diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs new file mode 100644 index 0000000..67eab24 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs | |||
@@ -0,0 +1,338 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | |||
8 | namespace OpenSim.world | ||
9 | { | ||
10 | partial class Avatar | ||
11 | { | ||
12 | public override void update() | ||
13 | { | ||
14 | if (!this.childAvatar) | ||
15 | { | ||
16 | if (this._physActor == null) | ||
17 | { | ||
18 | //HACKHACK: Note to work out why this entity does not have a physics actor | ||
19 | // and prehaps create one. | ||
20 | return; | ||
21 | } | ||
22 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
23 | if (this.updateflag) | ||
24 | { | ||
25 | //need to send movement info | ||
26 | //so create the improvedterseobjectupdate packet | ||
27 | //use CreateTerseBlock() | ||
28 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
29 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
30 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
31 | terse.RegionData.TimeDilation = 64096; | ||
32 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
33 | terse.ObjectData[0] = terseBlock; | ||
34 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
35 | foreach (Avatar client in avList) | ||
36 | { | ||
37 | client.SendPacketToViewer(terse); | ||
38 | } | ||
39 | |||
40 | updateflag = false; | ||
41 | //this._updateCount = 0; | ||
42 | } | ||
43 | else | ||
44 | { | ||
45 | |||
46 | if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) | ||
47 | { | ||
48 | _updateCount++; | ||
49 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) | ||
50 | { | ||
51 | //It has been a while since last update was sent so lets send one. | ||
52 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
53 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
54 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
55 | terse.RegionData.TimeDilation = 64096; | ||
56 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
57 | terse.ObjectData[0] = terseBlock; | ||
58 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
59 | foreach (Avatar client in avList) | ||
60 | { | ||
61 | client.SendPacketToViewer(terse); | ||
62 | } | ||
63 | _updateCount = 0; | ||
64 | } | ||
65 | |||
66 | if (this.movementflag == 16) | ||
67 | { | ||
68 | movementflag = 0; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | } | ||
73 | this.positionLastFrame = pos2; | ||
74 | |||
75 | if (!this.ControllingClient.m_sandboxMode) | ||
76 | { | ||
77 | if (pos2.X < 0) | ||
78 | { | ||
79 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
80 | } | ||
81 | |||
82 | if (pos2.Y < 0) | ||
83 | { | ||
84 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
85 | } | ||
86 | |||
87 | if (pos2.X > 255) | ||
88 | { | ||
89 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
90 | } | ||
91 | |||
92 | if (pos2.Y > 255) | ||
93 | { | ||
94 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
95 | } | ||
96 | } | ||
97 | } | ||
98 | |||
99 | } | ||
100 | |||
101 | public void SendUpdateToOtherClient(Avatar remoteAvatar) | ||
102 | { | ||
103 | ObjectUpdatePacket objupdate = CreateUpdatePacket(); | ||
104 | remoteAvatar.SendPacketToViewer(objupdate); | ||
105 | } | ||
106 | |||
107 | public ObjectUpdatePacket CreateUpdatePacket() | ||
108 | { | ||
109 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
110 | //send a objectupdate packet with information about the clients avatar | ||
111 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
112 | objupdate.RegionData.RegionHandle = m_regionHandle; | ||
113 | objupdate.RegionData.TimeDilation = 64096; | ||
114 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
115 | |||
116 | objupdate.ObjectData[0] = AvatarTemplate; | ||
117 | //give this avatar object a local id and assign the user a name | ||
118 | objupdate.ObjectData[0].ID = this.localid; | ||
119 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
120 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
121 | |||
122 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); | ||
123 | |||
124 | byte[] pb = pos2.GetBytes(); | ||
125 | |||
126 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
127 | return objupdate; | ||
128 | } | ||
129 | |||
130 | public void SendInitialPosition() | ||
131 | { | ||
132 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
133 | //send a objectupdate packet with information about the clients avatar | ||
134 | |||
135 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
136 | objupdate.RegionData.RegionHandle = m_regionHandle; | ||
137 | objupdate.RegionData.TimeDilation = 64096; | ||
138 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
139 | objupdate.ObjectData[0] = AvatarTemplate; | ||
140 | //give this avatar object a local id and assign the user a name | ||
141 | |||
142 | objupdate.ObjectData[0].ID = this.localid; | ||
143 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
144 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
145 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); | ||
146 | byte[] pb = pos2.GetBytes(); | ||
147 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
148 | m_world._localNumber++; | ||
149 | |||
150 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
151 | foreach (Avatar client in avList) | ||
152 | { | ||
153 | client.SendPacketToViewer(objupdate); | ||
154 | if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) | ||
155 | { | ||
156 | SendAppearanceToOtherAgent(client); | ||
157 | } | ||
158 | } | ||
159 | } | ||
160 | |||
161 | public void SendOurAppearance() | ||
162 | { | ||
163 | ControllingClient.SendAppearance(this.Wearables); | ||
164 | } | ||
165 | |||
166 | public void SendOurAppearance(ClientView OurClient) | ||
167 | { | ||
168 | //event handler for wearables request | ||
169 | this.SendOurAppearance(); | ||
170 | } | ||
171 | |||
172 | public void SendAppearanceToOtherAgent(Avatar avatarInfo) | ||
173 | { | ||
174 | AvatarAppearancePacket avp = new AvatarAppearancePacket(); | ||
175 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | ||
