diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/AssetServer/Main.cs | 812 | ||||
-rw-r--r-- | OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs | 116 |
2 files changed, 464 insertions, 464 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index 4126ff4..5093f4d 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs | |||
@@ -1,406 +1,406 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Text; | 31 | using System.Text; |
32 | using Db4objects.Db4o; | 32 | using Db4objects.Db4o; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
37 | 37 | ||
38 | namespace OpenSim.Grid.AssetServer | 38 | namespace OpenSim.Grid.AssetServer |
39 | { | 39 | { |
40 | /// <summary> | 40 | /// <summary> |
41 | /// An asset server | 41 | /// An asset server |
42 | /// </summary> | 42 | /// </summary> |
43 | public class OpenAsset_Main : conscmd_callback | 43 | public class OpenAsset_Main : conscmd_callback |
44 | { | 44 | { |
45 | private IObjectContainer db; | 45 | private IObjectContainer db; |
46 | 46 | ||
47 | public static OpenAsset_Main assetserver; | 47 | public static OpenAsset_Main assetserver; |
48 | 48 | ||
49 | private LogBase m_console; | 49 | private LogBase m_console; |
50 | 50 | ||
51 | [STAThread] | 51 | [STAThread] |
52 | public static void Main(string[] args) | 52 | public static void Main(string[] args) |
53 | { | 53 | { |
54 | Console.WriteLine("Starting...\n"); | 54 | Console.WriteLine("Starting...\n"); |
55 | 55 | ||
56 | assetserver = new OpenAsset_Main(); | 56 | assetserver = new OpenAsset_Main(); |
57 | assetserver.Startup(); | 57 | assetserver.Startup(); |
58 | 58 | ||
59 | assetserver.Work(); | 59 | assetserver.Work(); |
60 | } | 60 | } |
61 | 61 | ||
62 | private void Work() | 62 | private void Work() |
63 | { | 63 | { |
64 | m_console.Notice("Enter help for a list of commands"); | 64 | m_console.Notice("Enter help for a list of commands"); |
65 | 65 | ||
66 | while (true) | 66 | while (true) |
67 | { | 67 | { |
68 | m_console.MainLogPrompt(); | 68 | m_console.MainLogPrompt(); |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | private OpenAsset_Main() | 72 | private OpenAsset_Main() |
73 | { | 73 | { |
74 | m_console = new LogBase("opengrid-AssetServer-console.log", "OpenAsset", this, false); | 74 | m_console = new LogBase("opengrid-AssetServer-console.log", "OpenAsset", this, false); |
75 | MainLog.Instance = m_console; | 75 | MainLog.Instance = m_console; |
76 | } | 76 | } |
77 | 77 | ||
78 | public void Startup() | 78 | public void Startup() |
79 | { | 79 | { |
80 | m_console.Verbose("Main.cs:Startup() - Setting up asset DB"); | 80 | m_console.Verbose("Main.cs:Startup() - Setting up asset DB"); |
81 | setupDB(); | 81 | setupDB(); |
82 | 82 | ||
83 | m_console.Verbose("Main.cs:Startup() - Starting HTTP process"); | 83 | m_console.Verbose("Main.cs:Startup() - Starting HTTP process"); |
84 | BaseHttpServer httpServer = new BaseHttpServer(8003); | 84 | BaseHttpServer httpServer = new BaseHttpServer(8003); |
85 | 85 | ||
86 | httpServer.AddStreamHandler( new GetAssetStreamHandler(this)); | 86 | httpServer.AddStreamHandler( new GetAssetStreamHandler(this)); |
87 | httpServer.AddStreamHandler(new PostAssetStreamHandler( this )); | 87 | httpServer.AddStreamHandler(new PostAssetStreamHandler( this )); |
88 | 88 | ||
89 | //httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); | 89 | //httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); |
90 | //httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod); | 90 | //httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod); |
