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-rw-r--r--OpenSim/Grid/ScriptServer/ScriptServer/ScriptEnginesManager.cs82
1 files changed, 41 insertions, 41 deletions
diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEnginesManager.cs b/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEnginesManager.cs
index faa859d..bfcee79 100644
--- a/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEnginesManager.cs
+++ b/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEnginesManager.cs
@@ -1,41 +1,41 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Framework.Console; 4using OpenSim.Framework.Console;
5 5
6namespace OpenSim.Grid.ScriptServer 6namespace OpenSim.Grid.ScriptServer
7{ 7{
8 internal class ScriptEngineManager 8 internal class ScriptEngineManager
9 { 9 {
10 private LogBase m_log; 10 private LogBase m_log;
11 private ScriptEngineLoader ScriptEngineLoader; 11 private ScriptEngineLoader ScriptEngineLoader;
12 private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>(); 12 private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>();
13 private ScriptServerMain m_ScriptServerMain; 13 private ScriptServerMain m_ScriptServerMain;
14 14
15 // Initialize 15 // Initialize
16 public ScriptEngineManager(ScriptServerMain scm, LogBase logger) 16 public ScriptEngineManager(ScriptServerMain scm, LogBase logger)
17 { 17 {
18 m_ScriptServerMain = scm; 18 m_ScriptServerMain = scm;
19 m_log = logger; 19 m_log = logger;
20 ScriptEngineLoader = new ScriptEngineLoader(m_log); 20 ScriptEngineLoader = new ScriptEngineLoader(m_log);
21 21
22 // Temp - we should not load during initialize... Loading should be done later. 22 // Temp - we should not load during initialize... Loading should be done later.
23 LoadEngine("DotNetScriptEngine"); 23 LoadEngine("DotNetScriptEngine");
24 } 24 }
25 ~ScriptEngineManager() 25 ~ScriptEngineManager()
26 { 26 {
27 } 27 }
28 28
29 public void LoadEngine(string engineName) 29 public void LoadEngine(string engineName)
30 { 30 {
31 // Load and add to list of ScriptEngines 31 // Load and add to list of ScriptEngines
32 ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName); 32 ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName);
33 if (sei != null) 33 if (sei != null)
34 { 34 {
35 scriptEngines.Add(sei); 35 scriptEngines.Add(sei);
36 } 36 }
37 } 37 }
38 38
39 39
40 } 40 }
41} 41}