diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/PriorityQueue.cs | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs index fe2a351..7fa1981 100644 --- a/OpenSim/Framework/PriorityQueue.cs +++ b/OpenSim/Framework/PriorityQueue.cs | |||
@@ -139,12 +139,7 @@ namespace OpenSim.Framework | |||
139 | { | 139 | { |
140 | // If there is anything in priority queue 0, return it first no | 140 | // If there is anything in priority queue 0, return it first no |
141 | // matter what else. Breaks fairness. But very useful. | 141 | // matter what else. Breaks fairness. But very useful. |
142 | // for (int iq = 0; iq < NumberOfImmediateQueues; iq++) | 142 | for (int iq = 0; iq < NumberOfImmediateQueues; iq++) |
143 | |||
144 | |||
145 | // keep original order | ||
146 | |||
147 | for (int iq = 0; iq < NumberOfQueues; iq++) | ||
148 | { | 143 | { |
149 | if (m_heaps[iq].Count > 0) | 144 | if (m_heaps[iq].Count > 0) |
150 | { | 145 | { |
@@ -156,7 +151,7 @@ namespace OpenSim.Framework | |||
156 | return true; | 151 | return true; |
157 | } | 152 | } |
158 | } | 153 | } |
159 | /* | 154 | |
160 | // To get the fair queing, we cycle through each of the | 155 | // To get the fair queing, we cycle through each of the |
161 | // queues when finding an element to dequeue. | 156 | // queues when finding an element to dequeue. |
162 | // We pull (NumberOfQueues - QueueIndex) items from each queue in order | 157 | // We pull (NumberOfQueues - QueueIndex) items from each queue in order |
@@ -198,7 +193,7 @@ namespace OpenSim.Framework | |||
198 | return true; | 193 | return true; |
199 | } | 194 | } |
200 | } | 195 | } |
201 | */ | 196 | |
202 | timeinqueue = 0; | 197 | timeinqueue = 0; |
203 | value = default(IEntityUpdate); | 198 | value = default(IEntityUpdate); |
204 | return false; | 199 | return false; |