diff options
Diffstat (limited to 'OpenSim/OpenSim.Region/World')
19 files changed, 2577 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/World/Avatar.Client.cs b/OpenSim/OpenSim.Region/World/Avatar.Client.cs new file mode 100644 index 0000000..c180b36 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Avatar.Client.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife.Packets; | ||
5 | |||
6 | namespace OpenSim.Region | ||
7 | { | ||
8 | partial class Avatar | ||
9 | { | ||
10 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
11 | private List<Entity> interestList = new List<Entity>(); | ||
12 | |||
13 | /// <summary> | ||
14 | /// Forwards a packet to the Avatar's client (IClientAPI object). | ||
15 | /// Note: Quite likely to be obsolete once the Client API is finished | ||
16 | /// </summary> | ||
17 | /// <param name="packet"></param> | ||
18 | public void SendPacketToViewer(Packet packet) | ||
19 | { | ||
20 | this.ControllingClient.OutPacket(packet); | ||
21 | } | ||
22 | |||
23 | /// <summary> | ||
24 | /// | ||
25 | /// </summary> | ||
26 | /// <param name="terseBlock"></param> | ||
27 | public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) | ||
28 | { | ||
29 | |||
30 | } | ||
31 | |||
32 | /// <summary> | ||
33 | /// | ||
34 | /// </summary> | ||
35 | public void SendUpdateListToViewer() | ||
36 | { | ||
37 | |||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | private void UpdateInterestList() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/Avatar.Update.cs b/OpenSim/OpenSim.Region/World/Avatar.Update.cs new file mode 100644 index 0000000..2c28807 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Avatar.Update.cs | |||
@@ -0,0 +1,121 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | |||
9 | namespace OpenSim.Region | ||
10 | { | ||
11 | partial class Avatar | ||
12 | { | ||
13 | /// <summary> | ||
14 | /// | ||
15 | /// </summary> | ||
16 | public override void update() | ||
17 | { | ||
18 | |||
19 | |||
20 | } | ||
21 | |||
22 | /// <summary> | ||
23 | /// | ||
24 | /// </summary> | ||
25 | /// <param name="remoteAvatar"></param> | ||
26 | public void SendUpdateToOtherClient(Avatar remoteAvatar) | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | /// <summary> | ||
32 | /// | ||
33 | /// </summary> | ||
34 | /// <returns></returns> | ||
35 | public ObjectUpdatePacket CreateUpdatePacket() | ||
36 | { | ||
37 | return null; | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | public void SendInitialPosition() | ||
44 | { | ||
45 | this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60)); | ||
46 | } | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public void SendOurAppearance() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | /// <param name="OurClient"></param> | ||
60 | public void SendOurAppearance(IClientAPI OurClient) | ||
61 | { | ||
62 | this.ControllingClient.SendWearables(this.Wearables); | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// | ||
67 | /// </summary> | ||
68 | /// <param name="avatarInfo"></param> | ||
69 | public void SendAppearanceToOtherAgent(Avatar avatarInfo) | ||
70 | { | ||
71 | |||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// | ||
76 | /// </summary> | ||
77 | /// <param name="texture"></param> | ||
78 | /// <param name="visualParam"></param> | ||
79 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
80 | { | ||
81 | |||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public void StopMovement() | ||
88 | { | ||
89 | |||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// Very likely to be deleted soon! | ||
94 | /// </summary> | ||
95 | /// <returns></returns> | ||
96 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
97 | { | ||
98 | return null; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// | ||
103 | /// </summary> | ||
104 | /// <param name="animID"></param> | ||
105 | /// <param name="seq"></param> | ||
106 | public void SendAnimPack(LLUUID animID, int seq) | ||
107 | { | ||
108 | |||
109 | |||
110 | } | ||
111 | |||
112 | /// <summary> | ||
113 | /// | ||
114 | /// </summary> | ||
115 | public void SendAnimPack() | ||
116 | { | ||
117 | |||
118 | } | ||
119 | |||
120 | } | ||
121 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/Avatar.cs b/OpenSim/OpenSim.Region/World/Avatar.cs new file mode 100644 index 0000000..88a7969 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Avatar.cs | |||
@@ -0,0 +1,206 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Physics.Manager; | ||
8 | using OpenSim.Framework.Inventory; | ||
9 | using OpenSim.Framework.Interfaces; | ||
10 | using OpenSim.Framework.Types; | ||
11 | using Axiom.MathLib; | ||
12 | |||
13 | namespace OpenSim.Region | ||
14 | { | ||
15 | public partial class Avatar : Entity | ||
16 | { | ||
17 | public static bool PhysicsEngineFlying = false; | ||
18 | public static AvatarAnimations Animations; | ||
19 | public string firstname; | ||
20 | public string lastname; | ||
21 | public IClientAPI ControllingClient; | ||
22 | public LLUUID current_anim; | ||
23 | public int anim_seq; | ||
24 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
25 | private bool updateflag = false; | ||
26 | private byte movementflag = 0; | ||
27 | private List<NewForce> forcesList = new List<NewForce>(); | ||
28 | private short _updateCount = 0; | ||
29 | private Axiom.MathLib.Quaternion bodyRot; | ||
30 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
31 | private byte[] visualParams; | ||
32 | private AvatarWearable[] Wearables; | ||
33 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
34 | private ulong m_regionHandle; | ||
35 | private Dictionary<uint, IClientAPI> m_clientThreads; | ||
36 | private bool childAvatar = false; | ||
37 | |||
38 | protected RegionInfo m_regionInfo; | ||
39 | /// <summary> | ||
40 | /// | ||
41 | /// </summary> | ||
42 | /// <param name="theClient"></param> | ||
43 | /// <param name="world"></param> | ||
44 | /// <param name="clientThreads"></param> | ||
45 | /// <param name="regionDat"></param> | ||
46 | public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) | ||
47 | { | ||
48 | |||
49 | m_world = world; | ||
50 | m_clientThreads = clientThreads; | ||
51 | this.uuid = theClient.AgentId; | ||
52 | |||
53 | m_regionInfo = reginfo; | ||
54 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)"); | ||
55 | ControllingClient = theClient; | ||
56 | this.firstname = ControllingClient.FirstName; | ||
57 | this.lastname = ControllingClient.LastName; | ||
58 | localid = this.m_world.NextLocalId; | ||
59 | Pos = ControllingClient.StartPos; | ||
60 | visualParams = new byte[218]; | ||
61 | for (int i = 0; i < 218; i++) | ||
62 | { | ||
63 | visualParams[i] = 100; | ||
64 | } | ||
65 | |||
66 | Wearables = AvatarWearable.DefaultWearables; | ||
67 | |||
68 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
69 | Console.WriteLine("avatar point 4"); | ||
70 | |||
71 | //register for events | ||
72 | ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); | ||
73 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
74 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); | ||
75 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); | ||
76 | /* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate); | ||
77 | ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
78 | ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
79 | ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
80 | * */ | ||
81 | |||
82 | ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest); | ||
83 | ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest); | ||
84 | ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest); | ||
85 | ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest); | ||
86 | |||
87 | ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | public PhysicsActor PhysActor | ||
94 | { | ||
95 | set | ||
96 | { | ||
97 | this._physActor = value; | ||
98 | } | ||
99 | get | ||
100 | { | ||
101 | return _physActor; | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// | ||
107 | /// </summary> | ||
108 | /// <param name="status"></param> | ||
109 | public void ChildStatusChange(bool status) | ||
110 | { | ||
111 | |||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | public override void addForces() | ||
118 | { | ||
119 | |||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// likely to removed very soon | ||
124 | /// </summary> | ||
125 | /// <param name="name"></param> | ||
126 | public static void SetupTemplate(string name) | ||
127 | { | ||
128 | |||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// likely to removed very soon | ||
133 | /// </summary> | ||
134 | /// <param name="objdata"></param> | ||
135 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
136 | { | ||
137 | |||
138 | |||
139 | |||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// | ||
144 | /// </summary> | ||
145 | public void CompleteMovement() | ||
146 | { | ||
147 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo); | ||
148 | } | ||
149 | |||
150 | /// <summary> | ||
151 | /// | ||
152 | /// </summary> | ||
153 | /// <param name="pack"></param> | ||
154 | public void HandleAgentUpdate(Packet pack) | ||
155 | { | ||
156 | this.HandleUpdate((AgentUpdatePacket)pack); | ||
157 | } | ||
158 | |||
159 | /// <summary> | ||
160 | /// | ||
161 | /// </summary> | ||
162 | /// <param name="pack"></param> | ||
163 | public void HandleUpdate(AgentUpdatePacket pack) | ||
164 | { | ||
