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-rw-r--r--OpenSim/Framework/EstateSettings.cs28
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
2 files changed, 29 insertions, 1 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index deced98..b4b5808 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -300,6 +300,34 @@ namespace OpenSim.Framework
300 OnSave(this); 300 OnSave(this);
301 } 301 }
302 302
303 public void AddEstateUser(UUID avatarID)
304 {
305 if (avatarID == UUID.Zero)
306 return;
307 if (!l_EstateAccess.Contains(avatarID))
308 l_EstateAccess.Add(avatarID);
309 }
310
311 public void RemoveEstateUser(UUID avatarID)
312 {
313 if (l_EstateAccess.Contains(avatarID))
314 l_EstateAccess.Remove(avatarID);
315 }
316
317 public void AddEstateGroup(UUID avatarID)
318 {
319 if (avatarID == UUID.Zero)
320 return;
321 if (!l_EstateGroups.Contains(avatarID))
322 l_EstateGroups.Add(avatarID);
323 }
324
325 public void RemoveEstateGroup(UUID avatarID)
326 {
327 if (l_EstateGroups.Contains(avatarID))
328 l_EstateGroups.Remove(avatarID);
329 }
330
303 public void AddEstateManager(UUID avatarID) 331 public void AddEstateManager(UUID avatarID)
304 { 332 {
305 if (avatarID == UUID.Zero) 333 if (avatarID == UUID.Zero)
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 0efc2a4..3489af1 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1271,7 +1271,7 @@ namespace OpenSim.Framework
1271 void SendHealth(float health); 1271 void SendHealth(float health);
1272 1272
1273 1273
1274 void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID); 1274 void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID);
1275 1275
1276 void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID); 1276 void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID);
1277 1277