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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.IO;
31using System.Text;
32using System.Timers;
33using System.Net;
34using System.Reflection;
35using System.Threading;
36using libsecondlife;
37using OpenSim.Framework;
38using OpenSim.Framework.Sims;
39using OpenSim.Framework.Console;
40using OpenSim.Framework.Types;
41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Utilities;
43using OpenSim.Servers;
44using Db4objects.Db4o;
45using Db4objects.Db4o.Query;
46
47namespace OpenGridServices.AssetServer
48{
49 /// <summary>
50 /// An asset server
51 /// </summary>
52 public class OpenAsset_Main : conscmd_callback
53 {
54 private IObjectContainer db;
55
56 public static OpenAsset_Main assetserver;
57
58 private LogBase m_console;
59
60 [STAThread]
61 public static void Main(string[] args)
62 {
63 Console.WriteLine("Starting...\n");
64
65 assetserver = new OpenAsset_Main();
66 assetserver.Startup();
67
68 assetserver.Work();
69 }
70
71 private void Work()
72 {
73 m_console.Notice("Enter help for a list of commands");
74
75 while (true)
76 {
77 m_console.MainLogPrompt();
78 }
79 }
80
81 private OpenAsset_Main()
82 {
83 m_console = new LogBase("opengrid-AssetServer-console.log", "OpenAsset", this, false);
84 OpenSim.Framework.Console.MainLog.Instance = m_console;
85 }
86
87 public void Startup()
88 {
89 m_console.Verbose( "Main.cs:Startup() - Setting up asset DB");
90 setupDB();
91
92 m_console.Verbose( "Main.cs:Startup() - Starting HTTP process");
93 AssetHttpServer httpServer = new AssetHttpServer(8003);
94
95
96 httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
97 httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod);
98
99 httpServer.Start();
100
101 }
102
103 public string assetPostMethod(string requestBody, string path, string param)
104 {
105 AssetBase asset = new AssetBase();
106 asset.Name = "";
107 asset.FullID = new LLUUID(param);
108 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
109 byte[] buffer = Windows1252Encoding.GetBytes(requestBody);
110 asset.Data = buffer;
111 AssetStorage store = new AssetStorage();
112 store.Data = asset.Data;
113 store.Name = asset.Name;
114 store.UUID = asset.FullID;
115 db.Set(store);
116 db.Commit();
117 return "";
118 }
119
120 public string assetGetMethod(string request, string path, string param)
121 {
122 Console.WriteLine("got a request " + param);
123 byte[] assetdata = getAssetData(new LLUUID(param), false);
124 if (assetdata != null)
125 {
126 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
127 string ret = Windows1252Encoding.GetString(assetdata);
128 //string ret = System.Text.Encoding.Unicode.GetString(assetdata);
129
130 return ret;
131
132 }
133 else
134 {
135 return "";
136 }
137
138 }
139
140 public byte[] getAssetData(LLUUID assetID, bool isTexture)
141 {
142 bool found = false;
143 AssetStorage foundAsset = null;
144
145 IObjectSet result = db.Get(new AssetStorage(assetID));
146 if (result.Count > 0)
147 {
148 foundAsset = (AssetStorage)result.Next();
149 found = true;
150 }
151
152 if (found)
153 {
154 return foundAsset.Data;
155 }
156 else
157 {
158 return null;
159 }
160 }
161
162 public void setupDB()
163 {
164 bool yapfile = System.IO.File.Exists("assets.yap");
165 try
166 {
167 db = Db4oFactory.OpenFile("assets.yap");
168 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Main.cs:setupDB() - creation");
169 }
170 catch (Exception e)
171 {
172 db.Close();
173 OpenSim.Framework.Console.MainLog.Instance.Warn("Main.cs:setupDB() - Exception occured");
174 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
175 }
176 if (!yapfile)
177 {
178 this.LoadDB();
179 }
180 }
181
182 public void LoadDB()
183 {
184 try
185 {
186
187 Console.WriteLine("setting up Asset database");
188
189 AssetBase Image = new AssetBase();
