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-rw-r--r--OpenSim/OpenSim.Region/Scenes/Primitive.cs4
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs8
-rw-r--r--OpenSim/OpenSim.Region/Scenes/ScenePresence.cs27
3 files changed, 27 insertions, 12 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Primitive.cs b/OpenSim/OpenSim.Region/Scenes/Primitive.cs
index 8192bf0..62f401c 100644
--- a/OpenSim/OpenSim.Region/Scenes/Primitive.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Primitive.cs
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Scenes
273 /// <param name="tex"></param> 273 /// <param name="tex"></param>
274 public void UpdateTexture(byte[] tex) 274 public void UpdateTexture(byte[] tex)
275 { 275 {
276 this.primData.Texture = tex; 276 this.primData.TextureEntry = tex;
277 } 277 }
278 278
279 /// <summary> 279 /// <summary>
@@ -411,7 +411,7 @@ namespace OpenSim.Region.Scenes
411 lPos = this.Pos; 411 lPos = this.Pos;
412 } 412 }
413 413
414 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-1000-5005-000000000018")); 414 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"));
415 } 415 }
416 416
417 /// <summary> 417 /// <summary>
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 07f1d70..07b1ee4 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -730,7 +730,7 @@ namespace OpenSim.Region.Scenes
730 if (agent.CapsPath != "") 730 if (agent.CapsPath != "")
731 { 731 {
732 //Console.WriteLine("new user, so creating caps handler for it"); 732 //Console.WriteLine("new user, so creating caps handler for it");
733 Caps cap = new Caps(httpListener, this.m_regInfo.IPListenAddr, 9000, agent.CapsPath, agent.AgentID); 733 Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.IPListenAddr, 9000, agent.CapsPath, agent.AgentID);
734 cap.RegisterHandlers(); 734 cap.RegisterHandlers();
735 this.capsHandlers.Add(cap); 735 this.capsHandlers.Add(cap);
736 } 736 }
@@ -795,7 +795,7 @@ namespace OpenSim.Region.Scenes
795 { 795 {
796 List<MapBlockData> mapBlocks; 796 List<MapBlockData> mapBlocks;
797 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); 797 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
798 798 Console.WriteLine("number of mapblocks " + mapBlocks.Count +" in "+ minX +" , " + minY + " , "+ maxX + " , "+ maxY);
799 remoteClient.SendMapBlock(mapBlocks); 799 remoteClient.SendMapBlock(mapBlocks);
800 } 800 }
801 801
@@ -843,9 +843,9 @@ namespace OpenSim.Region.Scenes
843 /// <param name="regionhandle"></param> 843 /// <param name="regionhandle"></param>
844 /// <param name="agentID"></param> 844 /// <param name="agentID"></param>
845 /// <param name="position"></param> 845 /// <param name="position"></param>
846 public void InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) 846 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
847 { 847 {
848 this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); 848 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
849 } 849 }
850 850
851 #endregion 851 #endregion
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
index 1255606..fe82130 100644
--- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
+++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Scenes
43 { 43 {
44 public static bool PhysicsEngineFlying = false; 44 public static bool PhysicsEngineFlying = false;
45 public static AvatarAnimations Animations; 45 public static AvatarAnimations Animations;
46 public static byte[] DefaultTexture;
46 public string firstname; 47 public string firstname;
47 public string lastname; 48 public string lastname;
48 public IClientAPI ControllingClient; 49 public IClientAPI ControllingClient;
@@ -324,7 +325,7 @@ namespace OpenSim.Region.Scenes
324 /// <param name="remoteAvatar"></param> 325 /// <param name="remoteAvatar"></param>
325 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) 326 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
326 { 327 {
327 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); 328 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
328 } 329 }
329 330
330 /// <summary> 331 /// <summary>
@@ -332,7 +333,7 @@ namespace OpenSim.Region.Scenes
332 /// </summary> 333 /// </summary>
333 public void SendInitialData() 334 public void SendInitialData()
334 { 335 {
335 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); 336 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
336 if (this.newAvatar) 337 if (this.newAvatar)
337 { 338 {
338 this.m_world.InformClientOfNeighbours(this.ControllingClient); 339 this.m_world.InformClientOfNeighbours(this.ControllingClient);
@@ -439,10 +440,12 @@ namespace OpenSim.Region.Scenes
439 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); 440 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
440 if (neighbourRegion != null) 441 if (neighbourRegion != null)
441 { 442 {
442 this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); 443 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
443 this.MakeChildAgent(); 444 if (res)
444 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort); 445 {
445 446 this.MakeChildAgent();
447 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort);
448 }
446 } 449 }
447 } 450 }
448 #endregion 451 #endregion
@@ -481,6 +484,18 @@ namespace OpenSim.Region.Scenes
481 } 484 }
482 } 485 }
483 486
487 public static void LoadTextureFile(string name)
488 {
489 FileInfo fInfo = new FileInfo(name);
490 long numBytes = fInfo.Length;
491 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
492 BinaryReader br = new BinaryReader(fStream);
493 byte[] data1 = br.ReadBytes((int)numBytes);
494 br.Close();
495 fStream.Close();
496 DefaultTexture = data1;
497 }
498
484 public class NewForce 499 public class NewForce
485 { 500 {
486 public float X; 501 public float X;