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-rw-r--r--OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs13
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
index b0cf34d..b2c1c54 100644
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
+++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
@@ -81,12 +81,17 @@ namespace OpenSim.Framework.Servers.HttpServer
81 } 81 }
82 catch (Exception e) 82 catch (Exception e)
83 { 83 {
84 m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: {1}", requestUrl, e.Message); 84 m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
85 } 85 }
86 finally 86 finally
87 { 87 {
88 if (requestStream != null) 88 // If this is closed, it will be disposed internally,
89 requestStream.Close(); 89 // but the above write is asynchronous and may hit after
90 // we're through here. So the thread handling that will
91 // throw and put us back into the catch above. Isn't
92 // .NET great?
93 //if (requestStream != null)
94 // requestStream.Close();
90 // Let's not close this 95 // Let's not close this
91 //buffer.Close(); 96 //buffer.Close();
92 97
@@ -112,7 +117,7 @@ namespace OpenSim.Framework.Servers.HttpServer
112 } 117 }
113 catch (Exception e) 118 catch (Exception e)
114 { 119 {
115 m_log.DebugFormat("[FORMS]: exception occured on receiving reply {0}", e.Message); 120 m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
116 } 121 }
117 finally 122 finally
118 { 123 {