91 | 91 | ||
92 | httpServer.Start(); | 92 | httpServer.Start(); |
93 | 93 | ||
94 | } | 94 | } |
95 | 95 | ||
96 | //public string AssetPostMethod(string requestBody, string path, string param) | 96 | //public string AssetPostMethod(string requestBody, string path, string param) |
97 | //{ | 97 | //{ |
98 | // AssetBase asset = new AssetBase(); | 98 | // AssetBase asset = new AssetBase(); |
99 | // asset.Name = ""; | 99 | // asset.Name = ""; |
100 | // asset.FullID = new LLUUID(param); | 100 | // asset.FullID = new LLUUID(param); |
101 | // Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | 101 | // Encoding Windows1252Encoding = Encoding.GetEncoding(1252); |
102 | // byte[] buffer = Windows1252Encoding.GetBytes(requestBody); | 102 | // byte[] buffer = Windows1252Encoding.GetBytes(requestBody); |
103 | // asset.Data = buffer; | 103 | // asset.Data = buffer; |
104 | // AssetStorage store = new AssetStorage(); | 104 | // AssetStorage store = new AssetStorage(); |
105 | // store.Data = asset.Data; | 105 | // store.Data = asset.Data; |
106 | // store.Name = asset.Name; | 106 | // store.Name = asset.Name; |
107 | // store.UUID = asset.FullID; | 107 | // store.UUID = asset.FullID; |
108 | // db.Set(store); | 108 | // db.Set(store); |
109 | // db.Commit(); | 109 | // db.Commit(); |
110 | // return ""; | 110 | // return ""; |
111 | //} | 111 | //} |
112 | 112 | ||
113 | //public string AssetGetMethod(string request, string path, string param) | 113 | //public string AssetGetMethod(string request, string path, string param) |
114 | //{ | 114 | //{ |
115 | // Console.WriteLine("got a request " + param); | 115 | // Console.WriteLine("got a request " + param); |
116 | // byte[] assetdata = GetAssetData(new LLUUID(param), false); | 116 | // byte[] assetdata = GetAssetData(new LLUUID(param), false); |
117 | // if (assetdata != null) | 117 | // if (assetdata != null) |
118 | // { | 118 | // { |
119 | // Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | 119 | // Encoding Windows1252Encoding = Encoding.GetEncoding(1252); |
120 | // string ret = Windows1252Encoding.GetString(assetdata); | 120 | // string ret = Windows1252Encoding.GetString(assetdata); |
121 | // //string ret = System.Text.Encoding.Unicode.GetString(assetdata); | 121 | // //string ret = System.Text.Encoding.Unicode.GetString(assetdata); |
122 | 122 | ||
123 | // return ret; | 123 | // return ret; |
124 | 124 | ||
125 | // } | 125 | // } |
126 | // else | 126 | // else |
127 | // { | 127 | // { |
128 | // return ""; | 128 | // return ""; |
129 | // } | 129 | // } |
130 | 130 | ||
131 | //} | 131 | //} |
132 | 132 | ||
133 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) | 133 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) |
134 | { | 134 | { |
135 | bool found = false; | 135 | bool found = false; |
136 | AssetStorage foundAsset = null; | 136 | AssetStorage foundAsset = null; |
137 | 137 | ||
138 | IObjectSet result = db.Get(new AssetStorage(assetID)); | 138 | IObjectSet result = db.Get(new AssetStorage(assetID)); |
139 | if (result.Count > 0) | 139 | if (result.Count > 0) |
140 | { | 140 | { |
141 | foundAsset = (AssetStorage)result.Next(); | 141 | foundAsset = (AssetStorage)result.Next(); |
142 | found = true; | 142 | found = true; |
143 | } | 143 | } |
144 | 144 | ||
145 | if (found) | 145 | if (found) |
146 | { | 146 | { |
147 | return foundAsset.Data; | 147 | return foundAsset.Data; |
148 | } | 148 | } |
