diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/IImprovedAssetCache.cs | 26 | ||||
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 23 | ||||
-rw-r--r-- | OpenSim/Framework/SLUtil.cs | 40 | ||||
-rw-r--r-- | OpenSim/Framework/Serialization/ArchiveConstants.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 2 |
5 files changed, 70 insertions, 24 deletions
diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs index a0b8b55..a853e90 100644 --- a/OpenSim/Framework/IImprovedAssetCache.cs +++ b/OpenSim/Framework/IImprovedAssetCache.cs | |||
@@ -31,10 +31,34 @@ namespace OpenSim.Framework | |||
31 | { | 31 | { |
32 | public interface IImprovedAssetCache | 32 | public interface IImprovedAssetCache |
33 | { | 33 | { |
34 | /// <summary> | ||
35 | /// Cache the specified asset. | ||
36 | /// </summary> | ||
37 | /// <param name='asset'></param> | ||
34 | void Cache(AssetBase asset); | 38 | void Cache(AssetBase asset); |
39 | |||
40 | /// <summary> | ||
41 | /// Get an asset by its id. | ||
42 | /// </summary> | ||
43 | /// <param name='id'></param> | ||
44 | /// <returns>null if the asset does not exist.</returns> | ||
35 | AssetBase Get(string id); | 45 | AssetBase Get(string id); |
46 | |||
47 | /// <summary> | ||
48 | /// Check whether an asset with the specified id exists in the cache. | ||
49 | /// </summary> | ||
50 | /// <param name='id'></param> | ||
36 | bool Check(string id); | 51 | bool Check(string id); |
52 | |||
53 | /// <summary> | ||
54 | /// Expire an asset from the cache. | ||
55 | /// </summary> | ||
56 | /// <param name='id'></param> | ||
37 | void Expire(string id); | 57 | void Expire(string id); |
58 | |||
59 | /// <summary> | ||
60 | /// Clear the cache. | ||
61 | /// </summary> | ||
38 | void Clear(); | 62 | void Clear(); |
39 | } | 63 | } |
40 | } | 64 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 2c6529d..dec01ea 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -504,21 +504,14 @@ namespace OpenSim.Framework | |||
504 | set { m_TelehubEnabled = value; } | 504 | set { m_TelehubEnabled = value; } |
505 | } | 505 | } |
506 | 506 | ||
507 | // Connected Telehub object | 507 | /// <summary> |
508 | private UUID m_TelehubObject = UUID.Zero; | 508 | /// Connected Telehub object |
509 | public UUID TelehubObject | 509 | /// </summary> |
510 | { | 510 | public UUID TelehubObject { get; set; } |
511 | get | ||
512 | { | ||
513 | return m_TelehubObject; | ||
514 | } | ||
515 | set | ||
516 | { | ||
517 | m_TelehubObject = value; | ||
518 | } | ||
519 | } | ||
520 | 511 | ||
521 | // Our Connected Telehub's SpawnPoints | 512 | /// <summary> |
513 | /// Our connected Telehub's SpawnPoints | ||
514 | /// </summary> | ||
522 | public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); | 515 | public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); |
523 | 516 | ||
524 | // Add a SpawnPoint | 517 | // Add a SpawnPoint |
@@ -549,4 +542,4 @@ namespace OpenSim.Framework | |||
549 | l_SpawnPoints.Clear(); | 542 | l_SpawnPoints.Clear(); |
550 | } | 543 | } |
551 | } | 544 | } |
552 | } \ No newline at end of file | 545 | } |
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs index cb73e8f..9249105 100644 --- a/OpenSim/Framework/SLUtil.cs +++ b/OpenSim/Framework/SLUtil.cs | |||
@@ -39,8 +39,32 @@ namespace OpenSim.Framework | |||
39 | { | 39 | { |
40 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 41 | ||
42 | /// <summary> | ||
43 | /// Asset types used only in OpenSim. | ||
44 | /// To avoid clashing with the code numbers used in Second Life, use only negative numbers here. | ||
45 | /// </summary> | ||
46 | public enum OpenSimAssetType : sbyte | ||
47 | { | ||
48 | Material = -2 | ||
49 | } | ||
50 | |||
51 | |||
42 | #region SL / file extension / content-type conversions | 52 | #region SL / file extension / content-type conversions |
43 | 53 | ||
54 | /// <summary> | ||
55 | /// Returns the Enum entry corresponding to the given code, regardless of whether it belongs | ||
56 | /// to the AssetType or OpenSimAssetType enums. | ||
57 | /// </summary> | ||
58 | public static object AssetTypeFromCode(sbyte assetType) | ||
59 | { | ||
60 | if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType)) | ||
61 | return (OpenMetaverse.AssetType)assetType; | ||
62 | else if (Enum.IsDefined(typeof(OpenSimAssetType), assetType)) | ||
63 | return (OpenSimAssetType)assetType; | ||
64 | else | ||
