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-rw-r--r--OpenSim/Framework/IClientAPI.cs19
-rw-r--r--OpenSim/Framework/ISceneAgent.cs7
2 files changed, 20 insertions, 6 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index c1bd078..af76ea9 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -749,14 +749,21 @@ namespace OpenSim.Framework
749 /// </summary> 749 /// </summary>
750 string Name { get; } 750 string Name { get; }
751 751
752 /// <value> 752 /// <summary>
753 /// Determines whether the client thread is doing anything or not. 753 /// True if the client is active (sending and receiving new UDP messages). False if the client is being closed.
754 /// </value> 754 /// </summary>
755 bool IsActive { get; set; } 755 bool IsActive { get; set; }
756 756
757 /// <value> 757 /// <summary>
758 /// Determines whether the client is or has been removed from a given scene 758 /// Set if the client is closing due to a logout request
759 /// </value> 759 /// </summary>
760 /// <remarks>
761 /// Do not use this flag if you want to know if the client is closing, since it will not be set in other
762 /// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive
763 /// instead with a IClientAPI.SceneAgent.IsChildAgent check if necessary.
764 ///
765 /// Only set for root agents.
766 /// </remarks>
760 bool IsLoggingOut { get; set; } 767 bool IsLoggingOut { get; set; }
761 768
762 bool SendLogoutPacketWhenClosing { set; } 769 bool SendLogoutPacketWhenClosing { set; }
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs
index 824172d..563d906 100644
--- a/OpenSim/Framework/ISceneAgent.cs
+++ b/OpenSim/Framework/ISceneAgent.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework 31namespace OpenSim.Framework
31{ 32{
@@ -71,5 +72,11 @@ namespace OpenSim.Framework
71 /// This includes scene object data and the appearance data of other avatars. 72 /// This includes scene object data and the appearance data of other avatars.
72 /// </remarks> 73 /// </remarks>
73 void SendInitialDataToMe(); 74 void SendInitialDataToMe();
75
76 /// <summary>
77 /// Direction in which the scene presence is looking.
78 /// </summary>
79 /// <remarks>Will be Vector3.Zero for a child agent.</remarks>
80 Vector3 Lookat { get; }
74 } 81 }
75} \ No newline at end of file 82} \ No newline at end of file