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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 1fb01ba..940ae3b 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -510,6 +510,13 @@ namespace OpenSim.Framework
510 if (te != null && te.Length > 0) 510 if (te != null && te.Length > 0)
511 Texture = new Primitive.TextureEntry(te, 0, te.Length); 511 Texture = new Primitive.TextureEntry(te, 0, te.Length);
512 } 512 }
513 else
514 {
515 // We shouldn't be receiving appearance hashtables without a TextureEntry,
516 // but in case we do this will prevent a failure when saving to the database
517 Texture = GetDefaultTexture();
518 }
519
513 520
514 AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); 521 AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
515 522