165 | |||
166 | } | ||
167 | |||
168 | /// <summary> | ||
169 | /// | ||
170 | /// </summary> | ||
171 | public void SendRegionHandshake() | ||
172 | { | ||
173 | |||
174 | } | ||
175 | |||
176 | /// <summary> | ||
177 | /// | ||
178 | /// </summary> | ||
179 | public static void LoadAnims() | ||
180 | { | ||
181 | |||
182 | } | ||
183 | |||
184 | /// <summary> | ||
185 | /// | ||
186 | /// </summary> | ||
187 | public override void LandRenegerated() | ||
188 | { | ||
189 | |||
190 | } | ||
191 | |||
192 | |||
193 | public class NewForce | ||
194 | { | ||
195 | public float X; | ||
196 | public float Y; | ||
197 | public float Z; | ||
198 | |||
199 | public NewForce() | ||
200 | { | ||
201 | |||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||
206 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/AvatarAnimations.cs b/OpenSim/OpenSim.Region/World/AvatarAnimations.cs new file mode 100644 index 0000000..585cf3c --- /dev/null +++ b/OpenSim/OpenSim.Region/World/AvatarAnimations.cs | |||
@@ -0,0 +1,73 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using System.Xml; | ||
33 | |||
34 | namespace OpenSim.Region | ||
35 | { | ||
36 | public class AvatarAnimations | ||
37 | { | ||
38 | |||
39 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | ||
40 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | ||
41 | |||
42 | public AvatarAnimations() | ||
43 | { | ||
44 | } | ||
45 | |||
46 | public void LoadAnims() | ||
47 | { | ||
48 | //OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | ||
49 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | ||
50 | |||
51 | XmlDocument doc = new XmlDocument(); | ||
52 | doc.Load(reader); | ||
53 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
54 | { | ||
55 | |||
56 | if ( nod.Attributes["name"] != null) | ||
57 | { | ||
58 | AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); | ||
59 | } | ||
60 | |||
61 | } | ||
62 | |||
63 | reader.Close(); | ||
64 | |||
65 | // OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | ||
66 | |||
67 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Avatar.Animations.AnimsLLUUID) | ||
68 | { | ||
69 | AnimsNames.Add(kp.Value, kp.Key); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/Entity.cs b/OpenSim/OpenSim.Region/World/Entity.cs new file mode 100644 index 0000000..40f9b13 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Entity.cs | |||
@@ -0,0 +1,138 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | using OpenSim.Physics.Manager; | ||
6 | using OpenSim.Region.types; | ||
7 | using libsecondlife; | ||
8 | using OpenSim.Region.Scripting; | ||
9 | |||
10 | namespace OpenSim.Region | ||
11 | { | ||
12 | public abstract class Entity : IScriptReadonlyEntity | ||
13 | { | ||
14 | public libsecondlife.LLUUID uuid; | ||
15 | public uint localid; | ||
16 | public LLVector3 velocity; | ||
17 | public Quaternion rotation; | ||
18 | protected List<Entity> children; | ||
19 | protected LLVector3 m_pos; | ||
20 | protected PhysicsActor _physActor; | ||
21 | protected World m_world; | ||
22 | protected string m_name; | ||
23 | |||
24 | /// <summary> | ||
25 | /// | ||
26 | /// </summary> | ||
27 | public virtual string Name | ||
28 | { | ||
29 | get { return m_name; } | ||
30 | } | ||
31 | |||
32 | /// <summary> | ||
33 | /// | ||
34 | /// </summary> | ||
35 | public virtual LLVector3 Pos | ||
36 | { | ||
37 | get | ||
38 | { | ||
39 | if (this._physActor != null) | ||
40 | { | ||
41 | m_pos.X = _physActor.Position.X; | ||
42 | m_pos.Y = _physActor.Position.Y; | ||
43 | m_pos.Z = _physActor.Position.Z; | ||
44 | } | ||
45 | |||
46 | return m_pos; | ||
47 | } | ||
48 | set | ||
49 | { | ||
50 | if (this._physActor != null) | ||
51 | { | ||
52 | try | ||
53 | { | ||
54 | lock (this.m_world.SyncRoot) | ||
55 | { | ||
56 | |||
57 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
58 | } | ||
59 | } | ||
60 | catch (Exception e) | ||
61 | { | ||
62 | Console.WriteLine(e.Message); | ||
63 | } | ||
64 | } | ||
65 | |||
66 | m_pos = value; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | /// <summary> | ||
71 | /// Creates a new Entity (should not occur on it's own) | ||
72 | /// </summary> | ||
73 | public Entity() | ||
74 | { | ||
75 | uuid = new libsecondlife.LLUUID(); | ||
76 | localid = 0; | ||
77 | m_pos = new LLVector3(); | ||
78 | velocity = new LLVector3(); | ||
79 | rotation = new Quaternion(); | ||
80 | m_name = "(basic entity)"; | ||
81 | children = new List<Entity>(); | ||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public virtual void addForces() | ||
88 | { | ||
89 | foreach (Entity child in children) | ||
90 | { | ||
91 | child.addForces(); | ||
92 | } | ||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
97 | /// </summary> | ||
98 | public virtual void update() { | ||
99 | // Do any per-frame updates needed that are applicable to every type of entity | ||
100 | foreach (Entity child in children) | ||
101 | { | ||
102 | child.update(); | ||
103 | } | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Returns a mesh for this object and any dependents | ||
108 | /// </summary> | ||
109 | /// <returns>The mesh of this entity tree</returns> | ||
110 | public virtual Mesh getMesh() | ||
111 | { | ||
112 | Mesh mesh = new Mesh(); | ||
113 | |||
114 | foreach (Entity child in children) | ||
115 | { | ||
116 | mesh += child.getMesh(); | ||
117 | } | ||
118 | |||
119 | return mesh; | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
124 | /// </summary> | ||
125 | public virtual void BackUp() | ||
126 | { | ||
127 | |||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Infoms the entity that the land (heightmap) has changed | ||
132 | /// </summary> | ||
133 | public virtual void LandRenegerated() | ||
134 | { | ||
135 | |||
136 | } | ||
137 | } | ||
138 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/Primitive.cs b/OpenSim/OpenSim.Region/World/Primitive.cs new file mode 100644 index 0000000..1b1894b --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Primitive.cs | |||
@@ -0,0 +1,491 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Region.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | using OpenSim.Framework.Types; | ||
10 | using OpenSim.Framework.Inventory; | ||
11 | |||
12 | namespace OpenSim.Region | ||
13 | { | ||
14 | public class Primitive : Entity | ||
15 | { | ||
16 | protected PrimData primData; | ||
17 | //private ObjectUpdatePacket OurPacket; | ||
18 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
19 | private Dictionary<uint, IClientAPI> m_clientThreads; | ||
20 | private ulong m_regionHandle; | ||
21 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
22 | private bool physicsEnabled = false; | ||
23 | |||
24 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
25 | |||
26 | #region Properties | ||
27 | |||
28 | public LLVector3 Scale | ||
29 | { | ||
30 | set | ||
31 | { | ||
32 | this.primData.Scale = value; | ||
33 | //this.dirtyFlag = true; | ||
34 | } | ||
35 | get | ||
36 | { | ||
37 | return this.primData.Scale; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | public PhysicsActor PhysActor | ||
42 | { | ||
43 | set | ||
44 | { | ||
45 | this._physActor = value; | ||
46 | } | ||
47 | } | ||
48 | public override LLVector3 Pos | ||
49 | { | ||
50 | get | ||
51 | { | ||
52 | return base.Pos; | ||
53 | } | ||
54 | set | ||
55 | { | ||
56 | base.Pos = value; | ||
57 | } | ||
58 | } | ||
59 | #endregion | ||
60 | |||
61 | public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world) | ||
62 | { | ||
63 | m_clientThreads = clientThreads; | ||
64 | m_regionHandle = regionHandle; | ||
65 | m_world = world; | ||
66 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
67 | } | ||
68 | |||
69 | public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner) | ||
70 | { | ||
71 | m_clientThreads = clientThreads; | ||
72 | m_regionHandle = regionHandle; | ||
73 | m_world = world; | ||
74 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
75 | this.primData = new PrimData(); | ||
76 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
77 | this.primData.OwnerID = owner; | ||
78 | } | ||
79 | |||
80 | public byte[] GetByteArray() | ||
81 | { | ||
82 | byte[] result = null; | ||
83 | List<byte[]> dataArrays = new List<byte[]>(); | ||
84 | dataArrays.Add(primData.ToBytes()); | ||
85 | foreach (Entity child in children) | ||
86 | { | ||
87 | if (child is OpenSim.Region.Primitive) | ||
88 | { | ||
89 | dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray()); | ||
90 | } | ||
91 | } | ||
92 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
93 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
94 | int totalLength = primstart.Length + primend.Length; | ||
95 | for (int i = 0; i < dataArrays.Count; i++) | ||
96 | { | ||
97 | totalLength += dataArrays[i].Length; | ||
98 | } | ||
99 | |||
100 | result = new byte[totalLength]; | ||
101 | int arraypos = 0; | ||
102 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
103 | arraypos += primstart.Length; | ||
104 | for (int i = 0; i < dataArrays.Count; i++) | ||
105 | { | ||
106 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
107 | arraypos += dataArrays[i].Length; | ||
108 | } | ||
109 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
110 | |||
111 | return result; | ||
112 | } | ||
113 | |||
114 | #region Overridden Methods | ||
115 | |||
116 | public override void update() | ||
117 | { | ||
118 | LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
119 | } | ||