65 | return OpenMetaverse.AssetType.Unknown; | ||
66 | } | ||
67 | |||
44 | private class TypeMapping | 68 | private class TypeMapping |
45 | { | 69 | { |
46 | private sbyte assetType; | 70 | private sbyte assetType; |
@@ -56,12 +80,7 @@ namespace OpenSim.Framework | |||
56 | 80 | ||
57 | public object AssetType | 81 | public object AssetType |
58 | { | 82 | { |
59 | get { | 83 | get { return AssetTypeFromCode(assetType); } |
60 | if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType)) | ||
61 | return (OpenMetaverse.AssetType)assetType; | ||
62 | else | ||
63 | return OpenMetaverse.AssetType.Unknown; | ||
64 | } | ||
65 | } | 84 | } |
66 | 85 | ||
67 | public InventoryType InventoryType | 86 | public InventoryType InventoryType |
@@ -102,6 +121,11 @@ namespace OpenSim.Framework | |||
102 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 121 | : this((sbyte)assetType, inventoryType, contentType, null, extension) |
103 | { | 122 | { |
104 | } | 123 | } |
124 | |||
125 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) | ||
126 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | ||
127 | { | ||
128 | } | ||
105 | } | 129 | } |
106 | 130 | ||
107 | /// <summary> | 131 | /// <summary> |
@@ -142,7 +166,9 @@ namespace OpenSim.Framework | |||
142 | new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | 166 | new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), |
143 | new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"), | 167 | new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"), |
144 | new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | 168 | new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), |
145 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm") | 169 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), |
170 | |||
171 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") | ||
146 | }; | 172 | }; |
147 | 173 | ||
148 | private static Dictionary<sbyte, string> asset2Content; | 174 | private static Dictionary<sbyte, string> asset2Content; |
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 0c12787..73ebfae 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
32 | 33 | ||
33 | namespace OpenSim.Framework.Serialization | 34 | namespace OpenSim.Framework.Serialization |
34 | { | 35 | { |
@@ -128,6 +129,7 @@ namespace OpenSim.Framework.Serialization | |||
128 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; | 129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; |
129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; | 130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; |
130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this | 131 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this |
132 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this | ||
131 | 133 | ||
132 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; | 134 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; |
133 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart; | 135 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart; |
@@ -152,6 +154,7 @@ namespace OpenSim.Framework.Serialization | |||
152 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; | 154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; |
153 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; | 155 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; |
154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; | 156 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; |
157 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; | ||
155 | } | 158 | } |
156 | 159 | ||
157 | public static string CreateOarLandDataPath(LandData ld) | 160 | public static string CreateOarLandDataPath(LandData ld) |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index eefbde5..1775fef 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Framework | |||
1043 | else if (typeof(T) == typeof(Int32)) | 1043 | else if (typeof(T) == typeof(Int32)) |
1044 | val = cnf.GetInt(varname, (int)val); | 1044 | val = cnf.GetInt(varname, (int)val); |
1045 | else if (typeof(T) == typeof(float)) | 1045 | else if (typeof(T) == typeof(float)) |
1046 | val = cnf.GetFloat(varname, (int)val); | 1046 | val = cnf.GetFloat(varname, (float)val); |
1047 | else | 1047 | else |
1048 | m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T)); | 1048 | m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T)); |
1049 | } | 1049 | } |