diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 12 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 11 |
2 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 02af5d9..ab4ed66 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -412,12 +412,20 @@ namespace OpenSim.Framework | |||
412 | } | 412 | } |
413 | 413 | ||
414 | /// <summary> | 414 | /// <summary> |
415 | /// Add an attachment, if the attachpoint has the | 415 | /// Add an attachment |
416 | /// </summary> | ||
417 | /// <remarks> | ||
418 | /// If the attachpoint has the | ||
416 | /// 0x80 bit set then we assume this is an append | 419 | /// 0x80 bit set then we assume this is an append |
417 | /// operation otherwise we replace whatever is | 420 | /// operation otherwise we replace whatever is |
418 | /// currently attached at the attachpoint | 421 | /// currently attached at the attachpoint |
422 | /// </remarks> | ||
423 | /// <param name="attachpoint"></param> | ||
424 | /// <param name="item">If UUID.Zero, then an any attachment at the attachpoint is removed.</param> | ||
425 | /// <param name="asset"></param> | ||
426 | /// <returns> | ||
419 | /// return true if something actually changed | 427 | /// return true if something actually changed |
420 | /// </summary> | 428 | /// </returns> |
421 | public bool SetAttachment(int attachpoint, UUID item, UUID asset) | 429 | public bool SetAttachment(int attachpoint, UUID item, UUID asset) |
422 | { | 430 | { |
423 | if (attachpoint == 0) | 431 | if (attachpoint == 0) |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 984a7a8..51ced7b 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -56,8 +56,13 @@ namespace OpenSim.Framework | |||
56 | /// <summary> | 56 | /// <summary> |
57 | /// The method used by Util.FireAndForget for asynchronously firing events | 57 | /// The method used by Util.FireAndForget for asynchronously firing events |
58 | /// </summary> | 58 | /// </summary> |
59 | /// <remarks> | ||
60 | /// None is used to execute the method in the same thread that made the call. It should only be used by regression | ||
61 | /// test code that relies on predictable event ordering. | ||
62 | /// </remarks> | ||
59 | public enum FireAndForgetMethod | 63 | public enum FireAndForgetMethod |
60 | { | 64 | { |
65 | None, | ||
61 | UnsafeQueueUserWorkItem, | 66 | UnsafeQueueUserWorkItem, |
62 | QueueUserWorkItem, | 67 | QueueUserWorkItem, |
63 | BeginInvoke, | 68 | BeginInvoke, |
@@ -89,7 +94,8 @@ namespace OpenSim.Framework | |||
89 | public static readonly Regex UUIDPattern | 94 | public static readonly Regex UUIDPattern |
90 | = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$"); | 95 | = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$"); |
91 | 96 | ||
92 | public static FireAndForgetMethod FireAndForgetMethod = FireAndForgetMethod.SmartThreadPool; | 97 | public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool; |
98 | public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod; | ||
93 | 99 | ||
94 | /// <summary> | 100 | /// <summary> |
95 | /// Gets the name of the directory where the current running executable | 101 | /// Gets the name of the directory where the current running executable |
@@ -1506,6 +1512,9 @@ namespace OpenSim.Framework | |||
1506 | 1512 | ||
1507 | switch (FireAndForgetMethod) | 1513 | switch (FireAndForgetMethod) |
1508 | { | 1514 | { |
1515 | case FireAndForgetMethod.None: | ||
1516 | realCallback.Invoke(obj); | ||
1517 | break; | ||
1509 | case FireAndForgetMethod.UnsafeQueueUserWorkItem: | 1518 | case FireAndForgetMethod.UnsafeQueueUserWorkItem: |
1510 | ThreadPool.UnsafeQueueUserWorkItem(realCallback, obj); | 1519 | ThreadPool.UnsafeQueueUserWorkItem(realCallback, obj); |
1511 | break; | 1520 | break; |