120 | |||
121 | public override void BackUp() | ||
122 | { | ||
123 | |||
124 | } | ||
125 | |||
126 | #endregion | ||
127 | |||
128 | #region Packet handlers | ||
129 | |||
130 | public void UpdatePosition(LLVector3 pos) | ||
131 | { | ||
132 | |||
133 | } | ||
134 | |||
135 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) | ||
136 | { | ||
137 | this.primData.PathBegin = addPacket.PathBegin; | ||
138 | this.primData.PathEnd = addPacket.PathEnd; | ||
139 | this.primData.PathScaleX = addPacket.PathScaleX; | ||
140 | this.primData.PathScaleY = addPacket.PathScaleY; | ||
141 | this.primData.PathShearX = addPacket.PathShearX; | ||
142 | this.primData.PathShearY = addPacket.PathShearY; | ||
143 | this.primData.PathSkew = addPacket.PathSkew; | ||
144 | this.primData.ProfileBegin = addPacket.ProfileBegin; | ||
145 | this.primData.ProfileEnd = addPacket.ProfileEnd; | ||
146 | this.primData.PathCurve = addPacket.PathCurve; | ||
147 | this.primData.ProfileCurve = addPacket.ProfileCurve; | ||
148 | this.primData.ProfileHollow = addPacket.ProfileHollow; | ||
149 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | ||
150 | this.primData.PathRevolutions = addPacket.PathRevolutions; | ||
151 | this.primData.PathTaperX = addPacket.PathTaperX; | ||
152 | this.primData.PathTaperY = addPacket.PathTaperY; | ||
153 | this.primData.PathTwist = addPacket.PathTwist; | ||
154 | this.primData.PathTwistBegin = addPacket.PathTwistBegin; | ||
155 | } | ||
156 | |||
157 | public void UpdateTexture(byte[] tex) | ||
158 | { | ||
159 | this.primData.Texture = tex; | ||
160 | //this.dirtyFlag = true; | ||
161 | } | ||
162 | |||
163 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
164 | { | ||
165 | |||
166 | } | ||
167 | |||
168 | public void AssignToParent(Primitive prim) | ||
169 | { | ||
170 | |||
171 | } | ||
172 | |||
173 | public void GetProperites(IClientAPI client) | ||
174 | { | ||
175 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
176 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
177 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
178 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
179 | proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; | ||
180 | proper.ObjectData[0].CreatorID = this.primData.OwnerID; | ||
181 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
182 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
183 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
184 | proper.ObjectData[0].InventorySerial = 0; | ||
185 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
186 | proper.ObjectData[0].ObjectID = this.uuid; | ||
187 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
188 | proper.ObjectData[0].TouchName = new byte[0]; | ||
189 | proper.ObjectData[0].TextureID = new byte[0]; | ||
190 | proper.ObjectData[0].SitName = new byte[0]; | ||
191 | proper.ObjectData[0].Name = new byte[0]; | ||
192 | proper.ObjectData[0].Description = new byte[0]; | ||
193 | proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; | ||
194 | proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; | ||
195 | proper.ObjectData[0].GroupMask = this.primData.GroupMask; | ||
196 | proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; | ||
197 | proper.ObjectData[0].BaseMask = this.primData.BaseMask; | ||
198 | |||
199 | client.OutPacket(proper); | ||
200 | } | ||
201 | |||
202 | #endregion | ||
203 | |||
204 | # region Inventory Methods | ||
205 | |||
206 | public bool AddToInventory(InventoryItem item) | ||
207 | { | ||
208 | return false; | ||
209 | } | ||
210 | |||
211 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
212 | { | ||
213 | return null; | ||
214 | } | ||
215 | |||
216 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
217 | { | ||
218 | |||
219 | } | ||
220 | |||
221 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
222 | { | ||
223 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
224 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
225 | |||
226 | send.XferID.ID = xferID; | ||
227 | send.XferID.Packet = 1 + 2147483648; | ||
228 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
229 | |||
230 | simClient.OutPacket(send); | ||
231 | } | ||
232 | |||
233 | public byte[] ConvertInventoryToBytes() | ||
234 | { | ||
235 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
236 | byte[] result = new byte[0]; | ||
237 | List<byte[]> inventoryData = new List<byte[]>(); | ||
238 | int totallength = 0; | ||
239 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
240 | { | ||
241 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
242 | inventoryData.Add(data); | ||
243 | totallength += data.Length; | ||
244 | } | ||
245 | //TODO: copy arrays into the single result array | ||
246 | |||
247 | return result; | ||
248 | } | ||
249 | |||
250 | public void CreateInventoryFromBytes(byte[] data) | ||
251 | { | ||
252 | |||
253 | } | ||
254 | |||
255 | #endregion | ||
256 | |||
257 | #region Update viewers Methods | ||
258 | |||
259 | //should change these mehtods, so that outgoing packets are sent through the avatar class | ||
260 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
261 | { | ||
262 | LLVector3 lPos; | ||
263 | if (this._physActor != null && this.physicsEnabled) | ||
264 | { | ||
265 | PhysicsVector pPos = this._physActor.Position; | ||
266 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
267 | } | ||
268 | else | ||
269 | { | ||
270 | lPos = this.Pos; | ||
271 | } | ||
272 | |||
273 | ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); | ||
274 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
275 | outPacket.ObjectData[0] = this.CreateUpdateBlock(); | ||
276 | byte[] pb = lPos.GetBytes(); | ||
277 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
278 | |||
279 | remoteClient.OutPacket(outPacket); | ||
280 | } | ||
281 | |||
282 | public void SendFullUpdateToAllClients() | ||
283 | { | ||
284 | |||
285 | } | ||
286 | |||
287 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
288 | { | ||
289 | |||
290 | } | ||
291 | |||
292 | public void SendTerseUpdateToALLClients() | ||
293 | { | ||
294 | |||
295 | } | ||
296 | |||
297 | #endregion | ||
298 | |||
299 | #region Create Methods | ||
300 | |||
301 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
302 | { | ||
303 | PrimData PData = new PrimData(); | ||
304 | this.primData = PData; | ||
305 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
306 | |||
307 | PData.OwnerID = ownerID; | ||
308 | PData.PCode = addPacket.ObjectData.PCode; | ||
309 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
310 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
311 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
312 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
313 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
314 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
315 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
316 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
317 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
318 | PData.Scale = addPacket.ObjectData.Scale; | ||
319 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
320 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
321 | PData.ParentID = 0; | ||
322 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
323 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
324 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
325 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
326 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
327 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
328 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
329 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
330 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
331 | this.localid = (uint)(localID); | ||
332 | this.primData.Position = this.Pos = pos1; | ||
333 | } | ||
334 | |||
335 | public void CreateFromBytes(byte[] data) | ||
336 | { | ||
337 | |||
338 | } | ||
339 | |||
340 | public void CreateFromPrimData(PrimData primData) | ||
341 | { | ||
342 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
343 | } | ||
344 | |||
345 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
346 | { | ||
347 | |||
348 | } | ||
349 | |||
350 | #endregion | ||
351 | |||
352 | #region Packet Update Methods | ||
353 | protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
354 | { | ||
355 | objdata.PSBlock = new byte[0]; | ||
356 | objdata.ExtraParams = new byte[1]; | ||
357 | objdata.MediaURL = new byte[0]; | ||
358 | objdata.NameValue = new byte[0]; | ||
359 | objdata.Text = new byte[0]; | ||
360 | objdata.TextColor = new byte[4]; | ||
361 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
362 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
363 | objdata.Material = 3; | ||
364 | objdata.TextureAnim = new byte[0]; | ||
365 | objdata.Sound = LLUUID.Zero; | ||
366 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
367 | this.primData.Texture = objdata.TextureEntry = ntex.ToBytes(); | ||
368 | objdata.State = 0; | ||
369 | objdata.Data = new byte[0]; | ||
370 | |||
371 | objdata.ObjectData = new byte[60]; | ||
372 | objdata.ObjectData[46] = 128; | ||
373 | objdata.ObjectData[47] = 63; | ||
374 | } | ||
375 | |||
376 | protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData) | ||
377 | { | ||
378 | objectData.OwnerID = this.primData.OwnerID; | ||
379 | objectData.PCode = this.primData.PCode; | ||
380 | objectData.PathBegin = this.primData.PathBegin; | ||