149 | else | 149 | else |
150 | { | 150 | { |
151 | return null; | 151 | return null; |
152 | } | 152 | } |
153 | } | 153 | } |
154 | 154 | ||
155 | public void setupDB() | 155 | public void setupDB() |
156 | { | 156 | { |
157 | bool yapfile = File.Exists("gridassets.yap"); | 157 | bool yapfile = File.Exists("gridassets.yap"); |
158 | try | 158 | try |
159 | { | 159 | { |
160 | db = Db4oFactory.OpenFile("gridassets.yap"); | 160 | db = Db4oFactory.OpenFile("gridassets.yap"); |
161 | MainLog.Instance.Verbose("Main.cs:setupDB() - creation"); | 161 | MainLog.Instance.Verbose("Main.cs:setupDB() - creation"); |
162 | } | 162 | } |
163 | catch (Exception e) | 163 | catch (Exception e) |
164 | { | 164 | { |
165 | db.Close(); | 165 | db.Close(); |
166 | MainLog.Instance.Warn("Main.cs:setupDB() - Exception occured"); | 166 | MainLog.Instance.Warn("Main.cs:setupDB() - Exception occured"); |
167 | MainLog.Instance.Warn(e.ToString()); | 167 | MainLog.Instance.Warn(e.ToString()); |
168 | } | 168 | } |
169 | if (!yapfile) | 169 | if (!yapfile) |
170 | { | 170 | { |
171 | this.LoadDB(); | 171 | this.LoadDB(); |
172 | } | 172 | } |
173 | } | 173 | } |
174 | 174 | ||
175 | public void LoadDB() | 175 | public void LoadDB() |
176 | { | 176 | { |
177 | try | 177 | try |
178 | { | 178 | { |
179 | 179 | ||
180 | Console.WriteLine("setting up Asset database"); | 180 | Console.WriteLine("setting up Asset database"); |
181 | 181 | ||
182 | AssetBase Image = new AssetBase(); | 182 | AssetBase Image = new AssetBase(); |
183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | 183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); |
184 | Image.Name = "Bricks"; | 184 | Image.Name = "Bricks"; |
185 | this.LoadAsset(Image, true, "bricks.jp2"); | 185 | this.LoadAsset(Image, true, "bricks.jp2"); |
186 | AssetStorage store = new AssetStorage(); | 186 | AssetStorage store = new AssetStorage(); |
187 | store.Data = Image.Data; | 187 | store.Data = Image.Data; |
188 | store.Name = Image.Name; | 188 | store.Name = Image.Name; |
189 | store.UUID = Image.FullID; | 189 | store.UUID = Image.FullID; |
190 | db.Set(store); | 190 | db.Set(store); |
191 | db.Commit(); | 191 | db.Commit(); |
192 | 192 | ||
193 | Image = new AssetBase(); | 193 | Image = new AssetBase(); |
194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); |
195 | Image.Name = "Plywood"; | 195 | Image.Name = "Plywood"; |
196 | this.LoadAsset(Image, true, "plywood.jp2"); | 196 | this.LoadAsset(Image, true, "plywood.jp2"); |
197 | store = new AssetStorage(); | 197 | store = new AssetStorage(); |
198 | store.Data = Image.Data; | 198 | store.Data = Image.Data; |
199 | store.Name = Image.Name; | 199 | store.Name = Image.Name; |
200 | store.UUID = Image.FullID; | 200 | store.UUID = Image.FullID; |
201 | db.Set(store); | 201 | db.Set(store); |
202 | db.Commit(); | 202 | db.Commit(); |
203 | 203 | ||
204 | Image = new AssetBase(); | 204 | Image = new AssetBase(); |
205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | 205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); |
206 | Image.Name = "Rocks"; | 206 | Image.Name = "Rocks"; |
207 | this.LoadAsset(Image, true, "rocks.jp2"); | 207 | this.LoadAsset(Image, true, "rocks.jp2"); |
208 | store = new AssetStorage(); | 208 | store = new AssetStorage(); |
209 | store.Data = Image.Data; | 209 | store.Data = Image.Data; |
210 | store.Name = Image.Name; | 210 | store.Name = Image.Name; |
211 | store.UUID = Image.FullID; | 211 | store.UUID = Image.FullID; |
