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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs b/OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs deleted file mode 100644 index 16b9d9e..0000000 --- a/OpenSim/Grid/AssetInventoryServer/AssetInventoryServer.cs +++ /dev/null | |||
@@ -1,216 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Servers; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Framework.AssetLoader.Filesystem; | ||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | namespace OpenSim.Grid.AssetInventoryServer | ||
40 | { | ||
41 | public class AssetInventoryServer : BaseOpenSimServer | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | public IConfigSource ConfigFile; | ||
45 | |||
46 | public IAssetStorageProvider StorageProvider; | ||
47 | public IInventoryStorageProvider InventoryProvider; | ||
48 | public IAuthenticationProvider AuthenticationProvider; | ||
49 | public IAuthorizationProvider AuthorizationProvider; | ||
50 | public IMetricsProvider MetricsProvider; | ||
51 | |||
52 | private List<IAssetInventoryServerPlugin> m_frontends = new List<IAssetInventoryServerPlugin>(); | ||
53 | private List<IAssetInventoryServerPlugin> m_backends = new List<IAssetInventoryServerPlugin>(); | ||
54 | |||
55 | public AssetInventoryServer(IConfigSource config) | ||
56 | { | ||
57 | ConfigFile = config; | ||
58 | |||
59 | m_console = new LocalConsole("AssetInventory"); | ||
60 | MainConsole.Instance = m_console; | ||
61 | } | ||
62 | |||
63 | public bool Start() | ||
64 | { | ||
65 | Startup(); | ||
66 | m_log.Info("[ASSETINVENTORY]: Starting AssetInventory Server"); | ||
67 | |||
68 | try | ||
69 | { | ||
70 | ConfigFile = AssetInventoryConfig.LoadConfig(ConfigFile); | ||
71 | } | ||
72 | catch (Exception) | ||
73 | { | ||
74 | m_log.Error("[ASSETINVENTORY]: Failed to load the config."); | ||
75 | return false; | ||
76 | } | ||
77 | |||
78 | StorageProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AssetStorageProvider", | ||
79 | "asset_storage_provider", false) as IAssetStorageProvider; | ||
80 | m_backends.Add(StorageProvider); | ||
81 | |||
82 | InventoryProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/InventoryStorageProvider", | ||
83 | "inventory_storage_provider", false) as IInventoryStorageProvider; | ||
84 | m_backends.Add(InventoryProvider); | ||
85 | |||
86 | MetricsProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/MetricsProvider", | ||
87 | "metrics_provider", false) as IMetricsProvider; | ||
88 | m_backends.Add(MetricsProvider); | ||
89 | |||
90 | try | ||
91 | { | ||
92 | InitHttpServer((uint) ConfigFile.Configs["Config"].GetInt("listen_port")); | ||
93 | } | ||
94 | catch (Exception ex) | ||
95 | { | ||
96 | m_log.Error("[ASSETINVENTORY]: Initializing the HTTP server failed, shutting down: " + ex.Message); | ||
97 | Shutdown(); | ||
98 | return false; | ||
99 | } | ||
100 | |||
101 | LoadDefaultAssets(); | ||
102 | |||
103 | AuthenticationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthenticationProvider", | ||
104 | "authentication_provider", false) as IAuthenticationProvider; | ||
105 | m_backends.Add(AuthenticationProvider); | ||
106 | |||
107 | AuthorizationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthorizationProvider", | ||
108 | "authorization_provider", false) as IAuthorizationProvider; | ||
109 | m_backends.Add(AuthorizationProvider); | ||
110 | |||
111 | m_frontends.AddRange(LoadAssetInventoryServerPlugins("/OpenSim/AssetInventoryServer/Frontend", "frontends")); | ||
112 | |||
113 | // Inform the user if we don't have any frontends at this point. | ||
114 | if (m_frontends.Count == 0) | ||
