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-rw-r--r--OpenSim/Framework/EstateSettings.cs8
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index 1b5ebfa..1c0b97a 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Framework
153 private bool m_DenyAnonymous = false; 153 private bool m_DenyAnonymous = false;
154 public bool DenyAnonymous 154 public bool DenyAnonymous
155 { 155 {
156 get { return m_DenyAnonymous; } 156 get { return (DoDenyAnonymous && m_DenyAnonymous); }
157 set { m_DenyAnonymous = value; } 157 set { m_DenyAnonymous = value; }
158 } 158 }
159 159
@@ -233,7 +233,7 @@ namespace OpenSim.Framework
233 private bool m_DenyMinors = false; 233 private bool m_DenyMinors = false;
234 public bool DenyMinors 234 public bool DenyMinors
235 { 235 {
236 get { return m_DenyMinors; } 236 get { return (DoDenyMinors && m_DenyMinors); }
237 set { m_DenyMinors = value; } 237 set { m_DenyMinors = value; }
238 } 238 }
239 239
@@ -379,14 +379,14 @@ namespace OpenSim.Framework
379 379
380 if (!HasAccess(avatarID)) 380 if (!HasAccess(avatarID))
381 { 381 {
382 if (DoDenyMinors && DenyMinors) 382 if (DenyMinors)
383 { 383 {
384 if ((userFlags & 32) == 0) 384 if ((userFlags & 32) == 0)
385 { 385 {
386 return true; 386 return true;
387 } 387 }
388 } 388 }
389 if (DoDenyAnonymous && DenyAnonymous) 389 if (DenyAnonymous)
390 { 390 {
391 if ((userFlags & 4) == 0) 391 if ((userFlags & 4) == 0)
392 { 392 {
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 63e3782..0c5224b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1106,7 +1106,7 @@ namespace OpenSim.Framework
1106// void SendPartFullUpdate(ISceneEntity ent, uint? parentID); 1106// void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
1107 1107
1108 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); 1108 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
1109 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); 1109 void SendRegionHandshake();
1110 1110
1111 /// <summary> 1111 /// <summary>
1112 /// Send chat to the viewer. 1112 /// Send chat to the viewer.