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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs34
1 files changed, 24 insertions, 10 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 3a0b861..c5d9641 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -42,6 +42,8 @@ namespace OpenSim.Framework
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 // this is viewer capabilities and weared things dependent
46 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 47 public readonly static int VISUALPARAM_COUNT = 218;
46 48
47 public readonly static int TEXTURE_COUNT = 21; 49 public readonly static int TEXTURE_COUNT = 21;
@@ -319,19 +321,30 @@ namespace OpenSim.Framework
319 // made. We determine if any of the visual parameters actually 321 // made. We determine if any of the visual parameters actually
320 // changed to know if the appearance should be saved later 322 // changed to know if the appearance should be saved later
321 bool changed = false; 323 bool changed = false;
322 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 324
325 int newsize = visualParams.Length;
326
327 if (newsize != m_visualparams.Length)
328 {
329 changed = true;
330 m_visualparams = (byte[])visualParams.Clone();
331 }
332 else
323 { 333 {
324 if (visualParams[i] != m_visualparams[i]) 334
335 for (int i = 0; i < newsize; i++)
325 { 336 {
326// DEBUG ON 337 if (visualParams[i] != m_visualparams[i])
327// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 338 {
328// i,m_visualparams[i],visualParams[i]); 339 // DEBUG ON
329// DEBUG OFF 340 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
330 m_visualparams[i] = visualParams[i]; 341 // i,m_visualparams[i],visualParams[i]);
331 changed = true; 342 // DEBUG OFF
343 m_visualparams[i] = visualParams[i];
344 changed = true;
345 }
332 } 346 }
333 } 347 }
334
335 // Reset the height if the visual parameters actually changed 348 // Reset the height if the visual parameters actually changed
336 if (changed) 349 if (changed)
337 SetHeight(); 350 SetHeight();
@@ -389,7 +402,8 @@ namespace OpenSim.Framework
389 } 402 }
390 403
391 s += "Visual Params: "; 404 s += "Visual Params: ";
392 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 405 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
406 for (uint j = 0; j < m_visualparams.Length; j++)
393 s += String.Format("{0},",m_visualparams[j]); 407 s += String.Format("{0},",m_visualparams[j]);
394 s += "\n"; 408 s += "\n";
395 409