212 | db.Set(store); | 212 | db.Set(store); |
213 | db.Commit(); | 213 | db.Commit(); |
214 | 214 | ||
215 | Image = new AssetBase(); | 215 | Image = new AssetBase(); |
216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | 216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); |
217 | Image.Name = "Granite"; | 217 | Image.Name = "Granite"; |
218 | this.LoadAsset(Image, true, "granite.jp2"); | 218 | this.LoadAsset(Image, true, "granite.jp2"); |
219 | store = new AssetStorage(); | 219 | store = new AssetStorage(); |
220 | store.Data = Image.Data; | 220 | store.Data = Image.Data; |
221 | store.Name = Image.Name; | 221 | store.Name = Image.Name; |
222 | store.UUID = Image.FullID; | 222 | store.UUID = Image.FullID; |
223 | db.Set(store); | 223 | db.Set(store); |
224 | db.Commit(); | 224 | db.Commit(); |
225 | 225 | ||
226 | Image = new AssetBase(); | 226 | Image = new AssetBase(); |
227 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | 227 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); |
228 | Image.Name = "Hardwood"; | 228 | Image.Name = "Hardwood"; |
229 | this.LoadAsset(Image, true, "hardwood.jp2"); | 229 | this.LoadAsset(Image, true, "hardwood.jp2"); |
230 | store = new AssetStorage(); | 230 | store = new AssetStorage(); |
231 | store.Data = Image.Data; | 231 | store.Data = Image.Data; |
232 | store.Name = Image.Name; | 232 | store.Name = Image.Name; |
233 | store.UUID = Image.FullID; | 233 | store.UUID = Image.FullID; |
234 | db.Set(store); | 234 | db.Set(store); |
235 | db.Commit(); | 235 | db.Commit(); |
236 | 236 | ||
237 | Image = new AssetBase(); | 237 | Image = new AssetBase(); |
238 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | 238 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); |
239 | Image.Name = "Prim Base Texture"; | 239 | Image.Name = "Prim Base Texture"; |
240 | this.LoadAsset(Image, true, "plywood.jp2"); | 240 | this.LoadAsset(Image, true, "plywood.jp2"); |
241 | store = new AssetStorage(); | 241 | store = new AssetStorage(); |
242 | store.Data = Image.Data; | 242 | store.Data = Image.Data; |
243 | store.Name = Image.Name; | 243 | store.Name = Image.Name; |
244 | store.UUID = Image.FullID; | 244 | store.UUID = Image.FullID; |
245 | db.Set(store); | 245 | db.Set(store); |
246 | db.Commit(); | 246 | db.Commit(); |
247 | 247 | ||
248 | Image = new AssetBase(); | 248 | Image = new AssetBase(); |
249 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 249 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
250 | Image.Name = "Shape"; | 250 | Image.Name = "Shape"; |
251 | this.LoadAsset(Image, false, "base_shape.dat"); | 251 | this.LoadAsset(Image, false, "base_shape.dat"); |
252 | store = new AssetStorage(); | 252 | store = new AssetStorage(); |
253 | store.Data = Image.Data; | 253 | store.Data = Image.Data; |
254 | store.Name = Image.Name; | 254 | store.Name = Image.Name; |
255 | store.UUID = Image.FullID; | 255 | store.UUID = Image.FullID; |
256 | db.Set(store); | 256 | db.Set(store); |
257 | db.Commit(); | 257 | db.Commit(); |
258 | } | 258 | } |
259 | catch (Exception e) | 259 | catch (Exception e) |
260 | { | 260 | { |
261 | Console.WriteLine(e.Message); | 261 | Console.WriteLine(e.Message); |
262 | } | 262 | } |
263 | } | 263 | } |
264 | 264 | ||
265 | private void LoadAsset(AssetBase info, bool image, string filename) | 265 | private void LoadAsset(AssetBase info, bool image, string filename) |
266 | { | 266 | { |
267 | 267 | ||
268 | 268 | ||
