diff options
Diffstat (limited to '')
13 files changed, 53 insertions, 55 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 9026331..d1f7044 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
55 | 55 | ||
56 | if (!String.IsNullOrEmpty(path)) | 56 | if (!String.IsNullOrEmpty(path)) |
57 | { | 57 | { |
58 | m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path)); | 58 | m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
59 | 59 | ||
60 | LoadAsset(asset, isImage, path); | 60 | LoadAsset(asset, isImage, path); |
61 | } | 61 | } |
62 | else | 62 | else |
63 | { | 63 | { |
64 | m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name)); | 64 | m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name); |
65 | } | 65 | } |
66 | 66 | ||
67 | return asset; | 67 | return asset; |
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
108 | } | 108 | } |
109 | catch (XmlException e) | 109 | catch (XmlException e) |
110 | { | 110 | { |
111 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); | 111 | m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | else | 114 | else |
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
126 | /// <param name="assets"></param> | 126 | /// <param name="assets"></param> |
127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) | 127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) |
128 | { | 128 | { |
129 | m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath)); | 129 | m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); |
130 | 130 | ||
131 | if (File.Exists(assetSetPath)) | 131 | if (File.Exists(assetSetPath)) |
132 | { | 132 | { |
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
152 | } | 152 | } |
153 | catch (XmlException e) | 153 | catch (XmlException e) |
154 | { | 154 | { |
155 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); | 155 | m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | else | 158 | else |
159 | { | 159 | { |
160 | m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath)); | 160 | m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath); |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |
diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs index 064b82d..51ebc9b 100644 --- a/OpenSim/Framework/ClientManager.cs +++ b/OpenSim/Framework/ClientManager.cs | |||
@@ -71,9 +71,9 @@ namespace OpenSim.Framework | |||
71 | 71 | ||
72 | public void Remove(uint id) | 72 | public void Remove(uint id) |
73 | { | 73 | { |
74 | //m_log.Info(String.Format("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count)); | 74 | //m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count); |
75 | m_clients.Remove(id); | 75 | m_clients.Remove(id); |
76 | m_log.Info(String.Format("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count)); | 76 | m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count); |
77 | } | 77 | } |
78 | 78 | ||
79 | public void Add(uint id, IClientAPI client) | 79 | public void Add(uint id, IClientAPI client) |
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index e81a581..2b06d4f 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -335,7 +335,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
335 | } | 335 | } |
336 | } | 336 | } |
337 | 337 | ||
338 | m_log.Info(String.Format("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result)); | 338 | m_log.InfoFormat("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); |
339 | } | 339 | } |
340 | 340 | ||
341 | public void DeleteAsset(LLUUID assetID) | 341 | public void DeleteAsset(LLUUID assetID) |
@@ -431,7 +431,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
431 | { | 431 | { |
432 | //if (this.RequestedTextures.ContainsKey(assetID)) | 432 | //if (this.RequestedTextures.ContainsKey(assetID)) |
433 | //{ | 433 | //{ |
434 | // m_log.Warn(String.Format("[ASSET CACHE]: sending image not found for {0}", assetID)); | 434 | // m_log.WarnFormat("[ASSET CACHE]: sending image not found for {0}", assetID); |
435 | // AssetRequest req = this.RequestedTextures[assetID]; | 435 | // AssetRequest req = this.RequestedTextures[assetID]; |
436 | // ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); | 436 | // ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); |
437 | // notFound.ImageID.ID = assetID; | 437 | // notFound.ImageID.ID = assetID; |
@@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
440 | //} | 440 | //} |
441 | //else | 441 | //else |
442 | //{ | 442 | //{ |