115 | m_log.Info("[ASSETINVENTORY]: Starting with no frontends loaded, which isn't extremely useful. Did you set the 'frontends' configuration parameter?"); | ||
116 | |||
117 | return true; | ||
118 | } | ||
119 | |||
120 | public void Work() | ||
121 | { | ||
122 | m_console.Output("Enter help for a list of commands"); | ||
123 | |||
124 | while (true) | ||
125 | { | ||
126 | m_console.Prompt(); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | public override void ShutdownSpecific() | ||
131 | { | ||
132 | foreach (IAssetInventoryServerPlugin plugin in m_frontends) | ||
133 | { | ||
134 | m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name); | ||
135 | try { plugin.Dispose(); } | ||
136 | catch (Exception ex) | ||
137 | { m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); } | ||
138 | } | ||
139 | |||
140 | foreach (IAssetInventoryServerPlugin plugin in m_backends) | ||
141 | { | ||
142 | m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name); | ||
143 | try { plugin.Dispose(); } | ||
144 | catch (Exception ex) | ||
145 | { m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); } | ||
146 | } | ||
147 | |||
148 | if (HttpServer != null) | ||
149 | HttpServer.Stop(); | ||
150 | } | ||
151 | |||
152 | void InitHttpServer(uint port) | ||
153 | { | ||
154 | m_httpServer = new BaseHttpServer(port); | ||
155 | m_httpServer.Start(); | ||
156 | |||
157 | m_log.Info("[ASSETINVENTORY]: AssetInventory server is listening on port " + port); | ||
158 | } | ||
159 | |||
160 | private IAssetInventoryServerPlugin LoadAssetInventoryServerPlugin(string addinPath, string configParam, bool optional) | ||
161 | { | ||
162 | IAssetInventoryServerPlugin result = null; | ||
163 | List<IAssetInventoryServerPlugin> plugins = LoadAssetInventoryServerPlugins(addinPath, configParam); | ||
164 | |||
165 | if (plugins.Count == 1) | ||
166 | { | ||
167 | result = plugins[0]; | ||
168 | } | ||
169 | else if (plugins.Count > 1) | ||
170 | { | ||
171 | m_log.ErrorFormat("[ASSETINVENTORY]: Only 1 plugin expected for extension point '{0}', {1} plugins loaded. Check the '{2}' parameter in the config file.", | ||
172 | addinPath, plugins.Count, configParam); | ||
173 | Shutdown(); | ||
174 | Environment.Exit(0); | ||
175 | } | ||
176 | else if (!optional) | ||
177 | { | ||
178 | m_log.ErrorFormat("[ASSETINVENTORY]: The extension point '{0}' is not optional. Check the '{1}' parameter in the config file.", addinPath, configParam); | ||
179 | Shutdown(); | ||
180 | Environment.Exit(0); | ||
181 | } | ||
182 | |||
183 | return result; | ||
184 | } | ||
185 | |||
186 | private List<IAssetInventoryServerPlugin> LoadAssetInventoryServerPlugins(string addinPath, string configParam) | ||
187 | { | ||
188 | PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this)); | ||
189 | loader.Add(addinPath, new PluginIdFilter(ConfigFile.Configs["Plugins"].GetString(configParam))); | ||
190 | |||
191 | try | ||
192 | { | ||
193 | loader.Load(); | ||
194 | } | ||
195 | catch (PluginNotInitialisedException e) | ||
196 | { | ||
197 | m_log.ErrorFormat("[ASSETINVENTORY]: Error initialising plugin '{0}' for extension point '{1}'.", e.Message, addinPath); | ||
198 | Shutdown(); | ||
199 | Environment.Exit(0); | ||
200 | } | ||
201 | |||
202 | return loader.Plugins; | ||
203 | } | ||
204 | |||
205 | private void LoadDefaultAssets() | ||
206 | { | ||
207 | AssetLoaderFileSystem assetLoader = new AssetLoaderFileSystem(); | ||
208 | assetLoader.ForEachDefaultXmlAsset(ConfigFile.Configs["Config"].GetString("assetset_location"), StoreAsset); | ||
209 | } | ||
210 | |||
211 | private void StoreAsset(AssetBase asset) | ||
212 | { | ||
213 | StorageProvider.TryCreateAsset(asset); | ||
214 | } | ||
215 | } | ||
216 | } | ||