diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/OpenSim.Region.dll.build | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build index 15d842e..5b9ba1a 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build +++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build | |||
@@ -13,16 +13,16 @@ | |||
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="EstateManager.cs" /> | 14 | <include name="EstateManager.cs" /> |
15 | <include name="ParcelManager.cs" /> | 15 | <include name="ParcelManager.cs" /> |
16 | <include name="Scenes/Avatar.Animations.cs" /> | ||
17 | <include name="Scenes/Avatar.cs" /> | ||
18 | <include name="Scenes/Avatar.Update.cs" /> | ||
19 | <include name="Scenes/Entity.cs" /> | ||
20 | <include name="Scenes/Primitive.cs" /> | ||
16 | <include name="Scenes/Scene.cs" /> | 21 | <include name="Scenes/Scene.cs" /> |
17 | <include name="Scenes/Scene.PacketHandlers.cs" /> | 22 | <include name="Scenes/Scene.PacketHandlers.cs" /> |
18 | <include name="Scenes/Scene.Scripting.cs" /> | 23 | <include name="Scenes/Scene.Scripting.cs" /> |
19 | <include name="Scenes/SceneBase.cs" /> | 24 | <include name="Scenes/SceneBase.cs" /> |
20 | <include name="Scenes/Entities/Avatar.Animations.cs" /> | 25 | <include name="Scenes/SceneObject.cs" /> |
21 | <include name="Scenes/Entities/Avatar.cs" /> | ||
22 | <include name="Scenes/Entities/Avatar.Update.cs" /> | ||
23 | <include name="Scenes/Entities/Entity.cs" /> | ||
24 | <include name="Scenes/Entities/Primitive.cs" /> | ||
25 | <include name="Scenes/Entities/SceneObject.cs" /> | ||
26 | <include name="Scenes/scripting/IScriptContext.cs" /> | 26 | <include name="Scenes/scripting/IScriptContext.cs" /> |
27 | <include name="Scenes/scripting/IScriptEntity.cs" /> | 27 | <include name="Scenes/scripting/IScriptEntity.cs" /> |
28 | <include name="Scenes/scripting/IScriptHandler.cs" /> | 28 | <include name="Scenes/scripting/IScriptHandler.cs" /> |