443 | // m_log.Error(String.Format("[ASSET CACHE]: Cound not send image not found for {0}", assetID)); | 443 | // m_log.ErrorFormat("[ASSET CACHE]: Cound not send image not found for {0}", assetID); |
444 | //} | 444 | //} |
445 | } | 445 | } |
446 | 446 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 1d8f6ba..6cded49 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
133 | req.IsTexture = isTexture; | 133 | req.IsTexture = isTexture; |
134 | m_assetRequests.Enqueue(req); | 134 | m_assetRequests.Enqueue(req); |
135 | 135 | ||
136 | m_log.Info(String.Format("[ASSET]: Added {0} to request queue", assetID)); | 136 | m_log.InfoFormat("[ASSET]: Added {0} to request queue", assetID); |
137 | } | 137 | } |
138 | 138 | ||
139 | public virtual void UpdateAsset(AssetBase asset) | 139 | public virtual void UpdateAsset(AssetBase asset) |
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs index 33681fd..e78e209 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
106 | // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary | 106 | // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary |
107 | transactions.XferUploaders.Remove(uploader.TransactionID); | 107 | transactions.XferUploaders.Remove(uploader.TransactionID); |
108 | 108 | ||
109 | //m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count)); | 109 | //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count); |
110 | } | 110 | } |
111 | } | 111 | } |
112 | } | 112 | } |
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs index 3799510..da10f85 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs | |||
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
115 | 115 | ||
116 | XferUploaders.Remove(uploaderFound.TransactionID); | 116 | XferUploaders.Remove(uploaderFound.TransactionID); |
117 | 117 | ||
118 | //m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count)); | 118 | //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | } | 121 | } |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index 48d9ec8..8114eb0 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
52 | Stream s = null; | 52 | Stream s = null; |
53 | try | 53 | try |
54 | { | 54 | { |
55 | m_log.Debug(String.Format("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString())); | 55 | m_log.DebugFormat("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString()); |
56 | 56 | ||
57 | RestClient rc = new RestClient(_assetServerUrl); | 57 | RestClient rc = new RestClient(_assetServerUrl); |
58 | rc.AddResourcePath("assets"); | 58 | rc.AddResourcePath("assets"); |
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
73 | catch (Exception e) | 73 | catch (Exception e) |
74 | { | 74 | { |
75 | m_log.Error("[ASSETCACHE]: " + e.Message); | 75 | m_log.Error("[ASSETCACHE]: " + e.Message); |
76 | m_log.Debug(String.Format("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString())); | 76 | m_log.DebugFormat("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString()); |
77 | m_log.Error("[ASSETCACHE]: " + e.StackTrace); | 77 | m_log.Error("[ASSETCACHE]: " + e.StackTrace); |
78 | } | 78 | } |
79 | 79 | ||
@@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
100 | 100 | ||
101 | // rc.RequestMethod = "POST"; | 101 | // rc.RequestMethod = "POST"; |
102 | // rc.Request(s); | 102 | // rc.Request(s); |
103 | //m_log.Info(String.Format("[ASSET]: Stored {0}", rc)); | 103 | //m_log.InfoFormat("[ASSET]: Stored {0}", rc); |
104 | m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/"); | 104 | m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/"); |
105 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); | 105 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); |
106 | 106 | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index 79c0c86..e9765a7 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
73 | } | 73 | } |
74 | else | 74 | else |
75 | { | 75 | { |
76 | m_log.Error(String.Format("[USERCACHE]: User profile for user {0} not found", userID)); | 76 | m_log.ErrorFormat("[USERCACHE]: User profile for user {0} not found", userID); |
77 | } | 77 | } |
78 | } | 78 | } |
79 | } | 79 | } |
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 6473c26..1398184 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -277,7 +277,7 @@ namespace OpenSim.Region.Capabilities | |||
277 | { | 277 | { |
278 | try | 278 | try |
279 | { | 279 | { |
280 | // m_log.Debug(String.Format("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param)); | 280 | // m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param); |
