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Diffstat (limited to 'OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs b/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs deleted file mode 100644 index c09ddd0..0000000 --- a/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs +++ /dev/null | |||
@@ -1,205 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using OpenSim.Physics.Manager; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Types; | ||
39 | using OpenSim.Framework.Terrain; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.RegionServer.Assets; | ||
42 | using OpenSim.RegionServer.Scripting; | ||
43 | using OpenSim.RegionServer.Client; | ||
44 | using OpenSim.Terrain; | ||
45 | using OpenSim.Framework.Console; | ||
46 | |||
47 | namespace OpenSim.RegionServer.Simulator | ||
48 | { | ||
49 | public class WorldBase | ||
50 | { | ||
51 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
52 | protected Dictionary<uint, ClientView> m_clientThreads; | ||
53 | protected ulong m_regionHandle; | ||
54 | protected string m_regionName; | ||
55 | protected InventoryCache _inventoryCache; | ||
56 | protected AssetCache _assetCache; | ||
57 | public RegionInfo m_regInfo; | ||
58 | |||
59 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | ||
60 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | ||
61 | |||
62 | #region Properties | ||
63 | public InventoryCache InventoryCache | ||
64 | { | ||
65 | set | ||
66 | { | ||
67 | this._inventoryCache = value; | ||
68 | } | ||
69 | } | ||
70 | |||
71 | public AssetCache AssetCache | ||
72 | { | ||
73 | set | ||
74 | { | ||
75 | this._assetCache = value; | ||
76 | } | ||
77 | } | ||
78 | #endregion | ||
79 | |||
80 | #region Constructors | ||
81 | public WorldBase() | ||
82 | { | ||
83 | |||
84 | } | ||
85 | #endregion | ||
86 | |||
87 | #region Setup Methods | ||
88 | /// <summary> | ||
89 | /// Register Packet handler Methods with the packet server (which will register them with the SimClient) | ||
90 | /// </summary> | ||
91 | /// <param name="packetServer"></param> | ||
92 | public virtual void RegisterPacketHandlers(PacketServer packetServer) | ||
93 | { | ||
94 | |||
95 | } | ||
96 | #endregion | ||
97 | |||
98 | #region Update Methods | ||
99 | /// <summary> | ||
100 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
101 | /// </summary> | ||
102 | public virtual void Update() | ||
103 | { | ||
104 | |||
105 | } | ||
106 | #endregion | ||
107 | |||
108 | #region Terrain Methods | ||
109 | |||
110 | /// <summary> | ||
111 | /// Loads the World heightmap | ||
112 | /// </summary> | ||
113 | public virtual void LoadWorldMap() | ||
114 | { | ||
115 | |||
116 | } | ||
117 | |||
118 | /// <summary> | ||
119 | /// Send the region heightmap to the client | ||
120 | /// </summary> | ||
121 | /// <param name="RemoteClient">Client to send to</param> | ||
122 | public virtual void SendLayerData(ClientView RemoteClient) | ||
123 | { | ||
124 | try | ||
125 | { | ||
126 | int[] patches = new int[4]; | ||
127 | |||
128 | for (int y = 0; y < 16; y++) | ||
129 | { | ||
130 | for (int x = 0; x < 16; x = x + 4) | ||
131 | { | ||
132 | patches[0] = x + 0 + y * 16; | ||
133 | patches[1] = x + 1 + y * 16; | ||
134 | patches[2] = x + 2 + y * 16; | ||
135 | patches[3] = x + 3 + y * 16; | ||
136 | |||
137 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); | ||
138 | RemoteClient.OutPacket(layerpack); | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | catch (Exception e) | ||
143 | { | ||
144 | MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// Sends a specified patch to a client | ||
150 | /// </summary> | ||
151 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
152 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
153 | /// <param name="RemoteClient">The client to send to</param> | ||
154 | public void SendLayerData(int px, int py, ClientView RemoteClient) | ||
155 | { | ||
156 | try | ||
157 | { | ||
158 | int[] patches = new int[1]; | ||
159 | int patchx, patchy; | ||
160 | patchx = px / 16; | ||
161 | patchy = py / 16; | ||
162 | |||
163 | patches[0] = patchx + 0 + patchy * 16; | ||
164 | |||
165 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); | ||
166 | RemoteClient.OutPacket(layerpack); | ||
167 | } | ||
168 | catch (Exception e) | ||
169 | { | ||
170 | MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); | ||
171 | } | ||
172 | } | ||
173 | #endregion | ||
174 | |||
175 | #region Add/Remove Agent/Avatar | ||
176 | /// <summary> | ||
177 | /// Add a new Agent's avatar | ||
178 | /// </summary> | ||
179 | /// <param name="agentClient"></param> | ||
180 | public virtual Avatar AddViewerAgent(ClientView agentClient) | ||
181 | { | ||
182 | return null; | ||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Remove a Agent's avatar | ||
187 | /// </summary> | ||
188 | /// <param name="agentClient"></param> | ||
189 | public virtual void RemoveViewerAgent(ClientView agentClient) | ||
190 | { | ||
191 | |||
192 | } | ||
193 | #endregion | ||
194 | |||
195 | #region Shutdown | ||
196 | /// <summary> | ||
197 | /// Tidy before shutdown | ||
198 | /// </summary> | ||
199 | public virtual void Close() | ||
200 | { | ||
201 | |||
202 | } | ||
203 | #endregion | ||
204 | } | ||
205 | } | ||