381 | objectData.PathEnd = this.primData.PathEnd; | ||
382 | objectData.PathScaleX = this.primData.PathScaleX; | ||
383 | objectData.PathScaleY = this.primData.PathScaleY; | ||
384 | objectData.PathShearX = this.primData.PathShearX; | ||
385 | objectData.PathShearY = this.primData.PathShearY; | ||
386 | objectData.PathSkew = this.primData.PathSkew; | ||
387 | objectData.ProfileBegin = this.primData.ProfileBegin; | ||
388 | objectData.ProfileEnd = this.primData.ProfileEnd; | ||
389 | objectData.Scale = this.primData.Scale; | ||
390 | objectData.PathCurve = this.primData.PathCurve; | ||
391 | objectData.ProfileCurve = this.primData.ProfileCurve; | ||
392 | objectData.ParentID = this.primData.ParentID; | ||
393 | objectData.ProfileHollow = this.primData.ProfileHollow; | ||
394 | objectData.PathRadiusOffset = this.primData.PathRadiusOffset; | ||
395 | objectData.PathRevolutions = this.primData.PathRevolutions; | ||
396 | objectData.PathTaperX = this.primData.PathTaperX; | ||
397 | objectData.PathTaperY = this.primData.PathTaperY; | ||
398 | objectData.PathTwist = this.primData.PathTwist; | ||
399 | objectData.PathTwistBegin = this.primData.PathTwistBegin; | ||
400 | } | ||
401 | |||
402 | #endregion | ||
403 | protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock() | ||
404 | { | ||
405 | ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); | ||
406 | this.SetDefaultPacketValues(objupdate); | ||
407 | objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; | ||
408 | this.SetPacketShapeData(objupdate); | ||
409 | byte[] pb = this.Pos.GetBytes(); | ||
410 | Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length); | ||
411 | return objupdate; | ||
412 | } | ||
413 | |||
414 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() | ||
415 | { | ||
416 | uint ID = this.localid; | ||
417 | byte[] bytes = new byte[60]; | ||
418 | |||
419 | int i = 0; | ||
420 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
421 | dat.TextureEntry = new byte[0]; | ||
422 | bytes[i++] = (byte)(ID % 256); | ||
423 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
424 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
425 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
426 | bytes[i++] = 0; | ||
427 | bytes[i++] = 0; | ||
428 | |||
429 | LLVector3 lPos; | ||
430 | Axiom.MathLib.Quaternion lRot; | ||
431 | if (this._physActor != null && this.physicsEnabled) | ||
432 | { | ||
433 | PhysicsVector pPos = this._physActor.Position; | ||
434 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
435 | lRot = this._physActor.Orientation; | ||
436 | } | ||
437 | else | ||
438 | { | ||
439 | lPos = this.Pos; | ||
440 | lRot = this.rotation; | ||
441 | } | ||
442 | byte[] pb = lPos.GetBytes(); | ||
443 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
444 | i += 12; | ||
445 | ushort ac = 32767; | ||
446 | |||
447 | //vel | ||
448 | bytes[i++] = (byte)(ac % 256); | ||
449 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
450 | bytes[i++] = (byte)(ac % 256); | ||
451 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
452 | bytes[i++] = (byte)(ac % 256); | ||
453 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
454 | |||
455 | //accel | ||
456 | bytes[i++] = (byte)(ac % 256); | ||
457 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
458 | bytes[i++] = (byte)(ac % 256); | ||
459 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
460 | bytes[i++] = (byte)(ac % 256); | ||
461 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
462 | |||
463 | ushort rw, rx, ry, rz; | ||
464 | rw = (ushort)(32768 * (lRot.w + 1)); | ||
465 | rx = (ushort)(32768 * (lRot.x + 1)); | ||
466 | ry = (ushort)(32768 * (lRot.y + 1)); | ||
467 | rz = (ushort)(32768 * (lRot.z + 1)); | ||
468 | |||
469 | //rot | ||
470 | bytes[i++] = (byte)(rx % 256); | ||
471 | bytes[i++] = (byte)((rx >> 8) % 256); | ||
472 | bytes[i++] = (byte)(ry % 256); | ||
473 | bytes[i++] = (byte)((ry >> 8) % 256); | ||
474 | bytes[i++] = (byte)(rz % 256); | ||
475 | bytes[i++] = (byte)((rz >> 8) % 256); | ||
476 | bytes[i++] = (byte)(rw % 256); | ||
477 | bytes[i++] = (byte)((rw >> 8) % 256); | ||
478 | |||
479 | //rotation vel | ||
480 | bytes[i++] = (byte)(ac % 256); | ||
481 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
482 | bytes[i++] = (byte)(ac % 256); | ||
483 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
484 | bytes[i++] = (byte)(ac % 256); | ||
485 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
486 | |||
487 | dat.Data = bytes; | ||
488 | return dat; | ||
489 | } | ||
490 | } | ||
491 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/SceneObject.cs b/OpenSim/OpenSim.Region/World/SceneObject.cs new file mode 100644 index 0000000..9ea631b --- /dev/null +++ b/OpenSim/OpenSim.Region/World/SceneObject.cs | |||
@@ -0,0 +1,100 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Region.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | using OpenSim.Framework.Types; | ||
10 | using OpenSim.Framework.Inventory; | ||
11 | |||
12 | namespace OpenSim.Region | ||
13 | { | ||
14 | public class SceneObject : Entity | ||
15 | { | ||
16 | private LLUUID rootUUID; | ||
17 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | ||
18 | private Dictionary<uint, IClientAPI> m_clientThreads; | ||
19 | private World m_world; | ||
20 | |||
21 | /// <summary> | ||
22 | /// | ||
23 | /// </summary> | ||
24 | public SceneObject() | ||
25 | { | ||
26 | |||
27 | } | ||
28 | |||
29 | /// <summary> | ||
30 | /// | ||
31 | /// </summary> | ||
32 | /// <param name="addPacket"></param> | ||
33 | /// <param name="agentID"></param> | ||
34 | /// <param name="localID"></param> | ||
35 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
36 | { | ||
37 | } | ||
38 | |||
39 | /// <summary> | ||
40 | /// | ||
41 | /// </summary> | ||
42 | /// <param name="data"></param> | ||
43 | public void CreateFromBytes(byte[] data) | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public override void update() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | public override void BackUp() | ||
60 | { | ||
61 | |||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// | ||
66 | /// </summary> | ||
67 | /// <param name="client"></param> | ||
68 | public void GetProperites(IClientAPI client) | ||
69 | { | ||
70 | /* | ||
71 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
72 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
73 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
74 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
75 | proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; | ||
76 | proper.ObjectData[0].CreatorID = this.primData.OwnerID; | ||
77 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
78 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
79 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
80 | proper.ObjectData[0].InventorySerial = 0; | ||
81 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
82 | proper.ObjectData[0].ObjectID = this.uuid; | ||
83 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
84 | proper.ObjectData[0].TouchName = new byte[0]; | ||
85 | proper.ObjectData[0].TextureID = new byte[0]; | ||
86 | proper.ObjectData[0].SitName = new byte[0]; | ||
87 | proper.ObjectData[0].Name = new byte[0]; | ||
88 | proper.ObjectData[0].Description = new byte[0]; | ||
89 | proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; | ||
90 | proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; | ||
91 | proper.ObjectData[0].GroupMask = this.primData.GroupMask; | ||
92 | proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; | ||
93 | proper.ObjectData[0].BaseMask = this.primData.BaseMask; | ||
94 | |||
95 | client.OutPacket(proper); | ||
96 | * */ | ||
97 | } | ||
98 | |||
99 | } | ||
100 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/World/World.PacketHandlers.cs new file mode 100644 index 0000000..c88e920 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/World.PacketHandlers.cs | |||
@@ -0,0 +1,219 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using OpenSim.Framework.Inventory; | ||
10 | using OpenSim.Framework.Utilities; | ||
11 | |||
12 | namespace OpenSim.Region | ||
13 | { | ||
14 | public partial class World | ||
15 | { | ||
16 | /// <summary> | ||
17 | /// | ||
18 | /// </summary> | ||
19 | /// <param name="action"></param> | ||
20 | /// <param name="north"></param> | ||
21 | /// <param name="west"></param> | ||
22 | public void ModifyTerrain(byte action, float north, float west) | ||
23 | { | ||
24 | switch (action) | ||
25 | { | ||
26 | case 1: | ||
27 | // raise terrain | ||
28 | Terrain.raise(north, west, 10.0, 0.001); | ||
29 | RegenerateTerrain(true, (int)north, (int)west); | ||
30 | break; | ||
31 | case 2: | ||
32 | //lower terrain | ||
33 | Terrain.lower(north, west, 10.0, 0.001); | ||
34 | RegenerateTerrain(true, (int)north, (int)west); | ||
35 | break; | ||
36 | } | ||
37 | return; | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | /// <param name="message"></param> | ||
44 | /// <param name="type"></param> | ||
45 | /// <param name="fromPos"></param> | ||
46 | /// <param name="fromName"></param> | ||
47 | /// <param name="fromAgentID"></param> | ||
48 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
49 | { | ||
50 | Console.WriteLine("Chat message"); | ||
51 | Avatar avatar = null; | ||
52 | foreach (IClientAPI client in m_clientThreads.Values) | ||
53 | { | ||
54 | int dis = -1000; | ||
