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-rw-r--r--OpenSim/Framework/Communications/Services/LoginService.cs18
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Framework/RegionInfo.cs305
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs3
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs117
-rw-r--r--OpenSim/Framework/Util.cs26
6 files changed, 439 insertions, 32 deletions
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index 71b38ed..824cc57 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -88,15 +88,7 @@ namespace OpenSim.Framework.Communications.Services
88 m_welcomeMessage = welcomeMess; 88 m_welcomeMessage = welcomeMess;
89 } 89 }
90 } 90 }
91 91
92 /// <summary>
93 /// If the user is already logged in, try to notify the region that the user they've got is dead.
94 /// </summary>
95 /// <param name="theUser"></param>
96 public virtual void LogOffUser(UserProfileData theUser, string message)
97 {
98 }
99
100 /// <summary> 92 /// <summary>
101 /// Called when we receive the client's initial XMLRPC login_to_simulator request message 93 /// Called when we receive the client's initial XMLRPC login_to_simulator request message
102 /// </summary> 94 /// </summary>
@@ -1056,7 +1048,13 @@ namespace OpenSim.Framework.Communications.Services
1056 1048
1057 protected abstract RegionInfo RequestClosestRegion(string region); 1049 protected abstract RegionInfo RequestClosestRegion(string region);
1058 protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle); 1050 protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
1059 protected abstract RegionInfo GetRegionInfo(UUID homeRegionId); 1051 protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
1052
1053 /// <summary>
1054 /// If the user is already logged in, try to notify the region that the user they've got is dead.
1055 /// </summary>
1056 /// <param name="theUser"></param>
1057 public abstract void LogOffUser(UserProfileData theUser, string message);
1060 1058
1061 /// <summary> 1059 /// <summary>
1062 /// Prepare a login to the given region. This involves both telling the region to expect a connection 1060 /// Prepare a login to the given region. This involves both telling the region to expect a connection
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 222bae0..06c5094 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1142,7 +1142,7 @@ namespace OpenSim.Framework
1142 1142
1143 void SendInstantMessage(GridInstantMessage im); 1143 void SendInstantMessage(GridInstantMessage im);
1144 1144
1145 void SendGenericMessage(string method, List<string> message); 1145 void SendGenericMessage(string method, List<byte[]> message);
1146 1146
1147 void SendLayerData(float[] map); 1147 void SendLayerData(float[] map);
1148 void SendLayerData(int px, int py, float[] map); 1148 void SendLayerData(int px, int py, float[] map);
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index baef32a..99edd99 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -36,8 +36,295 @@ using OpenMetaverse;
36using OpenMetaverse.StructuredData; 36using OpenMetaverse.StructuredData;
37using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38 38
39
39namespace OpenSim.Framework 40namespace OpenSim.Framework
40{ 41{
42 public class RegionMeta7WindlightData : ICloneable
43 {
44 public UUID regionID = UUID.Zero;
45 public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
46 public float waterFogDensityExponent = 4.0f;
47 public float underwaterFogModifier = 0.25f;
48 public Vector3 reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f);
49 public float fresnelScale = 0.40f;
50 public float fresnelOffset = 0.50f;
51 public float refractScaleAbove = 0.03f;
52 public float refractScaleBelow = 0.20f;
53 public float blurMultiplier = 0.040f;
54 public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
55 public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
56 public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
57 public Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f);
58 public float hazeHorizon = 0.19f;
59 public Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f);
60 public float hazeDensity = 0.70f;
61 public float densityMultiplier = 0.18f;
62 public float distanceMultiplier = 0.8f;
63 public UInt16 maxAltitude = 1605;
64 public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
65 public float sunMoonPosition = 0.317f;
66 public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
67 public float eastAngle = 0.0f;
68 public float sunGlowFocus = 0.10f;
69 public float sunGlowSize = 1.75f;
70 public float sceneGamma = 1.0f;
71 public float starBrightness = 0.0f;
72 public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
73 public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
