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-rw-r--r--OpenSim/OpenSim.Region/Scenes/ScenePresence.cs (renamed from OpenSim/OpenSim.Region/Scenes/Avatar.cs)20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
index 1149896..3fbda39 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs
+++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
@@ -39,7 +39,7 @@ using Axiom.MathLib;
39 39
40namespace OpenSim.Region.Scenes 40namespace OpenSim.Region.Scenes
41{ 41{
42 public partial class Avatar : Entity 42 public partial class ScenePresence : Entity
43 { 43 {
44 public static bool PhysicsEngineFlying = false; 44 public static bool PhysicsEngineFlying = false;
45 public static AvatarAnimations Animations; 45 public static AvatarAnimations Animations;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Scenes
70 /// <param name="world"></param> 70 /// <param name="world"></param>
71 /// <param name="clientThreads"></param> 71 /// <param name="clientThreads"></param>
72 /// <param name="regionDat"></param> 72 /// <param name="regionDat"></param>
73 public Avatar(IClientAPI theClient, Scene world, RegionInfo reginfo) 73 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
74 { 74 {
75 75
76 m_world = world; 76 m_world = world;
@@ -93,15 +93,15 @@ namespace OpenSim.Region.Scenes
93 Wearables = AvatarWearable.DefaultWearables; 93 Wearables = AvatarWearable.DefaultWearables;
94 94
95 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 95 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
96 96
97 //register for events 97 //register for events
98 ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); 98 ControllingClient.OnRequestWearables += this.SendOurAppearance;
99 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); 99 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
100 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); 100 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
101 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); 101 ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition;
102 ControllingClient.OnAgentUpdate += new UpdateAgent(this.HandleAgentUpdate); 102 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
103 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); 103 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
104 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 104 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
105 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 105 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
106 106
107 } 107 }
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Scenes
202 /// </summary> 202 /// </summary>
203 public void SendTerseUpdateToALLClients() 203 public void SendTerseUpdateToALLClients()
204 { 204 {
205 List<Avatar> avatars = this.m_world.RequestAvatarList(); 205 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
206 for (int i = 0; i < avatars.Count; i++) 206 for (int i = 0; i < avatars.Count; i++)
207 { 207 {
208 this.SendTerseUpdateToClient(avatars[i].ControllingClient); 208 this.SendTerseUpdateToClient(avatars[i].ControllingClient);