55 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
56 | { | ||
57 | |||
58 | avatar = this.Avatars[client.AgentId]; | ||
59 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
60 | dis= (int)avatar.Pos.GetDistanceTo(fromPos); | ||
61 | Console.WriteLine("found avatar at " +dis); | ||
62 | |||
63 | } | ||
64 | |||
65 | switch (type) | ||
66 | { | ||
67 | case 0: // Whisper | ||
68 | if ((dis < 10) && (dis > -10)) | ||
69 | { | ||
70 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
71 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
72 | } | ||
73 | break; | ||
74 | case 1: // Say | ||
75 | if ((dis < 30) && (dis > -30)) | ||
76 | { | ||
77 | Console.WriteLine("sending chat"); | ||
78 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
79 | } | ||
80 | break; | ||
81 | case 2: // Shout | ||
82 | if ((dis < 100) && (dis > -100)) | ||
83 | { | ||
84 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
85 | } | ||
86 | break; | ||
87 | |||
88 | case 0xff: // Broadcast | ||
89 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
90 | break; | ||
91 | } | ||
92 | |||
93 | } | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | /// <param name="primAsset"></param> | ||
100 | /// <param name="pos"></param> | ||
101 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
102 | { | ||
103 | |||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// | ||
108 | /// </summary> | ||
109 | /// <param name="packet"></param> | ||
110 | /// <param name="simClient"></param> | ||
111 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
112 | { | ||
113 | |||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// | ||
118 | /// </summary> | ||
119 | /// <param name="remoteClient"></param> | ||
120 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
121 | { | ||
122 | |||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// | ||
127 | /// </summary> | ||
128 | /// <param name="parentPrim"></param> | ||
129 | /// <param name="childPrims"></param> | ||
130 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
131 | { | ||
132 | |||
133 | |||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// | ||
138 | /// </summary> | ||
139 | /// <param name="primLocalID"></param> | ||
140 | /// <param name="shapeBlock"></param> | ||
141 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
142 | { | ||
143 | |||
144 | } | ||
145 | |||
146 | /// <summary> | ||
147 | /// | ||
148 | /// </summary> | ||
149 | /// <param name="primLocalID"></param> | ||
150 | /// <param name="remoteClient"></param> | ||
151 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
152 | { | ||
153 | |||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// | ||
158 | /// </summary> | ||
159 | /// <param name="localID"></param> | ||
160 | /// <param name="packet"></param> | ||
161 | /// <param name="remoteClient"></param> | ||
162 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
163 | { | ||
164 | |||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <param name="localID"></param> | ||
171 | /// <param name="texture"></param> | ||
172 | /// <param name="remoteClient"></param> | ||
173 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
174 | { | ||
175 | |||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// | ||
180 | /// </summary> | ||
181 | /// <param name="localID"></param> | ||
182 | /// <param name="pos"></param> | ||
183 | /// <param name="remoteClient"></param> | ||
184 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
185 | { | ||
186 | |||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// | ||
191 | /// </summary> | ||
192 | /// <param name="localID"></param> | ||
193 | /// <param name="rot"></param> | ||
194 | /// <param name="remoteClient"></param> | ||
195 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
196 | { | ||
197 | |||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// | ||
202 | /// </summary> | ||
203 | /// <param name="localID"></param> | ||
204 | /// <param name="scale"></param> | ||
205 | /// <param name="remoteClient"></param> | ||
206 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
207 | { | ||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// Sends prims to a client | ||
212 | /// </summary> | ||
213 | /// <param name="RemoteClient">Client to send to</param> | ||
214 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
215 | { | ||
216 | |||
217 | } | ||
218 | } | ||
219 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/World.Scripting.cs b/OpenSim/OpenSim.Region/World/World.Scripting.cs new file mode 100644 index 0000000..49a0fce --- /dev/null +++ b/OpenSim/OpenSim.Region/World/World.Scripting.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.IO; | ||
5 | using System.Reflection; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using libsecondlife; | ||
10 | |||
11 | namespace OpenSim.Region | ||
12 | { | ||
13 | public partial class World | ||
14 | { | ||
15 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
16 | |||
17 | /// <summary> | ||
18 | /// | ||
19 | /// </summary> | ||
20 | private void LoadScriptEngines() | ||
21 | { | ||
22 | this.LoadScriptPlugins(); | ||
23 | } | ||
24 | |||
25 | /// <summary> | ||
26 | /// | ||
27 | /// </summary> | ||
28 | public void LoadScriptPlugins() | ||
29 | { | ||
30 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
31 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
32 | |||
33 | |||
34 | for (int i = 0; i < pluginFiles.Length; i++) | ||
35 | { | ||
36 | this.AddPlugin(pluginFiles[i]); | ||
37 | } | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | /// <param name="FileName"></param> | ||
44 | private void AddPlugin(string FileName) | ||
45 | { | ||
46 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
47 | |||
48 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
49 | { | ||
50 | if (pluginType.IsPublic) | ||
51 | { | ||
52 | if (!pluginType.IsAbstract) | ||
53 | { | ||
54 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
55 | |||
56 | if (typeInterface != null) | ||
57 | { | ||
58 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
59 | plug.Init(this); | ||
60 | this.scriptEngines.Add(plug.GetName(), plug); | ||
61 | |||
62 | } | ||
63 | |||
64 | typeInterface = null; | ||
65 | } | ||
66 | } | ||
67 | } | ||
68 | |||
69 | pluginAssembly = null; | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// | ||
74 | /// </summary> | ||
75 | /// <param name="scriptType"></param> | ||
76 | /// <param name="scriptName"></param> | ||
77 | /// <param name="script"></param> | ||
78 | /// <param name="ent"></param> | ||
79 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
80 | { | ||
81 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
82 | { | ||
83 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); | ||
84 | } | ||
85 | } | ||
86 | |||
87 | #region IScriptAPI Methods | ||
88 | |||
89 | /// <summary> | ||
90 | /// | ||
91 | /// </summary> | ||
92 | /// <param name="localID"></param> | ||
93 | /// <returns></returns> | ||
94 | public OSVector3 GetEntityPosition(uint localID) | ||
95 | { | ||
96 | OSVector3 res = new OSVector3(); | ||
97 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
98 | foreach (Entity entity in this.Entities.Values) | ||
99 | { | ||
100 | if (entity.localid == localID) | ||
101 | { | ||
102 | res.X = entity.Pos.X; | ||
103 | res.Y = entity.Pos.Y; | ||
104 | res.Z = entity.Pos.Z; | ||
105 | } | ||
106 | } | ||
107 | return res; | ||
108 | } | ||
109 | |||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | /// <param name="localID"></param> | ||
114 | /// <param name="x"></param> | ||
115 | /// <param name="y"></param> | ||
116 | /// <param name="z"></param> | ||
117 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
118 | { | ||
119 | foreach (Entity entity in this.Entities.Values) | ||
120 | { | ||
121 | if (entity.localid == localID && entity is Primitive) | ||
122 | { | ||
123 | LLVector3 pos = entity.Pos; | ||
124 | pos.X = x; | ||
125 | pos.Y = y; | ||
126 | Primitive prim = entity as Primitive; | ||
127 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
128 | //prim.UpdatePosition(pos); | ||
129 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// | ||
137 | /// </summary> | ||
138 | /// <returns></returns> | ||
139 | public uint GetRandomAvatarID() | ||
140 | { | ||
141 | //Console.WriteLine("script- getting random avatar id"); | ||
142 | uint res = 0; | ||
143 | foreach (Entity entity in this.Entities.Values) | ||
144 | { | ||
145 | if (entity is Avatar) | ||
146 | { | ||
147 | res = entity.localid; | ||
148 | } | ||
149 | } | ||
150 | return res; | ||
151 | } | ||
152 | |||
153 | #endregion | ||
154 | |||
155 | |||
156 | } | ||
157 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/World.cs b/OpenSim/OpenSim.Region/World/World.cs new file mode 100644 index 0000000..c5c554d --- /dev/null +++ b/OpenSim/OpenSim.Region/World/World.cs | |||
@@ -0,0 +1,634 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using System.Timers; | ||
10 | using OpenSim.Physics.Manager; | ||
11 | using OpenSim.Framework.Interfaces; | ||
12 | using OpenSim.Framework.Types; | ||
13 | using OpenSim.Framework.Inventory; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Scripting; | ||
16 | using OpenSim.Terrain; | ||
17 | using OpenGrid.Framework.Communications; | ||
18 | using OpenSim.Region.Estate; | ||
19 | |||
20 | |||
21 | namespace OpenSim.Region | ||
22 | { | ||
23 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | ||
24 | { | ||
25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
