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-rw-r--r--OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs216
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diff --git a/OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs b/OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs
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--- a/OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenSim.Framework;
32using OpenSim.Framework.Servers;
33using OpenSim.Framework.Servers.HttpServer;
34using OpenSim.Framework.Console;
35using OpenSim.Framework.AssetLoader.Filesystem;
36using Nini.Config;
37using log4net;
38
39namespace OpenSim.Grid.AssetInventoryServer
40{
41 public class AssetInventoryServer : BaseOpenSimServer
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 public IConfigSource ConfigFile;
45
46 public IAssetStorageProvider StorageProvider;
47 public IInventoryStorageProvider InventoryProvider;
48 public IAuthenticationProvider AuthenticationProvider;
49 public IAuthorizationProvider AuthorizationProvider;
50 public IMetricsProvider MetricsProvider;
51
52 private List<IAssetInventoryServerPlugin> m_frontends = new List<IAssetInventoryServerPlugin>();
53 private List<IAssetInventoryServerPlugin> m_backends = new List<IAssetInventoryServerPlugin>();
54
55 public AssetInventoryServer(IConfigSource config)
56 {
57 ConfigFile = config;
58
59 m_console = new LocalConsole("AssetInventory");
60 MainConsole.Instance = m_console;
61 }
62
63 public bool Start()
64 {
65 Startup();
66 m_log.Info("[ASSETINVENTORY]: Starting AssetInventory Server");
67
68 try
69 {
70 ConfigFile = AssetInventoryConfig.LoadConfig(ConfigFile);
71 }
72 catch (Exception)
73 {
74 m_log.Error("[ASSETINVENTORY]: Failed to load the config.");
75 return false;
76 }
77
78 StorageProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AssetStorageProvider",
79 "asset_storage_provider", false) as IAssetStorageProvider;
80 m_backends.Add(StorageProvider);
81
82 InventoryProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/InventoryStorageProvider",
83 "inventory_storage_provider", false) as IInventoryStorageProvider;
84 m_backends.Add(InventoryProvider);
85
86 MetricsProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/MetricsProvider",
87 "metrics_provider", false) as IMetricsProvider;
88 m_backends.Add(MetricsProvider);
89
90 try
91 {
92 InitHttpServer((uint) ConfigFile.Configs["Config"].GetInt("listen_port"));
93 }
94 catch (Exception ex)
95 {
96 m_log.Error("[ASSETINVENTORY]: Initializing the HTTP server failed, shutting down: " + ex.Message);
97 Shutdown();
98 return false;
99 }
100
101 LoadDefaultAssets();
102
103 AuthenticationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthenticationProvider",
104 "authentication_provider", false) as IAuthenticationProvider;
105 m_backends.Add(AuthenticationProvider);
106
107 AuthorizationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthorizationProvider",
108 "authorization_provider", false) as IAuthorizationProvider;
109 m_backends.Add(AuthorizationProvider);
110
111 m_frontends.AddRange(LoadAssetInventoryServerPlugins("/OpenSim/AssetInventoryServer/Frontend", "frontends"));
112
113 // Inform the user if we don't have any frontends at this point.
114 if (m_frontends.Count == 0)
115 m_log.Info("[ASSETINVENTORY]: Starting with no frontends loaded, which isn't extremely useful. Did you set the 'frontends' configuration parameter?");
116
117 return true;
118 }
119
120 public void Work()
121 {
122 m_console.Output("Enter help for a list of commands");
123
124 while (true)
125 {
126 m_console.Prompt();
127 }
128 }
129
130 public override void ShutdownSpecific()
131 {
132 foreach (IAssetInventoryServerPlugin plugin in m_frontends)
133 {
134 m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
135 try { plugin.Dispose(); }
136 catch (Exception ex)
137 { m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
138 }
139
140 foreach (IAssetInventoryServerPlugin plugin in m_backends)
141 {
142 m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
143 try { plugin.Dispose(); }
144 catch (Exception ex)
145 { m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
146 }
147
148 if (HttpServer != null)
149 HttpServer.Stop();
150 }
151
152 void InitHttpServer(uint port)
153 {
154 m_httpServer = new BaseHttpServer(port);
155 m_httpServer.Start();
156
157 m_log.Info("[ASSETINVENTORY]: AssetInventory server is listening on port " + port);
158 }
159
160 private IAssetInventoryServerPlugin LoadAssetInventoryServerPlugin(string addinPath, string configParam, bool optional)
161 {
162 IAssetInventoryServerPlugin result = null;
163 List<IAssetInventoryServerPlugin> plugins = LoadAssetInventoryServerPlugins(addinPath, configParam);
164
165 if (plugins.Count == 1)
166 {
167 result = plugins[0];
168 }
169 else if (plugins.Count > 1)
170 {
171 m_log.ErrorFormat("[ASSETINVENTORY]: Only 1 plugin expected for extension point '{0}', {1} plugins loaded. Check the '{2}' parameter in the config file.",
172 addinPath, plugins.Count, configParam);
173 Shutdown();
174 Environment.Exit(0);
175 }
176 else if (!optional)
177 {
178 m_log.ErrorFormat("[ASSETINVENTORY]: The extension point '{0}' is not optional. Check the '{1}' parameter in the config file.", addinPath, configParam);
179 Shutdown();
180 Environment.Exit(0);
181 }
182
183 return result;
184 }
185
186 private List<IAssetInventoryServerPlugin> LoadAssetInventoryServerPlugins(string addinPath, string configParam)
187 {
188 PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this));
189 loader.Add(addinPath, new PluginIdFilter(ConfigFile.Configs["Plugins"].GetString(configParam)));
190
191 try
192 {
193 loader.Load();
194 }
195 catch (PluginNotInitialisedException e)
196 {
197 m_log.ErrorFormat("[ASSETINVENTORY]: Error initialising plugin '{0}' for extension point '{1}'.", e.Message, addinPath);
198 Shutdown();
199 Environment.Exit(0);
200 }
201
202 return loader.Plugins;
203 }
204
205 private void LoadDefaultAssets()
206 {
207 AssetLoaderFileSystem assetLoader = new AssetLoaderFileSystem();
208 assetLoader.ForEachDefaultXmlAsset(ConfigFile.Configs["Config"].GetString("assetset_location"), StoreAsset);
209 }
210
211 private void StoreAsset(AssetBase asset)
212 {
213 StorageProvider.TryCreateAsset(asset);
214 }
215 }
216}