269 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | 269 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
270 | string fileName = Path.Combine(dataPath, filename); | 270 | string fileName = Path.Combine(dataPath, filename); |
271 | FileInfo fInfo = new FileInfo(fileName); | 271 | FileInfo fInfo = new FileInfo(fileName); |
272 | long numBytes = fInfo.Length; | 272 | long numBytes = fInfo.Length; |
273 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | 273 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); |
274 | byte[] idata = new byte[numBytes]; | 274 | byte[] idata = new byte[numBytes]; |
275 | BinaryReader br = new BinaryReader(fStream); | 275 | BinaryReader br = new BinaryReader(fStream); |
276 | idata = br.ReadBytes((int)numBytes); | 276 | idata = br.ReadBytes((int)numBytes); |
277 | br.Close(); | 277 | br.Close(); |
278 | fStream.Close(); | 278 | fStream.Close(); |
279 | info.Data = idata; | 279 | info.Data = idata; |
280 | //info.loaded=true; | 280 | //info.loaded=true; |
281 | } | 281 | } |
282 | 282 | ||
283 | /*private GridConfig LoadConfigDll(string dllName) | 283 | /*private GridConfig LoadConfigDll(string dllName) |
284 | { | 284 | { |
285 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | 285 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); |
286 | GridConfig config = null; | 286 | GridConfig config = null; |
287 | 287 | ||
288 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 288 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
289 | { | 289 | { |
290 | if (pluginType.IsPublic) | 290 | if (pluginType.IsPublic) |
291 | { | 291 | { |
292 | if (!pluginType.IsAbstract) | 292 | if (!pluginType.IsAbstract) |
293 | { | 293 | { |
294 | Type typeInterface = pluginType.GetInterface("IGridConfig", true); | 294 | Type typeInterface = pluginType.GetInterface("IGridConfig", true); |
295 | 295 | ||
296 | if (typeInterface != null) | 296 | if (typeInterface != null) |
297 | { | 297 | { |
298 | IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 298 | IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
299 | config = plug.GetConfigObject(); | 299 | config = plug.GetConfigObject(); |
300 | break; | 300 | break; |
301 | } | 301 | } |
302 | 302 | ||
303 | typeInterface = null; | 303 | typeInterface = null; |
304 | } | 304 | } |
305 | } | 305 | } |
306 | } | 306 | } |
307 | pluginAssembly = null; | 307 | pluginAssembly = null; |
308 | return config; | 308 | return config; |
309 | }*/ | 309 | }*/ |
310 | 310 | ||
311 | public void CreateAsset(LLUUID assetId, byte[] assetData) | 311 | public void CreateAsset(LLUUID assetId, byte[] assetData) |
312 | { | 312 | { |
313 | AssetBase asset = new AssetBase(); | 313 | AssetBase asset = new AssetBase(); |
314 | asset.Name = ""; | 314 | asset.Name = ""; |
315 | asset.FullID = assetId; | 315 | asset.FullID = assetId; |
316 | asset.Data = assetData; | 316 | asset.Data = assetData; |
317 | 317 | ||
318 | AssetStorage store = new AssetStorage(); | 318 | AssetStorage store = new AssetStorage(); |
319 | store.Data = asset.Data; | 319 | store.Data = asset.Data; |
320 | store.Name = asset.Name; | 320 | store.Name = asset.Name; |
321 | store.UUID = asset.FullID; | 321 | store.UUID = asset.FullID; |
322 | db.Set(store); | 322 | db.Set(store); |
323 | db.Commit(); | 323 | db.Commit(); |
324 | } | 324 | } |
325 | 325 | ||
326 | public void RunCmd(string cmd, string[] cmdparams) | 326 | public void RunCmd(string cmd, string[] cmdparams) |
327 | { | 327 | { |
328 | switch (cmd) | 328 | switch (cmd) |
329 | { | 329 | { |