26 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
27 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
28 | private PhysicsScene phyScene; | ||
29 | private float timeStep = 0.1f; | ||
30 | public ILocalStorage localStorage; | ||
31 | private Random Rand = new Random(); | ||
32 | private uint _primCount = 702000; | ||
33 | private int storageCount; | ||
34 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
35 | private Dictionary<string, ScriptFactory> m_scripts; | ||
36 | private Mutex updateLock; | ||
37 | public string m_datastore; | ||
38 | protected AuthenticateSessionsBase authenticateHandler; | ||
39 | protected RegionCommsHostBase regionCommsHost; | ||
40 | protected RegionServerCommsManager commsManager; | ||
41 | |||
42 | public ParcelManager parcelManager; | ||
43 | public EstateManager estateManager; | ||
44 | |||
45 | #region Properties | ||
46 | /// <summary> | ||
47 | /// | ||
48 | /// </summary> | ||
49 | public PhysicsScene PhysScene | ||
50 | { | ||
51 | set | ||
52 | { | ||
53 | this.phyScene = value; | ||
54 | } | ||
55 | get | ||
56 | { | ||
57 | return (this.phyScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | #endregion | ||
62 | |||
63 | #region Constructors | ||
64 | /// <summary> | ||
65 | /// Creates a new World class, and a region to go with it. | ||
66 | /// </summary> | ||
67 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
68 | /// <param name="regionHandle">Region Handle for this region</param> | ||
69 | /// <param name="regionName">Region Name for this region</param> | ||
70 | public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||
71 | { | ||
72 | try | ||
73 | { | ||
74 | updateLock = new Mutex(false); | ||
75 | this.authenticateHandler = authen; | ||
76 | this.commsManager = commsMan; | ||
77 | m_clientThreads = clientThreads; | ||
78 | m_regInfo = regInfo; | ||
79 | m_regionHandle = m_regInfo.RegionHandle; | ||
80 | m_regionName = m_regInfo.RegionName; | ||
81 | this.m_datastore = m_regInfo.DataStore; | ||
82 | this.RegisterRegionWithComms(); | ||
83 | |||
84 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
85 | estateManager = new EstateManager(this, this.m_regInfo); | ||
86 | |||
87 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
88 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
89 | |||
90 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | ||
91 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
92 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
93 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
94 | |||
95 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | ||
96 | TerrainManager = new TerrainManager(new SecondLife()); | ||
97 | Terrain = new TerrainEngine(); | ||
98 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
99 | |||
100 | Avatar.LoadAnims(); | ||
101 | |||
102 | //this.SetDefaultScripts(); | ||
103 | //this.LoadScriptEngines(); | ||
104 | |||
105 | |||
106 | } | ||
107 | catch (Exception e) | ||
108 | { | ||
109 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | ||
110 | } | ||
111 | } | ||
112 | #endregion | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | public void StartTimer() | ||
118 | { | ||
119 | m_heartbeatTimer.Enabled = true; | ||
120 | m_heartbeatTimer.Interval = 100; | ||
121 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
122 | } | ||
123 | |||
124 | |||
125 | #region Update Methods | ||
126 | |||
127 | |||
128 | /// <summary> | ||
129 | /// Performs per-frame updates regularly | ||
130 | /// </summary> | ||
131 | /// <param name="sender"></param> | ||
132 | /// <param name="e"></param> | ||
133 | void Heartbeat(object sender, System.EventArgs e) | ||
134 | { | ||
135 | this.Update(); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// Performs per-frame updates on the world, this should be the central world loop | ||
140 | /// </summary> | ||
141 | public override void Update() | ||
142 | { | ||
143 | updateLock.WaitOne(); | ||
144 | try | ||
145 | { | ||
146 | if (this.phyScene.IsThreaded) | ||
147 | { | ||
148 | this.phyScene.GetResults(); | ||
149 | |||
150 | } | ||
151 | |||
152 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
153 | { | ||
154 | Entities[UUID].addForces(); | ||
155 | } | ||
156 | |||
157 | lock (this.m_syncRoot) | ||
158 | { | ||
159 | this.phyScene.Simulate(timeStep); | ||
160 | } | ||
161 | |||
162 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
163 | { | ||
164 | Entities[UUID].update(); | ||
165 | } | ||
166 | |||
167 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
168 | { | ||
169 | scriptHandler.OnFrame(); | ||
170 | } | ||
171 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
172 | { | ||
173 | scripteng.OnFrame(); | ||
174 | } | ||
175 | //backup world data | ||
176 | this.storageCount++; | ||
177 | if (storageCount > 1200) //set to how often you want to backup | ||
178 | { | ||
179 | this.Backup(); | ||
180 | storageCount = 0; | ||
181 | } | ||
182 | } | ||
183 | catch (Exception e) | ||
184 | { | ||
185 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | ||
186 | } | ||
187 | updateLock.ReleaseMutex(); | ||
188 | } | ||
189 | |||
190 | /// <summary> | ||
191 | /// | ||
192 | /// </summary> | ||
193 | /// <returns></returns> | ||
194 | public bool Backup() | ||
195 | { | ||
196 | try | ||
197 | { | ||
198 | // Terrain backup routines | ||
199 | if (Terrain.tainted > 0) | ||
200 | { | ||
201 | Terrain.tainted = 0; | ||
202 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | ||
203 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
204 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | ||
205 | lock (this.m_syncRoot) | ||
206 | { | ||
207 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
208 | } | ||
209 | } | ||
210 | |||
211 | // Primitive backup routines | ||
212 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | ||
213 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
214 | { | ||
215 | Entities[UUID].BackUp(); | ||
216 | } | ||
217 | |||
218 | //Parcel backup routines | ||
219 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
220 | int i = 0; | ||
221 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
222 | { | ||
223 | parcels[i] = parcel.parcelData; | ||
224 | i++; | ||
225 | } | ||
226 | localStorage.SaveParcels(parcels); | ||
227 | |||
228 | // Backup successful | ||
229 | return true; | ||
230 | } | ||
231 | catch (Exception e) | ||
232 | { | ||
233 | // Backup failed | ||
234 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
235 | return false; | ||
236 | } | ||
237 | } | ||
238 | #endregion | ||
239 | |||
240 | #region Setup Methods | ||
241 | /// <summary> | ||
242 | /// Loads a new storage subsystem from a named library | ||
243 | /// </summary> | ||
244 | /// <param name="dllName">Storage Library</param> | ||
245 | /// <returns>Successful or not</returns> | ||
246 | public bool LoadStorageDLL(string dllName) | ||
247 | { | ||
248 | try | ||
249 | { | ||
250 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
251 | ILocalStorage store = null; | ||
252 | |||
253 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
254 | { | ||
255 | if (pluginType.IsPublic) | ||
256 | { | ||
257 | if (!pluginType.IsAbstract) | ||
258 | { | ||
259 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
260 | |||
261 | if (typeInterface != null) | ||
262 | { | ||
263 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
264 | store = plug; | ||
265 | |||
266 | store.Initialise(this.m_datastore); | ||
267 | break; | ||
268 | } | ||
269 | |||
270 | typeInterface = null; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | pluginAssembly = null; | ||
275 | this.localStorage = store; | ||
276 | return (store == null); | ||
277 | } | ||
278 | catch (Exception e) | ||
279 | { | ||
280 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
281 | return false; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | #endregion | ||
286 | |||
287 | |||
288 | #region Regenerate Terrain | ||
289 | |||
290 | /// <summary> | ||
291 | /// Rebuilds the terrain using a procedural algorithm | ||
292 | /// </summary> | ||
293 | public void RegenerateTerrain() | ||
294 | { | ||
295 | try | ||
296 | { | ||
297 | Terrain.hills(); | ||
298 | |||
299 | lock (this.m_syncRoot) | ||
300 | { | ||
301 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
302 | } | ||
303 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
304 | |||
305 | foreach (IClientAPI client in m_clientThreads.Values) | ||
306 | { | ||
307 | this.SendLayerData(client); | ||
308 | } | ||
309 | |||
310 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
311 | { | ||
312 | Entities[UUID].LandRenegerated(); | ||
313 | } | ||
314 | } | ||
315 | catch (Exception e) | ||
316 | { | ||
317 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
318 | } | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// Rebuilds the terrain using a 2D float array | ||
323 | /// </summary> | ||
324 | /// <param name="newMap">256,256 float array containing heights</param> | ||
325 | public void RegenerateTerrain(float[,] newMap) | ||
326 | { | ||
327 | try | ||
328 | { | ||
329 | this.Terrain.setHeights2D(newMap); | ||
330 | lock (this.m_syncRoot) | ||
331 | { | ||
332 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
333 | } | ||
334 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
335 | |||
336 | foreach (IClientAPI client in m_clientThreads.Values) | ||
337 | { | ||
338 | this.SendLayerData(client); | ||
