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-rw-r--r--OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs370
1 files changed, 0 insertions, 370 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs
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--- a/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33
34namespace OpenSim.world
35{
36 partial class Avatar
37 {
38 public override void update()
39 {
40 if (!this.childAvatar)
41 {
42 if (this._physActor == null)
43 {
44 //HACKHACK: Note to work out why this entity does not have a physics actor
45 // and prehaps create one.
46 return;
47 }
48 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
49 if (this.updateflag)
50 {
51 //need to send movement info
52 //so create the improvedterseobjectupdate packet
53 //use CreateTerseBlock()
54 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
55 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
56 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
57 terse.RegionData.TimeDilation = 64096;
58 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
59 terse.ObjectData[0] = terseBlock;
60 List<Avatar> avList = this.m_world.RequestAvatarList();
61 foreach (Avatar client in avList)
62 {
63 client.SendPacketToViewer(terse);
64 }
65
66 updateflag = false;
67 //this._updateCount = 0;
68 }
69 else
70 {
71
72 if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
73 {
74 _updateCount++;
75 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
76 {
77 //It has been a while since last update was sent so lets send one.
78 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
79 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
80 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
81 terse.RegionData.TimeDilation = 64096;
82 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
83 terse.ObjectData[0] = terseBlock;
84 List<Avatar> avList = this.m_world.RequestAvatarList();
85 foreach (Avatar client in avList)
86 {
87 client.SendPacketToViewer(terse);
88 }
89 _updateCount = 0;
90 }
91
92 if (this.movementflag == 16)
93 {
94 movementflag = 0;
95 }
96 }
97
98 }
99
100 if (positionFrameBeforeLast != pos2)
101 {
102 this.positionFrameBeforeLast = this.positionLastFrame;
103 this.positionLastFrame = pos2;
104 int tempRoundedX = (int)Math.Round(positionLastFrame.X);
105 int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
106 if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
107 {
108
109 this.positionRoundedX = tempRoundedX;
110 this.positionRoundedY = tempRoundedY;
111 int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
112 if(currentParcelLocalID != this.positionParcelHoverLocalID)
113 {
114
115 Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
116 m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
117 this.positionParcelHoverLocalID = currentParcelLocalID;
118 this.parcelUpdateSequenceIncrement++;
119 }
120 }
121 }
122
123 if (!this.ControllingClient.m_sandboxMode)
124 {
125 if (pos2.X < 0)
126 {
127 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
128 }
129
130 if (pos2.Y < 0)
131 {
132 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
133 }
134
135 if (pos2.X > 255)
136 {
137 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
138 }
139
140 if (pos2.Y > 255)
141 {
142 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
143 }
144 }
145 }
146
147 }
148
149 public void SendUpdateToOtherClient(Avatar remoteAvatar)
150 {
151 ObjectUpdatePacket objupdate = CreateUpdatePacket();
152 remoteAvatar.SendPacketToViewer(objupdate);
153 }
154
155 public ObjectUpdatePacket CreateUpdatePacket()
156 {
157 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
158 //send a objectupdate packet with information about the clients avatar
159 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
160 objupdate.RegionData.RegionHandle = m_regionHandle;
161 objupdate.RegionData.TimeDilation = 64096;
162 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
163
164 objupdate.ObjectData[0] = AvatarTemplate;
165 //give this avatar object a local id and assign the user a name
166 objupdate.ObjectData[0].ID = this.localid;
167 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
168 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
169
170 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
171
172 byte[] pb = pos2.GetBytes();
173
174 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
175 return objupdate;
176 }
177
178 public void SendInitialPosition()
179 {
180 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
181 //send a objectupdate packet with information about the clients avatar
182
183 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
184 objupdate.RegionData.RegionHandle = m_regionHandle;
185 objupdate.RegionData.TimeDilation = 64096;
186 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
187 objupdate.ObjectData[0] = AvatarTemplate;
188 //give this avatar object a local id and assign the user a name
189
190 objupdate.ObjectData[0].ID = this.localid;
191 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
192 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
193 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
194 byte[] pb = pos2.GetBytes();
