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-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs131
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32using libsecondlife;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Region.Environment.Scenes.Scripting;
35
36namespace OpenSim.Grid.ScriptEngine.DotNetEngine
37{
38 /// <summary>
39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
40 /// </summary>
41 [Serializable]
42 class EventManager
43 {
44 private ScriptEngine myScriptEngine;
45 //public IScriptHost TEMP_OBJECT_ID;
46 public EventManager(ScriptEngine _ScriptEngine)
47 {
48 myScriptEngine = _ScriptEngine;
49 // TODO: HOOK EVENTS UP TO SERVER!
50 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
52
53 // Hook up a test event to our test form
54 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
55 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
56 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
57 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
58
59 }
60
61 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
62 {
63 // Add to queue for all scripts in ObjectID object
64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
65 //Console.WriteLine("touch_start localID: " + localID);
66 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
67 }
68 public void OnRezScript(uint localID, LLUUID itemID, string script)
69 {
70 //myScriptEngine.myScriptManager.StartScript(
71 // Path.Combine("ScriptEngines", "Default.lsl"),
72 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
73 //);
74 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
75 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
76 }
77 public void OnRemoveScript(uint localID, LLUUID itemID)
78 {
79 //myScriptEngine.myScriptManager.StartScript(
80 // Path.Combine("ScriptEngines", "Default.lsl"),
81 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
82 //);
83 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
84 myScriptEngine.m_ScriptManager.StopScript(
85 localID,
86 itemID
87 );
88
89 }
90
91 // TODO: Replace placeholders below
92 // These needs to be hooked up to OpenSim during init of this class
93 // then queued in EventQueueManager.
94 // When queued in EventQueueManager they need to be LSL compatible (name and params)
95
96 //public void state_entry() { } //
97 public void state_exit() { }
98 //public void touch_start() { }
99 public void touch() { }
100 public void touch_end() { }
101 public void collision_start() { }
102 public void collision() { }
103 public void collision_end() { }
104 public void land_collision_start() { }
105 public void land_collision() { }
106 public void land_collision_end() { }
107 public void timer() { }
108 public void listen() { }
109 public void on_rez() { }
110 public void sensor() { }
111 public void no_sensor() { }
112 public void control() { }
113 public void money() { }
114 public void email() { }
115 public void at_target() { }
116 public void not_at_target() { }
117 public void at_rot_target() { }
118 public void not_at_rot_target() { }
119 public void run_time_permissions() { }
120 public void changed() { }
121 public void attach() { }
122 public void dataserver() { }
123 public void link_message() { }
124 public void moving_start() { }
125 public void moving_end() { }
126 public void object_rez() { }
127 public void remote_data() { }
128 public void http_response() { }
129
130 }
131}