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-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 07b1ee4..ad6d336 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -422,10 +422,6 @@ namespace OpenSim.Region.Scenes
422 float[] map = this.localStorage.LoadWorld(); 422 float[] map = this.localStorage.LoadWorld();
423 if (map == null) 423 if (map == null)
424 { 424 {
425 // Console.WriteLine("creating new terrain");
426 // this.Terrain.hills();
427
428 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
429 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) 425 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
430 { 426 {
431 Console.WriteLine("No default terrain, procedurally generating..."); 427 Console.WriteLine("No default terrain, procedurally generating...");
@@ -795,7 +791,6 @@ namespace OpenSim.Region.Scenes
795 { 791 {
796 List<MapBlockData> mapBlocks; 792 List<MapBlockData> mapBlocks;
797 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); 793 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
798 Console.WriteLine("number of mapblocks " + mapBlocks.Count +" in "+ minX +" , " + minY + " , "+ maxX + " , "+ maxY);
799 remoteClient.SendMapBlock(mapBlocks); 794 remoteClient.SendMapBlock(mapBlocks);
800 } 795 }
801 796