diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/RegionInfoBase.cs | 33 |
1 files changed, 3 insertions, 30 deletions
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs index 8622857..a18c05f 100644 --- a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs +++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs | |||
@@ -33,6 +33,7 @@ using System.Web; | |||
33 | using System.IO; | 33 | using System.IO; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Utilities; | 35 | using OpenSim.Framework.Utilities; |
36 | using OpenSim.Framework.Types; | ||
36 | using libsecondlife; | 37 | using libsecondlife; |
37 | 38 | ||
38 | namespace OpenSim.RegionServer | 39 | namespace OpenSim.RegionServer |
@@ -44,41 +45,13 @@ namespace OpenSim.RegionServer | |||
44 | public uint RegionLocX; | 45 | public uint RegionLocX; |
45 | public uint RegionLocY; | 46 | public uint RegionLocY; |
46 | public ulong RegionHandle; | 47 | public ulong RegionHandle; |
47 | public ushort RegionWaterHeight = 20; | 48 | |
48 | public bool RegionTerraform = true; | ||
49 | public LLUUID RegionOwner = new LLUUID(); | ||
50 | 49 | ||
51 | public int IPListenPort; | 50 | public int IPListenPort; |
52 | public string IPListenAddr; | 51 | public string IPListenAddr; |
53 | 52 | ||
54 | // Region Information | ||
55 | // Low resolution 'base' textures. No longer used. | ||
56 | public LLUUID TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default | ||
57 | public LLUUID TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default | ||
58 | public LLUUID TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default | ||
59 | public LLUUID TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default | ||
60 | // Higher resolution terrain textures | ||
61 | public LLUUID TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
62 | public LLUUID TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
63 | public LLUUID TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
64 | public LLUUID TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
65 | // First quad - each point is bilinearly interpolated at each meter of terrain | ||
66 | public float TerrainStartHeight00 = 10.0f; // NW Corner ( I think ) | ||
67 | public float TerrainStartHeight01 = 10.0f; // NE Corner ( I think ) | ||
68 | public float TerrainStartHeight10 = 10.0f; // SW Corner ( I think ) | ||
69 | public float TerrainStartHeight11 = 10.0f; // SE Corner ( I think ) | ||
70 | // Second quad - also bilinearly interpolated. | ||
71 | // Terrain texturing is done that: | ||
72 | // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] | ||
73 | public float TerrainHeightRange00 = 60.0f; | ||
74 | public float TerrainHeightRange01 = 60.0f; | ||
75 | public float TerrainHeightRange10 = 60.0f; | ||
76 | public float TerrainHeightRange11 = 60.0f; | ||
77 | |||
78 | // Terrain Default (Must be in F32 Format!) | ||
79 | public string TerrainFile = "default.r32"; | ||
80 | public double TerrainMultiplier = 60.0; | ||
81 | 53 | ||
54 | public EstateSettings estateSettings; | ||
82 | 55 | ||
83 | public RegionInfoBase() | 56 | public RegionInfoBase() |
84 | { | 57 | { |