
407 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
408 | |||
409 | foreach (ClientView client in m_clientThreads.Values) | ||
410 | { | ||
411 | this.SendLayerData(client); | ||
412 | } | ||
413 | |||
414 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
415 | { | ||
416 | Entities[UUID].LandRenegerated(); | ||
417 | } | ||
418 | } | ||
419 | catch (Exception e) | ||
420 | { | ||
421 | MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
422 | } | ||
423 | } | ||
424 | |||
425 | /// <summary> | ||
426 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
427 | /// </summary> | ||
428 | /// <param name="changes">???</param> | ||
429 | /// <param name="pointx">???</param> | ||
430 | /// <param name="pointy">???</param> | ||
431 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
432 | { | ||
433 | try | ||
434 | { | ||
435 | if (changes) | ||
436 | { | ||
437 | /* Dont save here, rely on tainting system instead */ | ||
438 | |||
439 | foreach (ClientView client in m_clientThreads.Values) | ||
440 | { | ||
441 | this.SendLayerData(pointx, pointy, client); | ||
442 | } | ||
443 | } | ||
444 | } | ||
445 | catch (Exception e) | ||
446 | { | ||
447 | MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
448 | } | ||
449 | } | ||
450 | |||
451 | #endregion | ||
452 | |||
453 | #region Load Terrain | ||
454 | /// <summary> | ||
455 | /// Loads the World heightmap | ||
456 | /// </summary> | ||
457 | public override void LoadWorldMap() | ||
458 | { | ||
459 | try | ||
460 | { | ||
461 | float[] map = this.localStorage.LoadWorld(); | ||
462 | if (map == null) | ||
463 | { | ||
464 | if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) | ||
465 | { | ||
466 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
467 | this.Terrain.hills(); | ||
468 | |||
469 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
470 | } | ||
471 | else | ||
472 | { | ||
473 | try | ||
474 | { | ||
475 | this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); | ||
476 | this.Terrain *= this.m_regInfo.TerrainMultiplier; | ||
477 | } | ||
478 | catch (Exception e) | ||
479 | { | ||
480 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
481 | Terrain.hills(); | ||
482 | } | ||
483 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
484 | } | ||
485 | } | ||
486 | else | ||
487 | { | ||
488 | this.Terrain.setHeights1D(map); | ||
489 | } | ||
490 | } | ||
491 | catch (Exception e) | ||
492 | { | ||
493 | MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
494 | } | ||
495 | } | ||
496 | #endregion | ||
497 | |||
498 | #region Primitives Methods | ||
499 | |||
500 | /// <summary> | ||
501 | /// Sends prims to a client | ||
502 | /// </summary> | ||
503 | /// <param name="RemoteClient">Client to send to</param> | ||
504 | public void GetInitialPrims(ClientView RemoteClient) | ||
505 | { | ||
506 | try | ||
507 | { | ||
508 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
509 | { | ||
510 | if (Entities[UUID] is Primitive) | ||
511 | { | ||
512 | Primitive primitive = Entities[UUID] as Primitive; | ||
513 | primitive.UpdateClient(RemoteClient); | ||
514 | } | ||
515 | } | ||
516 | } | ||
517 | catch (Exception e) | ||
518 | { | ||
519 | MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); | ||
520 | } | ||
521 | } | ||
522 | |||
523 | /// <summary> | ||
524 | /// Loads the World's objects | ||
525 | /// </summary> | ||
526 | public void LoadPrimsFromStorage() | ||
527 | { | ||
528 | try | ||
529 | { | ||
530 | MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
531 | this.localStorage.LoadPrimitives(this); | ||
532 | } | ||
533 | catch (Exception e) | ||
534 | { | ||
535 | MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
536 | } | ||
537 | } | ||
538 | |||
539 | /// <summary> | ||
540 | /// Loads a specific object from storage | ||
541 | /// </summary> | ||
542 | /// <param name="prim">The object to load</param> | ||
543 | public void PrimFromStorage(PrimData prim) | ||
544 | { | ||
545 | try | ||
546 | { | ||
547 | if (prim.LocalID >= this._primCount) | ||
548 | { | ||
549 | _primCount = prim.LocalID + 1; | ||
550 | } | ||
551 | MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); | ||
552 | Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); | ||
553 | nPrim.CreateFromStorage(prim); | ||
554 | this.Entities.Add(nPrim.uuid, nPrim); | ||
555 | } | ||
556 | catch (Exception e) | ||
557 | { | ||
558 | MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); | ||
559 | } | ||
560 | } | ||
561 | |||
562 | public void AddNewPrim(Packet addPacket, ClientView agentClient) | ||
563 | { | ||
564 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); | ||
565 | } | ||
566 | |||
567 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
568 | { | ||
569 | try | ||
570 | { | ||
571 | MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); | ||
572 | Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); | ||
573 | prim.CreateFromPacket(addPacket, ownerID, this._primCount); | ||
574 | PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); | ||
575 | PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); | ||
576 | if (OpenSim.world.Avatar.PhysicsEngineFlying) | ||
577 | { | ||
578 | lock (this.LockPhysicsEngine) | ||