339 | } | ||
340 | |||
341 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
342 | { | ||
343 | Entities[UUID].LandRenegerated(); | ||
344 | } | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
349 | } | ||
350 | } | ||
351 | |||
352 | /// <summary> | ||
353 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
354 | /// </summary> | ||
355 | /// <param name="changes">???</param> | ||
356 | /// <param name="pointx">???</param> | ||
357 | /// <param name="pointy">???</param> | ||
358 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
359 | { | ||
360 | try | ||
361 | { | ||
362 | if (changes) | ||
363 | { | ||
364 | /* Dont save here, rely on tainting system instead */ | ||
365 | |||
366 | foreach (IClientAPI client in m_clientThreads.Values) | ||
367 | { | ||
368 | this.SendLayerData(pointx, pointy, client); | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | catch (Exception e) | ||
373 | { | ||
374 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
375 | } | ||
376 | } | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | #region Load Terrain | ||
381 | /// <summary> | ||
382 | /// Loads the World heightmap | ||
383 | /// </summary> | ||
384 | public override void LoadWorldMap() | ||
385 | { | ||
386 | try | ||
387 | { | ||
388 | float[] map = this.localStorage.LoadWorld(); | ||
389 | if (map == null) | ||
390 | { | ||
391 | Console.WriteLine("creating new terrain"); | ||
392 | this.Terrain.hills(); | ||
393 | |||
394 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | this.Terrain.setHeights1D(map); | ||
399 | } | ||
400 | } | ||
401 | catch (Exception e) | ||
402 | { | ||
403 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
404 | } | ||
405 | } | ||
406 | #endregion | ||
407 | |||
408 | #region Primitives Methods | ||
409 | |||
410 | |||
411 | /// <summary> | ||
412 | /// Loads the World's objects | ||
413 | /// </summary> | ||
414 | public void LoadPrimsFromStorage() | ||
415 | { | ||
416 | try | ||
417 | { | ||
418 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
419 | this.localStorage.LoadPrimitives(this); | ||
420 | } | ||
421 | catch (Exception e) | ||
422 | { | ||
423 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
424 | } | ||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// Loads a specific object from storage | ||
429 | /// </summary> | ||
430 | /// <param name="prim">The object to load</param> | ||
431 | public void PrimFromStorage(PrimData prim) | ||
432 | { | ||
433 | |||
434 | } | ||
435 | |||
436 | /// <summary> | ||
437 | /// | ||
438 | /// </summary> | ||
439 | /// <param name="addPacket"></param> | ||
440 | /// <param name="agentClient"></param> | ||
441 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
442 | { | ||
443 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
444 | } | ||
445 | |||
446 | /// <summary> | ||
447 | /// | ||
448 | /// </summary> | ||
449 | /// <param name="addPacket"></param> | ||
450 | /// <param name="ownerID"></param> | ||
451 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
452 | { | ||
453 | |||
454 | } | ||
455 | |||
456 | #endregion | ||
457 | |||
458 | #region Add/Remove Avatar Methods | ||
459 | |||
460 | /// <summary> | ||
461 | /// | ||
462 | /// </summary> | ||
463 | /// <param name="remoteClient"></param | ||
464 | /// <param name="agentID"></param> | ||
465 | /// <param name="child"></param> | ||
466 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
467 | { | ||
468 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | ||
469 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
470 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | ||
471 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | ||
472 | |||
473 | Avatar newAvatar = null; | ||
474 | try | ||
475 | { | ||
476 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
477 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); | ||
478 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
479 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
480 | |||
481 | //newAvatar.SendRegionHandshake(); | ||
482 | this.estateManager.sendRegionHandshake(remoteClient); | ||
483 | |||
484 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
485 | lock (this.m_syncRoot) | ||
486 | { | ||
487 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
488 | } | ||
489 | |||
490 | lock (Entities) | ||
491 | { | ||
492 | if (!Entities.ContainsKey(agentID)) | ||
493 | { | ||
494 | this.Entities.Add(agentID, newAvatar); | ||
495 | } | ||
496 | else | ||
497 | { | ||
498 | Entities[agentID] = newAvatar; | ||
499 | } | ||
500 | } | ||
501 | lock (Avatars) | ||
502 | { | ||
503 | if (Avatars.ContainsKey(agentID)) | ||
504 | { | ||
505 | Avatars[agentID] = newAvatar; | ||
506 | } | ||
507 | else | ||
508 | { | ||
509 | this.Avatars.Add(agentID, newAvatar); | ||
510 | } | ||
511 | } | ||
512 | } | ||
513 | catch (Exception e) | ||
514 | { | ||
515 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
516 | } | ||
517 | return; | ||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | ||
524 | { | ||
525 | // Console.WriteLine("informing client of neighbouring regions"); | ||
526 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); | ||
527 | |||
528 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
529 | if (neighbours != null) | ||
530 | { | ||
531 | for (int i = 0; i < neighbours.Count; i++) | ||
532 | { | ||
533 | // Console.WriteLine("sending neighbours data"); | ||
534 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
535 | agent.BaseFolder = LLUUID.Zero; | ||
536 | agent.InventoryFolder = LLUUID.Zero; | ||
537 | agent.startpos = new LLVector3(128, 128, 70); | ||
538 | this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent); | ||
539 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort); | ||
540 | } | ||
541 | } | ||
542 | } | ||
543 | |||
544 | /// <summary> | ||
545 | /// | ||
546 | /// </summary> | ||
547 | /// <param name="agentID"></param> | ||
548 | public override void RemoveAvatar(LLUUID agentID) | ||
549 | { | ||
550 | return; | ||
551 | } | ||
552 | #endregion | ||
553 | |||
554 | #region Request Avatars List Methods | ||
555 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
556 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
557 | |||
558 | /// <summary> | ||
559 | /// Request a List of all Avatars in this World | ||
560 | /// </summary> | ||
561 | /// <returns></returns> | ||
562 | public List<Avatar> RequestAvatarList() | ||
563 | { | ||
564 | List<Avatar> result = new List<Avatar>(); | ||
565 | |||
566 | foreach (Avatar avatar in Avatars.Values) | ||
567 | { | ||
568 | result.Add(avatar); | ||
569 | } | ||
570 | |||
571 | return result; | ||
572 | } | ||
573 | #endregion | ||
574 | |||
575 | #region ShutDown | ||
576 | /// <summary> | ||
577 | /// Tidy before shutdown | ||
578 | /// </summary> | ||
579 | public override void Close() | ||
580 | { | ||
581 | try | ||
582 | { | ||
583 | this.localStorage.ShutDown(); | ||
584 | } | ||
585 | catch (Exception e) | ||
586 | { | ||
587 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
588 | } | ||
589 | } | ||
590 | #endregion | ||
591 | |||
592 | #region RegionCommsHost | ||
593 | |||
594 | /// <summary> | ||
595 | /// | ||
596 | /// </summary> | ||
597 | public void RegisterRegionWithComms() | ||
598 | { | ||
599 | this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo); | ||
600 | if (this.regionCommsHost != null) | ||
601 | { | ||
602 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | /// <summary> | ||
607 | /// | ||
608 | /// </summary> | ||
609 | /// <param name="regionHandle"></param> | ||
610 | /// <param name="agent"></param> | ||
611 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
612 | { | ||
613 | // Console.WriteLine("World.cs - add new user connection"); | ||
614 | //should just check that its meant for this region | ||
615 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
616 | { | ||
617 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
618 | } | ||
619 | } | ||
620 | |||
621 | #endregion | ||
622 | |||
623 | /// <summary> | ||
624 | /// | ||
625 | /// </summary> | ||
626 | /// <param name="px"></param> | ||
627 | /// <param name="py"></param> | ||
628 | /// <param name="RemoteClient"></param> | ||
629 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
630 | { | ||
631 | RemoteClient.SendLayerData( Terrain.getHeights1D() ); | ||
632 | } | ||
633 | } | ||
634 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/WorldBase.cs b/OpenSim/OpenSim.Region/World/WorldBase.cs new file mode 100644 index 0000000..727d1e8 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/WorldBase.cs | |||
@@ -0,0 +1,111 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using OpenSim.Physics.Manager; | ||
10 | using OpenSim.Framework.Interfaces; | ||
11 | using OpenSim.Framework.Types; | ||
12 | using OpenSim.Framework.Inventory; | ||
13 | using OpenSim.Region.Scripting; | ||
14 | using OpenSim.Terrain; | ||
15 | |||
16 | namespace OpenSim.Region | ||
17 | { | ||
18 | public abstract class WorldBase : IWorld | ||
19 | { | ||
20 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
21 | protected Dictionary<uint, IClientAPI> m_clientThreads; | ||
22 | protected ulong m_regionHandle; | ||
23 | protected string m_regionName; | ||
24 | protected RegionInfo m_regInfo; | ||
25 | |||
26 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | ||
27 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | ||
