diff options
Diffstat (limited to 'OpenSim/OpenSim.Caches/AssetCache.cs')
-rw-r--r-- | OpenSim/OpenSim.Caches/AssetCache.cs | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.Caches/AssetCache.cs b/OpenSim/OpenSim.Caches/AssetCache.cs index 44d22a9..f310752 100644 --- a/OpenSim/OpenSim.Caches/AssetCache.cs +++ b/OpenSim/OpenSim.Caches/AssetCache.cs | |||
@@ -571,17 +571,23 @@ namespace OpenSim.Caches | |||
571 | { | 571 | { |
572 | public AssetRequest request; | 572 | public AssetRequest request; |
573 | public event DownloadComplete OnComplete; | 573 | public event DownloadComplete OnComplete; |
574 | 574 | Thread m_thread; | |
575 | public TextureSender(AssetRequest req) | 575 | public TextureSender(AssetRequest req) |
576 | { | 576 | { |
577 | request = req; | 577 | request = req; |
578 | //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated()); | 578 | //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated()); |
579 | //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length); | 579 | //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length); |
580 | // Console.WriteLine("in " + req.NumPackets + " packets"); | 580 | // Console.WriteLine("in " + req.NumPackets + " packets"); |
581 | ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object()); | 581 | //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object()); |
582 | |||
583 | //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc | ||
584 | //but don't really want to create a thread for every texture download | ||
585 | m_thread = new Thread(new ThreadStart(SendTexture)); | ||
586 | m_thread.IsBackground = true; | ||
587 | m_thread.Start(); | ||
582 | } | 588 | } |
583 | 589 | ||
584 | public void SendTexture(Object obj) | 590 | public void SendTexture() |
585 | { | 591 | { |
586 | //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); | 592 | //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); |
587 | while (request.PacketCounter != request.NumPackets) | 593 | while (request.PacketCounter != request.NumPackets) |