74 public float cloudCoverage = 0.27f;
75 public float cloudScale = 0.42f;
76 public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
77 public float cloudScrollX = 0.20f;
78 public bool cloudScrollXLock = false;
79 public float cloudScrollY = 0.01f;
80 public bool cloudScrollYLock = false;
81 public bool drawClassicClouds = true;
82
83 public delegate void SaveDelegate(RegionMeta7WindlightData wl);
84 public event SaveDelegate OnSave;
85 public void Save()
86 {
87 if (OnSave != null)
88 OnSave(this);
89 }
90 public object Clone()
91 {
92 return this.MemberwiseClone(); // call clone method
93 }
94
95 }
96
97 [Serializable]
98 public class SimpleRegionInfo
99 {
100 // private static readonly log4net.ILog m_log
101 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
102
103 /// <summary>
104 /// The port by which http communication occurs with the region (most noticeably, CAPS communication)
105 /// </summary>
106 public uint HttpPort
107 {
108 get { return m_httpPort; }
109 set { m_httpPort = value; }
110 }
111 protected uint m_httpPort;
112
113 /// <summary>
114 /// A well-formed URI for the host region server (namely "http://" + ExternalHostName)
115 /// </summary>
116 public string ServerURI
117 {
118 get { return m_serverURI; }
119 set { m_serverURI = value; }
120 }
121 protected string m_serverURI;
122
123 public string RegionName
124 {
125 get { return m_regionName; }
126 set { m_regionName = value; }
127 }
128 protected string m_regionName = String.Empty;
129
130 protected bool Allow_Alternate_Ports;
131 public bool m_allow_alternate_ports;
132 protected string m_externalHostName;
133
134 protected IPEndPoint m_internalEndPoint;
135 protected uint? m_regionLocX;
136 protected uint? m_regionLocY;
137 protected uint m_remotingPort;
138 public UUID RegionID = UUID.Zero;
139 public string RemotingAddress;
140 public UUID ScopeID = UUID.Zero;
141
142 public SimpleRegionInfo()
143 {
144 }
145
146 public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
147 {
148 m_regionLocX = regionLocX;
149 m_regionLocY = regionLocY;
150
151 m_internalEndPoint = internalEndPoint;
152 m_externalHostName = externalUri;
153 }
154
155 public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, uint port)
156 {
157 m_regionLocX = regionLocX;
158 m_regionLocY = regionLocY;
159
160 m_externalHostName = externalUri;
161
162 m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port);
163 }
164
165 public SimpleRegionInfo(RegionInfo ConvertFrom)
166 {
167 m_regionName = ConvertFrom.RegionName;
168 m_regionLocX = ConvertFrom.RegionLocX;
169 m_regionLocY = ConvertFrom.RegionLocY;
170 m_internalEndPoint = ConvertFrom.InternalEndPoint;
171 m_externalHostName = ConvertFrom.ExternalHostName;
172 m_remotingPort = ConvertFrom.RemotingPort;
173 m_httpPort = ConvertFrom.HttpPort;
174 m_allow_alternate_ports = ConvertFrom.m_allow_alternate_ports;
175 RemotingAddress = ConvertFrom.RemotingAddress;
176 RegionID = UUID.Zero;
177 ServerURI = ConvertFrom.ServerURI;
178 }
179
180 public uint RemotingPort
181 {
182 get { return m_remotingPort; }
183 set { m_remotingPort = value; }
184 }
185
186 /// <value>
187 /// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
188 ///
189 /// XXX Isn't this really doing too much to be a simple getter, rather than an explict method?
190 /// </value>
191 public IPEndPoint ExternalEndPoint
192 {
193 get
194 {
195 // Old one defaults to IPv6
196 //return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
197
198 IPAddress ia = null;
199 // If it is already an IP, don't resolve it - just return directly
200 if (IPAddress.TryParse(m_externalHostName, out ia))
201 return new IPEndPoint(ia, m_internalEndPoint.Port);
202
203 // Reset for next check
204 ia = null;
205 try
206 {
207 foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
208 {
209 if (ia == null)
210 ia = Adr;
211
212 if (Adr.AddressFamily == AddressFamily.InterNetwork)
213 {
214 ia = Adr;
215 break;
216 }
217 }
218 }
219 catch (SocketException e)
220 {
221 throw new Exception(
222 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
223 e + "' attached to this exception", e);
224 }
225
226 return new IPEndPoint(ia, m_internalEndPoint.Port);
227 }
228
229 set { m_externalHostName = value.ToString(); }
230 }
231
232 public string ExternalHostName
233 {
234 get { return m_externalHostName; }
235 set { m_externalHostName = value; }
236 }
237
238 public IPEndPoint InternalEndPoint
239 {
240 get { return m_internalEndPoint; }
241 set { m_internalEndPoint = value; }
242 }
243
244 public uint RegionLocX
245 {
246 get { return m_regionLocX.Value; }
247 set { m_regionLocX = value; }
248 }
249
250 public uint RegionLocY
251 {
252 get { return m_regionLocY.Value; }
253 set { m_regionLocY = value; }
254 }
255
256 public ulong RegionHandle
257 {