281 | 281 | ||
282 | Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request)); | 282 | Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request)); |
283 | LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate(); | 283 | LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate(); |
@@ -709,7 +709,7 @@ namespace OpenSim.Region.Capabilities | |||
709 | SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data); | 709 | SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data); |
710 | } | 710 | } |
711 | 711 | ||
712 | // m_log.Info(String.Format("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res)); | 712 | // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res); |
713 | 713 | ||
714 | return res; | 714 | return res; |
715 | } | 715 | } |
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs index f968c9a..bf81565 100644 --- a/OpenSim/Framework/Communications/RestClient/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications | |||
240 | } | 240 | } |
241 | } | 241 | } |
242 | realuri = sb.ToString(); | 242 | realuri = sb.ToString(); |
243 | m_log.Info(String.Format("[REST]: RestURL: {0}", realuri)); | 243 | m_log.InfoFormat("[REST]: RestURL: {0}", realuri); |
244 | return new Uri(sb.ToString()); | 244 | return new Uri(sb.ToString()); |
245 | } | 245 | } |
246 | 246 | ||
@@ -376,8 +376,8 @@ namespace OpenSim.Framework.Communications | |||
376 | _asyncException = null; | 376 | _asyncException = null; |
377 | _request.ContentLength = src.Length; | 377 | _request.ContentLength = src.Length; |
378 | 378 | ||
379 | m_log.Info(String.Format("[REST]: Request Length {0}", _request.ContentLength)); | 379 | m_log.InfoFormat("[REST]: Request Length {0}", _request.ContentLength); |
380 | m_log.Info(String.Format("[REST]: Sending Web Request {0}", buildUri())); | 380 | m_log.InfoFormat("[REST]: Sending Web Request {0}", buildUri()); |
381 | src.Seek(0, SeekOrigin.Begin); | 381 | src.Seek(0, SeekOrigin.Begin); |
382 | m_log.Info("[REST]: Seek is ok"); | 382 | m_log.Info("[REST]: Seek is ok"); |
383 | Stream dst = _request.GetRequestStream(); | 383 | Stream dst = _request.GetRequestStream(); |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs index f9ef699..0dfe671 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs | |||
@@ -100,9 +100,9 @@ namespace OpenSim.Framework.Data.MySQL | |||
100 | } | 100 | } |
101 | catch (Exception e) | 101 | catch (Exception e) |
102 | { | 102 | { |
103 | m_log.Error(String.Format( | 103 | m_log.ErrorFormat( |
104 | "[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() | 104 | "[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() |
105 | + Environment.NewLine + "Attempting reconnection", assetID)); | 105 | + Environment.NewLine + "Attempting reconnection", assetID); |
106 | _dbConnection.Reconnect(); | 106 | _dbConnection.Reconnect(); |
107 | } | 107 | } |
108 | } | 108 | } |
@@ -139,10 +139,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
139 | } | 139 | } |
140 | catch (Exception e) | 140 | catch (Exception e) |
141 | { | 141 | { |
142 | m_log.Error(String.Format( | 142 | m_log.ErrorFormat( |
143 | "[ASSETS]: " + | 143 | "[ASSETS]: " + |
144 | "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() | 144 | "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() |
145 | + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name)); | 145 | + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); |
146 | _dbConnection.Reconnect(); | 146 | _dbConnection.Reconnect(); |
147 | } | 147 | } |
148 | } | 148 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index e2ea018..fcc7cc1 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
165 | 165 | ||
166 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 166 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
167 | { | 167 | { |
168 | m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID)); | 168 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); |
169 | 169 | ||
170 | DataTable prims = m_primTable; | 170 | DataTable prims = m_primTable; |
171 | DataTable shapes = m_shapeTable; | 171 | DataTable shapes = m_shapeTable; |
@@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
304 | /// <param name="prim"></param> | 304 | /// <param name="prim"></param> |
305 | private void LoadItems(SceneObjectPart prim) | 305 | private void LoadItems(SceneObjectPart prim) |
306 | { | 306 | { |
