diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 14 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 37 |
3 files changed, 48 insertions, 7 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs index d5dad8f..75446d1 100644 --- a/OpenSim/Framework/TerrainData.cs +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -408,8 +408,8 @@ namespace OpenSim.Framework | |||
408 | } | 408 | } |
409 | ClearTaint(); | 409 | ClearTaint(); |
410 | 410 | ||
411 | m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size={<{3},{4}>. CompFact={5}", LogHeader, | 411 | m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}", |
412 | hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); | 412 | LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); |
413 | } | 413 | } |
414 | } | 414 | } |
415 | } | 415 | } |
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index 9bac739..266ccf0 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -160,15 +160,19 @@ namespace OpenSim.Framework | |||
160 | public virtual ulong HomeRegion | 160 | public virtual ulong HomeRegion |
161 | { | 161 | { |
162 | get | 162 | get |
163 | { | 163 | { |
164 | return Utils.UIntsToLong( | 164 | return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY)); |
165 | m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); | 165 | // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); |
166 | } | 166 | } |
167 | 167 | ||
168 | set | 168 | set |
169 | { | 169 | { |
170 | m_homeRegionX = (uint) (value >> 40); | 170 | uint regionWorldLocX, regionWorldLocY; |
171 | m_homeRegionY = (((uint) (value)) >> 8); | 171 | Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY); |
172 | m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX); | ||
173 | m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY); | ||
174 | // m_homeRegionX = (uint) (value >> 40); | ||
175 | // m_homeRegionY = (((uint) (value)) >> 8); | ||
172 | } | 176 | } |
173 | } | 177 | } |
174 | 178 | ||
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index e8dfec1..105e75d 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -333,6 +333,43 @@ namespace OpenSim.Framework | |||
333 | return Utils.UIntsToLong(X, Y); | 333 | return Utils.UIntsToLong(X, Y); |
334 | } | 334 | } |
335 | 335 | ||
336 | // Regions are identified with a 'handle' made up of its region coordinates packed into a ulong. | ||
337 | // Several places rely on the ability to extract a region's location from its handle. | ||
338 | // Note the location is in 'world coordinates' (see below). | ||
339 | public static ulong RegionWorldLocToHandle(uint X, uint Y) | ||
340 | { | ||
341 | return Utils.UIntsToLong(X, Y); | ||
342 | } | ||
343 | |||
344 | public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y) | ||
345 | { | ||
346 | X = (uint)(handle >> 32); | ||
347 | Y = (uint)(handle & (ulong)uint.MaxValue); | ||
348 | } | ||
349 | |||
350 | public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y) | ||
351 | { | ||
352 | uint worldX, worldY; | ||
353 | RegionHandleToWorldLoc(handle, out worldX, out worldY); | ||
354 | X = WorldToRegionLoc(worldX); | ||
355 | Y = WorldToRegionLoc(worldY); | ||
356 | } | ||
357 | |||
358 | // A region location can be 'world coordinates' (meters from zero) or 'region coordinates' | ||
359 | // (number of regions from zero). This measurement of regions relies on the legacy 256 region size. | ||
360 | // These routines exist to make what is being converted explicit so the next person knows what was meant. | ||
361 | // Convert a region's 'world coordinate' to its 'region coordinate'. | ||
362 | public static uint WorldToRegionLoc(uint worldCoord) | ||
363 | { | ||
364 | return worldCoord / Constants.RegionSize; | ||
365 | } | ||
366 | |||
367 | // Convert a region's 'region coordinate' to its 'world coordinate'. | ||
368 | public static uint RegionToWorldLoc(uint regionCoord) | ||
369 | { | ||
370 | return regionCoord * Constants.RegionSize; | ||
371 | } | ||
372 | |||
336 | public static T Clamp<T>(T x, T min, T max) | 373 | public static T Clamp<T>(T x, T min, T max) |
337 | where T : IComparable<T> | 374 | where T : IComparable<T> |
338 | { | 375 | { |