330 | case "help": | 330 | case "help": |
331 | m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); | 331 | m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); |
332 | break; | 332 | break; |
333 | 333 | ||
334 | case "shutdown": | 334 | case "shutdown": |
335 | m_console.Close(); | 335 | m_console.Close(); |
336 | Environment.Exit(0); | 336 | Environment.Exit(0); |
337 | break; | 337 | break; |
338 | } | 338 | } |
339 | } | 339 | } |
340 | 340 | ||
341 | public void Show(string ShowWhat) | 341 | public void Show(string ShowWhat) |
342 | { | 342 | { |
343 | } | 343 | } |
344 | } | 344 | } |
345 | 345 | ||
346 | public class GetAssetStreamHandler : BaseStreamHandler | 346 | public class GetAssetStreamHandler : BaseStreamHandler |
347 | { | 347 | { |
348 | OpenAsset_Main m_assetManager; | 348 | OpenAsset_Main m_assetManager; |
349 | 349 | ||
350 | override public byte[] Handle(string path, Stream request) | 350 | override public byte[] Handle(string path, Stream request) |
351 | { | 351 | { |
352 | string param = GetParam(path); | 352 | string param = GetParam(path); |
353 | 353 | ||
354 | byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false); | 354 | byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false); |
355 | if (assetdata != null) | 355 | if (assetdata != null) |
356 | { | 356 | { |
357 | return assetdata; | 357 | return assetdata; |
358 | } | 358 | } |
359 | else | 359 | else |
360 | { | 360 | { |
361 | return new byte[]{}; | 361 | return new byte[]{}; |
362 | } | 362 | } |
363 | } | 363 | } |
364 | 364 | ||
365 | public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET") | 365 | public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET") |
366 | { | 366 | { |
367 | m_assetManager = assetManager; | 367 | m_assetManager = assetManager; |
368 | } | 368 | } |
369 | } | 369 | } |
370 | 370 | ||
371 | public class PostAssetStreamHandler : BaseStreamHandler | 371 | public class PostAssetStreamHandler : BaseStreamHandler |
372 | { | 372 | { |
373 | OpenAsset_Main m_assetManager; | 373 | OpenAsset_Main m_assetManager; |
374 | 374 | ||
375 | override public byte[] Handle(string path, Stream request) | 375 | override public byte[] Handle(string path, Stream request) |
376 | { | 376 | { |
377 | string param = GetParam(path); | 377 | string param = GetParam(path); |
378 | LLUUID assetId = new LLUUID(param); | 378 | LLUUID assetId = new LLUUID(param); |
379 | byte[] txBuffer = new byte[4096]; | 379 | byte[] txBuffer = new byte[4096]; |
380 | 380 | ||
381 | using( BinaryReader binReader = new BinaryReader( request ) ) | 381 | using( BinaryReader binReader = new BinaryReader( request ) ) |
382 | { | 382 | { |
383 | using (MemoryStream memoryStream = new MemoryStream(4096)) | 383 | using (MemoryStream memoryStream = new MemoryStream(4096)) |
384 | { | 384 | { |
385 | int count; | 385 | int count; |
386 | while ((count = binReader.Read(txBuffer, 0, 4096)) > 0) | 386 | while ((count = binReader.Read(txBuffer, 0, 4096)) > 0) |
387 | { | 387 | { |
388 | memoryStream.Write(txBuffer, 0, count); | 388 | memoryStream.Write(txBuffer, 0, count); |
389 | } | 389 | } |
390 | 390 | ||
391 | byte[] assetData = memoryStream.ToArray(); | 391 | byte[] assetData = memoryStream.ToArray(); |
392 | 392 | ||
393 | m_assetManager.CreateAsset(assetId, assetData); | 393 | m_assetManager.CreateAsset(assetId, assetData); |
394 | } | 394 | } |
395 | } | 395 | } |
396 | 396 | ||
397 | return new byte[]{}; | 397 | return new byte[]{}; |
398 | } | 398 | } |