28 | protected object m_syncRoot = new object(); | ||
29 | private uint m_nextLocalId = 8880000; | ||
30 | |||
31 | #region Update Methods | ||
32 | /// <summary> | ||
33 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
34 | /// </summary> | ||
35 | public abstract void Update(); | ||
36 | |||
37 | #endregion | ||
38 | |||
39 | #region Terrain Methods | ||
40 | |||
41 | /// <summary> | ||
42 | /// Loads the World heightmap | ||
43 | /// </summary> | ||
44 | public abstract void LoadWorldMap(); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Send the region heightmap to the client | ||
48 | /// </summary> | ||
49 | /// <param name="RemoteClient">Client to send to</param> | ||
50 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
51 | { | ||
52 | RemoteClient.SendLayerData(Terrain.getHeights1D()); | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Sends a specified patch to a client | ||
57 | /// </summary> | ||
58 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
59 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
60 | /// <param name="RemoteClient">The client to send to</param> | ||
61 | public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient); | ||
62 | |||
63 | #endregion | ||
64 | |||
65 | #region Add/Remove Agent/Avatar | ||
66 | /// <summary> | ||
67 | /// | ||
68 | /// </summary> | ||
69 | /// <param name="remoteClient"></param> | ||
70 | /// <param name="agentID"></param> | ||
71 | /// <param name="child"></param> | ||
72 | public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child); | ||
73 | |||
74 | /// <summary> | ||
75 | /// | ||
76 | /// </summary> | ||
77 | /// <param name="agentID"></param> | ||
78 | public abstract void RemoveAvatar(LLUUID agentID); | ||
79 | |||
80 | #endregion | ||
81 | |||
82 | /// <summary> | ||
83 | /// | ||
84 | /// </summary> | ||
85 | /// <returns></returns> | ||
86 | public virtual RegionInfo RegionInfo | ||
87 | { | ||
88 | get { return null; } | ||
89 | } | ||
90 | |||
91 | public object SyncRoot | ||
92 | { | ||
93 | get { return m_syncRoot; } | ||
94 | } | ||
95 | |||
96 | public uint NextLocalId | ||
97 | { | ||
98 | get { return m_nextLocalId++; } | ||
99 | } | ||
100 | |||
101 | #region Shutdown | ||
102 | /// <summary> | ||
103 | /// Tidy before shutdown | ||
104 | /// </summary> | ||
105 | public abstract void Close(); | ||
106 | |||
107 | #endregion | ||
108 | |||
109 | |||
110 | } | ||
111 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs b/OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs new file mode 100644 index 0000000..3dc7dab --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public interface IScriptContext | ||
9 | { | ||
10 | IScriptEntity Entity { get; } | ||
11 | bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs b/OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs new file mode 100644 index 0000000..abb789f --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public interface IScriptReadonlyEntity | ||
9 | { | ||
10 | LLVector3 Pos { get; } | ||
11 | string Name { get; } | ||
12 | } | ||
13 | |||
14 | public interface IScriptEntity | ||
15 | { | ||
16 | LLVector3 Pos { get; set; } | ||
17 | string Name { get; } | ||
18 | } | ||
19 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs new file mode 100644 index 0000000..6644649 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Physics.Manager; | ||
6 | using OpenSim.Region; | ||
7 | using Avatar=OpenSim.Region.Avatar; | ||
8 | using Primitive = OpenSim.Region.Primitive; | ||
9 | |||
10 | namespace OpenSim.Region.Scripting | ||
11 | { | ||
12 | public delegate void ScriptEventHandler(IScriptContext context); | ||
13 | |||
14 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
15 | { | ||
16 | private World m_world; | ||
17 | private Script m_script; | ||
18 | private Entity m_entity; | ||
19 | |||
20 | public LLUUID ScriptId | ||
21 | { | ||
22 | get | ||
23 | { | ||
24 | return m_script.ScriptId; | ||
25 | } | ||
26 | } | ||
27 | |||
28 | public void OnFrame() | ||
29 | { | ||
30 | m_script.OnFrame(this); | ||
31 | } | ||
32 | |||
33 | public ScriptHandler(Script script, Entity entity, World world) | ||
34 | { | ||
35 | m_script = script; | ||
36 | m_entity = entity; | ||
37 | m_world = world; | ||
38 | } | ||
39 | |||
40 | #region IScriptContext Members | ||
41 | |||
42 | IScriptEntity IScriptContext.Entity | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | return this; | ||
47 | } | ||
48 | } | ||
49 | |||
50 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
51 | { | ||
52 | foreach (Entity entity in m_world.Entities.Values ) | ||
53 | { | ||
54 | if( entity is Avatar ) | ||
55 | { | ||
56 | avatar = entity; | ||
57 | return true; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | avatar = null; | ||
62 | return false; | ||
63 | } | ||
64 | |||
65 | #endregion | ||
66 | |||
67 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
68 | |||
69 | public string Name | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return m_entity.Name; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return m_entity.Pos; | ||
82 | } | ||
83 | |||
84 | set | ||
85 | { | ||
86 | if (m_entity is Primitive) | ||
87 | { | ||
88 | Primitive prim = m_entity as Primitive; | ||
89 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
90 | // prim.UpdatePosition( value ); | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | } | ||
97 | |||
98 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/scripting/Script.cs b/OpenSim/OpenSim.Region/World/scripting/Script.cs new file mode 100644 index 0000000..c0c2c0c --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/Script.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public class Script | ||
9 | { | ||
10 | private LLUUID m_scriptId; | ||
11 | public virtual LLUUID ScriptId | ||
12 | { | ||
13 | get | ||
14 | { | ||
15 | return m_scriptId; | ||
16 | } | ||
17 | } | ||
18 | |||
19 | public Script( LLUUID scriptId ) | ||
20 | { | ||
21 | m_scriptId = scriptId; | ||
22 | } | ||
23 | |||
24 | public ScriptEventHandler OnFrame; | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs b/OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs new file mode 100644 index 0000000..6f2e5f0 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs | |||
@@ -0,0 +1,8 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Scripting | ||
6 | { | ||
7 | public delegate Script ScriptFactory(); | ||
8 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..9c0146b --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public class FollowRandomAvatar : Script | ||
9 | { | ||
10 | public FollowRandomAvatar() | ||
11 | : base(LLUUID.Random()) | ||
12 | { | ||
13 | OnFrame += MyOnFrame; | ||
14 | } | ||
15 | |||
16 | private void MyOnFrame(IScriptContext context) | ||
17 | { | ||
18 | LLVector3 pos = context.Entity.Pos; | ||
19 | |||
20 | IScriptReadonlyEntity avatar; | ||
21 | |||
22 | if (context.TryGetRandomAvatar(out avatar)) | ||
23 | { | ||
24 | LLVector3 avatarPos = avatar.Pos; | ||
25 | |||
26 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; | ||
27 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; | ||
28 | |||
29 | LLVector3 newPos = new LLVector3(x, y, pos.Z); | ||
30 | |||
31 | context.Entity.Pos = newPos; | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||
36 | |||
37 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/types/Mesh.cs b/OpenSim/OpenSim.Region/World/types/Mesh.cs new file mode 100644 index 0000000..ccc55eb --- /dev/null +++ b/OpenSim/OpenSim.Region/World/types/Mesh.cs | |||
@@ -0,0 +1,41 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.types | ||
6 | { | ||
7 | // TODO: This will need some performance tuning no doubt. | ||
8 | public class Mesh | ||
9 | { | ||
10 | public List<Triangle> mesh; | ||
11 | |||
12 | /// <summary> | ||
13 | /// | ||
14 | /// </summary> | ||
15 | public Mesh() | ||
16 | { | ||
17 | mesh = new List<Triangle>(); | ||
18 | } | ||
19 | |||
20 | /// <summary> | ||
21 | /// | ||
22 | /// </summary> | ||
23 | /// <param name="tri"></param> | ||
24 | public void AddTri(Triangle tri) | ||
25 | { | ||
26 | mesh.Add(tri); | ||
27 | } | ||
28 | |||
29 | /// <summary> | ||
30 | /// | ||
31 | /// </summary> | ||
32 | /// <param name="a"></param> | ||
33 | /// <param name="b"></param> | ||
34 | /// <returns></returns> | ||
35 | public static Mesh operator +(Mesh a, Mesh b) | ||
36 | { | ||
37 | a.mesh.AddRange(b.mesh); | ||
38 | return a; | ||
39 | } | ||
40 | } | ||
41 | } | ||
diff --git a/OpenSim/OpenSim.Region/World/types/Triangle.cs b/OpenSim/OpenSim.Region/World/types/Triangle.cs new file mode 100644 index 0000000..488cc21 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/types/Triangle.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | |||
6 | namespace OpenSim.Region.types | ||
7 | { | ||
8 | public class Triangle | ||
9 | { | ||
10 | Vector3 a; | ||
11 | Vector3 b; | ||
12 | Vector3 c; | ||
13 | |||
14 | /// <summary> | ||
15 | /// | ||
16 | /// </summary> | ||
17 | public Triangle() | ||
18 | { | ||
19 | a = new Vector3(); | ||
20 | b = new Vector3(); | ||
21 | c = new Vector3(); | ||
22 | } | ||
23 | |||
24 | /// <summary> | ||
25 | /// | ||
26 | /// </summary> | ||
27 | /// <param name="A"></param> | ||
28 | /// <param name="B"></param> | ||
29 | /// <param name="C"></param> | ||
30 | public Triangle(Vector3 A, Vector3 B, Vector3 C) | ||
31 | { | ||
32 | a = A; | ||
33 | b = B; | ||
34 | c = C; | ||
35 | } | ||
36 | } | ||
37 | } | ||