diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 83 |
1 files changed, 40 insertions, 43 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index f8b5757..8c451b0 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -49,6 +49,26 @@ namespace OpenSim.Framework.Communications.Cache | |||
49 | /// AssetNotFound(), which means they do share the same asset and texture caches. | 49 | /// AssetNotFound(), which means they do share the same asset and texture caches. |
50 | public class AssetCache : IAssetCache | 50 | public class AssetCache : IAssetCache |
51 | { | 51 | { |
52 | private static readonly ILog m_log | ||
53 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | protected ICache m_memcache = new SimpleMemoryCache(); | ||
56 | |||
57 | /// <value> | ||
58 | /// Assets requests which are waiting for asset server data. This includes texture requests | ||
59 | /// </value> | ||
60 | private Dictionary<UUID, AssetRequest> RequestedAssets; | ||
61 | |||
62 | /// <value> | ||
63 | /// Asset requests with data which are ready to be sent back to requesters. This includes textures. | ||
64 | /// </value> | ||
65 | private List<AssetRequest> AssetRequests; | ||
66 | |||
67 | /// <value> | ||
68 | /// Until the asset request is fulfilled, each asset request is associated with a list of requesters | ||
69 | /// </value> | ||
70 | private Dictionary<UUID, AssetRequestsList> RequestLists; | ||
71 | |||
52 | #region IPlugin | 72 | #region IPlugin |
53 | 73 | ||
54 | /// <summary> | 74 | /// <summary> |
@@ -77,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
77 | m_log.Debug("[ASSET CACHE]: Asset cache server-specified initialisation"); | 97 | m_log.Debug("[ASSET CACHE]: Asset cache server-specified initialisation"); |
78 | m_log.InfoFormat("[ASSET CACHE]: Asset cache initialisation [{0}/{1}]", Name, Version); | 98 | m_log.InfoFormat("[ASSET CACHE]: Asset cache initialisation [{0}/{1}]", Name, Version); |
79 | 99 | ||
80 | Initialize(); | 100 | Reset(); |
81 | 101 | ||
82 | m_assetServer = assetServer; | 102 | m_assetServer = assetServer; |
83 | m_assetServer.SetReceiver(this); | 103 | m_assetServer.SetReceiver(this); |
@@ -95,42 +115,31 @@ namespace OpenSim.Framework.Communications.Cache | |||
95 | Initialise(assetServer); | 115 | Initialise(assetServer); |
96 | } | 116 | } |
97 | 117 | ||
98 | public AssetCache() | ||
99 | { | ||
100 | m_log.Debug("[ASSET CACHE]: Asset cache (plugin constructor)"); | ||
101 | } | ||
102 | |||
103 | public void Dispose() | 118 | public void Dispose() |
104 | { | 119 | { |
105 | } | 120 | } |
106 | 121 | ||
107 | #endregion | 122 | #endregion |
108 | |||
109 | protected ICache m_memcache = new SimpleMemoryCache(); | ||
110 | |||
111 | private static readonly ILog m_log | ||
112 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
113 | |||
114 | /// <value> | ||
115 | /// Assets requests which are waiting for asset server data. This includes texture requests | ||
116 | /// </value> | ||
117 | private Dictionary<UUID, AssetRequest> RequestedAssets; | ||
118 | |||
119 | /// <value> | ||
120 | /// Asset requests with data which are ready to be sent back to requesters. This includes textures. | ||
121 | /// </value> | ||
122 | private List<AssetRequest> AssetRequests; | ||
123 | |||
124 | /// <value> | ||
125 | /// Until the asset request is fulfilled, each asset request is associated with a list of requesters | ||
126 | /// </value> | ||
127 | private Dictionary<UUID, AssetRequestsList> RequestLists; | ||
128 | 123 | ||
129 | public IAssetServer AssetServer | 124 | public IAssetServer AssetServer |
130 | { | 125 | { |
131 | get { return m_assetServer; } | 126 | get { return m_assetServer; } |
132 | } | 127 | } |
133 | private IAssetServer m_assetServer; | 128 | private IAssetServer m_assetServer; |
129 | |||
130 | public AssetCache() | ||
131 | { | ||
132 | m_log.Debug("[ASSET CACHE]: Asset cache (plugin constructor)"); | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Constructor. | ||
137 | /// </summary> | ||
138 | /// <param name="assetServer"></param> | ||
139 | public AssetCache(IAssetServer assetServer) | ||
140 | { | ||
141 | Initialise(assetServer); | ||
142 | } | ||
134 | 143 | ||
135 | public void ShowState() | 144 | public void ShowState() |
136 | { | 145 | { |
@@ -148,31 +157,20 @@ namespace OpenSim.Framework.Communications.Cache | |||
148 | if (StatsManager.SimExtraStats != null) | 157 | if (StatsManager.SimExtraStats != null) |
149 | StatsManager.SimExtraStats.ClearAssetCacheStatistics(); | 158 | StatsManager.SimExtraStats.ClearAssetCacheStatistics(); |
150 | 159 | ||
151 | Initialize(); | 160 | Reset(); |
152 | } | 161 | } |
153 | 162 | ||
154 | /// <summary> | 163 | /// <summary> |
155 | /// Initialize the cache. | 164 | /// Reset the cache. |
156 | /// </summary> | 165 | /// </summary> |
157 | private void Initialize() | 166 | private void Reset() |
158 | { | 167 | { |
159 | AssetRequests = new List<AssetRequest>(); | 168 | AssetRequests = new List<AssetRequest>(); |
160 | |||
161 | RequestedAssets = new Dictionary<UUID, AssetRequest>(); | 169 | RequestedAssets = new Dictionary<UUID, AssetRequest>(); |
162 | RequestLists = new Dictionary<UUID, AssetRequestsList>(); | 170 | RequestLists = new Dictionary<UUID, AssetRequestsList>(); |
163 | } | 171 | } |
164 | 172 | ||
165 | /// <summary> | 173 | /// <summary> |
166 | /// Constructor. Initialize will need to be called separately. | ||
167 | /// </summary> | ||
168 | /// <param name="assetServer"></param> | ||
169 | public AssetCache(IAssetServer assetServer) | ||
170 | { | ||
171 | m_log.Info("[ASSET CACHE]: Asset cache direct constructor"); | ||
172 | Initialise(assetServer); | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Process the asset queue which holds data which is packeted up and sent | 174 | /// Process the asset queue which holds data which is packeted up and sent |
177 | /// directly back to the client. | 175 | /// directly back to the client. |
178 | /// </summary> | 176 | /// </summary> |
@@ -550,7 +548,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
550 | req2.RequestAssetID = req.RequestAssetID; | 548 | req2.RequestAssetID = req.RequestAssetID; |
551 | req2.TransferRequestID = req.TransferRequestID; | 549 | req2.TransferRequestID = req.TransferRequestID; |
552 | req.RequestUser.SendAsset(req2); | 550 | req.RequestUser.SendAsset(req2); |
553 | |||
554 | } | 551 | } |
555 | } | 552 | } |
556 | 553 | ||