399 | 399 | ||
400 | public PostAssetStreamHandler( OpenAsset_Main assetManager ) | 400 | public PostAssetStreamHandler( OpenAsset_Main assetManager ) |
401 | : base("/assets/", "POST") | 401 | : base("/assets/", "POST") |
402 | { | 402 | { |
403 | m_assetManager = assetManager; | 403 | m_assetManager = assetManager; |
404 | } | 404 | } |
405 | } | 405 | } |
406 | } | 406 | } |
diff --git a/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs b/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs index dc39ce2..f9b48d5 100644 --- a/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs +++ b/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs | |||
@@ -1,58 +1,58 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Reflection; | 28 | using System.Reflection; |
29 | using System.Runtime.InteropServices; | 29 | using System.Runtime.InteropServices; |
30 | // General Information about an assembly is controlled through the following | 30 | // General Information about an assembly is controlled through the following |
31 | // set of attributes. Change these attribute values to modify the information | 31 | // set of attributes. Change these attribute values to modify the information |
32 | // associated with an assembly. | 32 | // associated with an assembly. |
33 | [assembly: AssemblyTitle("OGS-AssetServer")] | 33 | [assembly: AssemblyTitle("OGS-AssetServer")] |
34 | [assembly: AssemblyDescription("")] | 34 | [assembly: AssemblyDescription("")] |
35 | [assembly: AssemblyConfiguration("")] | 35 | [assembly: AssemblyConfiguration("")] |
36 | [assembly: AssemblyCompany("")] | 36 | [assembly: AssemblyCompany("")] |
37 | [assembly: AssemblyProduct("OGS-AssetServer")] | 37 | [assembly: AssemblyProduct("OGS-AssetServer")] |
38 | [assembly: AssemblyCopyright("Copyright © 2007")] | 38 | [assembly: AssemblyCopyright("Copyright © 2007")] |
39 | [assembly: AssemblyTrademark("")] | 39 | [assembly: AssemblyTrademark("")] |
40 | [assembly: AssemblyCulture("")] | 40 | [assembly: AssemblyCulture("")] |
41 | 41 | ||
42 | // Setting ComVisible to false makes the types in this assembly not visible | 42 | // Setting ComVisible to false makes the types in this assembly not visible |
43 | // to COM components. If you need to access a type in this assembly from | 43 | // to COM components. If you need to access a type in this assembly from |
44 | // COM, set the ComVisible attribute to true on that type. | 44 | // COM, set the ComVisible attribute to true on that type. |
45 | [assembly: ComVisible(false)] | 45 | [assembly: ComVisible(false)] |
46 | 46 | ||
47 | // The following GUID is for the ID of the typelib if this project is exposed to COM | 47 | // The following GUID is for the ID of the typelib if this project is exposed to COM |
48 | [assembly: Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")] | 48 | [assembly: Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")] |
49 | 49 | ||
50 | // Version information for an assembly consists of the following four values: | 50 | // Version information for an assembly consists of the following four values: |
51 | // | 51 | // |
52 | // Major Version | 52 | // Major Version |
53 | // Minor Version | 53 | // Minor Version |
54 | // Build Number | 54 | // Build Number |
55 | // Revision | 55 | // Revision |
56 | // | 56 | // |
57 | [assembly: AssemblyVersion("1.0.0.0")] | 57 | [assembly: AssemblyVersion("1.0.0.0")] |
58 | [assembly: AssemblyFileVersion("1.0.0.0")] | 58 | [assembly: AssemblyFileVersion("1.0.0.0")] |