579 | { | ||
580 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); | ||
581 | } | ||
582 | } | ||
583 | |||
584 | this.Entities.Add(prim.uuid, prim); | ||
585 | this._primCount++; | ||
586 | } | ||
587 | catch (Exception e) | ||
588 | { | ||
589 | MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
590 | } | ||
591 | } | ||
592 | |||
593 | #endregion | ||
594 | |||
595 | #region Add/Remove Avatar Methods | ||
596 | |||
597 | public override Avatar AddViewerAgent(ClientView agentClient) | ||
598 | { | ||
599 | //register for events | ||
600 | agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | ||
601 | agentClient.OnRezObject += new RezObject(this.RezObject); | ||
602 | agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain); | ||
603 | agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData); | ||
604 | agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims); | ||
605 | agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient); | ||
606 | agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects); | ||
607 | agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim); | ||
608 | agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape); | ||
609 | |||
610 | agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim); | ||
611 | agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags); | ||
612 | agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture); | ||
613 | agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition); | ||
614 | agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation); | ||
615 | agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale); | ||
616 | agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject); | ||
617 | |||
618 | agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest); | ||
619 | agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.world.ParcelDivideRequest(ParcelDivideRequest); | ||
620 | agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.world.ParcelJoinRequest(ParcelJoinRequest); | ||
621 | agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.world.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest); | ||
622 | Avatar newAvatar = null; | ||
623 | try | ||
624 | { | ||
625 | MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
626 | newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); | ||
627 | MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
628 | MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
629 | newAvatar.SendRegionHandshake(this); | ||
630 | //if (!agentClient.m_child) | ||
631 | //{ | ||
632 | |||
633 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
634 | lock (this.LockPhysicsEngine) | ||
635 | { | ||
636 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
637 | } | ||
638 | // } | ||
639 | lock (Entities) | ||
640 | { | ||
641 | if (!Entities.ContainsKey(agentClient.AgentID)) | ||
642 | { | ||
643 | this.Entities.Add(agentClient.AgentID, newAvatar); | ||
644 | } | ||
645 | else | ||
646 | { | ||
647 | Entities[agentClient.AgentID] = newAvatar; | ||
648 | } | ||
649 | } | ||
650 | lock (Avatars) | ||
651 | { | ||
652 | if (Avatars.ContainsKey(agentClient.AgentID)) | ||
653 | { | ||
654 | Avatars[agentClient.AgentID] = newAvatar; | ||
655 | } | ||
656 | else | ||
657 | { | ||
658 | this.Avatars.Add(agentClient.AgentID, newAvatar); | ||
659 | } | ||
660 | } | ||
661 | } | ||
662 | catch (Exception e) | ||
663 | { | ||
664 | MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
665 | } | ||
666 | return newAvatar; | ||
667 | } | ||
668 | |||
669 | |||
670 | |||
671 | |||
672 | |||
673 | |||
674 | |||
675 | public override void RemoveViewerAgent(ClientView agentClient) | ||
676 | { | ||
677 | try | ||
678 | { | ||
679 | lock (Entities) | ||
680 | { | ||
681 | Entities.Remove(agentClient.AgentID); | ||
682 | } | ||
683 | lock (Avatars) | ||
684 | { | ||
685 | Avatars.Remove(agentClient.AgentID); | ||
686 | } | ||
687 | if (agentClient.ClientAvatar.PhysActor != null) | ||
688 | { | ||
689 | this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); | ||
690 | } | ||
691 | } | ||
692 | catch (Exception e) | ||
693 | { | ||
694 | MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); | ||
695 | } | ||
696 | } | ||
697 | #endregion | ||
698 | |||
699 | #region Request Avatars List Methods | ||
700 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
701 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
702 | |||
703 | public List<Avatar> RequestAvatarList() | ||
704 | { | ||
705 | List<Avatar> result = new List<Avatar>(); | ||
706 | |||
707 | foreach (Avatar avatar in Avatars.Values) | ||
708 | { | ||
709 | result.Add(avatar); | ||
710 | } | ||
711 | |||
712 | return result; | ||
713 | } | ||
714 | #endregion | ||
715 | |||
716 | #region ShutDown | ||
717 | /// <summary> | ||
718 | /// Tidy before shutdown | ||
719 | /// </summary> | ||
720 | public override void Close() | ||
721 | { | ||
722 | try | ||
723 | { | ||
724 | this.localStorage.ShutDown(); | ||
725 | } | ||
726 | catch (Exception e) | ||
727 | { | ||
728 | OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString()); | ||
729 | } | ||
730 | } | ||
731 | #endregion | ||
732 | |||
733 | } | ||
734 | } | ||