176 | avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); | ||
177 | |||
178 | AvatarAppearancePacket.VisualParamBlock avblock = null; | ||
179 | for (int i = 0; i < 218; i++) | ||
180 | { | ||
181 | avblock = new AvatarAppearancePacket.VisualParamBlock(); | ||
182 | avblock.ParamValue = visualParams[i]; | ||
183 | avp.VisualParam[i] = avblock; | ||
184 | } | ||
185 | |||
186 | avp.Sender.IsTrial = false; | ||
187 | avp.Sender.ID = ControllingClient.AgentID; | ||
188 | avatarInfo.SendPacketToViewer(avp); | ||
189 | } | ||
190 | |||
191 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
192 | { | ||
193 | LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length); | ||
194 | this.avatarAppearanceTexture = tex; | ||
195 | |||
196 | for (int i = 0; i < visualParam.Length; i++) | ||
197 | { | ||
198 | this.visualParams[i] = visualParam[i].ParamValue; | ||
199 | } | ||
200 | |||
201 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
202 | foreach (Avatar client in avList) | ||
203 | { | ||
204 | if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) | ||
205 | { | ||
206 | SendAppearanceToOtherAgent(client); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | |||
211 | public void StopMovement() | ||
212 | { | ||
213 | this._physActor.Velocity = new PhysicsVector(0, 0, 0); | ||
214 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
215 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
216 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
217 | terse.RegionData.TimeDilation = 64096; | ||
218 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
219 | terse.ObjectData[0] = terseBlock; | ||
220 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
221 | foreach (Avatar client in avList) | ||
222 | { | ||
223 | client.SendPacketToViewer(terse); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
228 | { | ||
229 | byte[] bytes = new byte[60]; | ||
230 | int i = 0; | ||
231 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
232 | |||
233 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | ||
234 | libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
235 | lock (m_world.LockPhysicsEngine) | ||
236 | { | ||
237 | pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
238 | } | ||
239 | |||
240 | uint ID = this.localid; | ||
241 | |||
242 | bytes[i++] = (byte)(ID % 256); | ||
243 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
244 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
245 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
246 | bytes[i++] = 0; | ||
247 | bytes[i++] = 1; | ||
248 | i += 14; | ||
249 | bytes[i++] = 128; | ||
250 | bytes[i++] = 63; | ||
251 | |||
252 | byte[] pb = pos2.GetBytes(); | ||
253 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
254 | i += 12; | ||
255 | ushort InternVelocityX; | ||
256 | ushort InternVelocityY; | ||
257 | ushort InternVelocityZ; | ||
258 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); | ||
259 | lock (m_world.LockPhysicsEngine) | ||
260 | { | ||
261 | internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
262 | } | ||
263 | internDirec = internDirec / 128.0f; | ||
264 | internDirec.x += 1; | ||
265 | internDirec.y += 1; | ||
266 | internDirec.z += 1; | ||
267 | |||
268 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
269 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
270 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
271 | |||
272 | ushort ac = 32767; | ||
273 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
274 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
275 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
276 | bytes[i++] = (byte)((InternVelocityY >> 8) % 256); | ||
277 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
278 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
279 | |||
280 | //accel | ||
281 | bytes[i++] = (byte)(ac % 256); | ||
282 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
283 | bytes[i++] = (byte)(ac % 256); | ||
284 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
285 | bytes[i++] = (byte)(ac % 256); | ||
286 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
287 | |||
288 | //rot | ||
289 | bytes[i++] = (byte)(ac % 256); | ||
290 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
291 | bytes[i++] = (byte)(ac % 256); | ||
292 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
293 | bytes[i++] = (byte)(ac % 256); | ||
294 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
295 | bytes[i++] = (byte)(ac % 256); | ||
296 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
297 | |||
298 | //rotation vel | ||
299 | bytes[i++] = (byte)(ac % 256); | ||
300 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
301 | bytes[i++] = (byte)(ac % 256); | ||
302 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
303 | bytes[i++] = (byte)(ac % 256); | ||
304 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
305 | |||
306 | dat.Data = bytes; | ||
307 | return (dat); | ||
308 | } | ||
309 | |||
310 | // Sends animation update | ||
311 | public void SendAnimPack(LLUUID animID, int seq) | ||
312 | { | ||
313 | AvatarAnimationPacket ani = new AvatarAnimationPacket(); | ||
314 | ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; | ||
315 | ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); | ||
316 | ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; | ||
317 | ani.Sender = new AvatarAnimationPacket.SenderBlock(); | ||
318 | ani.Sender.ID = ControllingClient.AgentID; | ||
319 | ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; | ||
320 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | ||
321 | ani.AnimationList[0].AnimID = this.current_anim = animID; | ||
322 | ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq; | ||
323 | |||
324 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
325 | foreach (Avatar client in avList) | ||
326 | { | ||
327 | client.SendPacketToViewer(ani); | ||
328 | } | ||
329 | |||
330 | } | ||
331 | |||
332 | public void SendAnimPack() | ||
333 | { | ||
334 | this.SendAnimPack(this.current_anim, this.anim_seq); | ||
335 | } | ||
336 | |||
337 | } | ||
338 | } | ||