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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32// Compilation stuff
33using System.CodeDom;
34using System.CodeDom.Compiler;
35using Microsoft.JScript;
36
37namespace OpenSim.Scripting
38{
39 public class JScriptEngine : IScriptCompiler
40 {
41 public string FileExt()
42 {
43 return ".js";
44 }
45
46 private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
47 {
48 CompilerParameters compilerParams = new CompilerParameters();
49 CompilerResults compilerResults;
50 compilerParams.GenerateExecutable = false;
51 compilerParams.GenerateInMemory = true;
52 compilerParams.IncludeDebugInformation = false;
53 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
54 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
55 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
56 compilerParams.ReferencedAssemblies.Add("System.dll");
57
58 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
59
60 if (compilerResults.Errors.Count > 0)
61 {
62 OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
63 foreach (CompilerError error in compilerResults.Errors)
64 {
65 OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
66 }
67 }
68 else
69 {
70 Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
71
72 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
73 {
74 Type testInterface = pluginType.GetInterface("IScript", true);
75
76 if (testInterface != null)
77 {
78 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
79
80 string scriptName = "JS.NET/" + script.getName();
81 Console.WriteLine("Script: " + scriptName + " loaded.");
82
83 if (!scripts.ContainsKey(scriptName))
84 {
85 scripts.Add(scriptName, script);
86 }
87 else
88 {
89 scripts[scriptName] = script;
90 }
91 }
92 }
93 return scripts;
94 }
95 return null;
96 }
97
98 public Dictionary<string, IScript> compile(string filename)
99 {
100 JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
101 return LoadDotNetScript(jscriptProvider.CreateCompiler(), filename);
102 }
103 }
104}