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-rw-r--r--OpenSim/Framework/AnimationSet.cs42
1 files changed, 36 insertions, 6 deletions
diff --git a/OpenSim/Framework/AnimationSet.cs b/OpenSim/Framework/AnimationSet.cs
index 8ac9081..6c5b15c 100644
--- a/OpenSim/Framework/AnimationSet.cs
+++ b/OpenSim/Framework/AnimationSet.cs
@@ -86,13 +86,43 @@ namespace OpenSim.Framework
86 } 86 }
87 87
88 public int AnimationCount { get; private set; } 88 public int AnimationCount { get; private set; }
89 private Dictionary<string, UUID> m_animations = new Dictionary<string, UUID>(); 89 private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>();
90
91 public UUID GetAnimation(string index)
92 {
93 KeyValuePair<string, UUID> val;
94 if (m_animations.TryGetValue(index, out val))
95 return val.Value;
96
97 return UUID.Zero;
98 }
99
100 public string GetAnimationName(string index)
101 {
102 KeyValuePair<string, UUID> val;
103 if (m_animations.TryGetValue(index, out val))
104 return val.Key;
105
106 return String.Empty;
107 }
108
109 public void SetAnimation(string index, string name, UUID anim)
110 {
111 if (anim == UUID.Zero)
112 {
113 m_animations.Remove(index);
114 return;
115 }
116
117 m_animations[index] = new KeyValuePair<string, UUID>(name, anim);
118 }
119
90 public AnimationSet(Byte[] data) 120 public AnimationSet(Byte[] data)
91 { 121 {
92 string assetData = System.Text.Encoding.ASCII.GetString(data); 122 string assetData = System.Text.Encoding.ASCII.GetString(data);
93 Console.WriteLine("--------------------"); 123 Console.WriteLine("--------------------");
94 Console.WriteLine("AnimationSet length {0} bytes", assetData.Length); 124 Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
95 Console.WriteLine("Data: {0}", assetData); 125 Console.WriteLine(assetData);
96 Console.WriteLine("--------------------"); 126 Console.WriteLine("--------------------");
97 } 127 }
98 128
@@ -107,8 +137,8 @@ namespace OpenSim.Framework
107 } 137 }
108 138
109 string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count); 139 string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
110 foreach (KeyValuePair<string, UUID> kvp in m_animations) 140 foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
111 assetData += String.Format("{0} {1}\n", kvp.Key, kvp.Value.ToString()); 141 assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
112 return System.Text.Encoding.ASCII.GetBytes(assetData); 142 return System.Text.Encoding.ASCII.GetBytes(assetData);
113 } 143 }
114 144
@@ -120,9 +150,9 @@ namespace OpenSim.Framework
120 List<string> badAnims = new List<string>(); 150 List<string> badAnims = new List<string>();
121 151
122 bool allOk = true; 152 bool allOk = true;
123 foreach (KeyValuePair<string, UUID> kvp in m_animations) 153 foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
124 { 154 {
125 if (!val(kvp.Value)) 155 if (!val(kvp.Value.Value))
126 { 156 {
127 allOk = false; 157 allOk = false;
128 badAnims.Add(kvp.Key); 158 badAnims.Add(kvp.Key);