195 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
196 m_world._localNumber++;
197
198 List<Avatar> avList = this.m_world.RequestAvatarList();
199 foreach (Avatar client in avList)
200 {
201 client.SendPacketToViewer(objupdate);
202 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
203 {
204 SendAppearanceToOtherAgent(client);
205 }
206 }
207 }
208
209 public void SendOurAppearance()
210 {
211 ControllingClient.SendAppearance(this.Wearables);
212 }
213
214 public void SendOurAppearance(ClientView OurClient)
215 {
216 //event handler for wearables request
217 this.SendOurAppearance();
218 }
219
220 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
221 {
222 AvatarAppearancePacket avp = new AvatarAppearancePacket();
223 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
224 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
225
226 AvatarAppearancePacket.VisualParamBlock avblock = null;
227 for (int i = 0; i < 218; i++)
228 {
229 avblock = new AvatarAppearancePacket.VisualParamBlock();
230 avblock.ParamValue = visualParams[i];
231 avp.VisualParam[i] = avblock;
232 }
233
234 avp.Sender.IsTrial = false;
235 avp.Sender.ID = ControllingClient.AgentID;
236 avatarInfo.SendPacketToViewer(avp);
237 }
238
239 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
240 {
241 LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
242 this.avatarAppearanceTexture = tex;
243
244 for (int i = 0; i < visualParam.Length; i++)
245 {
246 this.visualParams[i] = visualParam[i].ParamValue;
247 }
248
249 List<Avatar> avList = this.m_world.RequestAvatarList();
250 foreach (Avatar client in avList)
251 {
252 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
253 {
254 SendAppearanceToOtherAgent(client);
255 }
256 }
257 }
258
259 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
260 {
261 byte[] bytes = new byte[60];
262 int i = 0;
263 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
264
265 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
266 libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
267 lock (m_world.LockPhysicsEngine)
268 {
269 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
270 }
271
272 uint ID = this.localid;
273
274 bytes[i++] = (byte)(ID % 256);
275 bytes[i++] = (byte)((ID >> 8) % 256);
276 bytes[i++] = (byte)((ID >> 16) % 256);
277 bytes[i++] = (byte)((ID >> 24) % 256);
278 bytes[i++] = 0;
279 bytes[i++] = 1;
280 i += 14;
281 bytes[i++] = 128;
282 bytes[i++] = 63;
283
284 byte[] pb = pos2.GetBytes();
285 Array.Copy(pb, 0, bytes, i, pb.Length);
286 i += 12;
287 ushort InternVelocityX;
288 ushort InternVelocityY;
289 ushort InternVelocityZ;
290 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
291 lock (m_world.LockPhysicsEngine)
292 {
293 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
294 }
295 internDirec = internDirec / 128.0f;
296 internDirec.x += 1;
297 internDirec.y += 1;
298 internDirec.z += 1;
299
300 InternVelocityX = (ushort)(32768 * internDirec.x);
301 InternVelocityY = (ushort)(32768 * internDirec.y);
302 InternVelocityZ = (ushort)(32768 * internDirec.z);
303
304 ushort ac = 32767;
305 bytes[i++] = (byte)(InternVelocityX % 256);
306 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
307 bytes[i++] = (byte)(InternVelocityY % 256);
308 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
309 bytes[i++] = (byte)(InternVelocityZ % 256);
310 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
311
312 //accel
313 bytes[i++] = (byte)(ac % 256);
314 bytes[i++] = (byte)((ac >> 8) % 256);
315 bytes[i++] = (byte)(ac % 256);
316 bytes[i++] = (byte)((ac >> 8) % 256);
317 bytes[i++] = (byte)(ac % 256);
318 bytes[i++] = (byte)((ac >> 8) % 256);
319
320 //rot
321 bytes[i++] = (byte)(ac % 256);
322 bytes[i++] = (byte)((ac >> 8) % 256);
323 bytes[i++] = (byte)(ac % 256);
324 bytes[i++] = (byte)((ac >> 8) % 256);
325 bytes[i++] = (byte)(ac % 256);
326 bytes[i++] = (byte)((ac >> 8) % 256);
327 bytes[i++] = (byte)(ac % 256);
328 bytes[i++] = (byte)((ac >> 8) % 256);
329
330 //rotation vel
331 bytes[i++] = (byte)(ac % 256);
332 bytes[i++] = (byte)((ac >> 8) % 256);
333 bytes[i++] = (byte)(ac % 256);
334 bytes[i++] = (byte)((ac >> 8) % 256);
335 bytes[i++] = (byte)(ac % 256);
336 bytes[i++] = (byte)((ac >> 8) % 256);
337
338 dat.Data = bytes;
339 return (dat);
340 }
341
342 // Sends animation update
343 public void SendAnimPack(LLUUID animID, int seq)
344 {
345 AvatarAnimationPacket ani = new AvatarAnimationPacket();
346 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
347 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
348 ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
349 ani.Sender = new AvatarAnimationPacket.SenderBlock();
350 ani.Sender.ID = ControllingClient.AgentID;
351 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
352 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
353 ani.AnimationList[0].AnimID = this.current_anim = animID;
354 ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
355
356 List<Avatar> avList = this.m_world.RequestAvatarList();
357 foreach (Avatar client in avList)
358 {
359 client.SendPacketToViewer(ani);
360 }
361
362 }
363
364 public void SendAnimPack()
365 {
366 this.SendAnimPack(this.current_anim, this.anim_seq);
367 }
368
369 }
370}