307 | //m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID)); | 307 | //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); |
308 | 308 | ||
309 | DataTable dbItems = m_itemsTable; | 309 | DataTable dbItems = m_itemsTable; |
310 | 310 | ||
@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
318 | TaskInventoryItem item = buildItem(row); | 318 | TaskInventoryItem item = buildItem(row); |
319 | inventory.Add(item); | 319 | inventory.Add(item); |
320 | 320 | ||
321 | m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); | 321 | m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
322 | } | 322 | } |
323 | 323 | ||
324 | prim.RestoreInventoryItems(inventory); | 324 | prim.RestoreInventoryItems(inventory); |
@@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1216 | if (!persistPrimInventories) | 1216 | if (!persistPrimInventories) |
1217 | return; | 1217 | return; |
1218 | 1218 | ||
1219 | m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID)); | 1219 | m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID); |
1220 | 1220 | ||
1221 | // For now, we're just going to crudely remove all the previous inventory items | 1221 | // For now, we're just going to crudely remove all the previous inventory items |
1222 | // no matter whether they have changed or not, and replace them with the current set. | 1222 | // no matter whether they have changed or not, and replace them with the current set. |
@@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
1227 | // repalce with current inventory details | 1227 | // repalce with current inventory details |
1228 | foreach (TaskInventoryItem newItem in items) | 1228 | foreach (TaskInventoryItem newItem in items) |
1229 | { | 1229 | { |
1230 | // m_log.Info(String.Format( | 1230 | // m_log.InfoFormat( |
1231 | // "[DATASTORE]: " + | 1231 | // "[DATASTORE]: " + |
1232 | // "Adding item {0}, {1} to prim ID {2}", | 1232 | // "Adding item {0}, {1} to prim ID {2}", |
1233 | // newItem.Name, newItem.ItemID, newItem.ParentPartID)); | 1233 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1234 | 1234 | ||
1235 | DataRow newItemRow = m_itemsTable.NewRow(); | 1235 | DataRow newItemRow = m_itemsTable.NewRow(); |
1236 | fillItemRow(newItemRow, newItem); | 1236 | fillItemRow(newItemRow, newItem); |
@@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL | |||
1313 | return cmd; | 1313 | return cmd; |
1314 | } | 1314 | } |
1315 | 1315 | ||
1316 | |||
1317 | private string defineTable(DataTable dt) | 1316 | private string defineTable(DataTable dt) |
1318 | { | 1317 | { |
1319 | string sql = "create table " + dt.TableName + "("; | 1318 | string sql = "create table " + dt.TableName + "("; |
@@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1334 | sql += subsql; | 1333 | sql += subsql; |
1335 | sql += ")"; | 1334 | sql += ")"; |
1336 | 1335 | ||
1337 | //m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql)); | 1336 | //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql); |
1338 | 1337 | ||
1339 | return sql; | 1338 | return sql; |
1340 | } | 1339 | } |
@@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1477 | } | 1476 | } |
1478 | catch (MySqlException e) | 1477 | catch (MySqlException e) |
1479 | { | 1478 | { |
1480 | m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e)); | 1479 | m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e); |
1481 | } | 1480 | } |
1482 | 1481 | ||
1483 | try | 1482 | try |
@@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1486 | } | 1485 | } |
1487 | catch (MySqlException e) | 1486 | catch (MySqlException e) |
1488 | { | 1487 | { |
1489 | m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e)); | 1488 | m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e); |
1490 | } | 1489 | } |
1491 | 1490 | ||
1492 | try | 1491 | try |
@@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1495 | } | 1494 | } |
1496 | catch (MySqlException e) | 1495 | catch (MySqlException e) |
1497 | { | 1496 | { |
1498 | m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e)); | 1497 | m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e); |
1499 | } | 1498 | } |
1500 | 1499 | ||
1501 | try | 1500 | try |
@@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1504 | } | 1503 | } |
1505 | catch (MySqlException e) | 1504 | catch (MySqlException e) |
1506 | { | 1505 | { |
1507 | m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e)); | 1506 | m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e); |
1508 | } | 1507 | } |
1509 | 1508 | ||