258 get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
259 }
260
261 public int getInternalEndPointPort()
262 {
263 return m_internalEndPoint.Port;
264 }
265
266 public Dictionary<string, object> ToKeyValuePairs()
267 {
268 Dictionary<string, object> kvp = new Dictionary<string, object>();
269 kvp["uuid"] = RegionID.ToString();
270 kvp["locX"] = RegionLocX.ToString();
271 kvp["locY"] = RegionLocY.ToString();
272 kvp["external_ip_address"] = ExternalEndPoint.Address.ToString();
273 kvp["external_port"] = ExternalEndPoint.Port.ToString();
274 kvp["external_host_name"] = ExternalHostName;
275 kvp["http_port"] = HttpPort.ToString();
276 kvp["internal_ip_address"] = InternalEndPoint.Address.ToString();
277 kvp["internal_port"] = InternalEndPoint.Port.ToString();
278 kvp["alternate_ports"] = m_allow_alternate_ports.ToString();
279 kvp["server_uri"] = ServerURI;
280
281 return kvp;
282 }
283
284 public SimpleRegionInfo(Dictionary<string, object> kvp)
285 {
286 if ((kvp["external_ip_address"] != null) && (kvp["external_port"] != null))
287 {
288 int port = 0;
289 Int32.TryParse((string)kvp["external_port"], out port);
290 IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["external_ip_address"]), port);
291 ExternalEndPoint = ep;
292 }
293 else
294 ExternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
295
296 if (kvp["external_host_name"] != null)
297 ExternalHostName = (string)kvp["external_host_name"];
298
299 if (kvp["http_port"] != null)
300 {
301 UInt32 port = 0;
302 UInt32.TryParse((string)kvp["http_port"], out port);
303 HttpPort = port;
304 }
305
306 if ((kvp["internal_ip_address"] != null) && (kvp["internal_port"] != null))
307 {
308 int port = 0;
309 Int32.TryParse((string)kvp["internal_port"], out port);
310 IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["internal_ip_address"]), port);
311 InternalEndPoint = ep;
312 }
313 else
314 InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
315
316 if (kvp["alternate_ports"] != null)
317 {
318 bool alts = false;
319 Boolean.TryParse((string)kvp["alternate_ports"], out alts);
320 m_allow_alternate_ports = alts;
321 }
322
323 if (kvp["server_uri"] != null)
324 ServerURI = (string)kvp["server_uri"];
325 }
326 }
327
41 public class RegionInfo 328 public class RegionInfo
42 { 329 {
43 // private static readonly log4net.ILog m_log 330 // private static readonly log4net.ILog m_log
@@ -73,6 +360,7 @@ namespace OpenSim.Framework
73 private bool m_clampPrimSize = false; 360 private bool m_clampPrimSize = false;
74 private int m_objectCapacity = 0; 361 private int m_objectCapacity = 0;
75 private string m_regionType = String.Empty; 362 private string m_regionType = String.Empty;
363 private RegionMeta7WindlightData m_windlight = new RegionMeta7WindlightData();
76 protected uint m_httpPort; 364 protected uint m_httpPort;
77 protected string m_serverURI; 365 protected string m_serverURI;
78 protected string m_regionName = String.Empty; 366 protected string m_regionName = String.Empty;
@@ -211,6 +499,21 @@ namespace OpenSim.Framework
211 set { m_regionSettings = value; } 499 set { m_regionSettings = value; }
212 } 500 }
213 501
502 public RegionMeta7WindlightData WindlightSettings
503 {
504 get
505 {
506 if (m_windlight == null)
507 {
508 m_windlight = new RegionMeta7WindlightData();
509 }
510
511 return m_windlight;
512 }
513
514 set { m_windlight = value; }
515 }
516
214 public int NonphysPrimMax 517 public int NonphysPrimMax
215 { 518 {
216 get { return m_nonphysPrimMax; } 519 get { return m_nonphysPrimMax; }
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index ec94b2d..f618047 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,9 +29,8 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.6.9"; 32 private const string VERSION_NUMBER = "0.6.8CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34
35 public enum Flavour 34 public enum Flavour
36 { 35 {
37 Unknown, 36 Unknown,
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 25ae6b0..4b9a509 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,12 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
31using System.Xml.Schema; 33using System.Xml.Schema;
32using System.Xml.Serialization; 34using System.Xml.Serialization;
35using log4net;
33using OpenMetaverse; 36using OpenMetaverse;
34 37
35namespace OpenSim.Framework 38namespace OpenSim.Framework
@@ -45,6 +48,111 @@ namespace OpenSim.Framework
45 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 49
47 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 50 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 private Thread LockedByThread;
54 /// <value>
55 /// An advanced lock for inventory data
56 /// </value>
57 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
58
59 /// <summary>
60 /// Are we readlocked by the calling thread?
