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-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs101
1 files changed, 101 insertions, 0 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using libsecondlife;
30
31namespace OpenSim.Framework
32{
33 public class TaskInventoryItem
34 {
35 /// <summary>
36 /// XXX This should really be factored out into some constants class.
37 /// </summary>
38 private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
39
40 /// <summary>
41 /// Inventory types
42 /// </summary>
43 public static string[] InvTypes = new string[]
44 {
45 "texture",
46 "sound",
47 "",
48 "",
49 "",
50 "",
51 "",
52 "",
53 "",
54 "",
55 "lsl_text",
56 ""
57 };
58
59 /// <summary>
60 /// Asset types
61 /// </summary>
62 public static string[] Types = new string[]
63 {
64 "texture",
65 "sound",
66 "",
67 "",
68 "",
69 "",
70 "",
71 "",
72 "",
73 "",
74 "lsltext",
75 ""
76 };
77
78 public LLUUID item_id = LLUUID.Zero;
79 public LLUUID parent_id = LLUUID.Zero; //parent folder id
80
81 public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
82 public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
83 public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
84 public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
85 public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
86 public LLUUID creator_id = LLUUID.Zero;
87 public LLUUID owner_id = LLUUID.Zero;
88 public LLUUID last_owner_id = LLUUID.Zero;
89 public LLUUID group_id = LLUUID.Zero;
90
91 public LLUUID asset_id = LLUUID.Zero;
92 public string type = "";
93 public string inv_type = "";
94 public uint flags = 0;
95 public string name = "";
96 public string desc = "";
97 public uint creation_date = 0;
98
99 public LLUUID ParentPartID = LLUUID.Zero;
100 }
101}