1510 | try | 1509 | try |
@@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1513 | } | 1512 | } |
1514 | catch (MySqlException e) | 1513 | catch (MySqlException e) |
1515 | { | 1514 | { |
1516 | m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e)); | 1515 | m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e); |
1517 | } | 1516 | } |
1518 | 1517 | ||
1519 | try | 1518 | try |
@@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1522 | } | 1521 | } |
1523 | catch (MySqlException e) | 1522 | catch (MySqlException e) |
1524 | { | 1523 | { |
1525 | m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e)); | 1524 | m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e); |
1526 | } | 1525 | } |
1527 | conn.Close(); | 1526 | conn.Close(); |
1528 | } | 1527 | } |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index 69dc3f5..a724875 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
207 | 207 | ||
208 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 208 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
209 | { | 209 | { |
210 | m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID)); | 210 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); |
211 | 211 | ||
212 | DataTable prims = ds.Tables["prims"]; | 212 | DataTable prims = ds.Tables["prims"]; |
213 | DataTable shapes = ds.Tables["primshapes"]; | 213 | DataTable shapes = ds.Tables["primshapes"]; |
@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
350 | /// <param name="prim"></param> | 350 | /// <param name="prim"></param> |
351 | private void LoadItems(SceneObjectPart prim) | 351 | private void LoadItems(SceneObjectPart prim) |
352 | { | 352 | { |
353 | m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID)); | 353 | m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); |
354 | 354 | ||
355 | DataTable dbItems = ds.Tables["primitems"]; | 355 | DataTable dbItems = ds.Tables["primitems"]; |
356 | 356 | ||
@@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
364 | TaskInventoryItem item = buildItem(row); | 364 | TaskInventoryItem item = buildItem(row); |
365 | inventory.Add(item); | 365 | inventory.Add(item); |
366 | 366 | ||
367 | m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); | 367 | m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
368 | } | 368 | } |
369 | 369 | ||
370 | prim.RestoreInventoryItems(inventory); | 370 | prim.RestoreInventoryItems(inventory); |
@@ -1174,7 +1174,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
1174 | byte[] textureEntry = (byte[]) row["Texture"]; | 1174 | byte[] textureEntry = (byte[]) row["Texture"]; |
1175 | s.TextureEntry = textureEntry; | 1175 | s.TextureEntry = textureEntry; |
1176 | 1176 | ||
1177 | |||
1178 | s.ExtraParams = (byte[]) row["ExtraParams"]; | 1177 | s.ExtraParams = (byte[]) row["ExtraParams"]; |
1179 | // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | 1178 | // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); |
1180 | // string texture = encoding.GetString((Byte[])row["Texture"]); | 1179 | // string texture = encoding.GetString((Byte[])row["Texture"]); |
@@ -1267,7 +1266,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
1267 | if (!persistPrimInventories) | 1266 | if (!persistPrimInventories) |
1268 | return; | 1267 | return; |
1269 | 1268 | ||
1270 | m_log.Info(String.Format("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID)); | 1269 | m_log.InfoFormat("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID); |
1271 | 1270 | ||
1272 | DataTable dbItems = ds.Tables["primitems"]; | 1271 | DataTable dbItems = ds.Tables["primitems"]; |
1273 | 1272 | ||
@@ -1280,10 +1279,10 @@ namespace OpenSim.Framework.Data.SQLite | |||
1280 | // repalce with current inventory details | 1279 | // repalce with current inventory details |
1281 | foreach (TaskInventoryItem newItem in items) | 1280 | foreach (TaskInventoryItem newItem in items) |
1282 | { | 1281 | { |
1283 | // m_log.Info(String.Format( | 1282 | // m_log.InfoFormat( |
1284 | // "[DATASTORE]: ", | 1283 | // "[DATASTORE]: ", |
1285 | // "Adding item {0}, {1} to prim ID {2}", | 1284 | // "Adding item {0}, {1} to prim ID {2}", |
1286 | // newItem.Name, newItem.ItemID, newItem.ParentPartID)); | 1285 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1287 | 1286 | ||
1288 | DataRow newItemRow = dbItems.NewRow(); | 1287 | DataRow newItemRow = dbItems.NewRow(); |
1289 | fillItemRow(newItemRow, newItem); | 1288 | fillItemRow(newItemRow, newItem); |