diff options
Diffstat (limited to 'OpenSim/OpenSim.Physics/Manager')
-rw-r--r-- | OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs | 10 |
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs index 26506c1..efccb36 100644 --- a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs | |||
@@ -56,12 +56,12 @@ namespace OpenSim.Physics.Manager | |||
56 | 56 | ||
57 | if(_plugins.ContainsKey(engineName)) | 57 | if(_plugins.ContainsKey(engineName)) |
58 | { | 58 | { |
59 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); | 59 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); |
60 | return _plugins[engineName].GetScene(); | 60 | return _plugins[engineName].GetScene(); |
61 | } | 61 | } |
62 | else | 62 | else |
63 | { | 63 | { |
64 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); | 64 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); |
65 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); | 65 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); |
66 | } | 66 | } |
67 | } | 67 | } |
diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs index 7a254c6..0901c2f 100644 --- a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Physics.Manager | |||
68 | 68 | ||
69 | public override PhysicsActor AddAvatar(PhysicsVector position) | 69 | public override PhysicsActor AddAvatar(PhysicsVector position) |
70 | { | 70 | { |
71 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position); | 71 | OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); |
72 | return PhysicsActor.Null; | 72 | return PhysicsActor.Null; |
73 | } | 73 | } |
74 | 74 | ||
@@ -79,7 +79,7 @@ namespace OpenSim.Physics.Manager | |||
79 | 79 | ||
80 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | 80 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) |
81 | { | 81 | { |
82 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size); | 82 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size); |
83 | return PhysicsActor.Null; | 83 | return PhysicsActor.Null; |
84 | } | 84 | } |
85 | 85 | ||
@@ -87,17 +87,17 @@ namespace OpenSim.Physics.Manager | |||
87 | { | 87 | { |
88 | m_workIndicator = (m_workIndicator + 1) % 10; | 88 | m_workIndicator = (m_workIndicator + 1) % 10; |
89 | 89 | ||
90 | //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); | 90 | //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); |
91 | } | 91 | } |
92 | 92 | ||
93 | public override void GetResults() | 93 | public override void GetResults() |
94 | { | 94 | { |
95 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()"); | 95 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : GetResults()"); |
96 | } | 96 | } |
97 | 97 | ||
98 | public override void SetTerrain(float[] heightMap) | 98 | public override void SetTerrain(float[] heightMap) |
99 | { | 99 | { |
100 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | 100 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); |
101 | } | 101 | } |
102 | 102 | ||
103 | public override void DeleteTerrain() | 103 | public override void DeleteTerrain() |