190 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
191 Image.Name = "Bricks";
192 this.LoadAsset(Image, true, "bricks.jp2");
193 AssetStorage store = new AssetStorage();
194 store.Data = Image.Data;
195 store.Name = Image.Name;
196 store.UUID = Image.FullID;
197 db.Set(store);
198 db.Commit();
199
200 Image = new AssetBase();
201 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
202 Image.Name = "Plywood";
203 this.LoadAsset(Image, true, "plywood.jp2");
204 store = new AssetStorage();
205 store.Data = Image.Data;
206 store.Name = Image.Name;
207 store.UUID = Image.FullID;
208 db.Set(store);
209 db.Commit();
210
211 Image = new AssetBase();
212 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
213 Image.Name = "Rocks";
214 this.LoadAsset(Image, true, "rocks.jp2");
215 store = new AssetStorage();
216 store.Data = Image.Data;
217 store.Name = Image.Name;
218 store.UUID = Image.FullID;
219 db.Set(store);
220 db.Commit();
221
222 Image = new AssetBase();
223 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
224 Image.Name = "Granite";
225 this.LoadAsset(Image, true, "granite.jp2");
226 store = new AssetStorage();
227 store.Data = Image.Data;
228 store.Name = Image.Name;
229 store.UUID = Image.FullID;
230 db.Set(store);
231 db.Commit();
232
233 Image = new AssetBase();
234 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
235 Image.Name = "Hardwood";
236 this.LoadAsset(Image, true, "hardwood.jp2");
237 store = new AssetStorage();
238 store.Data = Image.Data;
239 store.Name = Image.Name;
240 store.UUID = Image.FullID;
241 db.Set(store);
242 db.Commit();
243
244 Image = new AssetBase();
245 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
246 Image.Name = "Prim Base Texture";
247 this.LoadAsset(Image, true, "plywood.jp2");
248 store = new AssetStorage();
249 store.Data = Image.Data;
250 store.Name = Image.Name;
251 store.UUID = Image.FullID;
252 db.Set(store);
253 db.Commit();
254
255 Image = new AssetBase();
256 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
257 Image.Name = "Shape";
258 this.LoadAsset(Image, false, "base_shape.dat");
259 store = new AssetStorage();
260 store.Data = Image.Data;
261 store.Name = Image.Name;
262 store.UUID = Image.FullID;
263 db.Set(store);
264 db.Commit();
265 }
266 catch (Exception e)
267 {
268 Console.WriteLine(e.Message);
269 }
270 }
271
272 private void LoadAsset(AssetBase info, bool image, string filename)
273 {
274
275
276 string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
277 string fileName = Path.Combine(dataPath, filename);
278 FileInfo fInfo = new FileInfo(fileName);
279 long numBytes = fInfo.Length;
280 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
281 byte[] idata = new byte[numBytes];
282 BinaryReader br = new BinaryReader(fStream);
283 idata = br.ReadBytes((int)numBytes);
284 br.Close();
285 fStream.Close();
286 info.Data = idata;
287 //info.loaded=true;
288 }
289
290 /*private GridConfig LoadConfigDll(string dllName)
291 {
292 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
293 GridConfig config = null;
294
295 foreach (Type pluginType in pluginAssembly.GetTypes())
296 {
297 if (pluginType.IsPublic)
298 {
299 if (!pluginType.IsAbstract)
300 {
301 Type typeInterface = pluginType.GetInterface("IGridConfig", true);
302
303 if (typeInterface != null)
304 {
305 IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
306 config = plug.GetConfigObject();
307 break;
308 }
309
310 typeInterface = null;
311 }
312 }
313 }
314 pluginAssembly = null;
315 return config;
316 }*/
317
318 public void RunCmd(string cmd, string[] cmdparams)
319 {
320 switch (cmd)
321 {
322 case "help":
323 m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
324 break;
325
326 case "shutdown":
327 m_console.Close();
328 Environment.Exit(0);
329 break;
330 }
331 }
332
333 public void Show(string ShowWhat)
334 {
335 }
336 }
337}