61 /// </summary>
62 public bool IsReadLockedByMe()
63 {
64 if (m_itemLock.RecursiveReadCount > 0)
65 {
66 return true;
67 }
68 else
69 {
70 return false;
71 }
72 }
73
74 /// <summary>
75 /// Lock our inventory list for reading (many can read, one can write)
76 /// </summary>
77 public void LockItemsForRead(bool locked)
78 {
79 if (locked)
80 {
81 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
82 {
83 if (!LockedByThread.IsAlive)
84 {
85 //Locked by dead thread, reset.
86 m_itemLock = new System.Threading.ReaderWriterLockSlim();
87 }
88 }
89
90 if (m_itemLock.RecursiveReadCount > 0)
91 {
92 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
93 m_itemLock.ExitReadLock();
94 }
95 if (m_itemLock.RecursiveWriteCount > 0)
96 {
97 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
98 m_itemLock.ExitWriteLock();
99 }
100
101 while (!m_itemLock.TryEnterReadLock(60000))
102 {
103 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
104 if (m_itemLock.IsWriteLockHeld)
105 {
106 m_itemLock = new System.Threading.ReaderWriterLockSlim();
107 }
108 }
109 }
110 else
111 {
112 if (m_itemLock.RecursiveReadCount>0)
113 {
114 m_itemLock.ExitReadLock();
115 }
116 }
117 }
118
119 /// <summary>
120 /// Lock our inventory list for writing (many can read, one can write)
121 /// </summary>
122 public void LockItemsForWrite(bool locked)
123 {
124 if (locked)
125 {
126 //Enter a write lock, wait indefinately for one to open.
127 if (m_itemLock.RecursiveReadCount > 0)
128 {
129 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
130 m_itemLock.ExitReadLock();
131 }
132 if (m_itemLock.RecursiveWriteCount > 0)
133 {
134 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
135 m_itemLock.ExitWriteLock();
136 }
137 while (!m_itemLock.TryEnterWriteLock(60000))
138 {
139 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
140 if (m_itemLock.IsWriteLockHeld)
141 {
142 m_itemLock = new System.Threading.ReaderWriterLockSlim();
143 }
144 }
145
146 LockedByThread = Thread.CurrentThread;
147 }
148 else
149 {
150 if (m_itemLock.RecursiveWriteCount > 0)
151 {
152 m_itemLock.ExitWriteLock();
153 }
154 }
155 }
48 156
49 #region ICloneable Members 157 #region ICloneable Members
50 158
@@ -52,13 +160,12 @@ namespace OpenSim.Framework
52 { 160 {
53 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 161 TaskInventoryDictionary clone = new TaskInventoryDictionary();
54 162
55 lock (this) 163 m_itemLock.EnterReadLock();
164 foreach (UUID uuid in Keys)
56 { 165 {
57 foreach (UUID uuid in Keys) 166 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
58 {
59 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 }
61 } 167 }
168 m_itemLock.ExitReadLock();
62 169
63 return clone; 170 return clone;
64 } 171 }
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 48435cb..e20b322 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -996,19 +996,19 @@ namespace OpenSim.Framework
996 { 996 {
997 string os = String.Empty; 997 string os = String.Empty;
998 998
999 if (Environment.OSVersion.Platform != PlatformID.Unix) 999// if (Environment.OSVersion.Platform != PlatformID.Unix)
1000 { 1000// {
1001 os = Environment.OSVersion.ToString(); 1001// os = Environment.OSVersion.ToString();
1002 } 1002// }
1003 else 1003// else
1004 { 1004// {
1005 os = ReadEtcIssue(); 1005// os = ReadEtcIssue();
1006 } 1006// }
1007 1007//
1008 if (os.Length > 45) 1008// if (os.Length > 45)
1009 { 1009// {
1010 os = os.Substring(0, 45); 1010// os = os.Substring(0, 45);
1011 } 1011// }
1012 1012
1013 return os; 1013 return os;
1014 } 1014 }