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-rw-r--r--OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs2
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs29
2 files changed, 20 insertions, 11 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
index 50d5a14..534bda4 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Scenes
87 /// </summary> 87 /// </summary>
88 public void SendInitialPosition() 88 public void SendInitialPosition()
89 { 89 {
90 this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60)); 90 this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, this.Pos);
91 } 91 }
92 92
93 /// <summary> 93 /// <summary>
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 5744f1f..cb3865f 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -446,15 +446,7 @@ namespace OpenSim.Region.Scenes
446 this.Terrain.setHeights1D(map); 446 this.Terrain.setHeights1D(map);
447 } 447 }
448 448
449 //create a texture asset of the terrain 449 CreateTerrainTexture();
450 byte[] data =this.Terrain.exportJpegImage("defaultstripe.png");
451 this.m_regInfo.estateSettings.terrainImageID= LLUUID.Random();
452 AssetBase asset = new AssetBase();
453 asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
454 asset.Data = data;
455 asset.Name = "terrainImage";
456 asset.Type = 0;
457 this.assetCache.AddAsset(asset);
458 450
459 } 451 }
460 catch (Exception e) 452 catch (Exception e)
@@ -462,6 +454,23 @@ namespace OpenSim.Region.Scenes
462 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 454 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
463 } 455 }
464 } 456 }
457
458
459 /// <summary>
460 ///
461 /// </summary>
462 private void CreateTerrainTexture()
463 {
464 //create a texture asset of the terrain
465 byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
466 this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
467 AssetBase asset = new AssetBase();
468 asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
469 asset.Data = data;
470 asset.Name = "terrainImage";
471 asset.Type = 0;
472 this.assetCache.AddAsset(asset);
473 }
465 #endregion 474 #endregion
466 475
467 #region Primitives Methods 476 #region Primitives Methods
@@ -818,7 +827,7 @@ namespace OpenSim.Region.Scenes
818 /// <param name="RemoteClient"></param> 827 /// <param name="RemoteClient"></param>
819 public override void SendLayerData(int px, int py, IClientAPI RemoteClient) 828 public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
820 { 829 {
821 RemoteClient.SendLayerData( Terrain.getHeights1D() ); 830 RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
822 } 831 }
823 } 832 }
824} 833}